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<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Virtual Real.</journal-id>
<journal-title-group>
<journal-title>Frontiers in Virtual Reality</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Virtual Real.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2673-4192</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
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<article-id pub-id-type="publisher-id">1776506</article-id>
<article-id pub-id-type="doi">10.3389/frvir.2026.1776506</article-id>
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<article-categories>
<subj-group subj-group-type="heading">
<subject>Brief Research Report</subject>
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<title-group>
<article-title>From cryptoart to the metaverse: interactive museum ecosystems and the case of Museu XYZ</article-title>
<alt-title alt-title-type="left-running-head">Cunha et al.</alt-title>
<alt-title alt-title-type="right-running-head">
<ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3389/frvir.2026.1776506">10.3389/frvir.2026.1776506</ext-link>
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<name>
<surname>Cunha</surname>
<given-names>Ana Claudia da</given-names>
</name>
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<contrib contrib-type="author">
<name>
<surname>Lira</surname>
<given-names>Elisa Granha</given-names>
</name>
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<contrib contrib-type="author">
<name>
<surname>Bartholo</surname>
<given-names>Roberto</given-names>
</name>
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<contrib contrib-type="author">
<name>
<surname>Caulliraux</surname>
<given-names>Heitor</given-names>
</name>
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<aff id="aff1">
<institution>Laboratory of Technologies, Dialogues and Sites (LTDS), Production Engineering Program, Alberto Luiz Coimbra Institute for Graduate Studies and Research in Engineering (COPPE), Universidade Federal do Rio de Janeiro</institution>, <city>Rio de Janeiro</city>, <country country="BR">Brazil</country>
</aff>
<author-notes>
<corresp id="c001">
<label>&#x2a;</label>Correspondence: Ana Claudia da Cunha, <email xlink:href="mailto:anaclaudia.cunha@pep.ufrj.br">anaclaudia.cunha@pep.ufrj.br</email>
</corresp>
</author-notes>
<pub-date publication-format="electronic" date-type="pub" iso-8601-date="2026-02-25">
<day>25</day>
<month>02</month>
<year>2026</year>
</pub-date>
<pub-date publication-format="electronic" date-type="collection">
<year>2026</year>
</pub-date>
<volume>7</volume>
<elocation-id>1776506</elocation-id>
<history>
<date date-type="received">
<day>27</day>
<month>12</month>
<year>2025</year>
</date>
<date date-type="rev-recd">
<day>05</day>
<month>02</month>
<year>2026</year>
</date>
<date date-type="accepted">
<day>06</day>
<month>02</month>
<year>2026</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2026 Cunha, Lira, Bartholo and Caulliraux.</copyright-statement>
<copyright-year>2026</copyright-year>
<copyright-holder>Cunha, Lira, Bartholo and Caulliraux</copyright-holder>
<license>
<ali:license_ref start_date="2026-02-25">https://creativecommons.org/licenses/by/4.0/</ali:license_ref>
<license-p>This is an open-access article distributed under the terms of the <ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution License (CC BY)</ext-link>. The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</license-p>
</license>
</permissions>
<abstract>
<p>This paper presents an investigation into the emergence and consolidation of museum ecosystems in the metaverse, focusing on a case study at Museu XYZ, a Brazilian native digital institution. Using the research-creation methodological approach, this study examines how an artist&#x2019;s community embraced Blockchain, Extended Reality (XR), and Artificial Intelligence (AI) technologies to redefine its practices of curatorship, cultural mediation, and the preservation of digital artistic heritage. Instead of a traditional, centralized curatorship, the results detail the implementation of a decentralized curatorial model through the engagement of artists and collectives. This paper concludes that Museu XYZ operates as an apparatus of militant mediation, transcending the exhibition function to act as a laboratory of possible futures, in which technology serves experimentation, social inclusion, and the expansion of digital arts visibility.</p>
</abstract>
<kwd-group>
<kwd>advanced technologies</kwd>
<kwd>artificial intelligence (AI)</kwd>
<kwd>creative media</kwd>
<kwd>cultural heritage</kwd>
<kwd>extended reality (XR)</kwd>
<kwd>metaverse</kwd>
<kwd>virtual reality</kwd>
</kwd-group>
<funding-group>
<funding-statement>The author(s) declared that financial support was not received for this work and/or its publication.</funding-statement>
</funding-group>
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<page-count count="7"/>
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<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>Virtual Reality and Human Behaviour</meta-value>
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</front>
<body>
<sec sec-type="intro" id="s1">
<label>1</label>
<title>Introduction</title>
<p>The digital acceleration, driven by the COVID-19 pandemic, has radically transformed social and cultural interactions, mediated by experiences within digital environments, challenging traditional museological institutions (<xref ref-type="bibr" rid="B46">Yun et al., 2021</xref>; <xref ref-type="bibr" rid="B18">Felix da Silva and Cardozo Padilha, 2023</xref>; <xref ref-type="bibr" rid="B34">Nikolaou, 2024</xref>). In this context, the metaverse concept emerged not merely as a technological platform but also as a new mode of experiencing and living, in which the persistence and interoperability of 3D virtual worlds enable a sense of presence and data continuity (<xref ref-type="bibr" rid="B3">Ball, 2024</xref>). As a consequence, the metaverse represents a shift in how art is created, curated, and experienced, creating immersive, interactive virtual spaces that overcome the constraints of physical environments (<xref ref-type="bibr" rid="B45">Wang et al., 2023</xref>; <xref ref-type="bibr" rid="B28">Lee et al., 2021</xref>). A pioneering example is the digital-native Museu XYZ (XYZ Museum), a Brazilian initiative developed within the Master&#x2019;s Program in Creative Media at the School of Communication of Universidade Federal do Rio de Janeiro in 2021, during the COVID-19 pandemic (<xref ref-type="bibr" rid="B2">Araujo, 2022</xref>; <xref ref-type="bibr" rid="B11">Cunha, 2022</xref>; <xref ref-type="bibr" rid="B16">Duarte, 2022</xref>). This museum uses the metaverse to overcome physical limits of museums and exhibitions, using technologies such as the Blockchain (cryptoart), Non-Fungible Tokens (NFTs), Extended Reality (XR), Artificial Intelligence (AI), and Web3 tools (<xref ref-type="bibr" rid="B21">Franceschet et al., 2021</xref>; <xref ref-type="bibr" rid="B6">Calvo, 2024</xref>; <xref ref-type="bibr" rid="B27">Introna et al., 2025</xref>), enabling this institution, its artists, and collectives to rethink creation and access to art in a digital culture. Accordingly, this study aims to investigate how AI-driven XR environments reshape curatorial authority, mediation practices, and participatory behaviour in digital-native museums, using the Museu XYZ as a case study.</p>
</sec>
<sec sec-type="materials|methods" id="s2">
<label>2</label>
<title>Materials and methods</title>
<p>Through an in-depth case study (<xref ref-type="bibr" rid="B11">Cunha, 2022</xref>), the museum conception was analysed using a research-creation methodology (<xref ref-type="bibr" rid="B36">Paquin, 2017</xref>) as a virtual space for experimentation in Brazilian art, education, and digital culture. Research-creation challenges traditional forms of academic knowledge production and dissemination by integrating experimental aesthetic components, artistic works, or creative processes into research outcomes. <xref ref-type="bibr" rid="B7">Chapman (2012)</xref> proposes four interconnected modes of research-creation&#x2014;&#x201c;research-for-creation,&#x201d; &#x201c;research-from-creation,&#x201d; &#x201c;creative presentations of research,&#x201d; and &#x201c;creation-as-research&#x201d;&#x2014;to understand their diverse manifestations and potential for critical intervention. Research-creation is frequently associated with experimentation in new media, because within this methodology, creation itself constitutes the necessary means through which research is conducted. Research emerges from the act of creation-as-research: &#x201c;It is a form of directed exploration through creative processes that includes experimentation, but also analysis, critique, and a profound engagement with theory and questions of method&#x201d; (<xref ref-type="bibr" rid="B7">Chapman, 2012</xref>).</p>
<p>This methodology enabled the cocreators of Museu XYZ to assume a &#x201c;dual nature&#x201d; within the research process: acting simultaneously as active participants in the development of the Museu XYZ ecosystem and as researchers who critically narrate and analyze this construction in relation to emerging technologies (<xref ref-type="bibr" rid="B38">Pires Ting et al., 2024</xref>). During the research-creation process, emerging initiatives and technologies were mapped in parallel with the conception and implementation of exhibition projects. Iterative creative approaches were used for this purpose (<xref ref-type="bibr" rid="B37">Paz and Gaudenzi, 2019</xref>), which foster continuous reflection and cocreation.</p>
<p>Data collection for this research included documentary analysis concerning the development of Museu XYZ and exhibition records; the promotion, scheduling, and mediation of visits in synchronous events and activities; and participation in and observation of interactions across multiple platforms: 3D virtual world platforms like Voxels and Spatial; live-streaming social networks such as YouTube and Twitch; conferencing applications, including Zoom, Google Meet, and Teams; instant messaging applications such as WhatsApp, Telegram, and Discord; as well as hybrid events.</p>
</sec>
<sec sec-type="results|discussion" id="s3">
<label>3</label>
<title>Results and discussion</title>
<p>This study indicates that Museu XYZ has operated through collaboration between Brazilian artists distributed across different countries and collectives since its inception, functioning as a creative district that strengthens Brazil&#x2019;s digital art community. This research further reveals that the use of AI in artworks is potentially being extended to the design of exhibition spaces, reflecting the expansion and ubiquity of AI use within the digital world.</p>
<sec id="s3-1">
<label>3.1</label>
<title>Cocreation and decentralized curatorship: The Distrito XYZ (XYZ district)</title>
<p>To structure the collaborative processes of Museu XYZ, the theoretical&#x2013;methodological framework of the study <italic>Collective Wisdom: Co-Creating Media for Equity and Justice</italic>, developed by the MIT Open Documentary Lab under the leadership of <xref ref-type="bibr" rid="B8">Cizek and Uricchio (2019)</xref> and <xref ref-type="bibr" rid="B9">Cizek et al. (2022)</xref>, was employed. This study challenges the romantic notion of the solitary author, proposing cocreation as an ethical and practical alternative for media production in a complex world.</p>
<p>The museum&#x2019;s operations are structured around three core areas: 1. exhibitions, festivals, and events; 2. education; and 3.collection and memory (<xref ref-type="bibr" rid="B11">Cunha, 2022</xref>). The museum&#x2019;s exhibitions articulate a distributed curatorial ecosystem that, from 2022 onward, combines within the Distrito XYZ (<xref ref-type="fig" rid="F1">Figure 1</xref>) the Genesis Gallery (housing the collection of pioneers of Brazilian crypto art, <xref ref-type="fig" rid="F2">Figure 2</xref>) with spaces dedicated to &#x201c;resident&#x201d; artists and collectives such as <xref ref-type="bibr" rid="B19">Feminudao (2022)</xref>, <xref ref-type="bibr" rid="B10">Cryptoserrao (2022)</xref>, <xref ref-type="bibr" rid="B20">Fra_dao (2022)</xref>, <xref ref-type="bibr" rid="B42">SocialCryptoart (2020)</xref>, <xref ref-type="bibr" rid="B33">NFTrans (2023)</xref>, <xref ref-type="bibr" rid="B1">Arafah (2023)</xref>, <xref ref-type="bibr" rid="B13">Cunha et al. (2023a)</xref>, <xref ref-type="bibr" rid="B14">Cunha et al. (2023b)</xref>, <xref ref-type="bibr" rid="B15">Cunha et al. (2025)</xref>, and <xref ref-type="bibr" rid="B12">Cunha et al. (2021)</xref>.</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>The Distrito XYZ on the Voxels platform (<ext-link ext-link-type="uri" xlink:href="http://distrito.museu.xyz/">http://distrito.museu.xyz</ext-link>).</p>
</caption>
<graphic xlink:href="frvir-07-1776506-g001.tif">
<alt-text content-type="machine-generated">Split-screen digital illustration shows a virtual art museum entrance labeled &#x201C;MUSEU.XYZ&#x201D; on the left, featuring colorful digital artwork and cartoon characters, and a futuristic street scene with modern buildings and outdoor seating on the right.</alt-text>
</graphic>
</fig>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>Genesis Gallery with the artists Alexandre Rangel, CryptoRastas, Fabio Ema, Fesq, Gean Guilherme, Lukas Azevedo, Marlus Araujo, Mike Deodato Jr., Monica Rizzolli, Nino Arteiro, Ottis Ots, Shima, Tony de Marco, Uno de Oliveira, and Vamoss (<ext-link ext-link-type="uri" xlink:href="http://bit.ly/48Ml6LX">http://bit.ly/48Ml6LX</ext-link>).</p>
</caption>
<graphic xlink:href="frvir-07-1776506-g002.tif">
<alt-text content-type="machine-generated">Collage of fifteen digital artworks on a black background, including stylized portraits, abstract shapes, neon effects, pixel art, floral illustrations, the Brazilian flag, a room with religious icons, glowing objects, geometric lines, and one image with the Portuguese phrase &#x201C;S&#xD3; A C&#xD3;PIA SALVA&#x201D;.</alt-text>
</graphic>
</fig>
<p>The cocreation in Museu XYZ was analysed under three perspectives adapted from the MIT model (<xref ref-type="bibr" rid="B9">Cizek et al., 2022</xref>):<list list-type="bullet">
<list-item>
<p>Cocreation within the community: A symbiotic relationship established through a process of meetings and reflections with the CriptoArteBr movement and diverse collectives, in which the museum&#x2019;s guidelines were discussed and shaped by the artists and collaborators.</p>
</list-item>
<list-item>
<p>Cocreation across disciplines: The dissolution of boundaries between the architect, the artist, the programmer, the curator, and the educator. In the metaverse, artists and researchers, as well as &#x201c;meta-architects&#x201d; like <xref ref-type="bibr" rid="B17">Ema (2025)</xref> and <xref ref-type="bibr" rid="B35">Ottis (2025)</xref>, act as curators of space and interaction designers, proposing the experimentation of AI and XR within an artwork&#x2013;process relationship.</p>
</list-item>
<list-item>
<p>Cocreation with non-human systems: The recognition that cocreation in the metaverse involves partnerships with algorithms, AI, generative devices, platforms, and technological infrastructures for programming and modeling, which impose rules and agencies to control the creative outcome.</p>
</list-item>
</list>
</p>
<p>Based on these three points, mediation can be understood as a political and pedagogical action that unfolds into processes of media literacy and the onboarding of artists into emerging technologies. Mediation as a political action creates the notion of militant mediation (<xref ref-type="bibr" rid="B39">Queiroz, 2018</xref>; <xref ref-type="bibr" rid="B40">Queiroz, 2022</xref>), that is, the role played by institutions as learning sites and as protagonists in fostering connections between art and audiences, and, in the case of Museu XYZ, between art and digital culture using emerging technologies such as AI and XR.</p>
</sec>
<sec id="s3-2">
<label>3.2</label>
<title>The Distrito XYZ as memory and creative laboratory</title>
<p>At Museu XYZ, the decision to operate across multiple platforms is guided by access criteria, persistence, participation, and democratization, as well as by synchronous experiences of mediation and training. This arrangement seeks to expand reach and engagement, consolidating Museu XYZ as both a creative district and a creative laboratory. The creation of the Distrito XYZ enabled the implementation of a logic of &#x201c;planned neighborhood&#x201d; or &#x201c;creative district.&#x201d; The galleries are not isolated; instead, they share courtyards, walkways, programming, events, and communal spaces.</p>
<p>The museum&#x2019;s holdings and collections are conceived from two perspectives. First, they are a contemporary digital heritage and a memory of Brazilian cryptoart. Moreover, they can be seen from a design perspective, since exhibitions are works of art and part of the collection.</p>
<p>As a memory, the genesis of Museu XYZ is linked to the movement <italic>CriptoArteBr</italic> (<xref ref-type="bibr" rid="B30">Mendes amd Silva, 2024</xref>; <xref ref-type="bibr" rid="B41">Silva, 2025</xref>), a community centered on self-learning and exchange that initiated in the second half of 2020 on Telegram by six to eight artists and, after 3&#xa0;months, achieved 800 participants from all over the world on Discord. Within the context of movement, Museu XYZ established the Genesis Gallery (<xref ref-type="fig" rid="F2">Figure 2</xref>), which serves as one of the museum&#x2019;s collections and as a permanent exhibition to safeguard and display works by the &#x201c;pioneers&#x201d; (Original Gangsters - OGs) of Brazilian cryptoart.</p>
<p>As a form of design, exhibitions can be understood as works of art, as evidenced by creative projects that build virtual worlds. As shown in <xref ref-type="fig" rid="F3">Figure 3</xref>, this understanding of the museum space as a work of art becomes more explicit in the exhibition <xref ref-type="bibr" rid="B19">Feminudao (2022)</xref>, inspired by the work of Lina Bo Bardi (<xref ref-type="bibr" rid="B26">Instituto Bardi, 2025</xref>) and also by the Museu de Arte de S&#xe3;o Paulo Assis Chateaubriand - Masp (<xref ref-type="bibr" rid="B23">Google Arts and Culture, 2025</xref>).</p>
<fig id="F3" position="float">
<label>FIGURE 3</label>
<caption>
<p>Exhibition FEMINU on the Voxels platform (<ext-link ext-link-type="uri" xlink:href="https://www.youtube.com/watch?v=Af0u1-_EoTs">https://www.youtube.com/watch?v&#x3d;Af0u1-_EoTs</ext-link>).</p>
</caption>
<graphic xlink:href="frvir-07-1776506-g003.tif">
<alt-text content-type="machine-generated">Virtual art gallery interior shown from above, displaying multiple colorful digital artworks in black frames arranged in rows; a white sign with a geometric black logo and the word &#x201C;FEMINU&#x201D; is visible at the center.</alt-text>
</graphic>
</fig>
<p>One of the main findings of this investigation was the role of these &#x201c;residents&#x201d; in making this ecosystem more dynamic. The Museu XYZ hosts and incubates collectives that operate as Decentralized Autonomous Organizations (DAOs), fostering processes that prioritize decentralized curatorship, increased creativity, and greater diversity through a social application of blockchain technology. This curatorial ecosystem serves as a mini-tutorial for those who seek to dive into this universe. Moreover, several Museu XYZ&#x2019;s exhibitions are created as NFTs, enabling them to be reconfigured after each presentation or even during the event. Each exhibition project introduces its own aesthetic configuration, developed through creative, artistic, and technological experimentation.</p>
<p>In addition to artistic &#x201c;residencies,&#x201d; the museum develops hybrid educational programs&#x2014;such as Ocupa&#xe7;&#xe3;o Metaverso e Arte (Metaverse Occupation and Art) in the <xref ref-type="bibr" rid="B32">Museu XYZ (2023)</xref>&#x2014;aimed at promoting inclusion and literacy in new technologies. This hybrid configuration unfolds synchronously, with participation taking place both online, across different digital platforms, and in physical spaces.</p>
</sec>
<sec id="s3-3">
<label>3.3</label>
<title>XR, AI, and immersive platforms: from cryptoart to the metaverse</title>
<p>In 2023, aiming to deeply experiment with Virtual Reality (VR) and AI, the exhibition <italic>Amaz&#xf4;nia e Arte Emergentes</italic> (Emergent Amazon and Art) was held, bringing together 17 works by 18 artists (including collectives) in an online 3D environment connected to blockchain technology, with submissions in NFT as well as other digital formats such as videos, GIFs, and related media (<xref ref-type="bibr" rid="B24">Guimar&#xe3;es et al., 2024</xref>). The curatorial approach was designed to support the onboarding of new actors and to foster participatory mediation. The XR experience takes place on the Spatial platform, accessible via web browsers, mobile devices, and VR headsets (Oculus), with synchronous activations (such as a premiere with a countdown and guided tours) that transform the audience into participants and reinforce the immersive dimension of mediation in these events as the &#x201c;heart&#x201d; of the metaverse.</p>
<p>
<xref ref-type="fig" rid="F4">Figure 4</xref> presents a hybrid event held on the launching day, organized by the artist Matheus Moreno at Laborat&#xf3;rio Interdisciplinar Interativo (LabInter&#x2013;Universidade Federal de Santa Maria/UFSM), in which public could visit the exhibition and interact with other artists in the metaverse via a computer in the laboratory&#x2019;s lobby, via Oculus Quest 2 VR headsets, or on mobile devices such as smartphones and tablets. During this event, it became clearer that there was a transition from artworks to the exhibition design through the use of XR, AI, and algorithms. In other words, technological advances in platforms enable XR applications powered by AI, expanding interactive and participatory experiences. This investigation&#x2019;s results show that Museu XYZ, since its conception, has operated through cocreation (Uricchio and Cizek, 2022) and radical collaboration among artists and collectives. Unlike traditional museums, where curatorship is centralized and hierarchical, the Museu XYZ distributes curatorial authority across the network, allowing artists, audiences, and collectives to design the institution&#x2019;s identity.</p>
<fig id="F4" position="float">
<label>FIGURE 4</label>
<caption>
<p>Publicity and mediated visit in the Emergent Amazon and Art exhibition on the Spatial platform (<ext-link ext-link-type="uri" xlink:href="https://amazonia.museu.xyz/">https://amazonia.museu.xyz</ext-link>).</p>
</caption>
<graphic xlink:href="frvir-07-1776506-g004.tif">
<alt-text content-type="machine-generated">Bilingual event poster for &#x201C;Amaz&#xF4;nia &#x26; Arte Emergentes&#x201D; displays participating artist names, scheduled for May 25 at 20:00, alongside a person using a virtual reality headset in front of a screen showing the exhibition in a digital environment.</alt-text>
</graphic>
</fig>
<p>An installation created in collaboration with <xref ref-type="bibr" rid="B22">Funkeiros Cults (2025)</xref>, a youth collective based in the first Indigenous neighborhood in the city of Manaus, in the urban Amazon is an example of Storyliving in Virtual Reality (VR) design (<xref ref-type="bibr" rid="B44">Vallance and Towndrow, 2022</xref>) that fosters creativity, this exhibition featured. The cultural collective gained visibility on social media by blending humor, funk, and high culture (literature, cinema, philosophy), using memes that combine classical books with funk aesthetics to discuss peripheral realities and access to culture.</p>
<p>For this exhibition, through eight weekly meetings, the museum team collaborated with the collective to produce six 360-degree photographic images that narrate aspects of the youths&#x2019; lives, including Indigenous art, everyday life in the neighborhood, and the taturana ritual (also known as the bullet ant ritual), an initiation ceremony into adulthood practiced by the Sater&#xe9;-Maw&#xe9; Indigenous people of the Amazon. In this ritual, young participants place their hands into woven gloves filled with dozens of ants, symbolizing courage, strength, and the transition to maturity. This marked the collective&#x2019;s first virtual exhibition, and in the installation&#x2019;s creation, AI and XR technologies were employed.</p>
<p>The Museu XYZ operates as a creative district that strengthens Brazil&#x2019;s digital art community, connecting Brazilian artists distributed across multiple countries within the same&#x2014;albeit virtual&#x2014;territory. An analysis of the activities of the Socialcrypto.art DAO, for example, demonstrates how cutting-edge technologies (XR and AI) can be appropriated for locally grounded social impact (favelas), subverting the notion of the metaverse as a space of alienation.</p>
</sec>
</sec>
<sec sec-type="conclusion" id="s4">
<label>4</label>
<title>Conclusion</title>
<p>This paper worked within the interstices and the weaving (<xref ref-type="bibr" rid="B29">Lesmes and Hellberg, 2021</xref>) of ideas, aiming to &#x201c;condense fact from the vapor of nuance,&#x201d; as Juanita says to Hiro in <xref ref-type="bibr" rid="B43">Stephenson&#x2019;s 1992</xref> fiction (<xref ref-type="bibr" rid="B43">Stephenson, 1992</xref>). The Museu XYZ seeks to construct new relationships through more just and egalitarian processes that include and empower individuals, communities, and their artistic and cultural assets.</p>
<p>As a conclusion, digital art, as exemplified by the Museu XYZ, offers fertile ground for rethinking creation, intellectual property, and shared cultural experiences, driving a new era of interactive museums. The use of platforms such as Skybox AI (<xref ref-type="bibr" rid="B5">Blockade Labs, 2025</xref>) in design points to a growing collaboration with non-human or algorithmic systems, outlining future trajectories in which the boundaries between physical and digital spaces continue to dissolve. New relational forms will be collectively constructed among diverse communities and AI systems. From the perspective of artists, collectives, and systems, it becomes possible to conceptualize networked authorship, or distributed forms of authorship, in which creative agency is shared with technological infrastructures and, often, with other professionals (<xref ref-type="bibr" rid="B4">Beiguelman, 2021</xref>).</p>
<p>Accordingly, the museum represents a conceptual advance for cultural institutions: it becomes a dynamic ecosystem that not only exhibits but also acts politically and culturally, reinventing the museum as an open, community-driven platform in constant transformation for the digital age. In addition, the museum&#x2019;s collaboration with movements linked to emerging technologies, such as CriptoArteBr, maintains a stance of continuous inquiry, creative experimentation, collaboration, and learning&#x2014;an activity that may be understood as a form of political or cultural action.</p>
</sec>
<sec id="s5">
<label>5</label>
<title>Limitations and future studies</title>
<p>Considering the limitations of this work, future studies could empirically evaluate in detail participants&#x2019; perceptions in the museum. For example, surveys could be conducted and triangulated with observation, presence data, and document analysis.</p>
<p>Moreover, the Museu XYZ continues to investigate XR possibilities driven by AI through the exhibition WebXR Hiperfy (<xref ref-type="bibr" rid="B25">Hyperfy, 2025</xref>), in which a new Distrito XYZ is being built to explore new interactivity capabilities. The Hyperfy platform, which runs on the Ethereum blockchain, was chosen because it is a virtual world engine available instantly from any mobile, desktop, or VR web browser, with full immersion and custom avatars. Above all, it proposes the extensive use of AI and the development of an open metaverse (<xref ref-type="bibr" rid="B31">MetaMike, 2023</xref>). In this process, the Hyperfy also enables building and reflecting on AI systems and devices as a mediation infrastructure&#x2014;that is, as non-human agency within Museu XYZ&#x2014;, its configurations, experiences proposed at the confluence of interactivity and algorithmic mediation based on the database and collection of Museu XYZ, as well as those of the community and other institutions. The development of this system makes it possible to investigate and analyse how and when this algorithmic agency supports accessibility and the personalization of the museum experience.</p>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="s6">
<title>Data availability statement</title>
<p>The original contributions presented in the study are included in the article/supplementary material, further inquiries can be directed to the corresponding author.</p>
</sec>
<sec sec-type="author-contributions" id="s7">
<title>Author contributions</title>
<p>AC: Conceptualization, Data curation, Investigation, Methodology, Writing &#x2013; original draft, Writing &#x2013; review and editing, Supervision. EL: Writing &#x2013; original draft, Writing &#x2013; review and editing. RB: Supervision, Validation, Writing &#x2013; review and editing. HC: Supervision, Validation, Writing &#x2013; review and editing.</p>
</sec>
<ack>
<title>Acknowledgements</title>
<p>This study was supported by the Coordination for the Improvement of Higher Education Personnel (CAPES). The authors also express their gratitude to the initial team of the Museu XYZ, Marlus Araujo, Shima, Fabio Ema, and Ottis Ots, and to professors Andre Paz, Katia Maciel, Ines Maciel, and Julia Chaim Salles Ducamin from the Creative Media Graduate Program at the School of Communication of the Universidade Federal do Rio de Janeiro.</p>
</ack>
<sec sec-type="COI-statement" id="s9">
<title>Conflict of interest</title>
<p>The author(s) declared that this work was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="ai-statement" id="s10">
<title>Generative AI statement</title>
<p>The author(s) declared that generative AI was used in the creation of this manuscript. Artificial intelligence tools were used to support language editing and improve clarity during the preparation of this manuscript, as the authors are not native English speakers. All scientific content, interpretations, and conclusions remain the sole responsibility of the authors, who critically reviewed and approved the final version.</p>
<p>Any alternative text (alt text) provided alongside figures in this article has been generated by Frontiers with the support of artificial intelligence and reasonable efforts have been made to ensure accuracy, including review by the authors wherever possible. If you identify any issues, please contact us.</p>
</sec>
<sec sec-type="disclaimer" id="s11">
<title>Publisher&#x2019;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
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