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<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Virtual Real.</journal-id>
<journal-title>Frontiers in Virtual Reality</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Virtual Real.</abbrev-journal-title>
<issn pub-type="epub">2673-4192</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
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<article-meta>
<article-id pub-id-type="publisher-id">1515937</article-id>
<article-id pub-id-type="doi">10.3389/frvir.2025.1515937</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Virtual Reality</subject>
<subj-group>
<subject>Original Research</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Enjoy it! Cosmetic try-on apps and augmented reality, the impact of enjoyment, informativeness and ease of use</article-title>
<alt-title alt-title-type="left-running-head">Micheletto et al.</alt-title>
<alt-title alt-title-type="right-running-head">
<ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3389/frvir.2025.1515937">10.3389/frvir.2025.1515937</ext-link>
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<contrib-group>
<contrib contrib-type="author">
<name>
<surname>Micheletto</surname>
<given-names>V.</given-names>
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<sup>1</sup>
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<name>
<surname>Accardi</surname>
<given-names>S.</given-names>
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<sup>2</sup>
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<name>
<surname>Fici</surname>
<given-names>A.</given-names>
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<sup>1</sup>
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<contrib contrib-type="author">
<name>
<surname>Piccoli</surname>
<given-names>F.</given-names>
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<xref ref-type="aff" rid="aff2">
<sup>2</sup>
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<contrib contrib-type="author">
<name>
<surname>Rossi</surname>
<given-names>C.</given-names>
</name>
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<sup>2</sup>
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<contrib contrib-type="author">
<name>
<surname>Bilucaglia</surname>
<given-names>M.</given-names>
</name>
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<sup>2</sup>
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<name>
<surname>Russo</surname>
<given-names>V.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
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<sup>2</sup>
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<name>
<surname>Zito</surname>
<given-names>M.</given-names>
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<sup>1</sup>
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<aff id="aff1">
<sup>1</sup>
<institution>Department of Business, Law, Economics and Consumer Behaviour &#x201c;Carlo A. Ricciardi&#x201d;</institution>, <institution>Universit&#xe0; IULM</institution>, <addr-line>Milan</addr-line>, <country>Italy</country>
</aff>
<aff id="aff2">
<sup>2</sup>
<institution>Behavior and Brain Lab IULM &#x2013; Neuromarketing Research Center</institution>, <institution>Universit&#xe0; IULM</institution>, <addr-line>Milan</addr-line>, <country>Italy</country>
</aff>
<author-notes>
<fn fn-type="edited-by">
<p>
<bold>Edited by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/532890/overview">Erik Kucera</ext-link>, Slovak University of Technology in Bratislava, Slovakia</p>
</fn>
<fn fn-type="edited-by">
<p>
<bold>Reviewed by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/714031/overview">Alessandro Evangelista</ext-link>, Politecnico di Bari, Italy</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/2892056/overview">Jan Lacko</ext-link>, Pan-European University, Slovakia</p>
</fn>
<corresp id="c001">&#x2a;Correspondence: S. Accardi, <email>sebastiano.accardi@studenti.iulm.it</email>
</corresp>
</author-notes>
<pub-date pub-type="epub">
<day>12</day>
<month>02</month>
<year>2025</year>
</pub-date>
<pub-date pub-type="collection">
<year>2025</year>
</pub-date>
<volume>6</volume>
<elocation-id>1515937</elocation-id>
<history>
<date date-type="received">
<day>23</day>
<month>10</month>
<year>2024</year>
</date>
<date date-type="accepted">
<day>24</day>
<month>01</month>
<year>2025</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2025 Micheletto, Accardi, Fici, Piccoli, Rossi, Bilucaglia, Russo and Zito.</copyright-statement>
<copyright-year>2025</copyright-year>
<copyright-holder>Micheletto, Accardi, Fici, Piccoli, Rossi, Bilucaglia, Russo and Zito</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<p>Virtual Try-On cosmetics apps based on Augmented Reality (AR) technology can improve both consumer product evaluation and purchase decisions, while also supporting companies&#x2019; marketing strategies. This study explores the factors influencing the use of AR-based cosmetics apps by administering the Technology Acceptance Model (TAM) and additional scales on a sample of 634 Italian consumers. Perceived Informativeness (PI) and Perceived Ease of Use (PEOU) were hypothesized as predictors of TRUST, DOUBT, Makeup Involvement (MI), Perceived Diagnosticity (PD), and Behavioral Intention (BI), with Perceived Enjoyment (PE) acting as a mediating variable. The structural equation model (SEM) confirmed PI as a strong predictor, with PE serving as a key mediator. The findings suggest that a moderate level of PE and PEOU is ideal - excessive simplicity or playfulness increases DOUBT and decreases TRUST. Both PD and BI are positively affected by the AR experience, with their coexistence being crucial for effective app usage. Additionally, PI, mediated by PE, significantly influences BI, emphasizing the role of information in consumer decision-making. These results provide valuable insights for the cosmetics industry, offering guidance to refine user experiences and enhance consumer engagement and satisfaction.</p>
</abstract>
<kwd-group>
<kwd>augmented reality</kwd>
<kwd>cosmetics</kwd>
<kwd>beauty</kwd>
<kwd>trust</kwd>
<kwd>perceived enjoyment</kwd>
<kwd>virtual try-on apps</kwd>
<kwd>technology acceptance model</kwd>
<kwd>percieved informativeness</kwd>
</kwd-group>
<custom-meta-wrap>
<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>Augmented Reality</meta-value>
</custom-meta>
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</front>
<body>
<sec id="s1">
<title>1 Introduction</title>
<p>Augmented Reality (AR) technology combines real images/environments, captured by the camera of PC, mobile phones or other smart devices, with virtual 3D digital graphics/objects, making them coexist in the same space at the same time (<xref ref-type="bibr" rid="B15">Azuma, 1997</xref>; <xref ref-type="bibr" rid="B61">Fox, 2012</xref>; <xref ref-type="bibr" rid="B106">Kounavis et al., 2012</xref>; <xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>; <xref ref-type="bibr" rid="B166">Russo et al., 2022</xref>). It can be implemented on cutting-edge devices such as Apple Vision Pro or Spacetop AR laptop, as well as on mobile apps for general purpose off-the-shelf smartphones (<xref ref-type="bibr" rid="B11">Arena et al., 2022</xref>). Reduced costs and technological advances are expanding AR globally: worldwide revenues are expected to surpass US$198 billion in 2025, and the number of users to exceed US$1.33 billion (<xref ref-type="bibr" rid="B152">Rejeb et al., 2023</xref>). According to research data from the IDC Worldwide Augmented and Virtual Reality Spending Guide, the consumer sector accounted for 53% of the market share of AR-related spending in 2020 (<xref ref-type="bibr" rid="B76">Hsu et al., 2021</xref>).</p>
<p>This technology digitally reshapes the real world by providing enhanced experience in terms of perceived hedonistic, informative and utilitarian values (<xref ref-type="bibr" rid="B193">Voicu et al., 2023</xref>) and it is becoming an attractive means of commercialization and revenue generation (<xref ref-type="bibr" rid="B95">Khan et al., 2015</xref>). In fact, it has been estimated that it will be adopted by 59.1% of companies worldwide by 2027 (<xref ref-type="bibr" rid="B46">Dhianita and Rufaidah, 2024</xref>).</p>
<p>AR applications span various fields, including healthcare (<xref ref-type="bibr" rid="B50">Douglas et al., 2017</xref>; <xref ref-type="bibr" rid="B60">Fida et al., 2018</xref>), manufacturing (<xref ref-type="bibr" rid="B54">Eswaran and Bahubalendruni, 2022</xref>) and maintenance (<xref ref-type="bibr" rid="B109">Lamberti et al., 2014</xref>), ergonomics and work safety (<xref ref-type="bibr" rid="B92">Karlsen et al., 2022</xref>), education (<xref ref-type="bibr" rid="B74">Hidayat and Wardat, 2024</xref>), vocational training (<xref ref-type="bibr" rid="B36">Chiang et al., 2022</xref>) and support to learning disabilities (<xref ref-type="bibr" rid="B171">Shaaban and Mohamed, 2024</xref>). They also impact marketing and communication (<xref ref-type="bibr" rid="B151">Rauschnabel et al., 2024</xref>) within E-commerce (<xref ref-type="bibr" rid="B172">Shah, 2024</xref>) and retail settings (<xref ref-type="bibr" rid="B13">Attri et al., 2024</xref>). Notable examples include mobile apps for furniture positioning and layout planning (<xref ref-type="bibr" rid="B8">Alves and Lu&#xed;s Reis, 2020</xref>), nutritional information and food tractability (<xref ref-type="bibr" rid="B142">Penco et al., 2021</xref>), immersive digital storytelling (<xref ref-type="bibr" rid="B59">Farshid et al., 2018</xref>) and pre-purchase evaluation of products (<xref ref-type="bibr" rid="B18">Barta et al., 2023a</xref>), especially in the cosmetic sector, with a reported effectiveness in boosting the purchase intentions (<xref ref-type="bibr" rid="B52">Ebrahimabad et al., 2024</xref>) and the users&#x2019; self-perception and satisfaction (<xref ref-type="bibr" rid="B112">Lee and Oh, 2018</xref>; <xref ref-type="bibr" rid="B104">Kosmala et al., 2019</xref>).</p>
<sec id="s1-1">
<title>1.1 Make-up use and the &#x201c;augmented beauty&#x201d;</title>
<p>The use of dyes and paints for body and face adornment has long been a means of human self-expression (<xref ref-type="bibr" rid="B89">Jones and Kramer, 2016</xref>). Historically, cosmetics was primarily geared to women (<xref ref-type="bibr" rid="B89">Jones and Kramer, 2016</xref>; <xref ref-type="bibr" rid="B165">Russell, 2011</xref>), but in recent years, there has been a notable increase in men&#x2019;s interest in it (<xref ref-type="bibr" rid="B79">Infante et al., 2016</xref>). Although makeup is commonly used to accentuate youth-related features, its use begins during adolescence, with the average consumer falling within the 20 to 30-year-old age range (<xref ref-type="bibr" rid="B150">Ramshida and Manikandan, 2014</xref>; <xref ref-type="bibr" rid="B138">Park et al., 2018</xref>).</p>
<p>Cosmetics serve to enhance facial contrasts and conceal imperfections (<xref ref-type="bibr" rid="B103">Korichi et al., 2008</xref>), thus improving individuals&#x2019; attractiveness and aligning their appearance with societal ideals of beauty (<xref ref-type="bibr" rid="B104">Kosmala et al., 2019</xref>; <xref ref-type="bibr" rid="B10">Arai and Nittono, 2022</xref>). Research also suggests that makeup can make people appear healthier (<xref ref-type="bibr" rid="B128">Nash et al., 2006</xref>), more competent and trustworthy (<xref ref-type="bibr" rid="B55">Etcoff et al., 2011</xref>), and even more prestigious (<xref ref-type="bibr" rid="B126">Mileva et al., 2016</xref>). On a psychological level, it supports self-expression (<xref ref-type="bibr" rid="B175">Smith et al., 2021</xref>), alleviates anxiety related to social appearance and conformity (<xref ref-type="bibr" rid="B103">Korichi et al., 2008</xref>), and boosts self-esteem (<xref ref-type="bibr" rid="B112">Lee and Oh, 2018</xref>; <xref ref-type="bibr" rid="B104">Kosmala et al., 2019</xref>). Furthermore, it enhances psychological wellbeing (<xref ref-type="bibr" rid="B104">Kosmala et al., 2019</xref>) and has been found to play a therapeutic role for cancer patients, reducing distress and promoting self-improvement (<xref ref-type="bibr" rid="B139">Park et al., 2015</xref>). There is also an increasing focus on sustainable and eco-friendly cosmetics (<xref ref-type="bibr" rid="B48">Dini and Laneri, 2021</xref>), which contributes to raising awareness about personal care (<xref ref-type="bibr" rid="B29">CFA Center for Food Safety and Applied Nutrition, 2022</xref>).</p>
<p>Beauty and cosmetics had a global market of USD 374.18 billion in 2023, with sales expected to double by 2032 and beauty tech revenues to increase from USD 214 billion in 2021 to USD 292 billion in 2026 (<xref ref-type="bibr" rid="B176">Statista, 2024</xref>). In particular, the Asian population, especially Chinese and South Koreans, shows a strong interest in the cosmetics industry, contributing to its growing popularity globally (<xref ref-type="bibr" rid="B28">Butt et al., 2021</xref>).</p>
<p>AR technology is impacting the beauty and cosmetics sector, both in retail and online contexts. In physical retail environments, the &#x201c;Magic Mirrors&#x201d; provide augmented reflections that enhance the process of self-recognition (<xref ref-type="bibr" rid="B85">Javornik and Pizzetti, 2017</xref>) and help consumers establish a threshold for self-perception, influencing their sense of self and how they view their appearance (<xref ref-type="bibr" rid="B84">Javornik et al., 2021</xref>; <xref ref-type="bibr" rid="B169">Scholz and Duffy, 2018</xref>). E-commerce settings, that are often marked by lower buying rates due to challenges such as the inability to physically evaluate products before purchase (<xref ref-type="bibr" rid="B182">Theopilus et al., 2021</xref>), incomplete product information (<xref ref-type="bibr" rid="B117">Lian and Yen, 2013</xref>), and issues with color selection (<xref ref-type="bibr" rid="B82">Jain and Bhatti, 2010</xref>; <xref ref-type="bibr" rid="B90">Kadyrova et al., 2020</xref>), have gained benefit from AR. Through a digital visualization, it offers enhanced product information (<xref ref-type="bibr" rid="B107">Kristi and Kusumawati, 2021</xref>). Additionally, through the &#x201c;Virtual Try-On&#x201d; (VTO) (<xref ref-type="bibr" rid="B18">Barta et al., 2023a</xref>) functionality, it allows an advanced and more reliable pre-product evaluation, significantly reducing the gap between the pre-purchase and post-purchase experience, a common issue in online shopping that often leads to dissatisfaction and abandoned carts (<xref ref-type="bibr" rid="B201">Yim et al., 2017</xref>; <xref ref-type="bibr" rid="B76">Hsu et al., 2021</xref>).</p>
<p>Cosmetic consumers using AR services report higher confidence and satisfaction in their purchases, which ultimately increases their likelihood to buy (<xref ref-type="bibr" rid="B28">Butt et al., 2021</xref>; <xref ref-type="bibr" rid="B147">Qin et al., 2021</xref>). This effect is similar to trends observed in the tourism sector (<xref ref-type="bibr" rid="B200">Wu and Li, 2017</xref>; <xref ref-type="bibr" rid="B65">Gen&#xe7;, 2018</xref>). Additionally, AR reduces cognitive load (<xref ref-type="bibr" rid="B18">Barta et al., 2023a</xref>), simplifying decision-making and enhancing the overall shopping experience. Several cosmetics companies, including L&#x2019;Oreal (<xref ref-type="bibr" rid="B188">Ula&#x15f;, 2020</xref>), Sephora (<xref ref-type="bibr" rid="B195">Wanick et al., 2023</xref>) and Est&#xe9;e Lauder (<xref ref-type="bibr" rid="B53">Erba&#x15f;, 2019</xref>) have already adopted AR applications for marketing strategies.</p>
<p>Despite its promising applications, scientific literature on AR technology in the beauty and cosmetics sector remains limited (<xref ref-type="bibr" rid="B30">Chakraborty et al., 2024</xref>). Furthermore, only a few studies have explored the impact of behavioral and psychological factors on the adoption of AR-based apps and the associated consumption behaviors.</p>
<p>
<xref ref-type="bibr" rid="B23">Bialkova and Barr (2022)</xref> identified usability and immersion as key elements for effective usage of AR-based apps. <xref ref-type="bibr" rid="B63">Gabriel et al. (2023)</xref> confirmed this also for the usage intention. <xref ref-type="bibr" rid="B193">Voicu et al. (2023)</xref> found a dependency of usage intention from fit confidence, innovativeness, immersion and social value, as well as perceived hedonistic and utilitarian values. <xref ref-type="bibr" rid="B2">Adawiyah et al. (2024)</xref> underlying, as predictors of usage intention, both the innovativeness and attitude, while <xref ref-type="bibr" rid="B133">Oyman et al. (2022)</xref> emphasized on informativeness and enjoyment. <xref ref-type="bibr" rid="B75">Holdack et al. (2022)</xref> underlying the role of enjoyment both as predictor of attitude and mediator between informativeness and usage intention. <xref ref-type="bibr" rid="B170">Sekri et al. (2024)</xref> observed a direct relationship between purchase intention and perceived value - further affected by both perceived usefulness and perceived costs - but not with perceived enjoyment. Finally, <xref ref-type="bibr" rid="B108">Laberger et al. (2024)</xref> associated escapism and perceived usefulness to the purchase intention, eventually mediated by personal satisfaction.</p>
<p>The available studies concentrated on a limited set of dependent variables mainly focusing on attitude towards AR (<xref ref-type="bibr" rid="B57">Fan et al., 2020</xref>; <xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>), satisfaction with the AR experience (<xref ref-type="bibr" rid="B125">McLean and Wilson, 2019</xref>; <xref ref-type="bibr" rid="B184">tom Dieck et al., 2023</xref>), and behavioural intention to use AR (<xref ref-type="bibr" rid="B133">Oyman et al., 2022</xref>; <xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>) and not considering the complex interconnection of other psychological variables that may arise.</p>
<p>To address these limitations, we proposed a model based on different predictors and mediators, as well as multiple outcomes, considering also the potential psychological and behavioral barriers that might lead consumers to distrust e-commerce platforms employing AR, abandoning the app and/or opting to visit physical stores to finalize their purchases after identifying the desired product (<xref ref-type="bibr" rid="B97">Kim and Han, 2022</xref>). Our aim was not limited to fostering the application of AR in the cosmetics industry, but also to advance knowledge of human-machine interactions across different sectors.</p>
</sec>
<sec id="s1-2">
<title>1.2 Research model and hypotheses</title>
<p>To identify the factors influencing consumers&#x2019; use of AR apps for purchasing cosmetics online, a theoretical framework is essential (<xref ref-type="bibr" rid="B143">Perea y Monsuwe et al., 2004</xref>; <xref ref-type="bibr" rid="B156">Riar et al., 2023</xref>). We adopted the Technology Acceptance Model (TAM), initially proposed by Davis in 1986, which aims to explain the determinants of new technology acceptance (<xref ref-type="bibr" rid="B40">Davis, 1986</xref>; <xref ref-type="bibr" rid="B41">Davis et al., 1989</xref>; <xref ref-type="bibr" rid="B42">Davis et al., 1992</xref>; <xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>). TAM is considered one of the most widely used frameworks in examining marketing practices, also in AR applications (<xref ref-type="bibr" rid="B51">Du et al., 2022</xref>) as it helps explain its acceptance and potential future use (<xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>). Several studies supported the idea that AR applications can influence consumer behavior by offering additional informational and interactive features, which may affect behavioral intentions (<xref ref-type="bibr" rid="B37">Childers et al., 2001</xref>; <xref ref-type="bibr" rid="B135">Pantano and Di Pietro, 2012</xref>; <xref ref-type="bibr" rid="B43">Dehghani et al., 2020</xref>; <xref ref-type="bibr" rid="B160">Romano et al., 2021</xref>). This study focused on the interaction between 4 TAM&#x2019;s dimensions, which are key factors that influence decisions regarding the adoption of technology: perceived informativeness (PI), perceived ease of use (PEOU), perceived enjoyment (PE), and behavioral intention (BI), In addition, we incorporated four additional constructs: makeup involvement (MI), perceived diagnosticity (PD), TRUST, and DOUBT.</p>
<p>The following subsections provide a description of each of the 8 variables, justifying their inclusion in the model and their roles as antecedents, mediators, and outcomes.</p>
<sec id="s1-2-1">
<title>1.2.1 Perceived informativeness (PI)</title>
<p>Perceived Informativeness (PI) is a key factor in decision-making, providing consumers with relevant and useful product information that enhances clarity and helps achieve satisfactory product choices (<xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>). PI positively impacts online purchase intention (<xref ref-type="bibr" rid="B185">Toraman, 2022</xref>; <xref ref-type="bibr" rid="B91">Kang et al., 2020</xref>), particularly in AR environments, where it emphasizes the functional and utilitarian aspects of the technology (<xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>). PI improves PEOU (<xref ref-type="bibr" rid="B119">Machdar, 2016</xref>) and perceived usefulness (<xref ref-type="bibr" rid="B197">Wixom and Todd, 2005</xref>). Additionally, higher PI positively influences PE, as the playful presentation of information increases hedonic value (<xref ref-type="bibr" rid="B135">Pantano and Di Pietro, 2012</xref>). In AR applications, PI and PE work together by providing useful digital information and enhancing the hedonic experience (<xref ref-type="bibr" rid="B132">Olsson et al., 2013</xref>). Recent studies show a direct positive effect of PI and PE on BI in the cosmetic domain (<xref ref-type="bibr" rid="B133">Oyman et al., 2022</xref>). Therefore, AR devices have the potential to provide more information, reduce uncertainty, and aid decision-making (<xref ref-type="bibr" rid="B135">Pantano and Di Pietro, 2012</xref>; <xref ref-type="bibr" rid="B146">Poushneh, 2018</xref>; <xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>). As per TAM, PI is an important antecedent of AR usage.</p>
</sec>
<sec id="s1-2-2">
<title>1.2.2 Perceived ease of use (PEOU)</title>
<p>Perceived Ease of Use (PEOU) refers to the perceived ease with which individuals use technology, requiring minimal mental effort (<xref ref-type="bibr" rid="B162">Rouibah et al., 2011</xref>; <xref ref-type="bibr" rid="B9">Amin et al., 2014</xref>). It reduces learning costs and facilitates information seeking (<xref ref-type="bibr" rid="B194">Wang et al., 2014</xref>), promotes greater use of online platforms (<xref ref-type="bibr" rid="B116">Li and Yeh, 2010</xref>), and shapes positive attitudes toward technology adoption (<xref ref-type="bibr" rid="B3">Ahn et al., 2004</xref>). While PEOU is not always directly linked to BI (<xref ref-type="bibr" rid="B99">Kim and Kang, 2012</xref>; <xref ref-type="bibr" rid="B32">Chan and Teo, 2007</xref>), it remains a key factor in assessing user acceptance of online platforms (<xref ref-type="bibr" rid="B9">Amin et al., 2014</xref>). PEOU indirectly influences BI in online purchases (<xref ref-type="bibr" rid="B194">Wang et al., 2014</xref>) and predicts repurchase intentions (<xref ref-type="bibr" rid="B155">Rezaei and Amin, 2013</xref>). The mediating role of perceived enjoyment (PE) has been highlighted in the PEOU-BI relationship (<xref ref-type="bibr" rid="B16">Balog and Pribeanu, 2010</xref>; <xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>; <xref ref-type="bibr" rid="B185">Toraman, 2022</xref>), positioning PEOU as a crucial predictor in the AR framework of TAM (<xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>). However, high PEOU does not always predict system usage or improve attitudes, as shown in online banking (<xref ref-type="bibr" rid="B7">Al-Sharafi et al., 2016</xref>; <xref ref-type="bibr" rid="B206">Zheng and Li, 2020</xref>; <xref ref-type="bibr" rid="B33">Chang et al., 2015</xref>). In some cases, ease of use, especially in security-sensitive contexts, can signal liability or mistrust (<xref ref-type="bibr" rid="B7">Al-Sharafi et al., 2016</xref>), leading to doubts about the application (<xref ref-type="bibr" rid="B180">Sugandini et al., 2019</xref>). Thus, ease of use remains a critical factor in the engagement with AR tools and is considered an antecedent.</p>
</sec>
<sec id="s1-2-3">
<title>1.2.3 Behavioral intention (BI)</title>
<p>Behavioral Intention (BI) is a key factor for predicting the future use of a technology (<xref ref-type="bibr" rid="B81">Jackson et al., 1997</xref>). As noted by <xref ref-type="bibr" rid="B133">Oyman et al. (2022)</xref>, it can be used to forecast AR application usage and it frequently emerges as an outcome in TAM models in marketing and online AR-based consumer experiences (e.g., <xref ref-type="bibr" rid="B208">Zhuang et al., 2020</xref>; <xref ref-type="bibr" rid="B168">Saleem et al., 2021</xref>; <xref ref-type="bibr" rid="B140">Park and Yoo, 2020</xref>) as it reflects the likelihood of engaging in a particular behavior (<xref ref-type="bibr" rid="B4">Ajzen and Fishbein, 1977</xref>; <xref ref-type="bibr" rid="B186">Turner et al., 2010</xref>). <xref ref-type="bibr" rid="B133">Oyman et al. (2022)</xref> found that both PI and PE positively and directly influence BI in the context of AR usage in the cosmetics domain. The positive relationship between PE and BI has been confirmed in previous studies (e.g., <xref ref-type="bibr" rid="B148">Qiu and Li, 2008</xref>), as well as the direct effect of PI on BI (e.g., <xref ref-type="bibr" rid="B157">Richard and Meuli, 2013</xref>). However, the role of PEOU in predicting BI is less consistent, with some studies suggesting direct (e.g., <xref ref-type="bibr" rid="B111">Lee et al., 2017</xref>), indirect (e.g., <xref ref-type="bibr" rid="B154">Revels et al., 2010</xref>; <xref ref-type="bibr" rid="B194">Wang et al., 2014</xref>) or negligible effects (e.g., <xref ref-type="bibr" rid="B133">Oyman et al., 2022</xref>; <xref ref-type="bibr" rid="B78">Hur et al., 2017</xref>; <xref ref-type="bibr" rid="B102">King and He, 2006</xref>). PE&#x2019;s role as a mediator between PEOU and BI has been discussed previously. Given its importance, BI is considered an outcome of the model, with PEOU and PI as potential predictors, and PE as a mediator.</p>
</sec>
<sec id="s1-2-4">
<title>1.2.4 Perceived enjoyment (PE)</title>
<p>Perceived Enjoyment (PE) refers to how enjoyable users find interacting with technology (<xref ref-type="bibr" rid="B148">Qiu and Li, 2008</xref>). Both PEOU and PI positively influence PE in virtual environments, contributing to positive attitudes toward technology and subsequent BI (<xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>). In AR or VR environments, PE plays a key role in technology acceptance (<xref ref-type="bibr" rid="B137">Pantano and Servidio, 2012</xref>; <xref ref-type="bibr" rid="B16">Balog and Pribeanu, 2010</xref>). AR provides hedonic experiences like self-expression, entertainment, and stimulation (<xref ref-type="bibr" rid="B132">Olsson et al., 2013</xref>), which positively impact attitudes toward online purchases through virtual try-on technology (<xref ref-type="bibr" rid="B205">Zhang et al., 2019</xref>) and AR wearables (<xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>). Additionally, PE influences behavioral intention to use mobile media and shop online (<xref ref-type="bibr" rid="B5">Alalwan et al., 2018</xref>; <xref ref-type="bibr" rid="B73">Hasan et al., 2021</xref>; <xref ref-type="bibr" rid="B47">Dickinger et al., 2008</xref>). In this study, PE is considered a mediator.</p>
</sec>
<sec id="s1-2-5">
<title>1.2.5 Makeup involvement (MI)</title>
<p>Involvement refers to the subjective relevance, interest, and attentional resources directed toward a product category with personal significance and priority (<xref ref-type="bibr" rid="B203">Zaichkowsky, 1985</xref>; <xref ref-type="bibr" rid="B204">Zaichkowsky, 2010</xref>; <xref ref-type="bibr" rid="B110">Laurent and Kapferer, 1985</xref>). In the beauty and cosmetic sector, it is crucial for profiling customers (<xref ref-type="bibr" rid="B178">Stiehler and Jordaan, 2019</xref>; <xref ref-type="bibr" rid="B67">Guthrie et al., 2008</xref>) and refers to the level of attention and value consumers place on makeup use (<xref ref-type="bibr" rid="B112">Lee and Oh, 2018</xref>). Involvement is shaped by social, psychological, and functional values (<xref ref-type="bibr" rid="B118">Lichtenstein et al., 1988</xref>), enhanced by the self-expressive role of makeup (<xref ref-type="bibr" rid="B25">Bloch, 1982</xref>). As a result, Involvement drives consumers to engage more enthusiastically with products and to have higher expectations of both utilitarian and symbolic outcomes (<xref ref-type="bibr" rid="B27">Bloch and Richins, 1983</xref>). Scholars have emphasized different perspectives on involvement, including the role of rewards in interactions (<xref ref-type="bibr" rid="B26">Bloch and Bruce, 1984</xref>) and the motivation to fulfill functional and symbolic needs (<xref ref-type="bibr" rid="B161">Rothschild, 1984</xref>; <xref ref-type="bibr" rid="B110">Laurent and Kapferer, 1985</xref>). Involvement also has an emotional component, as highly involved consumers seek pleasure in product-related experiences (<xref ref-type="bibr" rid="B191">Venkatraman, 1989</xref>; <xref ref-type="bibr" rid="B124">Mathwick and Rigdon, 2004</xref>). Using TAM, <xref ref-type="bibr" rid="B105">Koufaris (2002)</xref> demonstrated the positive relationship between involvement and enjoyment in online shopping. <xref ref-type="bibr" rid="B112">Lee and Oh (2018)</xref> incorporated &#x2018;pleasure pursuit&#x2019; into their model of <italic>Makeup Involvement (MI)</italic>, confirming its role as a potential outcome in cosmetics usage. Involvement helps protect products from negative evaluations (<xref ref-type="bibr" rid="B45">Dens and De Pelsmacker, 2010</xref>), increases willingness to pay (<xref ref-type="bibr" rid="B177">Steenkamp et al., 2010</xref>), enhances consumer brand identification (<xref ref-type="bibr" rid="B179">Stokburger-Sauer et al., 2012</xref>), and leads to product purchase (<xref ref-type="bibr" rid="B131">Olsen, 2007</xref>). Given its connection to reward and symbolic and utilitarian use, we expect MI to be a potential outcome of the model, directly linked to both PI and PEOU. Additionally, as MI is fostered by enjoyable experiences, we hypothesize that PE mediates the relationship between PEOU and PI.</p>
</sec>
<sec id="s1-2-6">
<title>1.2.6 Perceived diagnosticity (PD)</title>
<p>Perceived Diagnosticity (PD) refers to the effectiveness of a product experience in shaping opinions about a brand and its attributes (<xref ref-type="bibr" rid="B94">Kempf and Smith, 1998</xref>; <xref ref-type="bibr" rid="B93">Kempf, 1999</xref>). In virtual product experiences, PD reflects how effectively technology communicates useful, relevant, and helpful information for evaluating products (<xref ref-type="bibr" rid="B86">Jiang and Benbasat, 2004</xref>). A key factor in PD is the informativeness of the product or technology (<xref ref-type="bibr" rid="B87">Jiang and Benbasat, 2007</xref>; <xref ref-type="bibr" rid="B39">Chrimes et al., 2022</xref>; <xref ref-type="bibr" rid="B202">Yoo, 2020</xref>). In the AR context, <xref ref-type="bibr" rid="B187">Uhm et al. (2022)</xref> found higher PD levels compared to traditional web environments, due to greater information personalization. <xref ref-type="bibr" rid="B202">Yoo (2020)</xref> demonstrated that PD in AR is positively influenced by the accuracy, objectivity, and relevance of displayed information, aligning with the information quality of an information system (<xref ref-type="bibr" rid="B44">DeLone and McLean, 2003</xref>; <xref ref-type="bibr" rid="B207">Zheng et al., 2013</xref>). However, PEOU does not directly affect PD (<xref ref-type="bibr" rid="B202">Yoo, 2020</xref>), as usability can be influenced by personal characteristics (e.g., <xref ref-type="bibr" rid="B6">Ald&#xe1;s-Manzano et al., 2009</xref>) or task difficulties (e.g., <xref ref-type="bibr" rid="B87">Jiang and Benbasat, 2007</xref>), leading consumers to focus less on technical issues when evaluating diagnosticity (<xref ref-type="bibr" rid="B140">Park and Yoo, 2020</xref>). Nonetheless, <xref ref-type="bibr" rid="B86">Jiang and Benbasat (2004)</xref> found that PD increases when users perceive greater control over the environment, a factor also linked to PEOU (<xref ref-type="bibr" rid="B190">Venkatesh, 2000</xref>; <xref ref-type="bibr" rid="B123">Mathieson et al., 2001</xref>). Vividness (<xref ref-type="bibr" rid="B34">Chen et al., 2022</xref>) and visual quality (<xref ref-type="bibr" rid="B202">Yoo, 2020</xref>), along with interactivity with the product and environment (<xref ref-type="bibr" rid="B34">Chen et al., 2022</xref>), also enhance PD, contributing to enjoyment (<xref ref-type="bibr" rid="B136">Pantano et al., 2017</xref>). PD reduces perceived information asymmetry (<xref ref-type="bibr" rid="B38">Choe et al., 2008</xref>), increases perceived usefulness (<xref ref-type="bibr" rid="B144">Peukert et al., 2019</xref>), and strengthens the link between virtual brand experiences and purchase intentions (<xref ref-type="bibr" rid="B62">Gabisch and Gwebu, 2011</xref>), positively influencing behavioral intentions such as purchase and transaction intentions (<xref ref-type="bibr" rid="B62">Gabisch and Gwebu, 2011</xref>; <xref ref-type="bibr" rid="B192">Verhagen et al., 2016</xref>; <xref ref-type="bibr" rid="B58">Fang, 2012</xref>) and contributing to positive brand attitudes (<xref ref-type="bibr" rid="B113">Lee, 2012</xref>). In AR, PD is particularly important as it helps overcome the limited product interaction typical of online experiences (<xref ref-type="bibr" rid="B202">Yoo, 2020</xref>), and is driven by higher levels of tangibility (<xref ref-type="bibr" rid="B192">Verhagen et al., 2016</xref>). Based on these findings, we hypothesize that PD is an outcome of both PI and PEOU, with PE potentially serving as a mediator.</p>
</sec>
<sec id="s1-2-7">
<title>1.2.7 TRUST</title>
<p>TRUST is a key factor in consumer behavior and a crucial element in TAM models applied to AR (<xref ref-type="bibr" rid="B96">Khoshroo and Irani, 2024</xref>). It is defined as &#x201c;a psychological state comprising the intention to accept vulnerability based on positive expectations of the intentions or behavior of another&#x201d; (<xref ref-type="bibr" rid="B164">Rousseau et al., 1998</xref>, p. 395). TRUST helps reduce uncertainty, social complexity, and perceived risk by increasing the expectation of favorable outcomes (<xref ref-type="bibr" rid="B141">Pavlou, 2003</xref>; <xref ref-type="bibr" rid="B17">Bano and Siddiqui, 2022</xref>). In e-commerce, TRUST and PE are essential for online shopping quality (<xref ref-type="bibr" rid="B69">Ha and Stoel, 2009</xref>; <xref ref-type="bibr" rid="B24">Bilgihan, 2016</xref>; <xref ref-type="bibr" rid="B101">Kim and Peterson, 2017</xref>; <xref ref-type="bibr" rid="B196">Weisberg et al., 2011</xref>). Perceived usefulness and PEOU directly influence TRUST in online applications (<xref ref-type="bibr" rid="B17">Bano and Siddiqui, 2022</xref>; <xref ref-type="bibr" rid="B22">Beldad and Hegner, 2018</xref>; <xref ref-type="bibr" rid="B68">Ha et al., 2019</xref>; <xref ref-type="bibr" rid="B72">Hansen et al., 2018</xref>; <xref ref-type="bibr" rid="B71">Handoyo, 2024</xref>). TRUST also impacts BI in online banking (<xref ref-type="bibr" rid="B163">Rouibah et al., 2016</xref>) and mobile experiences (<xref ref-type="bibr" rid="B70">Hameed et al., 2024</xref>). AR technology in e-commerce enhances product interaction and facilitates shopping, with users&#x2019; intention to use AR being shaped by performance expectations, PEOU, and hedonic motivation (<xref ref-type="bibr" rid="B121">Marto et al., 2023</xref>; <xref ref-type="bibr" rid="B174">Smink et al., 2019</xref>). TRUST plays a significant role in shaping performance expectations, reinforcing BI to use AR, and influencing the final perception of the tested product. <xref ref-type="bibr" rid="B100">Kim et al. (2010)</xref> found a positive relationship between the PI of a digital shopping experience and TRUST, confirming the former as a potential predictor. The authors also noted that entertainment during the experience positively shapes TRUST, reinforcing the role of PE in fostering positive attitudes (<xref ref-type="bibr" rid="B31">Chakraborty et al., 2003</xref>). Greater TRUST in AR for realistic product trials increases the likelihood of purchase, thus we hypothesized it as an outcome.</p>
</sec>
<sec id="s1-2-8">
<title>1.2.8 DOUBT</title>
<p>DOUBT is defined as &#x201c;the subjective uncertainty people experience when evaluating the correctness of their decisions, beliefs, or opinions&#x201d; (<xref ref-type="bibr" rid="B189">Van de Calseyde et al., 2018</xref>, p. 98). It is also referred to as skepticism (<xref ref-type="bibr" rid="B159">Romani, 2006</xref>) and was included in the model due to its inverse relationship with TRUST, as highlighted by some scholars (e.g., <xref ref-type="bibr" rid="B56">Evans et al., 2021</xref>). Both DOUBT and TRUST play roles in decision-making processes (<xref ref-type="bibr" rid="B56">Evans et al., 2021</xref>), with the reverse relationship being particularly strong when exploring new products or using novel tools. In such cases, DOUBT significantly raises barriers to product usage (<xref ref-type="bibr" rid="B127">Naaz et al., 2021</xref>; <xref ref-type="bibr" rid="B167">S&#xe4;&#xe4;ksj&#xe4;rvi and Morel, 2010</xref>). TRUST helps alleviate DOUBT and uncertainties in AR-mediated e-commerce (<xref ref-type="bibr" rid="B120">Manchanda and Deb, 2021</xref>), turning these into an incentive to adopt new technologies (<xref ref-type="bibr" rid="B88">Joerss et al., 2021</xref>). However, correlations have been found between DOUBT and PEOU (<xref ref-type="bibr" rid="B158">Rodrigues et al., 2024</xref>). In e-commerce, AR helps differentiate product options, reducing confusion, DOUBT, and anxiety (<xref ref-type="bibr" rid="B19">Barta et al., 2023b</xref>). As a result, AR can enhance the shopping experience by making it more engaging and increasing its PE (<xref ref-type="bibr" rid="B20">Basari and Dewanti, 2024</xref>). Thus, doubt was included as a potential outcome.</p>
</sec>
</sec>
<sec id="s1-3">
<title>1.3 Research hypotheses</title>
<p>As summarised in <xref ref-type="fig" rid="F1">Figure 1</xref>, we hypothesize that:</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>Research hypotheses. <italic>Note</italic>. PI, Perceived Informativeness; PEOU, Perceived Ease of Use; PE, Perceived Enjoyment; BI, Behavioural Intention; PD, Perceived Diagnosticity; TRUST, Trust; DOUBT, Doubt; MI &#x3d; Make-up Involvement.</p>
</caption>
<graphic xlink:href="frvir-06-1515937-g001.tif"/>
</fig>
<p>H1a - PI has a positive association with PE, BI, PD, TRUST, and MI.</p>
<p>H1b - PI has a negative association with DOUBT.</p>
<p>H2a - PEOU has a positive association with PE, BI, PD, TRUST, and MI.</p>
<p>H2b - PEOU has a negative association with DOUBT.</p>
<p>H3a - PE has a positive association with PE, BI, PD, TRUST, and MI.</p>
<p>H3b - PE has a negative association with DOUBT.</p>
<p>H4a - PE has a role as a mediator between PI as an antecedent and TRUST, MI, PD, DOUBT, and BI as outcomes.</p>
<p>H4b - PE has a role as a mediator between PEOU as an antecedent and TRUST, MI, PD, DOUBT, and BI as outcomes.</p>
</sec>
</sec>
<sec sec-type="materials|methods" id="s2">
<title>2 Materials and methods</title>
<sec id="s2-1">
<title>2.1 Participants and procedure</title>
<p>We conducted a self-report questionnaire using an online platform (Google Forms). The sample consisted of 634 Italian cosmetics consumers, primarily female (82%), with an average age of 30 years (SD &#x3d; 12.72, range: 18&#x2013;75). Most of them were unmarried (67%), held a university degree (42%), and were either students (44%) or employees (25%).</p>
<p>Before completing the questionnaire, participants provided informed consent that acknowledged their voluntary participation and ensured their anonymity. The study adhered to the principles outlined in the Declaration of Helsinki (<xref ref-type="bibr" rid="B199">World Medical Association, 2013</xref>) and complied with the General Data Protection Regulation. Ethical approval was obtained from the IULM Ethical Committee (Protocol 0073876 of 19/09/24). The questionnaire was administered from February 2024 to April 2024.</p>
</sec>
<sec id="s2-2">
<title>2.2 Measures</title>
<p>PI, PEOU, PE, BI, PD, TRUST, DOUB and MI dimensions were averaged from multiple items, with participants indicating their level of agreement or disagreement on a Likert scale, which varied in range.</p>
<p>PI, was measured through three items adapted from <xref ref-type="bibr" rid="B153">Rese et al. (2017)</xref> and <xref ref-type="bibr" rid="B75">Holdack et al. (2022)</xref> on a 7-point Likert scale ranging from 1 (strongly agree) to 7 (strongly disagree); an example is &#x201c;This AR try-on site provided detailed information about make-up&#x201d;.</p>
<p>PEOU was measured through three items adapted from <xref ref-type="bibr" rid="B77">Huang and Liao (2015)</xref> on a 7-point Likert scale ranging from 1 (strongly agree) to 7 (strongly disagree); an example is &#x201c;I found the virtual trial site easy to use&#x201d;.</p>
<p>PE was measured through three items adapted from <xref ref-type="bibr" rid="B153">Rese et al. (2017)</xref> on a 7-point Likert scale ranging from 1 (strongly agree) to 7 (strongly disagree); an example is &#x201c;Using AR applied to the cosmetics site is a lot of fun&#x201d;.</p>
<p>BI was measured through three items adapted from <xref ref-type="bibr" rid="B3">Ahn et al. (2004)</xref> and used in the digital context by <xref ref-type="bibr" rid="B153">Rese et al. (2017)</xref> on a 7-point Likert scale ranging from 1 (strongly agree) to 7 (strongly disagree); an example is &#x201c;If I were to buy cosmetics in the future, I would download or use this virtual try-on app immediately.&#x201d;.</p>
<p>PD was measured through four items. Three of them were adapted from <xref ref-type="bibr" rid="B202">Yoo (2020)</xref> on a 6-point Likert scale ranging from 1 (strongly agree) to 6 (strongly disagree), an example is &#x201c;I think that cosmetics tested with AR allows for better product comparisons&#x201d;; a further item was added out of completeness for which the Cronbach alpha fitted very well.</p>
<p>TRUST was measured through three items adapted from <xref ref-type="bibr" rid="B12">Arghashi and Yksel (2022)</xref> on a 6-point Likert scale ranging from 1 (strongly agree) to 6 (strongly disagree); an example is &#x201c;I think AR is reliable&#x201d;.</p>
<p>DOUBT was measured through three items adapted from <xref ref-type="bibr" rid="B167">S&#xe4;&#xe4;ksj&#xe4;rvi and Morel, (2010)</xref> on a 7-point Likert scale ranging from 1 (strongly agree) to 7 (strongly disagree); an example is &#x201c;Thinking back to the experience of using AR to purchase products online, I doubt a product really does what it should&#x201d;.</p>
<p>MI was measured through three items from <xref ref-type="bibr" rid="B177">Steenkamp et al. (2010)</xref>, adapting them to the Make-Up context on a 6-point Likert scale ranging from 1 (strongly agree) to 6 (strongly disagree); an example is &#x201c;Make-up interests me a lot&#x201d;.</p>
</sec>
<sec id="s2-3">
<title>2.3 Data analysis</title>
<p>Data analyses were performed through two different software. SPSS v. 27 (IBM Corp., Armonk, N.Y., USA), was used to calculate descriptive statistics, correlations (Pearson&#x2019;s r) and reliabilities (Cronbach&#x2019;s &#x3b1;) for each scale. MPLUS v. 8 (Muth&#xe9;n and Muth&#xe9;n, 1998-2013) was used to perform a path analysis based on a Structural Equations Model (SEM). This study specified hypotheses a-priori and performed a partial mediation model (<xref ref-type="bibr" rid="B83">James et al., 2006</xref>). The Goodness of fit of the model was controlled though different indices: the chi-square value (&#x3c7;<sup>2</sup>), the Comparative Fit Index (CFI), the Tucker Lewis Index (TLI), the Root Mean Square Error of Approximation (RMSEA), and the Standardized Root Mean Square Residual (SRMR).</p>
<p>To evaluate possible effects of common method bias, Harman&#x2019;s single-factor test has been performed (<xref ref-type="bibr" rid="B145">Podsakoff et al., 2003</xref>). The model, calculated through MPLUS 8, showed the following fit indices: &#x3c7;2(20) &#x3d; 416.753, p &#x3c; 0.00, CFI &#x3d; 0.87, TLI &#x3d; 0.83, RMSEA &#x3d; 0.18, SRMR &#x3d; 0.07. These indices suggest that the model cannot be identified, thus indicating that the one single factor is not accounting for the variance in the data and suggesting that the common method is unlikely.</p>
</sec>
</sec>
<sec sec-type="results" id="s3">
<title>3 Results</title>
<p>Psychometric analyses showed satisfactory Cronbach&#x2019;s alphas in all the assessed variables, ranging between 0.71 and 0.98, meeting the criterion of exceeding 0.70 (<xref ref-type="bibr" rid="B130">Nunnally and Bernstein, 1994</xref>).</p>
<p>On average, PEOU and PE exceeded the central point of the scale, with PEOU showing a higher value, while BI did not. Additionally, PD and MI surpassed the central point, while TRUST and DOUBT did not, although TRUST was very close.</p>
<p>High, positive significant correlations were observed among almost all assessed variables, with the strongest correlations found between PI and: PE (r &#x3d; 0.84); BI (r &#x3d; 0.78); PEOU (r &#x3d; 0.72); PD (r &#x3d; 0.66); TRUST (r &#x3d; 0.60); and MI (r &#x3d; 0.39). Furthermore, strong correlations were found between PE and: PEOU (r &#x3d; 0.81); BI (r &#x3d; 0.75); TRUST (r &#x3d; 0.55); and MI (r &#x3d; 0.43). PE showed a positive but weak correlation with DOUBT (r &#x3d; 0.19). PEOU also showed positive and relatively strong correlations with other variables, particularly with: BI (r &#x3d; 0.55); TRUST (r &#x3d; 0.41); and MI (r &#x3d; 0.37). Additionally, the correlation between PEOU and DOUBT was weak and positive (r &#x3d; 0.21).</p>
<p>The following <xref ref-type="table" rid="T1">Table 1</xref> summarises the correlations and descriptive statistics for each measure.</p>
<table-wrap id="T1" position="float">
<label>TABLE 1</label>
<caption>
<p>Means (M), Standard Deviations (SD), and Correlations (Pearson&#x2019;s r) for each measure.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th align="center"/>
<th align="center">M</th>
<th align="center">SD</th>
<th align="center">1</th>
<th align="center">2</th>
<th align="center">3</th>
<th align="center">4</th>
<th align="center">5</th>
<th align="center">6</th>
<th align="center">7</th>
<th align="center">8</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="right">1. PI</td>
<td align="right">3.39</td>
<td align="right">1.75</td>
<td align="right">(0.96)</td>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
</tr>
<tr>
<td align="right">2. PEOU</td>
<td align="right">3.99</td>
<td align="right">1.91</td>
<td align="right">0.72&#x2a;&#x2a;</td>
<td align="right">(0.98)</td>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
</tr>
<tr>
<td align="right">3. PE</td>
<td align="right">3.68</td>
<td align="right">1.75</td>
<td align="right">0.84&#x2a;&#x2a;</td>
<td align="right">0.81 &#x2a;&#x2a;</td>
<td align="right">(0.93)</td>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
</tr>
<tr>
<td align="right">4. BI</td>
<td align="right">2.87</td>
<td align="right">1.70</td>
<td align="right">0.78&#x2a;&#x2a;</td>
<td align="right">0.64&#x2a;&#x2a;</td>
<td align="right">0.75&#x2a;&#x2a;</td>
<td align="right">(0.94)</td>
<td align="left"/>
<td align="left"/>
<td align="left"/>
<td align="left"/>
</tr>
<tr>
<td align="right">5. PD</td>
<td align="right">3.46</td>
<td align="right">1.36</td>
<td align="right">0.66&#x2a;&#x2a;</td>
<td align="right">0.55&#x2a;&#x2a;</td>
<td align="right">0.67&#x2a;&#x2a;</td>
<td align="right">0.61&#x2a;&#x2a;</td>
<td align="right">(0.93)</td>
<td align="left"/>
<td align="left"/>
<td align="left"/>
</tr>
<tr>
<td align="right">6. TRUST</td>
<td align="right">2.90</td>
<td align="right">1.20</td>
<td align="right">0.60&#x2a;&#x2a;</td>
<td align="right">0.41&#x2a;&#x2a;</td>
<td align="right">0.55&#x2a;&#x2a;</td>
<td align="right">0.64&#x2a;&#x2a;</td>
<td align="right">0.74&#x2a;&#x2a;</td>
<td align="right">(0.92)</td>
<td align="left"/>
<td align="left"/>
</tr>
<tr>
<td align="right">7. DOUBT</td>
<td align="right">2.73</td>
<td align="right">1.31</td>
<td align="right">0.08&#x2a;</td>
<td align="right">0.21&#x2a;</td>
<td align="right">0.19&#x2a;</td>
<td align="right">0.09</td>
<td align="right">0.09&#x2a;</td>
<td align="right">0.63</td>
<td align="right">(0.88)</td>
<td align="left"/>
</tr>
<tr>
<td align="right">8. MI</td>
<td align="right">3.72</td>
<td align="right">1.05</td>
<td align="right">0.39&#x2a;&#x2a;</td>
<td align="right">0.37&#x2a;&#x2a;</td>
<td align="right">0.43&#x2a;&#x2a;</td>
<td align="right">0.41&#x2a;&#x2a;</td>
<td align="right">0.41&#x2a;&#x2a;</td>
<td align="right">0.40&#x2a;&#x2a;</td>
<td align="right">0.09&#x2a;</td>
<td align="right">(0.71)</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<fn>
<p>
<italic>Note</italic>. &#x2a;&#x2a;<italic>p</italic> &#x3c; 0.01 level; &#x2a;<italic>p</italic> &#x3c; 0.05 level. Cronbach&#x2019;s alphas are on the diagonal (between brackets). PI, perceived informativeness; PEOU, perceived ease of use; PE, perceived enjoyment; BI, behavioural intention; PD, perceived diagnosticity; TRUST, trust; DOUBT, doubt; MI, Make-up Involvement.</p>
</fn>
</table-wrap-foot>
</table-wrap>
<p>The estimated SEM, summarised in <xref ref-type="fig" rid="F2">Figure 2</xref>, showed satisfactory indices of fit, confirming the goodness of the model: &#x3c7;<sup>
<italic>2</italic>
</sup>(0) &#x3d; 0.00 <italic>p</italic> &#x3c; 0.00, CFI &#x3d; 1, TLI &#x3d; 1, RMSEA &#x3d; 0.00; SRMR &#x3d; 0.00. PI showed a direct and positive strong association with PE (<italic>&#x3b2;</italic> &#x3d; 0.54), BI (<italic>&#x3b2;</italic> &#x3d; 0.50) and TRUST (<italic>&#x3b2;</italic> &#x3d; 0.48), and a lower but significant positive association with PD (<italic>&#x3b2;</italic> &#x3d; 0.35). PI showed a negative and significant association with DOUBT (<italic>&#x3b2;</italic> &#x3d; &#x2212;0.30), and a non-significant association with MI. PEOU showed a direct and positive strong association with PE (<italic>&#x3b2;</italic> &#x3d; 0.41), and a lower but significant positive association with DOUBT (<italic>&#x3b2;</italic> &#x3d; 0.35). PEOU showed a negative and significant association with TRUST (<italic>&#x3b2;</italic> &#x3d; &#x2212;0.16), and a non-significant association with BI, PD, and MI. PE showed positive significant associations with all the considered variables: PD (<italic>&#x3b2;</italic> &#x3d; 0.38) MI (<italic>&#x3b2;</italic> &#x3d; 0.31); BI (<italic>&#x3b2;</italic> &#x3d; 0.29); DOUBT (<italic>&#x3b2;</italic> &#x3d; 0.29), and TRUST (<italic>&#x3b2;</italic> &#x3d; 0.35).</p>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>Results of the path analysis. <italic>Note</italic>. PI, perceived informativeness; PEOU, perceived ease of use; PE, perceived enjoyment; BI, behavioural intention; PD, perceived diagnosticity; TRUST, trust; DOUBT, doubt; MI, make-up involvement.</p>
</caption>
<graphic xlink:href="frvir-06-1515937-g002.tif"/>
</fig>
<p>The model supported the mediating role of PE, with all the hypothesized indirect effects significant, as shown in the following <xref ref-type="table" rid="T2">Table 2</xref>.</p>
<table-wrap id="T2" position="float">
<label>TABLE 2</label>
<caption>
<p>Indirect effects of the estimated SEM.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th rowspan="2" align="center">Indirect effects</th>
<th colspan="3" align="center">Standardized indirect effects</th>
</tr>
<tr>
<th align="center">Est.</th>
<th align="center">s.e.</th>
<th align="center">
<italic>p</italic>
</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="center">PI &#x2192; PE &#x2192; BI</td>
<td align="center">0.16</td>
<td align="center">0.03</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PEOU &#x2192; PE &#x2192; BI</td>
<td align="center">0.12</td>
<td align="center">0.02</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PI &#x2192; PE &#x2192; PD</td>
<td align="center">0.20</td>
<td align="center">0.03</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PEOU &#x2192; PE &#x2192; PD</td>
<td align="center">0.16</td>
<td align="center">0.03</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PI &#x2192; PE &#x2192; MI</td>
<td align="center">0.17</td>
<td align="center">0.04</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PEOU &#x2192; PE &#x2192; MI</td>
<td align="center">0.13</td>
<td align="center">0.03</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PI &#x2192; PE &#x2192; DOUBT</td>
<td align="center">0.16</td>
<td align="center">0.04</td>
<td align="center">0.01</td>
</tr>
<tr>
<td align="center">PEOU &#x2192; PE &#x2192; DOUBT</td>
<td align="center">0.12</td>
<td align="center">0.03</td>
<td align="center">0.01</td>
</tr>
<tr>
<td align="center">PI &#x2192; PE &#x2192; TRUST</td>
<td align="center">0.15</td>
<td align="center">0.04</td>
<td align="center">0.00</td>
</tr>
<tr>
<td align="center">PEOU &#x2192; PE &#x2192; TRUST</td>
<td align="center">0.12</td>
<td align="center">0.03</td>
<td align="center">0.00</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<fn>
<p>
<italic>Note</italic>. PI, perceived informativeness; PEOU, perceived ease of use; PE, perceived enjoyment; BI, behavioural intention; PD, perceived diagnosticity; TRUST, trust; DOUBT, doubt; MI, Make-up Involvement.</p>
</fn>
</table-wrap-foot>
</table-wrap>
</sec>
<sec sec-type="discussion" id="s4">
<title>4 Discussion</title>
<p>Augmented Reality (AR) has been shown effective in providing enhanced product information, addressing the primary limitation of e-commerce in the beauty and cosmetic market, namely, the lack of a pre-purchase product evaluation. This technology has been suggested to create a win-win situation for both companies, which can promote their products online and increase sales, and consumers, who can more easily evaluate products and make informed decisions with the aid of Virtual Try-On (VTO) apps. However, AR technology is still emerging, and more work is required to overcome the psychological challenges that hinder its widespread adoption: the impact of the individual characteristics on consumers&#x2019; perceptions and experiences, as well as the influence of the enjoyment on the overall experience, the decision-making processes and the app usage.</p>
<p>Previous studies focused on a limited set of outcomes, namely, the attitude towards AR, the satisfaction with the overall experience and the behavioural intention to use AR-based apps, and did not take into account the complex interconnection of other psychological variables.</p>
<p>To address these limitations, we performed a path analysis based on a Structural Equation Model (SEM), considering 4 dimensions of the Technology Acceptance Model (TAM): perceived informativeness (PI), perceived ease of use (PEOU), perceived enjoyment (PE), and behavioral intention (BI). We additionally included, as outcomes of the model, makeup involvement (MI), perceived diagnosticity (PD), TRUST, and DOUBT.</p>
<p>The observed value of PEOU, PE, and MI, all above the midpoint scale, suggests that VTO cosmetic apps are perceived as simple, user-friendly, and engaging.</p>
<p>The strong correlations between PI and the PEOU, PE, BI, PD and TRUST dimensions suggest its key role. If consumers feel that the app is able to convey information about the products, their perception of user-friendliness increases, as does their enjoyment of using the app itself. Moreover, as long as they feel that they have received detailed information about the products, they are more inclined to purchase the products, which is consistent with the literature (<xref ref-type="bibr" rid="B134">Pai and Yeh, 2014</xref>). Additionally, they consider AR as effective in conveying product details, helping them form their opinions, consistent with the literature (<xref ref-type="bibr" rid="B87">Jiang and Benbasat, 2007</xref>; <xref ref-type="bibr" rid="B39">Chrimes et al., 2022</xref>; <xref ref-type="bibr" rid="B202">Yoo, 2020</xref>). PI increases alongside TRUST in the technology and product, highlighting how useful detailed information is in helping consumers feel confident about the product. PI correlation with MI suggests that the more consumers believe they have received interesting information about the cosmetics, the more they tend to increase their relevance and attention to them. Similar results can be found in past studies (e.g., <xref ref-type="bibr" rid="B100">Kim et al., 2010</xref>).</p>
<p>The strong correlation between PEOU and PE, also confirmed in previous studies (<xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>; <xref ref-type="bibr" rid="B77">Huang and Liao, 2015</xref>), suggests that as much as consumers appreciate the simplicity of the app, they also enjoy the experience and have fun. PEOU also correlates positively with BI, which is in line with other studies on mobile wallets (<xref ref-type="bibr" rid="B183">To and Trinh, 2021</xref>) or on e-business environments (<xref ref-type="bibr" rid="B114">Leyton et al., 2015</xref>). Another strong correlation is with PD, confirming that the easier an app is to use, the more you feel that it can provide all the information you need to form a correct opinion about the product. However, it is interesting to note that there is a low significant but positive correlation with DOUBT, leading to the suggestion that perhaps excessive ease of use may raise doubt rather than convey confidence in the product. This ambiguous role of PEOU is sometimes found in the literature, especially in areas where security is an issue (<xref ref-type="bibr" rid="B7">Al-Sharafi et al., 2016</xref>), suggesting that something too easy can be interpreted as risky in the perception of the users.</p>
<p>PE shows a high correlation with BI and PD, indicating that enjoyment in using the technology increases alongside the perception of its effectiveness in explaining product details, making enjoyable experiences more likely to lead to purchase intentions. PE also shows a correlation with TRUST, that is, people who feel happy and engaged when using beauty apps are more inclined to be confident about the technology and the product. This has also been found in other studies on the use of online banking systems (<xref ref-type="bibr" rid="B163">Rouibah et al., 2016</xref>), mobile wallets (<xref ref-type="bibr" rid="B183">To and Trinh, 2021</xref>), and online shopping (<xref ref-type="bibr" rid="B122">Marza et al., 2019</xref>; <xref ref-type="bibr" rid="B64">Gao and Wu, 2010</xref>). Finally, PE also correlates with MI, suggesting that enjoyment and engagement in makeup use tend to grow side by side, consistently with other studies (e.g., <xref ref-type="bibr" rid="B173">Shiau and Luo, 2013</xref>).</p>
<p>BI correlates with PI and PE, in line with much of the literature in this area (e.g., <xref ref-type="bibr" rid="B133">Oyman et al., 2022</xref>), and shows that the intention to purchase products presented via the AR app is related to how much people believe they will receive adequate information about the products themselves (<xref ref-type="bibr" rid="B70">Hameed et al., 2024</xref>), and how much people enjoy using the technology (<xref ref-type="bibr" rid="B149">Ramayah and Ignatius, 2005</xref>; <xref ref-type="bibr" rid="B21">Bashir and Madhavaiah, 2015</xref>). BI also correlates with PEOU and although the relationship between these two variables provides two-faced results (<xref ref-type="bibr" rid="B115">Li and Chu, 2024</xref>; <xref ref-type="bibr" rid="B99">Kim and Kang, 2012</xref>), some literature still confirms that purchase intention tends to increase with the perception of ease of use (<xref ref-type="bibr" rid="B149">Ramayah and Ignatius, 2005</xref>).</p>
<p>PD correlates very strongly with PI, PEOU, PE and BI and interestingly also with TRUST. Therefore, our ability to evaluate and understand the quality of products increases with the perceived ease of use and enjoyment of the app, as well as with our purchase intention (<xref ref-type="bibr" rid="B35">Cheng et al., 2022</xref>) and trust in the product (<xref ref-type="bibr" rid="B14">Avnet et al., 2012</xref>).</p>
<p>TRUST shows strong correlations with PI, PD and BI, indicating that the informativeness about the product allows users to have confidence in it and to be sure that the AR app provides the appropriate information that allows to give a clear idea of how to make the purchase (<xref ref-type="bibr" rid="B5">Alalwan et al., 2018</xref>).</p>
<p>DOUBT shows only a mild yet significant positive correlation with PEOU and PE, indicating that it is not simply the inverse of TRUST but a distinct dimension with different behavior, despite both being key factors for technology acceptance (e.g., <xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>). For a cosmetics app to be fully embraced, it should strike a balance - neither too easy to use nor overly playful - since consumers may become suspicious if the experience feels too simple or too entertaining.</p>
<p>The path analysis reveals key findings, starting from the strong positive associations between PI and TRUST, BI and PD. This suggests that obtaining product information influences trust, purchase intention, and the clarity of consumer perceptions about the product. Therefore, H1a for PE, BI, PD, and TRUST is confirmed.</p>
<p>PI also shows a negative association with DOUBT, indicating that clear, detailed product information reduces consumer doubts about whether the product will meet expectations, confirming H1b.</p>
<p>PEOU shows a positive association with PE, confirming that ease of use leads to enjoyment and relaxation. However, PEOU is negatively associated with TRUST and positively associated with DOUBT. This supports the idea that if something is too easy to use, it can cause skepticism. Therefore, H2a is confirmed only for PE, while H2b is not.</p>
<p>PE correlates positively with BI, PD, TRUST, and MI. This suggests that enjoyment while using the app positively impacts purchase intention, product trustworthiness, and engagement with the product, fully supporting hypothesis H3a.</p>
<p>However, PE also correlates positively with DOUBT, indicating that if the app is too playful, consumers may perceive it more as a game than a shopping tool, increasing doubts about the purchase process. Thus, H3b is rejected.</p>
<p>Regarding the mediator role of PE, PI has both direct and indirect effects (via PE) on BI, PD, and TRUST, but no direct effect on MI. This contrasts with previous findings (<xref ref-type="bibr" rid="B100">Kim et al., 2010</xref>), suggesting that clear product information alone does not lead to product involvement. However, when information is conveyed in a playful manner, it does increase consumer involvement. Additionally, information reduces doubt, but when presented in an enjoyable way, it can increase skepticism. This is consistent with the correlation results and highlights that doubts arise when an app feels too playful. Therefore, PE mediates the relationship between PI and BI, PD, MI, and TRUST, confirming H4a. The mediation of PE between PI and DOUBT is positive, emphasizing that enjoyment should be balanced.</p>
<p>As for PEOU, it has no direct influence on BI, PD, or MI, indicating that ease of use alone does not impact behavioral intention or perceptions about the app&#x2019;s effectiveness. However, when PE mediates, ease of use positively impacts purchase intention, product quality perception, and involvement with cosmetic products. The playfulness of the app significantly impacts all these outcomes, suggesting that if the app offers a hedonic experience, the pleasure derived from it boosts purchase intention, involvement, and the perception that the app helps form a clear opinion about the product. However, ease of use needs to be carefully measured, as PEOU has a direct negative impact on trust, with users tending to perceive the app as untrustworthy. If pleasure mediates this relationship, trust increases. Therefore, PE mediates the relationship between PEOU and BI, PD, MI, and TRUST, confirming H4b. PEOU also has a direct and indirect positive effect on DOUBT, confirming that doubts about product trustworthiness increase when the app is too simple, supporting earlier correlations. This suggests that for a cosmetics app to be effective and reliable, it should not appear too simple.</p>
<p>This study provides three notable insights. First, PE plays a critical role in AR app usage. Enjoyment has been a consistent driver of attitudes toward AR adoption (<xref ref-type="bibr" rid="B198">Won et al., 2023</xref>) and a predictor of purchase intention (<xref ref-type="bibr" rid="B75">Holdack et al., 2022</xref>). Although results are sometimes less clear (<xref ref-type="bibr" rid="B80">Iranmanesh et al., 2024</xref>), PE remains decisive in the TAM model (<xref ref-type="bibr" rid="B5">Alalwan et al., 2018</xref>; <xref ref-type="bibr" rid="B16">Balog and Pribeanu, 2010</xref>), contributing to positive evaluations of both the app and the brand, motivating users, and encouraging future use (<xref ref-type="bibr" rid="B98">Kim and Forsythe, 2008</xref>). It also frequently acts as a mediator in many TAM-based models (<xref ref-type="bibr" rid="B20">Basari and Dewanti, 2024</xref>; <xref ref-type="bibr" rid="B73">Hasan et al., 2021</xref>).</p>
<p>The second insight is the role of DOUBT, particularly in relation to PE and PEOU. While enjoyment boosts decision-making, PE shows a dual nature when DOUBT is considered. Correlations confirm that if the app feels too much like a game, consumers will doubt its reliability and may not use it for shopping. The indirect effects, where PI&#x2019;s negative association with DOUBT turns positive through PE, support this. Although detailed product information helps reduce doubt and positively influences decision-making, a playful interface may undermine the app&#x2019;s seriousness. Furthermore, DOUBT is significant in its relationship with PEOU, suggesting skepticism towards AR increases when the app is too easy, confirmed by the negative association between PEOU and TRUST. Future research should explore the relationship between TRUST and DOUBT, which was not significant in this study.</p>
<p>The last insight involves PI, particularly its relation to PE. PI is a critical component in TAM-based studies and a reliable predictor of attitudes and purchase intention (<xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>; <xref ref-type="bibr" rid="B174">Smink et al., 2019</xref>; <xref ref-type="bibr" rid="B100">Kim et al., 2010</xref>). It is the only variable that negatively correlates with DOUBT, highlighting its key role in reducing uncertainty and resistance to purchase. In this study, PI serves as a strong cognitive predictor, interacting effectively with all outcomes. PE mediates the relationship between PI and the outcomes, suggesting that product information is crucial for behavioral intention, trust, and PD.</p>
</sec>
<sec id="s5">
<title>5 Implications</title>
<p>Since this study focused on the user/consumer experience rather than on technical aspects of AR apps, we believe it offers valuable insights for both the cosmetics industry and the academic community.</p>
<p>Previous research has shown that gamification elements in AR applications can increase user enjoyment, especially in public spaces (<xref ref-type="bibr" rid="B129">Noreikis et al., 2019</xref>). However, gamification should not be the primary feature of an app, nor should ease of use be the sole focus, as excessive playfulness or simplicity may lead users to question the app&#x2019;s purpose and increase uncertainty. Cosmetics companies should aim to balance enjoyment and ease of use in app development to avoid user frustration and ensure the app remains engaging and practical (<xref ref-type="bibr" rid="B49">Dirin and Laine, 2018</xref>). Continuous attention to user experience is essential to encourage repeat use of the app or platform. The academic community should further explore the role of perceived enjoyment (PE) in AR applications across various sectors to better understand their adaptability, as demonstrated in the tourism industry (<xref ref-type="bibr" rid="B1">Aburub, 2023</xref>).</p>
<p>The study also underscores the importance of informativeness in influencing purchase intentions, as shown in previous research (<xref ref-type="bibr" rid="B181">Tabaeeian et al., 2024</xref>). Companies should prioritize providing detailed product information in their AR applications to facilitate consumer decision-making. From an academic perspective, the study reinforces the significance of informativeness in B2C contexts and raises the question of whether AR technology could be applied similarly in B2B contexts, such as through interactive presentations that engage potential clients.</p>
</sec>
<sec id="s6">
<title>6 Limitations</title>
<p>While this study presents promising implications, it is important to acknowledge its limitations. Future research should address the non-probabilistic sample used in this study. Although it includes various age clusters, it is slightly skewed toward women and younger individuals, who are the primary cosmetics users (<xref ref-type="bibr" rid="B150">Ramshida and Manikandan, 2014</xref>). To validate the findings across different demographics, future studies should include a more uniform sample, in both age and gender variables.</p>
<p>Since it included only Italian consumers, further research examining European and non-European populations is suggested. From a cross-cultural perspective, this research would provide a clearer view of consumer behavior regarding AR technology.</p>
<p>The study did not compare the AR experience with a traditional product test without AR. Such a comparison could offer deeper insights into the added value of AR in consumer decision-making.</p>
<p>Since the data are only based on self-reports, the results may be subject to potential biases, as participants&#x2019; perceptions and behaviors might not fully reflect their actual experiences.</p>
<p>Finally, as conducted within the beauty and cosmetics, the findings may not be directly applicable to other market sectors. Thus, there is a need for more comprehensive studies to explore the potential and limitations of AR applications across various contexts.</p>
</sec>
<sec sec-type="conclusion" id="s7">
<title>7 Conclusion</title>
<p>This study explored how the complex interaction of multiple factors (identified as antecedents, mediators or outcomes) influences the use of cosmetics Virtual Try-On (VTO). Dimensions of the Technology Acceptance Model (TAM) and additional constructs were evaluated through a path analysis based on a Structural Equation Model (SEM).</p>
<p>The results confirm, first, the robustness of TAM in assessing AR-based apps, consistent with the literature (<xref ref-type="bibr" rid="B153">Rese et al., 2017</xref>; <xref ref-type="bibr" rid="B133">Oyman et al., 2022</xref>). Furthermore, Perceived Informativeness (PI) and Perceived Ease of Use (PEOU) were identified as predictors, while Perceived Enjoyment (PE) acted as a mediator, influencing multiple outcomes related to app usage, product evaluation, and decision-making (<xref ref-type="bibr" rid="B80">Iranmanesh et al., 2024</xref>). The interaction of these factors offers a more comprehensive understanding of the consumer experience with AR apps. PI emerged as a strong predictor of Behavioral Intention (BI), highlighting the importance of information in consumer decision-making, while PE was a critical mediator. Furthermore, moderate levels of PE and PEOU were found to enhance TRUST and reduce DOUBT. Both Perceived Diagnosticity (PD) and BI were positively impacted by the AR experience, with their coexistence being essential for effective app usage.</p>
<p>AR provides a multisensory simulation that enhances the shopping and entertainment experience (<xref ref-type="bibr" rid="B77">Huang and Liao, 2015</xref>). Therefore, Perceived Enjoyment (PE) is essential for understanding the use of cosmetics apps. Throughout this study, PE has been shown to be a key element of the customer experience in the digital environment. The hedonic experience consumers enjoy can be both pleasant and engaging, complementing the cognitive experience associated with product information. This combination allows consumers to perceive the AR app as useful for understanding the product and making a purchase, while also fostering engagement with the products and enhancing their perception of reliability. Finally, attention must be given to the activation of DOUBT, as it acts as a barrier to both purchase and app usage. Therefore, it is crucial to consider it when developing a cosmetic AR app, to prevent resistance and ensure a smoother user experience.</p>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="s8">
<title>Data availability statement</title>
<p>The raw data supporting the conclusions of this article will be made available by the authors, without undue reservation.</p>
</sec>
<sec sec-type="ethics-statement" id="s9">
<title>Ethics statement</title>
<p>The studies involving humans were approved by the IULM University Ethics Committee of the University. The studies were conducted in accordance with the local legislation and institutional requirements. The participants provided their written informed consent to participate in this study.</p>
</sec>
<sec sec-type="author-contributions" id="s10">
<title>Author contributions</title>
<p>VM: Writing&#x2013;original draft, Writing&#x2013;review and editing, Project administration. SA: Writing&#x2013;original draft, Writing&#x2013;review and editing. AF: Writing&#x2013;original draft, Writing&#x2013;review and editing, Methodology. FP: Writing&#x2013;original draft, Writing&#x2013;review and editing. CR: Writing&#x2013;original draft, Writing&#x2013;review and editing. MB: Writing&#x2013;original draft, Writing&#x2013;review and editing. VR: Writing&#x2013;original draft, Writing&#x2013;review and editing, Supervision. MZ: Conceptualization, Writing&#x2013;original draft, Writing&#x2013;review and editing, Formal analysis.</p>
</sec>
<sec sec-type="funding-information" id="s11">
<title>Funding</title>
<p>The author(s) declare that no financial support was received for the research, authorship, and/or publication of this article.</p>
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<title>Conflict of interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
<p>The author(s) declared that they were an editorial board member of Frontiers, at the time of submission. This had no impact on the peer review process and the final decision.</p>
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<title>Generative AI statement</title>
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<title>Publisher&#x2019;s note</title>
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