<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.3 20070202//EN" "journalpublishing.dtd">
<article article-type="correction" dtd-version="2.3" xml:lang="EN" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">
<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Virtual Real.</journal-id>
<journal-title>Frontiers in Virtual Reality</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Virtual Real.</abbrev-journal-title>
<issn pub-type="epub">2673-4192</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">1236765</article-id>
<article-id pub-id-type="doi">10.3389/frvir.2023.1236765</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Virtual Reality</subject>
<subj-group>
<subject>Erratum</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Erratum: Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: an authoring process based on self-contained building blocks</article-title>
<alt-title alt-title-type="left-running-head">Frontiers Production Office</alt-title>
<alt-title alt-title-type="right-running-head">
<ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3389/frvir.2023.1236765">10.3389/frvir.2023.1236765</ext-link>
</alt-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<collab>Frontiers Production Office</collab>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/20170/overview"/>
</contrib>
</contrib-group>
<aff>
<institution>Frontiers Media SA</institution>, <addr-line>Lausanne</addr-line>, <country>Switzerland</country>
</aff>
<author-notes>
<fn fn-type="edited-by">
<p>
<bold>Approved by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/832775/overview">Frontiers Editorial Office</ext-link>, Frontiers Media SA, Switzerland</p>
</fn>
<corresp id="c001">&#x2a;Correspondence: Frontiers Production Office, <email>production.office@frontiersin.org</email>
</corresp>
</author-notes>
<pub-date pub-type="epub">
<day>21</day>
<month>06</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="collection">
<year>2023</year>
</pub-date>
<volume>4</volume>
<elocation-id>1236765</elocation-id>
<history>
<date date-type="received">
<day>08</day>
<month>06</month>
<year>2023</year>
</date>
<date date-type="accepted">
<day>08</day>
<month>06</month>
<year>2023</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2023 Frontiers Production Office.</copyright-statement>
<copyright-year>2023</copyright-year>
<copyright-holder>Frontiers Production Office</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<related-article id="RA1" related-article-type="corrected-article" journal-id="Front. Virtual Real." journal-id-type="nlm-ta" xlink:href="10.3389/frvir.2022.955437" ext-link-type="doi">An Erratum on <article-title>Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: an authoring process based on self-contained building blocks</article-title> by Rau L, Bitter&#x2009; JL, Liu&#x2009; Y, Spierling&#x2009; U and D&#xf6;rner&#x2009; R (2022). Front. Virtual Real. 3:955437. doi: <object-id>10.3389/frvir.2022.955437</object-id>
</related-article>
<kwd-group>
<kwd>augmented reality</kwd>
<kwd>museum</kwd>
<kwd>authoring tools</kwd>
<kwd>non-linear</kwd>
<kwd>everyday experience</kwd>
<kwd>navigation</kwd>
<kwd>patterns</kwd>
<kwd>authoring</kwd>
</kwd-group>
<custom-meta-wrap>
<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>Technologies for VR</meta-value>
</custom-meta>
</custom-meta-wrap>
</article-meta>
</front>
<body>
<p>Due to a production error, <xref ref-type="fig" rid="F1">Figures 1</xref>, <xref ref-type="fig" rid="F2">2</xref> have been included in the article in the wrong order. <xref ref-type="fig" rid="F1">Figure 1</xref> should be listed as <xref ref-type="fig" rid="F2">Figure 2</xref>, and <xref ref-type="fig" rid="F2">Figure 2</xref> should be listed as <xref ref-type="fig" rid="F1">Figure 1</xref>. The figures in the correct order appear below.</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>State diagram of the guiding state machine, showing how the agent behaves based on the distance between it and the visitor (<italic>d</italic>_<italic>a</italic>2<italic>v</italic>) and the distance between it and the current node (<italic>d</italic>_<italic>a</italic>2<italic>n</italic>). Authors can configure the agent&#x2019;s behavior using the parameters <italic>a</italic>&#x2014;<italic>d</italic>. The states &#x201c;going back,&#x201d; &#x201c;waiting,&#x201d; &#x201c;guiding slowly,&#x201d; and &#x201c;guiding fast&#x201d; are accessedd based on <italic>a</italic>, <italic>b</italic> and <italic>d</italic>_<italic>a</italic>2<italic>v</italic>. If the agent detects an obstacle on the path, it calculates new nodes and adds them to the path. When it arrives at a node, it starts to move to the next node. If there are no more next nodes, the state is set to &#x201c;arrived&#x201d;.</p>
</caption>
<graphic xlink:href="frvir-04-1236765-g001.tif"/>
</fig>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>Flowchart of the authoring process and its two phases. Authors start with process-specific tasks in phase 1. They use Unity and our authoring tools to adapt their AR nuggets and to deploy an authoring as well as a user application. In phase 2, authors use an AR device to perform location-specific authoring tasks like placing and scaling augmentations or testing the AR experience from a visitor&#x2019;s point of view. The authoring process is iterative and authors might go back to phase 1 to further adapt their AR nuggets.</p>
</caption>
<graphic xlink:href="frvir-04-1236765-g002.tif"/>
</fig>
<p>The publisher apologizes for this mistake. The original version of this article has been updated.</p>
</body>
</article>