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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Sports Act. Living</journal-id>
<journal-title>Frontiers in Sports and Active Living</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Sports Act. Living</abbrev-journal-title>
<issn pub-type="epub">2624-9367</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3389/fspor.2024.1512386</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Sports and Active Living</subject>
<subj-group>
<subject>Review</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>The principles of tactical formation identification in association football (soccer) &#x2014; a survey</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes"><name><surname>Sotudeh</surname><given-names>Hadi</given-names></name>
<xref ref-type="corresp" rid="cor1">&#x002A;</xref><uri xlink:href="https://loop.frontiersin.org/people/2594751/overview"/><role content-type="https://credit.niso.org/contributor-roles/writing-original-draft/"/><role content-type="https://credit.niso.org/contributor-roles/writing-review-editing/"/></contrib>
</contrib-group>
<aff><institution>Social Networks Lab, Department of Humanities, Social and Political Sciences, ETH Z&#x00FC;rich</institution>, <addr-line>Z&#x00FC;rich</addr-line>, <country>Switzerland</country></aff>
<author-notes>
<fn fn-type="edited-by"><p><bold>Edited by:</bold> Tianbiao Liu, Beijing Normal University, China</p></fn>
<fn fn-type="edited-by"><p><bold>Reviewed by:</bold> Nuno Andr&#x00E9; Nunes, Southampton Solent University, United Kingdom</p>
<p>Francesco Scotognella, Polytechnic University of Turin, Italy</p></fn>
<corresp id="cor1"><label>&#x002A;</label><bold>Correspondence:</bold> Hadi Sotudeh <email>hsotudeh@ethz.ch</email></corresp>
</author-notes>
<pub-date pub-type="epub"><day>05</day><month>02</month><year>2025</year></pub-date>
<pub-date pub-type="collection"><year>2024</year></pub-date>
<volume>6</volume><elocation-id>1512386</elocation-id>
<history>
<date date-type="received"><day>16</day><month>10</month><year>2024</year></date>
<date date-type="accepted"><day>30</day><month>12</month><year>2024</year></date>
</history>
<permissions>
<copyright-statement>&#x00A9; 2025 Sotudeh.</copyright-statement>
<copyright-year>2025</copyright-year><copyright-holder>Sotudeh</copyright-holder><license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the <ext-link ext-link-type="uri" xlink:href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution License (CC BY)</ext-link>. The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p></license>
</permissions>
<abstract>
<p>This paper reviews the principles employed to identify team tactical formations in association football, covering over two decades of research based on event and tracking data. It first defines formations and discusses their history and importance. It then introduces the preprocessing and team/position-level principles. Preprocessing includes match segments and normalized locations followed by data representation using various options, such as average locations, hand-engineered features, and graphs for the team-level and relative locations, distributions, and images for the position-level approaches. Either of them is later followed by applying templates or clustering. Among the limitations for future research to address is the reliance on spatial rather than temporal aggregation, which bases formation identification on newly introduced coordinates that may not be available in raw tracking data. Assuming a fixed number of outfield players (e.g., 10) fails to address scenarios with fewer players due to red cards or injuries. Additionally, accounting for phases of play is crucial to provide more practical context and reduce noise by excluding irrelevant segments, such as set pieces. The existing formation templates do not support arrangments with more or fewer players in each horizontal line (e.g., 6-3-1). On the other hand, clustering forces new observations to be described with previously learned clusters, preventing the possibility of discovering emerging formations. Lastly, alternative evaluation methods should have been explored more rigorously, in the absence of ground truth labels. Overall, this study identifies assumptions, consequences, and drawbacks associated with formation identification principles to structure the body of knowledge and establish a foundation for the future.</p>
</abstract>
<kwd-group>
<kwd>football</kwd>
<kwd>soccer</kwd>
<kwd>formation</kwd>
<kwd>shape</kwd>
<kwd>position</kwd>
</kwd-group><counts>
<fig-count count="8"/>
<table-count count="3"/><equation-count count="4"/><ref-count count="184"/><page-count count="15"/><word-count count="0"/></counts><custom-meta-wrap><custom-meta><meta-name>section-at-acceptance</meta-name><meta-value>Elite Sports and Performance Enhancement</meta-value></custom-meta></custom-meta-wrap>
</article-meta>
</front>
<body><sec id="s1" sec-type="intro"><title>Introduction</title>
<p>The success of the Roman Triplex Acies formation in ancient battles (<xref ref-type="bibr" rid="B1">1</xref>) and the power efficiency of migratory birds&#x0027; V-shaped flight (<xref ref-type="bibr" rid="B2">2</xref>) are just two examples that demonstrate the benefits of collective behavior. Formations have also been studied in other domains, including transportation (<xref ref-type="bibr" rid="B3">3</xref>), robotics (<xref ref-type="bibr" rid="B4">4</xref>), space exploration (<xref ref-type="bibr" rid="B5">5</xref>), video games (<xref ref-type="bibr" rid="B6">6</xref>), choreography (<xref ref-type="bibr" rid="B7">7</xref>), and sports such as American football (<xref ref-type="bibr" rid="B8">8</xref>), field hockey (<xref ref-type="bibr" rid="B9">9</xref>), handball (<xref ref-type="bibr" rid="B10">10</xref>), and association football<xref ref-type="fn" rid="FN0001"><sup>1</sup></xref> (<xref ref-type="bibr" rid="B11">11</xref>).</p>
<p>In football, formations have been present since the early versions, as evidenced by available drawings from a festive match played in Italy in 1688, which depict team arrangements on the field, including players&#x0027; defined distances (<xref ref-type="bibr" rid="B12">12</xref>). After the codification of football and its split from rugby in 1863, the first observed formations were 2-2-6, 1-2-7, and 2-3-5 (pyramid). Historically, formations have been modified to balance defensive and offensive capabilities while adapting to rule changes such as offside in 1925. Arsenal&#x0027;s 3-2-2-3 (W-M) from the 1930s, Brazil&#x0027;s 4-2-4 in the 1950s, and the 4-2-3-1 formation used in recent decades are a few examples of this continuous evolution (<xref ref-type="bibr" rid="B11">11</xref>) because there is no optimal formation as each has its pros and cons (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B14">14</xref>).</p>
<p>We define &#x201C;formation&#x201D;<xref ref-type="fn" rid="FN0002"><sup>2</sup></xref> as an abstraction summarizing each team&#x0027;s spatial arrangement on the pitch over a match using labels (<xref ref-type="bibr" rid="B16">16</xref>) that are usually short to communicate useful and relevant information to the target audience in a consistent manner. While this definition means there is no requirement for a standard and unified set of these labels, they are commonly reported using three to five digits denoting the number of outfield players from defense to attack in each horizontal line<xref ref-type="fn" rid="FN0003"><sup>3</sup></xref> usually in a symmetric manner, like 4-4-2 (four defenders, four midfielders, and two attackers), as shown in <xref ref-type="fig" rid="F1">Figure&#x00A0;1</xref>.</p>
<fig id="F1" position="float"><label>Figure 1</label>
<caption><p>A (symmetric) 4-4-2 formation.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g001.tif"/>
</fig>
<p>Formations can change in a match for various reasons (<xref ref-type="bibr" rid="B18">18</xref>) including the match score (<xref ref-type="bibr" rid="B19">19</xref>), coach instructions (<xref ref-type="bibr" rid="B20">20</xref>), substitutions (<xref ref-type="bibr" rid="B21">21</xref>), tactical position<xref ref-type="fn" rid="FN0004"><sup>4</sup></xref> switches, match phases (<xref ref-type="bibr" rid="B22">22</xref>&#x2013;<xref ref-type="bibr" rid="B25">25</xref>), opponent (<xref ref-type="bibr" rid="B26">26</xref>), mental pressure, injuries, and yellow/red cards. This definition aligns with football as a dynamic interaction process (<xref ref-type="bibr" rid="B27">27</xref>) and contrasts with the traditional belief that formations are fixed throughout a match, as reported in &#x201C;starting formation&#x201D;<xref ref-type="fn" rid="FN0005"><sup>5</sup></xref> graphics in media and history books (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B28">28</xref>).</p>
<p>Formations are important to ensure a team operates cohesively, without confusion or delay, while taking advantage of each player&#x0027;s abilities and conserving energy. Therefore, players&#x0027; confidence is boosted and they can inflict maximum damage on their opponents while remaining less susceptible to attacks (<xref ref-type="bibr" rid="B1">1</xref>). Moreover, it serves as a reference (<xref ref-type="bibr" rid="B29">29</xref>) for players to remember their organization and responsibilities when distracted (<xref ref-type="bibr" rid="B30">30</xref>), helps coaches reduce communication overhead, and shapes the team&#x0027;s collective behavior by creating desired scenarios (<xref ref-type="bibr" rid="B31">31</xref>), such as passing options and numerical superiorities. All these reasons could explain why formations are covered in coaching programs, interviews (<xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B32">32</xref>&#x2013;<xref ref-type="bibr" rid="B34">34</xref>), training sessions (<xref ref-type="bibr" rid="B20">20</xref>), dressing room discussions (<xref ref-type="bibr" rid="B35">35</xref>), and media (<xref ref-type="bibr" rid="B36">36</xref>).</p>
<p>Formations are also among the first considerations in opposition analysis (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B20">20</xref>), as highlighted by the <italic>spygate</italic> incident (<xref ref-type="bibr" rid="B37">37</xref>). This is because coaches have the freedom to choose any<xref ref-type="fn" rid="FN0006"><sup>6</sup></xref> formation consisting of a goalkeeper and six to ten other starting players to counter opponents (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B39">39</xref>&#x2013;<xref ref-type="bibr" rid="B41">41</xref>). In addition, there are other factors that can influence a formation choice such as the skills of available players (<xref ref-type="bibr" rid="B19">19</xref>), tradition (<xref ref-type="bibr" rid="B11">11</xref>), recent results (<xref ref-type="bibr" rid="B42">42</xref>), coach and club&#x0027;s principles (<xref ref-type="bibr" rid="B43">43</xref>), league (<xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B44">44</xref>), home or away (<xref ref-type="bibr" rid="B45">45</xref>), and pitch elevation (<xref ref-type="bibr" rid="B46">46</xref>).</p>
</sec>
<sec id="s2"><title>Goal</title>
<p>Formation analysis is often carried out qualitatively (<xref ref-type="bibr" rid="B47">47</xref>) relying on previous matches using isolated observations (<xref ref-type="bibr" rid="B16">16</xref>), most seen arrangements (<xref ref-type="bibr" rid="B48">48</xref>), or only out-of-possession moments (<xref ref-type="bibr" rid="B49">49</xref>, <xref ref-type="bibr" rid="B50">50</xref>) resulting in a time-consuming and subjective process (<xref ref-type="bibr" rid="B51">51</xref>). For instance, comparing the starting formations recorded by two industry data providers for the 2022 Men&#x0027;s World Cup shows only a 65&#x0025; agreement (<xref ref-type="bibr" rid="B52">52</xref>, <xref ref-type="bibr" rid="B53">53</xref>) highlighting the lack of ground truth formation labels (<xref ref-type="bibr" rid="B54">54</xref>).</p>
<p>To address these issues, dozens of data-driven studies have been conducted over the past decades to identify formations in a more automated, scalable, and objective manner. These solutions also can have player/coach recruitment in addition to performance and match analysis applications such as studying the relationship between formation choice and various success metrics (e.g., goals, expected goals, scoring zone entries) (<xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B55">55</xref>, <xref ref-type="bibr" rid="B56">56</xref>), examining the physical load implications of different formations (<xref ref-type="bibr" rid="B57">57</xref>&#x2013;<xref ref-type="bibr" rid="B59">59</xref>), and comparing the identified formations with the instructed ones. Ideally, these approaches, given data availability, can also support real-time applications for media, fans, and specifically the coaching staff to facilitate in-game interventions.</p>
<p><sans-serif>Given the ongoing interest in this problem and the time required to get informed about the relevant developments and their limitations, we recognized the need for a survey on the subject of &#x201C;formation identification principles in football using event and tracking data&#x201D; to structure the body of knowledge, prevent redundant efforts, and establish a foundation for future research.</sans-serif></p>
</sec>
<sec id="s3"><title>Method</title>
<p>Our survey is not a systematic review but rather an extensive overview of the principles used to identify football formations<xref ref-type="fn" rid="FN0007"><sup>7</sup></xref> using event and tracking data<xref ref-type="fn" rid="FN0008"><sup>8</sup></xref> in the past decades<xref ref-type="fn" rid="FN0009"><sup>9</sup></xref>. We put together similar attempts for each principle found in academic papers, presentations, books, theses, and patents starting with the seminal publications in football and their reference lists. Next, we monitored sources that cited the initial publications and subsequently expanded them to relevant principles from other sports and fields.</p>
<p>In summary, these principles are preprocessing the input data, followed by choosing either the team or position level. Regardless of the choice, there is a data representation and identification step followed up by evaluation. The goal at the team level is to directly report the formation for the entire team while the position level first starts by identifying individual player positions and then maps the set of those positions to a formation label using a pre-defined lookup table. Therefore, this survey also covers tactical position identification methods relevant to formation identification.</p>
<p>An overview of these principles and their concepts is depicted in <xref ref-type="fig" rid="F2">Figure&#x00A0;2</xref>. Each step is explained through the remainder sections and subsections of this paper.</p>
<fig id="F2" position="float"><label>Figure 2</label>
<caption><p>Overview of the formation identification principles.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g002.tif"/>
</fig>
</sec>
<sec id="s4"><title>Data</title>
<p>In this section, we introduce the event and tracking data sources. Event data is used only in &#x201C;Match Segments&#x201D; while tracking data is employed in all steps shown in <xref ref-type="fig" rid="F2">Figure&#x00A0;2</xref>.</p>
<sec id="s4a"><title>Event data</title>
<p>The event data commonly includes on-ball actions such as passes, throw-ins, shots, and fouls during a match, often with timestamps, locations, involved players, and other relevant attributes. The collection of event data can be traced back to the 1950s when Charles Reep began recording its basic elements occasionally with pen and paper (<xref ref-type="bibr" rid="B69">69</xref>). Today, event data is typically recorded by computer-assisted professional annotators (<xref ref-type="bibr" rid="B70">70</xref>).</p>
</sec>
<sec id="s4b"><title>Tracking data</title>
<p>The second source is the time series of the ball and player locations obtained through optical tracking cameras installed in the stadiums (<xref ref-type="bibr" rid="B71">71</xref>), radar-based systems such as Global Positioning System (GPS) sensors worn by players and inside the ball (<xref ref-type="bibr" rid="B72">72</xref>), or computer vision and deep learning models applied to TV footage (<xref ref-type="bibr" rid="B73">73</xref>). A tracking dataset with 25 frames per second results in more than three million records per match (<xref ref-type="bibr" rid="B74">74</xref>).</p>
</sec>
</sec>
<sec id="s7"><title>Preprocessing</title>
<p>In this section, the input data is preprocessed by transforming teams to have a consistent attacking direction (e.g., from bottom to top) to negate the effect of half-time side switches, or ignoring the goalkeeper locations, as they may not be relevant. Moreover, the pitch sizes are standardized since they can differ per stadium<xref ref-type="fn" rid="FN0010"><sup>10</sup></xref>. The other preprocessing tasks are explained in &#x201C;match segments&#x201D; or &#x201C;normalized locations&#x201D; subsections.</p>
<sec id="s7a"><title>Match segments</title>
<p>Since formations can change throughout a match, as mentioned in the introduction, it is necessary to divide the match time into segments, known as phases of play, to report formations. For each phase, coaches instruct their teams to deploy a set of customized principles and arrangements (<xref ref-type="bibr" rid="B76">76</xref>, <xref ref-type="bibr" rid="B77">77</xref>). While defining these segments is subjective, there are commonalities among the previous approaches seen in the literature, coaching textbooks, and match reports (<xref ref-type="bibr" rid="B78">78</xref>). For example, the England Football Association&#x0027;s training and coaching guide from 1967 introduced the attack (in-possession), defense (out-of-possession), and preparation (transition) phases (<xref ref-type="bibr" rid="B77">77</xref>). The transition phase can be divided into attack to defense and vice versa (<xref ref-type="bibr" rid="B79">79</xref>). Additionally, set-pieces are considered a separate phase by some coaches because a considerable proportion of goals comes from them (<xref ref-type="bibr" rid="B80">80</xref>).</p>
<p>One major difference among these approaches is how the in and out-of-possession phases are divided into smaller sub-phases. For instance, whether to base the division on when each of the opposite team&#x0027;s attack, midfield, and defense lines is broken (<xref ref-type="bibr" rid="B81">81</xref>) or to divide the pitch into tactical zones such as the first, middle, and last third of the field (<xref ref-type="bibr" rid="B20">20</xref>). This latter approach is reflected in the training grounds of some professional teams to guide player positioning and direction during training sessions (<xref ref-type="bibr" rid="B82">82</xref>).</p>
<p>To provide more context, formations should be reported per segment and previous studies operationalized it using a combination of event or tracking data:
<list list-type="simple">
<list-item><label>1.</label>
<p>Fixed time intervals, such as per match half (<xref ref-type="bibr" rid="B83">83</xref>) five-minute windows (<xref ref-type="bibr" rid="B84">84</xref>), and 15-minute windows subdivided in case of a substitution (<xref ref-type="bibr" rid="B85">85</xref>, <xref ref-type="bibr" rid="B86">86</xref>).</p></list-item>
<list-item><label>2.</label>
<p>In and out of possession sequences (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B87">87</xref>) such as two-minute windows of each separately (<xref ref-type="bibr" rid="B88">88</xref>) with tweaks to discard interruptions, short sequences, and some seconds after throw-ins, free kicks, corners, and penalties (<xref ref-type="bibr" rid="B89">89</xref>) or consider only sub-windows bigger than five seconds to ignore transitions, and end the time window due to a substitution or half-time break (<xref ref-type="bibr" rid="B88">88</xref>).</p></list-item>
<list-item><label>3.</label>
<p>Identification of common in and out-of-possession subphases such as build-up, and low/mid/high blocks using ball zone changes (<xref ref-type="bibr" rid="B90">90</xref>) or a Convolutional Neural Network (CNN) trained on labeled tracking data frame visualizations (<xref ref-type="bibr" rid="B55">55</xref>).</p></list-item>
<list-item><label>4.</label>
<p>Change point identification by applying g-segmentation on Delaunay adjacency matrices (<xref ref-type="bibr" rid="B91">91</xref>), or planarity testing on the graph representation (<xref ref-type="bibr" rid="B92">92</xref>) to find distinct intervals (<xref ref-type="bibr" rid="B55">55</xref>, <xref ref-type="bibr" rid="B93">93</xref>).</p></list-item>
</list>Match segments play a crucial role in identifying formations by excluding segments that have a different nature, such as set pieces. These aspects were overlooked in earlier attempts until recently (<xref ref-type="bibr" rid="B55">55</xref>). Additionally, these segments provide more context taking into account the team&#x0027;s arrangement concerning the opponent&#x0027;s influence and ball location, such as build-up (opposed/unopposed) (<xref ref-type="bibr" rid="B78">78</xref>). Analyzing segments will also allow one to discuss relevant sub-formations in each phase rather than focusing solely on the overall team arrangement. For instance, it is common to describe a team&#x0027;s build-up as 3&#x2013;2 (three in the back and two in the middle).</p>
</sec>
<sec id="s7b"><title>Normalization</title>
<p>The objective here is to report formations regardless of their on-pitch location (<xref ref-type="bibr" rid="B89">89</xref>). For example, <xref ref-type="fig" rid="F3">Figure&#x00A0;3</xref> illustrates a 4-4-2 formation in various regions and to classify them as the same formation, certain studies have utilized one or both of the following steps, which are part of the Procrustes analysis (<xref ref-type="bibr" rid="B94">94</xref>), a statistical shape analysis method with a long history in biology (<xref ref-type="bibr" rid="B95">95</xref>).</p>
<fig id="F3" position="float"><label>Figure 3</label>
<caption><p>A 4-4-2 in defense <bold>(a)</bold>, attack <bold>(b)</bold>, and with two attackers playing higher up on the pitch <bold>(c)</bold>. All these arrangements should ideally be reported as 4-4-2. While the normalization step can handle <bold>(a)</bold> and <bold>(b)</bold>, it may result in reporting <bold>(c)</bold> as a different formation.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g003.tif"/>
</fig>
<p>In translation, the locations of each team&#x0027;s players are relocated with a constant vector (e.g., team centroid or common k-nearest neighbor<xref ref-type="fn" rid="FN0011"><sup>11</sup></xref>) to the pitch center (<xref ref-type="bibr" rid="B89">89</xref>, <xref ref-type="bibr" rid="B93">93</xref>, <xref ref-type="bibr" rid="B98">98</xref>, <xref ref-type="bibr" rid="B99">99</xref>). To treat compact and narrow formations the same, scaling methods such as min-max (<xref ref-type="bibr" rid="B31">31</xref>, <xref ref-type="bibr" rid="B89">89</xref>, <xref ref-type="bibr" rid="B100">100</xref>), scaling to range (<xref ref-type="bibr" rid="B101">101</xref>), and division by standard deviation (<xref ref-type="bibr" rid="B45">45</xref>, <xref ref-type="bibr" rid="B83">83</xref>, <xref ref-type="bibr" rid="B91">91</xref>, <xref ref-type="bibr" rid="B102">102</xref>&#x2013;<xref ref-type="bibr" rid="B105">105</xref>) are employed.</p>
<p>However, it is crucial to mention that the normalization methods result in unintended transformations of player locations. For instance, applying min-max normalization to an unorthodox 4-4-2, depicted in <xref ref-type="fig" rid="F3">Figure&#x00A0;3c</xref>, where two attackers are located significantly higher up, may not achieve the desired outcome of categorizing it as the same formation as the other 4-4-2 formations shown in <xref ref-type="fig" rid="F3">Figures&#x00A0;3a,b</xref> (<xref ref-type="bibr" rid="B106">106</xref>). Therefore, it is desired to achieve the same objective by the other pipeline steps.</p>
</sec>
</sec>
<sec id="s10"><title>Team level</title>
<sec id="s10a"><title>Representation</title>
<p>The team-level formation representation should have the following properties:
<list list-type="simple">
<list-item><label>1.</label>
<p>Distinguishing Power: It should differ for distinct formations.</p></list-item>
<list-item><label>2.</label>
<p>Uniqueness: The same formation should have a single and consistent representation.</p></list-item>
<list-item><label>3.</label>
<p>Robustness: Small player location changes that do not alter the formation should not affect the representation.</p></list-item>
</list>In addition to the raw 2D coordinate vector (<xref ref-type="bibr" rid="B107">107</xref>), the following approaches have been proposed:</p>
<p><bold>Average Player Locations</bold> is the simplest and most common representation (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B85">85</xref>, <xref ref-type="bibr" rid="B108">108</xref>, <xref ref-type="bibr" rid="B109">109</xref>) in media and reports, as shown in <xref ref-type="fig" rid="F4">Figure&#x00A0;4</xref>. However, a limitation of this representation is that compactness will be interpreted as a direct consequence of averaging. For instance, if a player switches from left to right during the first half, taking average locations per half would locate the player near the pitch center, which is not correct (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B102">102</xref>) and results in misleading statements (<xref ref-type="bibr" rid="B110">110</xref>, <xref ref-type="bibr" rid="B111">111</xref>). One possible mitigation is to compute averages over smaller windows. However, the appropriate time length will depend on the player&#x0027;s position change rate and remains unknown.</p>
<fig id="F4" position="float"><label>Figure 4</label>
<caption><p>Examples of player average locations seen in the German Bundesliga&#x0027;s official mobile application (<xref ref-type="bibr" rid="B112">112</xref>) in <bold>(a)</bold> and UEFA&#x0027;s technical report (<xref ref-type="bibr" rid="B113">113</xref>) in <bold>(b)</bold>.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g004.tif"/>
</fig>
<p><bold>Hand-engineered Features</bold> where relevant indicators for formations such as team centroid, range (<xref ref-type="bibr" rid="B83">83</xref>), convex hull, spread, stretch (<xref ref-type="bibr" rid="B114">114</xref>), the distance between the farthest players (<xref ref-type="bibr" rid="B115">115</xref>), or team heatmaps (<xref ref-type="bibr" rid="B116">116</xref>) are computed. For instance, <xref ref-type="fig" rid="F5">Figure&#x00A0;5</xref> depicts an <inline-formula><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="IM1"><mml:mi>n</mml:mi><mml:mo>&#x00D7;</mml:mo><mml:mi>m</mml:mi></mml:math></inline-formula> grid placed around a team, resulting in an <inline-formula><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="IM2"><mml:mi>n</mml:mi><mml:mi>m</mml:mi></mml:math></inline-formula> vector where a cell records the presence or absence of at least one player. The primary burden here remains the identification of relevant features.</p>
<fig id="F5" position="float"><label>Figure 5</label>
<caption><p>A 5&#x2009;&#x00D7;&#x2009;5 grid, inspired by (<xref ref-type="bibr" rid="B117">117</xref>), with gray cells indicating the presence of at least one player. This produces a vector of length 25 (5&#x2009;&#x00D7;&#x2009;5) to represent the team&#x0027;s arrangement.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g005.tif"/>
</fig>
<p><bold>Graphs</bold> representation assumes a set of relations (i.e., edges) among players that can describe their spatial organizations, seen through tracking data, by neighborhood structure rather than aggregated spatial distributions. For a team with <italic>n</italic> players, there are a maximum of <inline-formula><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="IM3"><mml:mi>n</mml:mi><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>n</mml:mi><mml:mo>&#x2212;</mml:mo><mml:mn>1</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:math></inline-formula> directed or <inline-formula><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="IM4"><mml:mi>n</mml:mi><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>n</mml:mi><mml:mo>&#x2212;</mml:mo><mml:mn>1</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo><mml:mo>/</mml:mo><mml:mn>2</mml:mn></mml:math></inline-formula> undirected relations ignoring self-loops, as shown in <xref ref-type="fig" rid="F6">Figure&#x00A0;6a</xref> (<xref ref-type="bibr" rid="B118">118</xref>, <xref ref-type="bibr" rid="B119">119</xref>). Since not all of these relations are relevant, previous studies applied heuristics to well-known graphs, such as minimum spanning trees, nearest-neighbor graphs (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B92">92</xref>, <xref ref-type="bibr" rid="B120">120</xref>&#x2013;<xref ref-type="bibr" rid="B126">126</xref>), and Delaunay triangulation (DT) (<xref ref-type="bibr" rid="B104">104</xref>, <xref ref-type="bibr" rid="B105">105</xref>, <xref ref-type="bibr" rid="B127">127</xref>, <xref ref-type="bibr" rid="B128">128</xref>)<xref ref-type="fn" rid="FN0012"><sup>12</sup></xref> to only consider neighborhood relations. Two examples of them are depicted in <xref ref-type="fig" rid="F6">Figures&#x00A0;6b,c</xref>.</p>
<fig id="F6" position="float"><label>Figure 6</label>
<caption><p>A 4-4-2 representation as a complete undirected graph <bold>(a)</bold>, a union of minimum and second minimum spanning trees <bold>(b)</bold> presented in (<xref ref-type="bibr" rid="B82">82</xref>), and delaunay triangulation <bold>(c)</bold> proposed in (<xref ref-type="bibr" rid="B104">104</xref>). Considering the properties a team-level representation should have, a complete graph <bold>(a)</bold> can&#x2019;t distinguish formations since all players are connected. The algorithms producing <bold>(b)</bold> and <bold>(c)</bold> do not guarantee a unique answer and are not robust against small player location changes that don&#x2019;t affect the team&#x0027;s formation.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g006.tif"/>
</fig>
<p>These options have also been successful for similar applications in biometrics such as fingerprint (<xref ref-type="bibr" rid="B131">131</xref>&#x2013;<xref ref-type="bibr" rid="B134">134</xref>), palmprint (<xref ref-type="bibr" rid="B135">135</xref>), and face identification (<xref ref-type="bibr" rid="B136">136</xref>). Additionally, these representations can incorporate inter-team and intra-team relationships when considering both teams together. Coaches have used similar graph representations as a tool for visual communication, too (<xref ref-type="bibr" rid="B137">137</xref>).</p>
<p>The primary obstacle lies in identifying the relevant relations. Tactical zones drawn on training grounds serve as just one reference for players to arrange themselves on the pitch and there are other references to consider, such as space (<xref ref-type="bibr" rid="B77">77</xref>), ball, goals (<xref ref-type="bibr" rid="B77">77</xref>), teammates and opposition players, field markings, nearest players (<xref ref-type="bibr" rid="B55">55</xref>), and passing options (<xref ref-type="bibr" rid="B77">77</xref>, <xref ref-type="bibr" rid="B121">121</xref>). Moreover, some of these graph-based representations such as DT suffer from (1) a lack of a unique solution and (2) susceptible to minor player location changes, leading to errors in identifying the same formations and inconsistent results.</p>
<p><sans-serif>To the best of our knowledge, previously published formation studies did not consider addressing these two drawbacks when proposing graph-based representations.</sans-serif></p>
</sec>
<sec id="s10b"><title>Identification</title>
<p>To assign formations at the team level, both template-based and clustering approaches have been explored, as discussed below. Typically, formations are identified by matching frames or game segments to the most similar template or cluster. A more robust approach, inspired by match analysts&#x0027; methods and overlooked by previous studies, involves using only frames or segments that exhibit 100&#x0025; similarity with a template or cluster. Frames that do not fully align can be categorized as transitions, variations, or new formation labels based on similarity scores. Forcing non-perfect matches into predefined templates or clusters will introduce noise and obscure the results.</p>
<p><bold>Templates</bold> are inspired by common labels like 4-4-2. This option involves preparing a list of formation templates and matching them to the most similar label. The matching process can be accomplished through similarity functions or machine learning algorithms.</p>
<p>Examples of similarity functions are Euclidean-based distances (<xref ref-type="bibr" rid="B83">83</xref>, <xref ref-type="bibr" rid="B89">89</xref>, <xref ref-type="bibr" rid="B138">138</xref>), graph edit distance (<xref ref-type="bibr" rid="B139">139</xref>), the Freeman code (<xref ref-type="bibr" rid="B140">140</xref>, <xref ref-type="bibr" rid="B141">141</xref>), and the sum of element-wise differences divided by the maximal possible distance (<xref ref-type="bibr" rid="B84">84</xref>, <xref ref-type="bibr" rid="B142">142</xref>, <xref ref-type="bibr" rid="B143">143</xref>). Machine learning algorithms, such as neural networks, support vector machines, and decision trees, are also employed in some of those attempts (<xref ref-type="bibr" rid="B100">100</xref>, <xref ref-type="bibr" rid="B107">107</xref>, <xref ref-type="bibr" rid="B115">115</xref>, <xref ref-type="bibr" rid="B117">117</xref>, <xref ref-type="bibr" rid="B144">144</xref>&#x2013;<xref ref-type="bibr" rid="B150">150</xref>).</p>
<p>One difficulty here is maintaining a consistent and up-to-date list of these templates because of (1) differences across the sources and (2) emergence of new formations over time. For example, <xref ref-type="table" rid="T1">Table&#x00A0;1</xref> shows the formations listed by three well-known industry data providers (<xref ref-type="bibr" rid="B52">52</xref>, <xref ref-type="bibr" rid="B151">151</xref>, <xref ref-type="bibr" rid="B152">152</xref>). The matching agreement among these providers is just 30&#x0025; (13 out of 44). This comparison highlights the subjective nature of these labels. Additionally, the FIFA video game series offers 52 formations (<xref ref-type="bibr" rid="B153">153</xref>), providing variations to the same label, such as 4-4-2 flat and holding, because players can be arranged in different ways while still using the same label (<xref ref-type="bibr" rid="B20">20</xref>).</p>
<table-wrap id="T1" position="float"><label>Table 1</label>
<caption><p>Comparison of three data providers&#x2019; 44 formations shows 30&#x0025; agreement (colored rows).</p></caption>
<table frame="hsides" rules="groups">
<colgroup>
<col align="left"/>
<col align="center"/>
<col align="center"/>
<col align="center"/>
</colgroup>
<thead>
<tr>
<th valign="top" align="left">Formation</th>
<th valign="top" align="center">StatsBomb</th>
<th valign="top" align="center">Wyscout</th>
<th valign="top" align="center">Stats Perform</th>
</tr>
</thead>
<tbody>
<tr>
<td valign="top" align="left">3-1-2-1-1-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-1-2-2-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-1-4-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-1-5-1</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-2-1-2-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-2-2-2-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-2-3-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-2-4-1</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-3-3-1</td>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-3-2-2</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-3-1-3</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-3-4</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-4-1-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-4-2-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-4-3</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-5-1-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">3-5-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">3-6-1</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-1-2-1-2</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-1-2-2</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-1-3-1</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-1-4</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-2-2-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-2-1-2</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-2-3</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-3-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">5-4-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-1-1-3-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">4-1-2-1-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-1-2-2-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">4-1-3-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-1-4-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-2-1-2-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">4-2-1-3</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">4-2-2-1-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">4-2-2-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-2-3-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-2-4</td>
<td valign="top" align="center"/>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-3-2-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-3-1-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-3-3</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-4-1-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">4-4-2</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">4-5-1</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
</tbody>
</table>
</table-wrap>
<p>A notable observation about these predefined formation templates is their symmetry, as seen in <xref ref-type="fig" rid="F1">Figure&#x00A0;1</xref> and coaching documents reported before. However, this assumption appears unrealistic when it comes to player arrangements observed through tracking data.</p>
<p><bold>Clustering</bold> avoids the difficulties explained in the template-based option and is not restricted to a set of predefined labels. It focuses on learning formations directly from tracking data by inferring the number of players in each horizontal (i.e., defense, midfield, and attack) or vertical (flank) line directly, as shown in <xref ref-type="fig" rid="F1">Figure&#x00A0;1</xref>. Various clustering algorithms, such as complete-linkage (<xref ref-type="bibr" rid="B154">154</xref>), K-means (<xref ref-type="bibr" rid="B92">92</xref>, <xref ref-type="bibr" rid="B155">155</xref>, <xref ref-type="bibr" rid="B156">156</xref>), Jenks natural breaks optimization &#x0026; (<xref ref-type="bibr" rid="B157">157</xref>), Percentage (<xref ref-type="bibr" rid="B101">101</xref>), FOREL (<xref ref-type="bibr" rid="B158">158</xref>), and team width/length-based (<xref ref-type="bibr" rid="B159">159</xref>), have been proposed to cluster players&#x0027; x and y coordinates separately per frame. The number of lines can be determined by setting a fixed number (e.g., three) or using optimization methods like the elbow or silhouette method.</p>
</sec>
</sec>
<sec id="s11"><title>Position level</title>
<p>Several studies focused on reporting team formations bottom-up by starting from smaller units called positions<xref ref-type="fn" rid="FN0013"><sup>13</sup></xref>, which are defined based on where on the pitch players spend most of their match time. Positions are commonly communicated with labels such as center back and right midfield, as shown in <xref ref-type="fig" rid="F7">Figure&#x00A0;7</xref>, for an example.</p>
<fig id="F7" position="float"><label>Figure 7</label>
<caption><p>The outfield tactical position locations documented by StatsBomb (<xref ref-type="bibr" rid="B52">52</xref>).</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g007.tif"/>
</fig>
<p>The reason behind considering positions rather than player identifiers is that players can swap positions, be substituted or sent off during a match, or differ across matches while the set of all possible positions on the pitch remains fixed. Similar to the team-level approach, an appropriate data representation is chosen and later either template or clustering is applied to identify positions. The key assumption employed in the position-level approach is that no two teammates can occupy the same position simultaneously (<xref ref-type="bibr" rid="B9">9</xref>). Therefore, a one-to-one mapping is applied to assign either a template or cluster position by solving the assignment problem (<xref ref-type="bibr" rid="B161">161</xref>).</p>
<p>Similar to <xref ref-type="table" rid="T1">Table&#x00A0;1</xref>, we compiled the list of position labels from the same three industry data providers see <xref ref-type="table" rid="T2">Table&#x00A0;2</xref> by merging labels with identical descriptions or spatial arrangements on the pitch. This comparison shows a 79&#x0025; agreement, indicating a stronger consensus than for formations.</p>
<table-wrap id="T2" position="float"><label>Table 2</label>
<caption><p>Comparison of three data providers&#x2019; 24 outfield positions shows 79&#x0025; agreement (colored rows).</p></caption>
<table frame="hsides" rules="groups">
<colgroup>
<col align="left"/>
<col align="center"/>
<col align="center"/>
<col align="center"/>
</colgroup>
<thead>
<tr>
<th valign="top" align="left">Position</th>
<th valign="top" align="center">StatsBomb</th>
<th valign="top" align="center">Wyscout</th>
<th valign="top" align="center">Stats perform</th>
</tr>
</thead>
<tbody>
<tr>
<td valign="top" align="left">Right Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Center Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Center Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Center Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Wing Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Defensive Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">Center Defensive Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">Left Defensive Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
</tr>
<tr>
<td valign="top" align="left">Left Wing Back</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Center Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Center Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Center Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Wing</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Attacking Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Center Attacking Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Attacking Midfield</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Wing</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Secondary Striker</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center"/>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Right Center Forward</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Striker</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
<tr>
<td valign="top" align="left">Left Center Forward</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
<td valign="top" align="center">&#x00D7;</td>
</tr>
</tbody>
</table>
</table-wrap>
<sec id="s11a"><title>Representation</title>
<p>Player position data representation proposals apart from the 2D coordinate vectors can be classified into the following categories:</p>
<p><bold>Relative Locations</bold> are based on how position labels have been named relative to each other. For instance, a left back in a 4-4-2 formation is located to the left of the center backs (<xref ref-type="bibr" rid="B45">45</xref>). This approach describes a position using statistics relative to the other players (<xref ref-type="bibr" rid="B8">8</xref>) such as the percentage of teammates located in the front, behind, right, and left angle bins (<xref ref-type="bibr" rid="B83">83</xref>), as depicted in <xref ref-type="fig" rid="F8">Figure 8a</xref>, the division into 16 instead of four (<xref ref-type="bibr" rid="B162">162</xref>, <xref ref-type="bibr" rid="B163">163</xref>), or the amount of created angles (<xref ref-type="bibr" rid="B50">50</xref>, <xref ref-type="bibr" rid="B164">164</xref>).</p>
<fig id="F8" position="float"><label>Figure 8</label>
<caption><p>A right midfielders&#x2019; representation using relative locations <bold>(a)</bold>, heatmap <bold>(b)</bold>, and color-coded image <bold>(c)</bold>.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1512386-g008.tif"/>
</fig>
<p><bold>Distributions</bold> such as bivariate normal distributions (<xref ref-type="bibr" rid="B88">88</xref>) and normalized heatmaps containing players&#x0027; occupancy probabilities (<xref ref-type="bibr" rid="B83">83</xref>, <xref ref-type="bibr" rid="B165">165</xref>), as shown in <xref ref-type="fig" rid="F8">Figure&#x00A0;8b</xref>.</p>
<p><bold>Images</bold> can capture a position&#x0027;s spatial arrangement, as proposed in (<xref ref-type="bibr" rid="B99">99</xref>) and shown in <xref ref-type="fig" rid="F8">Figure&#x00A0;8c</xref> to serve as input for image classifiers.</p>
</sec>
<sec id="s11b"><title>Identification</title>
<p>Similar to the team level, the position-level identification approaches are templates and clustering.</p>
<p><bold>Templates</bold> ensure adherence to common position labels. This approach assigns the representation to a predefined set of position templates using one of the following methods:
<list list-type="simple">
<list-item><label>1.</label>
<p><bold>Rule-based</bold> such as defining arbitrary pitch regions (home areas) for each position. When a player moves outside the designated area, the position is updated accordingly (<xref ref-type="bibr" rid="B166">166</xref>, <xref ref-type="bibr" rid="B167">167</xref>).</p></list-item>
<list-item><label>2.</label>
<p><bold>Similarity functions</bold> such as Chi-square distance for the relative locations representation and naive Bayes as a distance function on the log probabilities of the heatmaps (<xref ref-type="bibr" rid="B83">83</xref>).</p></list-item>
<list-item><label>3.</label>
<p><bold>Machine learning algorithms</bold> such as ResNet on images of color-coded positions, see <xref ref-type="fig" rid="F8">Figure&#x00A0;8c</xref> (<xref ref-type="bibr" rid="B99">99</xref>).</p></list-item>
</list>The issues discussed for the template-based approach at the team level are also valid here.</p>
<p><bold>Clustering</bold> moves away from the template issues and various clustering algorithms (<xref ref-type="bibr" rid="B78">78</xref>) such as k-means (<xref ref-type="bibr" rid="B9">9</xref>, <xref ref-type="bibr" rid="B31">31</xref>, <xref ref-type="bibr" rid="B45">45</xref>, <xref ref-type="bibr" rid="B51">51</xref>, <xref ref-type="bibr" rid="B83">83</xref>, <xref ref-type="bibr" rid="B87">87</xref>, <xref ref-type="bibr" rid="B102">102</xref>, <xref ref-type="bibr" rid="B168">168</xref>&#x2013;<xref ref-type="bibr" rid="B171">171</xref>), Gaussian mixture models (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B103">103</xref>, <xref ref-type="bibr" rid="B172">172</xref>&#x2013;<xref ref-type="bibr" rid="B175">175</xref>), and hierarchical agglomerative (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B55">55</xref>, <xref ref-type="bibr" rid="B88">88</xref>, <xref ref-type="bibr" rid="B91">91</xref>, <xref ref-type="bibr" rid="B96">96</xref>, <xref ref-type="bibr" rid="B97">97</xref>, <xref ref-type="bibr" rid="B104">104</xref>, <xref ref-type="bibr" rid="B175">175</xref>&#x2013;<xref ref-type="bibr" rid="B179">179</xref>) have been applied. To determine the number of position clusters, different numbers of clusters (<xref ref-type="bibr" rid="B87">87</xref>), dendrogram (<xref ref-type="bibr" rid="B88">88</xref>, <xref ref-type="bibr" rid="B105">105</xref>), or a combination of them along with video/match analysts&#x0027; inputs were considered (<xref ref-type="bibr" rid="B55">55</xref>).</p>
</sec>
</sec>
<sec id="s11c"><title>Evaluation</title>
<p>Regardless of the approach, previous studies have generally fallen short in terms of reporting their accuracy, execution time, and required storage. This is understandable given the variations in validation datasets, evaluation metrics, labeling quality, granularity, and expert interpretations (<xref ref-type="bibr" rid="B106">106</xref>).</p>
<p>While quantitative evaluation in this area remains difficult due to the lack of ground truth in sports analytics (<xref ref-type="bibr" rid="B180">180</xref>), there are other aspects to an evaluation, as suggested for mathematical models in general and sports analytics ones in particular (<xref ref-type="bibr" rid="B181">181</xref>, <xref ref-type="bibr" rid="B182">182</xref>). We divide them into design and qualitative categories.</p>
<p>In design, aspects such as realistic assumptions, output robustness to small input data changes, output stability over time, reproducibility, and interpretability can be covered. In the qualitative category, one can address whether the outputs behave as expected in known and boundary scenarios and if the results are intuitive, insightful, and actionable for practitioners (<xref ref-type="bibr" rid="B183">183</xref>).</p>
</sec>
<sec id="s12" sec-type="discussion"><title>Discussion &#x0026; conclusion</title>
<p>While the definition of formations remains an ill-defined problem, we aimed to provide more clarity by defining them as the spatial arrangement of players on the field. Our paper offers an overview of more than 20 years of research on team tactical formations starting from the late 1990s in simulated robotic soccer and American football. The importance of formations is highlighted through opposition analysis, training sessions, and media coverage and the formation identification still is carried out qualitatively to a large extent by counting the number of players in each horizontal line overlooking the vertical disposition.</p>
<p>The main principles were structured as first preprocessing and later taking either a team or position-level approach. The two main concepts employed in the preprocessing step were match segments and normalized locations. The objective of dividing the match time into smaller windows, known as phases of play, is to move beyond reporting one fixed formation for the entire match. Normalized locations aimed to report the same formation for the same arrangements, regardless of where they occurred. However, the potential unintended consequences were not fully understood. Moreover, the same objective can be achieved through other steps of the pipeline without the need for normalization.</p>
<p>After preprocessing, two different paths were followed: The team-level approach looks at a whole team at once while the position level starts with positions as smaller units to build on. In both, the first step is data representation and later, the detection using either qualitatively labeled data (templates) or clustering methods.</p>
<p>Among the data representation options, average locations were the simplest and most commonly used. However, they lead to misleading statements due to the natural outcome of compactness resulting from averaging. When utilizing hand-engineered features or graph representations, it is crucial to carefully select the elements to include in those representations. These elements should align with the references coaches use to instruct team arrangements. Additionally, the representation should be unique for the same arrangements, or arrangements that are not distinguishable due to small player location differences.</p>
<p>After data representation in the team or position levels, formation identification has been achieved by employing domain knowledge through templates or relying on data through clustering. While templates are relatable to public understanding and can be widely accepted, preparing a list of labels and qualitatively assessing them could be cumbersome, especially since there is no worldwide consensus and they change over time. This could be why some adopted clustering to bypass the issues associated with templates. Clustering avoids these issues but on the other hand, requires tracking data of a large number of matches and will limit the future observations to be mapped to one of the existing formation clusters seen in the selected set of matches.</p>
<p>Since our comparison has shown more consensus in position labels than formations, we suggest carefully considering match segments and choosing the position-level approach. For data representation, a graph choice seems reasonable because it can achieve the objectives of the normalization step without facing its drawbacks. When deciding between templates or clustering, it is important to consider the drawbacks of each.</p>
<p>The limitations identified in each step were documented in their respective sections and <xref ref-type="table" rid="T3">Table&#x00A0;3</xref> highlights the major ones. Future research can address these limitations and then provide the most value by reporting identified formations and player tactical positions over match time, incorporating contextual factors such as phases of play, substitutions, red cards, scoreline, halftime, and stoppage breaks to reveal formation and position dynamics. Finally, large-scale studies could identify patterns across leagues, seasons, coaches, and teams, as well as how formations counter each other, considering relevant success factors. These advancements will also significantly influence sports science studies that focus on physical load monitoring.</p>
<table-wrap id="T3" position="float"><label>Table 3</label>
<caption><p>Some recognized limitations of previous studies.</p></caption>
<table frame="hsides" rules="groups">
<colgroup>
<col align="left"/>
<col align="left"/>
</colgroup>
<thead>
<tr>
<th valign="top" align="left">Limitation</th>
<th valign="top" align="center">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td valign="top" align="left">Spatial Aggregation</td>
<td valign="top" align="left">Introduces coordinates not present in tracking data, as noted in normalization.</td>
</tr>
<tr>
<td valign="top" align="left">Ignoring Phases of Play</td>
<td valign="top" align="left">Mixes irrelevant coordinates, such as those from set pieces, into results.</td>
</tr>
<tr>
<td valign="top" align="left">Fixed Number of Players</td>
<td valign="top" align="left">Does not account for scenarios with fewer players due to suspensions or injuries (<xref ref-type="bibr" rid="B184">184</xref>).</td>
</tr>
<tr>
<td valign="top" align="left">Existing Pre-defined Templates</td>
<td valign="top" align="left">Lack flexibility for formations with fewer or more players in each horizontal line (e.g., 6-3-1), see <xref ref-type="table" rid="T1">Table&#x00A0;1</xref>.</td>
</tr>
<tr>
<td valign="top" align="left">Clustering</td>
<td valign="top" align="left">Requires extensive tracking data and constrains new observations to predefined clusters, failing to recognize emerging formations.</td>
</tr>
<tr>
<td valign="top" align="left">Forced matching</td>
<td valign="top" align="left">Assigns a formation to each match frame by selecting the most similar (lowest distance) template or cluster. Instead, one could adopt the approach of match analysts, who focus only on moments with 100&#x0025; similarity to a formation template or cluster and consider all others as transitions.</td>
</tr>
<tr>
<td valign="top" align="left">Evaluation</td>
<td valign="top" align="left">Usually is neglected or limited to accuracy-related metrics with an insufficient number of classes. However, those are not applicable in this context due to the lack of ground truth labels (<xref ref-type="bibr" rid="B54">54</xref>) and alternative methods, outlined in the evaluation section, should be considered.</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
</body>
<back>
<sec id="s13" sec-type="author-contributions"><title>Author contributions</title>
<p>HS: Writing &#x2013; original draft, Writing &#x2013; review &#x0026; editing.</p>
</sec>
<sec id="s14" sec-type="funding-information"><title>Funding</title>
<p>The author(s) declare financial support was received for the research, authorship, and/or publication of this article. This research was supported through ETH Grant ETH-012 21-2 to Ulrik Brandes.</p>
</sec>
<ack><title>Acknowledgments</title>
<p>We would like to acknowledge Ulrik Brandes, Hugo Fabrègues, and the anonymous reviewers for their valuable input, as well as the assistance of ChatGPT 3.5, an AI language model by OpenAI, for the cohesive and concise text revision.</p>
</ack>
<sec id="s15" sec-type="COI-statement"><title>Conflict of interest</title>
<p>The author declares that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<fn-group>
<fn id="FN0001"><p><sup>1</sup>Association/European football or soccer from hereafter is just referred to it as &#x201C;football&#x201D;.</p></fn>
<fn id="FN0002"><p><sup>2</sup>The same term has also been used to describe the selection of the best team under specific constraints (<xref ref-type="bibr" rid="B15">15</xref>), which is not the subject of this paper. Therefore, we used &#x201C;tactical formation&#x201D; in the title to avoid this confusion. In this context, tactical does not mean intended formations but observed ones through data. Hereafter, we will refer to it simply as &#x201C;formation&#x201D;.</p></fn>
<fn id="FN0003"><p><sup>3</sup>One can find exceptions where the emphasis is given to the vertical lines, as seen in 2-7-2 denoting the number of players from left to right (<xref ref-type="bibr" rid="B17">17</xref>). The digits in this case sum up to 11 as the goalkeeper is also considered.</p></fn>
<fn id="FN0004"><p><sup>4</sup>The term &#x0022;tactical position&#x0022;, often communicated with labels such as center back and right midfield, typically refers to where players spend most of their match time on the pitch. Since &#x0022;position&#x0022; is also used in the literature for player locations (coordinates) from tracking data, we added the adjective &#x0022;tactical&#x0022; to avoid confusion.</p></fn>
<fn id="FN0005"><p><sup>5</sup>These graphics are analysts&#x2019; educated guesses based on the starting players&#x2019; list in addition to players&#x2019; tactical positions and team formations from previous matches, as the team officials do not announce their formation.</p></fn>
<fn id="FN0006"><p><sup>6</sup>There is no restriction on the formation choice in the <italic>Laws of the Game</italic> (<xref ref-type="bibr" rid="B38">38</xref>).</p></fn>
<fn id="FN0007"><p><sup>7</sup>Excluding studies focused on specific team segments, like defenders (<xref ref-type="bibr" rid="B60">60</xref>, <xref ref-type="bibr" rid="B61">61</xref>).</p></fn>
<fn id="FN0008"><p><sup>8</sup>Excluding studies that relied on direct video or image analysis (<xref ref-type="bibr" rid="B62">62</xref>&#x2013;<xref ref-type="bibr" rid="B65">65</xref>), as well as partial TV broadcast tracking data (<xref ref-type="bibr" rid="B66">66</xref>) because recent advances have allowed for generating full tracking data (<xref ref-type="bibr" rid="B67">67</xref>).</p></fn>
<fn id="FN0009"><p><sup>9</sup>The earliest attempts we found date back to the late 1990s in RoboCup and American football (<xref ref-type="bibr" rid="B8">8</xref>, <xref ref-type="bibr" rid="B68">68</xref>).</p></fn>
<fn id="FN0010"><p><sup>10</sup>However, the common pitch standardization methods result in distorted player locations (<xref ref-type="bibr" rid="B75">75</xref>).</p></fn>
<fn id="FN0011"><p><sup>11</sup>Inspired by players&#x2019; alignments with nearest teammates (<xref ref-type="bibr" rid="B88">88</xref>, <xref ref-type="bibr" rid="B96">96</xref>, <xref ref-type="bibr" rid="B97">97</xref>).</p></fn>
<fn id="FN0012"><p><sup>12</sup>In which players in adjacent Voronoi cells (&#x201C;dominant regions&#x201D;) are connected (<xref ref-type="bibr" rid="B129">129</xref>, <xref ref-type="bibr" rid="B130">130</xref>).</p></fn>
<fn id="FN0013"><p><sup>13</sup>Some use the term &#x201C;role&#x201C; to refer to the position (<xref ref-type="bibr" rid="B87">87</xref>, <xref ref-type="bibr" rid="B91">91</xref>, <xref ref-type="bibr" rid="B160">160</xref>).</p></fn>
</fn-group>
<sec id="s16" sec-type="ai-statement"><title>Generative AI statement</title>
<p>The authors declare that Generative AI was used in the creation of this manuscript. As stated in the acknowledgment section, ChatGPT 3.5 is only used for cohesive and concise text revision and nothing else.</p>
</sec>
<sec id="s17" sec-type="disclaimer"><title>Publisher&#x0027;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
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