<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.3 20070202//EN" "journalpublishing.dtd">
<article article-type="brief-report" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xml:lang="EN">
<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Sports Act. Living</journal-id>
<journal-title>Frontiers in Sports and Active Living</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Sports Act. Living</abbrev-journal-title>
<issn pub-type="epub">2624-9367</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3389/fspor.2024.1366122</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Sports and Active Living</subject>
<subj-group>
<subject>Perspective</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Parental support in esports through the lens of the theory of planned behaviour</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author"><name><surname>Svensson</surname><given-names>Joar</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref><uri xlink:href="https://loop.frontiersin.org/people/2621144/overview"/><role content-type="https://credit.niso.org/contributor-roles/conceptualization/"/><role content-type="https://credit.niso.org/contributor-roles/writing-original-draft/"/><role content-type="https://credit.niso.org/contributor-roles/writing-review-editing/"/></contrib>
<contrib contrib-type="author"><name><surname>Leis</surname><given-names>Oliver</given-names></name>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref><uri xlink:href="https://loop.frontiersin.org/people/2658092/overview"/><role content-type="https://credit.niso.org/contributor-roles/writing-review-editing/"/></contrib>
<contrib contrib-type="author" corresp="yes"><name><surname>Trotter</surname><given-names>Michael G.</given-names></name>
<xref ref-type="aff" rid="aff3"><sup>3</sup></xref>
<xref ref-type="corresp" rid="cor1">&#x002A;</xref><uri xlink:href="https://loop.frontiersin.org/people/946943/overview" /></contrib>
</contrib-group>
<aff id="aff1"><label><sup>1</sup></label><institution>School of Health and Medical Sciences, &#x00D6;rebro University</institution>, <addr-line>&#x00D6;rebro</addr-line>, <country>Sweden</country></aff>
<aff id="aff2"><label><sup>2</sup></label><institution>Sport Psychology, Faculty of Sport Science, Leipzig University</institution>, <addr-line>Leipzig</addr-line>, <country>Germany</country></aff>
<aff id="aff3"><label><sup>3</sup></label><institution>Department of Psychology, Ume&#x00E5; University</institution>, <addr-line>Ume&#x00E5;</addr-line>, <country>Sweden</country></aff>
<author-notes>
<fn fn-type="edited-by"><p><bold>Edited by:</bold> Andr&#x00E9;s Godoy, Universidad Aut&#x00F3;noma de Chile, Chile</p></fn>
<fn fn-type="edited-by"><p><bold>Reviewed by:</bold> Gordon Schmidt, New York Institute of Technology, United States</p></fn>
<corresp id="cor1"><label>&#x002A;</label><bold>Correspondence:</bold> Michael G. Trotter <email>michael.trotter@umu.se</email></corresp>
</author-notes>
<pub-date pub-type="epub"><day>29</day><month>02</month><year>2024</year></pub-date>
<pub-date pub-type="collection"><year>2024</year></pub-date>
<volume>6</volume><elocation-id>1366122</elocation-id>
<history>
<date date-type="received"><day>05</day><month>01</month><year>2024</year></date>
<date date-type="accepted"><day>12</day><month>02</month><year>2024</year></date>
</history>
<permissions>
<copyright-statement>&#x00A9; 2024 Svensson, Leis and Trotter.</copyright-statement>
<copyright-year>2024</copyright-year><copyright-holder>Svensson, Leis and Trotter</copyright-holder><license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the <ext-link ext-link-type="uri" xlink:href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution License (CC BY)</ext-link>. The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p></license>
</permissions>
<abstract>
<p>Esports have grown substantially in the last decade and may be an effective way of engaging and exposing the youth, who is not actively participating in traditional sports, to the benefits of sports related performance environments. However, due to negative stereotypes about gamers and concerns about esports, parents might be hesitant to support their children&#x0027;s esports participation and may instead actively discourage it. The purpose of this perspective article was to discuss the determinants of parental support based on the theory of planned behaviour. Parents attitudes seem to be mostly negative and their perceived behavioral control is likely low due to a lack of knowledge about esports. The subjective norms are mixed and seem to be growing progressively more positive. Based on the theory of planned behaviour, parents seem unlikely to support their children&#x0027;s esport participation, however, more research is needed. Recommendations on how to increase the likelihood of parental support are discussed.</p>
</abstract>
<kwd-group>
<kwd>esports</kwd>
<kwd>support</kwd>
<kwd>attitudes</kwd>
<kwd>structure</kwd>
<kwd>concern</kwd>
<kwd>physical activity</kwd>
</kwd-group>
<counts>
<fig-count count="1"/>
<table-count count="0"/><equation-count count="0"/><ref-count count="53"/><page-count count="0"/><word-count count="0"/></counts><custom-meta-wrap><custom-meta><meta-name>section-at-acceptance</meta-name><meta-value>Sport Psychology</meta-value></custom-meta></custom-meta-wrap>
</article-meta>
</front>
<body>
<sec id="s1" sec-type="intro"><label>1</label><title>Introduction</title>
<p>Electronic sports (esport) have grown substantially in popularity and market value over the last decade (<xref ref-type="bibr" rid="B1">1</xref>). Researchers recognize the potential of esports to attract young people [e.g., (<xref ref-type="bibr" rid="B2">2</xref>)] and cultivate a healthy lifestyle (<xref ref-type="bibr" rid="B3">3</xref>). Esports may be a new effective way to reach the approximately 20&#x0025; of youth who are not engaged in the performance environments of traditional sports (<xref ref-type="bibr" rid="B4">4</xref>) and lead to many positive developmental outcomes [e.g., (<xref ref-type="bibr" rid="B5">5</xref>)]. For instance, esports programs have been effective at improving social-emotional and communication skills, leading to better social relationships outside the esports club [e.g., (<xref ref-type="bibr" rid="B6">6</xref>)]. Grassroots esports may also be an effective context to promote physical activity (PA) among youth, especially when aligned with a creative emphasis on play and enjoyment, rather than framing it as a mere &#x201C;training&#x201D; exercise (<xref ref-type="bibr" rid="B7">7</xref>). Although esports offers a unique and perhaps counterintuitive setting to foster healthy psychological development and health behaviour change (<xref ref-type="bibr" rid="B8">8</xref>), parents might be reluctant to support their children&#x0027;s esport involvement due to the negative stereotypes about video gamers [e.g., socially inept couch potatoes (<xref ref-type="bibr" rid="B9">9</xref>)] and negative beliefs about esports (<xref ref-type="bibr" rid="B10">10</xref>).</p>
<p>Parents play an important role in influencing and guiding youths&#x2019; involvement in structured activities (<xref ref-type="bibr" rid="B11">11</xref>) aimed at promoting positive adjustment and development (<xref ref-type="bibr" rid="B12">12</xref>). For example, in Nordic high school esports programs, the majority of parents (58&#x0025;) whose children were involved either expressed no opinion, disagreed with, or actively discouraged their children&#x0027;s participation (<xref ref-type="bibr" rid="B13">13</xref>). Without parental support children may quit esports (<xref ref-type="bibr" rid="B14">14</xref>) or engage in unstructured play, lacking many essential components seen in organized sports activities including; supervision, guidance from adult leaders, rules, and structured practice and play [e.g., (<xref ref-type="bibr" rid="B15">15</xref>)]. The absence of these components has been associated with increased odds of health risk behaviors such as smoking, alcohol consumption and worsened academic achievement among youth (<xref ref-type="bibr" rid="B16">16</xref>). Parental support likely plays a pivotal role in children&#x0027;s esport participation, representing a relatively unexplored research area dependent on parental attitudes toward esports.</p>
</sec>
<sec id="s2"><label>2</label><title>Theory of planned behaviour</title>
<p>The theory of planned behaviour (TPB) is a framework that has been used to understand and predict behaviours (<xref ref-type="bibr" rid="B17">17</xref>). According to the TPB (<xref ref-type="bibr" rid="B18">18</xref>), an individual&#x0027;s behaviour is determined by the individual&#x0027;s intention, which is influenced by the determinants of intention; the individual&#x0027;s attitude, perceived behavioural control (PBC) and subjective norms (<xref ref-type="bibr" rid="B17">17</xref>). The subjective norm pertains to the opinion of a specific reference group (spouse, family, co-workers) regarding a behaviour, including whether they approve or disapprove of the behaviour and whether they themselves engage in it. Attitudes involve a mixture of the individual&#x0027;s beliefs about the experience of engaging in a specific behaviour and its outcome. Positive attitudes are more likely to strengthen an individual&#x0027;s intention to change their behaviour. PBC is an individual&#x0027;s ability to exert control over a behaviour. PBC may be influenced by factors such as previous experience and social support. The determinants of intention impact the individual&#x0027;s intentions towards the behaviour which in turn impacts the behaviour. The theory has been successful in explaining and predicting behaviours in a wide array of domains such as physical activity (<xref ref-type="bibr" rid="B17">17</xref>), esport (<xref ref-type="bibr" rid="B19">19</xref>) and smoking (<xref ref-type="bibr" rid="B20">20</xref>). TPB is grounded in the target behaviour, which is influenced by the strength of an individual&#x0027;s intention toward that behaviour. Furthermore, TPB posits that intentions are directly influenced by subjective norms, an individual&#x0027;s attitudes, and the degree of behavioural control (see <xref ref-type="fig" rid="F1">Figure&#x00A0;1</xref>). However, individuals can be influenced by barriers such as limited time, financial constraints, inadequate skills, and a lack of resources, even if they have the intention to make a change. Furthermore, intentions toward a given behaviour are also impacted by subjective norms and personal attitudes. Subjective norms, attitudes, and PBC are based on anticipated outcomes rather than the actual outcomes. Moreover, attitudes toward a behaviour may change due to participation in the behaviour (<xref ref-type="bibr" rid="B17">17</xref>). Overall, the model has been used to predict and better understand behaviours in several domains including esports (<xref ref-type="bibr" rid="B10">10</xref>), exercise, and healthy diets (<xref ref-type="bibr" rid="B21">21</xref>).</p>
<fig id="F1" position="float"><label>Figure 1</label>
<caption><p>Theory of planned behaviour. From theory of planned behaviour by Ajzen (<xref ref-type="bibr" rid="B51">51</xref>) <ext-link ext-link-type="uri" xlink:href="https://people.umass.edu/aizen/tpb.diag.html">https://people.umass.edu/aizen/tpb.diag.html</ext-link>.</p></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fspor-06-1366122-g001.tif"/>
</fig>
</sec>
<sec id="s3"><label>3</label><title>Parents beliefs and attitudes towards esports</title>
<p>Studies have explored attitudes toward different aspects of esports such as participation, careers, and school competitions (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B22">22</xref>). Regarding esport school competitions, Cho et al. (<xref ref-type="bibr" rid="B22">22</xref>) found that parents were resistant and bewildered towards the incorporation of esport in the classroom. Esport players had to negotiate with their parents to be allowed to participate in esports, often committing to dedicating time to homework to secure permission for participation (<xref ref-type="bibr" rid="B22">22</xref>). Similarly, a significant proportion of parents (58&#x0025;) with children involved in high school esports in Scandinavia expressed either no opinion (44&#x0025;), disagreement (7&#x0025;), or actively discouraged (7&#x0025;) their children&#x0027;s participation in high school esports programs (<xref ref-type="bibr" rid="B13">13</xref>). Wong et al. (<xref ref-type="bibr" rid="B10">10</xref>) supported this by highlighting that a considerable number of parents were hesitant and expressed negative attitudes towards their children&#x0027;s esports participation. This reluctance stemmed primarily from the belief that esports could detract time from academic studies. Esport players have themselves reported difficulties in balancing academics with esports (<xref ref-type="bibr" rid="B10">10</xref>). In addition, parents have discussed concerns about perceiving esports as insecure employment (<xref ref-type="bibr" rid="B23">23</xref>), a potential risk factor for video game addiction (<xref ref-type="bibr" rid="B24">24</xref>), and decreased mental and physical health (<xref ref-type="bibr" rid="B25">25</xref>). Another contributing factor to parents&#x2019; resistance might be the novelty of esports with parents being unfamiliar with esports and its distinction from video gaming (<xref ref-type="bibr" rid="B24">24</xref>). Due to these perceptions, many parents might be unsupportive toward their children pursuing esport careers (<xref ref-type="bibr" rid="B23">23</xref>). However, research has shown that the resistance from parents toward esport participation decreases when esport players become successful (<xref ref-type="bibr" rid="B10">10</xref>). Similarly, more positive media coverage of esports may erode parents negative attitudes and resistance to their children&#x0027;s participation (<xref ref-type="bibr" rid="B25">25</xref>). Although existing research provides insights into the extent of parental support for their children&#x0027;s esports participation (<xref ref-type="bibr" rid="B13">13</xref>) and the relationship between parental support and children&#x0027;s esports participation (<xref ref-type="bibr" rid="B10">10</xref>), there is a need for a more detailed understanding of the factors influencing these attitudes.</p>
</sec>
<sec id="s4"><label>4</label><title>Subjective norms</title>
<p>Subjective norms regard different referent groups&#x2019; opinions about the behaviour. As the population of parents is broad, the following referent groups will be addressed briefly; the general public, the state, and sports organisations. Importantly, parents likely have other parents as a referent group but as their attitudes toward esport were previously discussed they will not be discussed in this section.</p>
<sec id="s4a"><label>4.1</label><title>The general public</title>
<p>When discussing esports it is important to keep in mind that they are hardly distinguishable from video games to the general population (<xref ref-type="bibr" rid="B10">10</xref>), as such it is relevant to include video games. Madrigal-Pana et al. (<xref ref-type="bibr" rid="B26">26</xref>) found that older participants (75.4&#x0025; of participants aged &#x003E;50) displayed more negative attitudes toward video games compared to their younger counterparts (49.8&#x0025; of participants aged 18&#x2013;29). Common negative beliefs included the notion that video games cause addiction (75.5&#x0025;) and negatively affect health (51.3&#x0025;). However, participants also held positive beliefs, such as video games stimulating mental abilities (59.6&#x0025;), providing relaxation from daily life (55.2&#x0025;), and communication within a family environment (49.4&#x0025;) (<xref ref-type="bibr" rid="B26">26</xref>). Given that concerns about video game addiction and health are significant issues related to esports, targeting these beliefs could potentially contribute to more positive subjective norms.</p>
</sec>
<sec id="s4b"><label>4.2</label><title>The state and sports organisations</title>
<p>There has been a growing number of countries recognizing esports as a sport, which could legitimize esports. For example, in 2003 only South Korea, China and Russia recognized esport as a sport. In 2023, over 14 countries recognized esport as sports [e.g., (<xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B28">28</xref>)]. In 2021, Jenny et al. (<xref ref-type="bibr" rid="B29">29</xref>) reported that 74 higher institutions worldwide offer esport-related degrees ranging from courses to bachelor&#x0027;s and master&#x0027;s degrees in areas such as business/management and media/communication. Some countries such as the USA have started offering scholarships for esport players (<xref ref-type="bibr" rid="B30">30</xref>). Other countries have put finances towards health promotion initiatives in esports (<xref ref-type="bibr" rid="B7">7</xref>). The Danish government has appointed an esport panel to make recommendations about topics like talent development, sustainability, exercise, laws and rules (<xref ref-type="bibr" rid="B31">31</xref>). The state&#x0027;s position on esport seems to differ largely depending on the country. Parents in different countries might therefore be more or less positive towards esports.</p>
<p>Similarly, sports organisations have given esports increased recognition. Large organisations such as NHL (<xref ref-type="bibr" rid="B32">32</xref>), NBA (<xref ref-type="bibr" rid="B33">33</xref>) and FIFA (<xref ref-type="bibr" rid="B34">34</xref>) have organized esport leagues and championships. Esports have also been incorporated into prestigious events such as the Asian Games (<xref ref-type="bibr" rid="B35">35</xref>), and the Olympic Games via the Olympic Esport series (<xref ref-type="bibr" rid="B36">36</xref>). The acceptance of esports from large sports organisations is important as it helps legitimize esport within society and may be an influential subjective norm.</p>
</sec>
</sec>
<sec id="s5"><label>5</label><title>Perceived behavioural control</title>
<p>Multiple factors can influence PBC such as skills, ability, time, and money (<xref ref-type="bibr" rid="B17">17</xref>). Regarding skill and ability, esports is a new industry and parents may lack knowledge of esports (<xref ref-type="bibr" rid="B24">24</xref>). More specifically, parents might lack understanding of how esports are played, what esport practice entails (<xref ref-type="bibr" rid="B7">7</xref>) and time to support and guide their children through esports (<xref ref-type="bibr" rid="B23">23</xref>). Furthermore, parents also seem to lack interest in esports and might therefore not take the time to amend their lack of knowledge (<xref ref-type="bibr" rid="B7">7</xref>). As such, from a skill and ability perspective, parents may have a low PBC. Regarding the financial aspects, costs can be a barrier to sports participation (<xref ref-type="bibr" rid="B37">37</xref>). While this may apply to esports participation as well, a significant amount of players engage in esports. For example, the esport League of Legends has 180 million active players (<xref ref-type="bibr" rid="B38">38</xref>), while the esports Valorant and Counter-strike 2 have 22 million and 752 thousand active players respectively [(e.g., (<xref ref-type="bibr" rid="B39">39</xref>, <xref ref-type="bibr" rid="B40">40</xref>)]. Although further research is needed to understand the effect of financial investments on esports participation, these numbers illustrate that many people have the necessary equipment. However, parents might lack knowledge about esport and may feel ill equipped to provide support (<xref ref-type="bibr" rid="B25">23</xref>). For example, esport players have reported frustration related to equipment issues (<xref ref-type="bibr" rid="B41">41</xref>). Without good knowledge in esports, parents will likely feel ill equipped to help solve the issues. Furthermore, esport players are less likely to seek parental support and advice due to their parents&#x2019; limited knowledge about esports (<xref ref-type="bibr" rid="B23">23</xref>). This reluctance may be amplified during adolescence, a phase when individuals typically seek greater independence (<xref ref-type="bibr" rid="B42">42</xref>). If the children are unwilling to receive parental support, it might also be difficult for parents to provide support. In summary, parents may feel high PBC concerning financial and time aspects, but lower PBC related to their ability and knowledge of esports and their children&#x0027;s resistance toward support.</p>
</sec>
<sec id="s6"><label>6</label><title>Practical recommendations</title>
<p>Based on the determinants of behaviour (i.e., attitudes, social norms and PBC parents seem unlikely to support their children&#x0027;s esport participation. If attitudes toward esports and parents PBC became more positive the likelihood of parental support could be increased. Attitudes toward esport seem to be mostly concerned with health aspects (addiction and physical health), academic success, and future careers. It is unclear if esport players meet the physical activity recommendations as researchers have found that that esport players both meet [e.g., (<xref ref-type="bibr" rid="B43">43</xref>, <xref ref-type="bibr" rid="B44">44</xref>)] and do not meet the guidelines [(e.g., (<xref ref-type="bibr" rid="B45">45</xref>, <xref ref-type="bibr" rid="B46">46</xref>)]. Regardless, if esport players meet the physical activity recommendations or not, parents could play an active role in their children&#x0027;s esport participation and provide a structure that incorporates physical activity, thereby helping their children meet the physical activity guidelines whilst getting the benefits of structured activities.</p>
<p>Regarding academic success parents are concerned that esports might distract esport players from studying (<xref ref-type="bibr" rid="B23">23</xref>). This concern has been echoed by esport players, discussing the difficulties of balancing academics with esports [e.g., (<xref ref-type="bibr" rid="B10">10</xref>)]. Another concern from parents relates to the future career prospects associated with becoming a professional esport player (<xref ref-type="bibr" rid="B23">23</xref>). Esports are highly competitive (<xref ref-type="bibr" rid="B14">14</xref>) and the average career span is relatively short (<xref ref-type="bibr" rid="B47">47</xref>). There are, however, several esports-related jobs that players could pursue if they fail to become professional players (<xref ref-type="bibr" rid="B29">29</xref>), including esport coach, broadcaster and HR manager [for an extensive list of esport related jobs see Scott et al. (<xref ref-type="bibr" rid="B48">48</xref>)]. Esport players also develop transferable skills that could help them in other jobs (<xref ref-type="bibr" rid="B49">49</xref>). Furthermore, parental support and the provision of structure could help esport players better balance esports with academics, which could provide a backup plan if their esports pursuits fail.</p>
<p>Regarding PBC, parents seem to be lacking in esports knowledge (<xref ref-type="bibr" rid="B23">23</xref>) which could hinder them from supporting their children even if they wanted to. Parents who lack knowledge in esports would likely benefit from receiving information and guidelines from fields such as sport psychology to help them better structure their children&#x0027;s esport participation (<xref ref-type="bibr" rid="B5">5</xref>). For example, information from sport psychology could aid parents in developing their children&#x0027;s ability to develop a growth mindset, set appropriate goals and cope with harassment which have been detailed as important mental skills for esport players [e.g., (<xref ref-type="bibr" rid="B50">50</xref>)]. Initiatives such as the Danish initiative to incorporate esport into traditional sports clubs (<xref ref-type="bibr" rid="B7">7</xref>) could also be helpful as they remove competence requirements on the parents.</p>
</sec>
<sec id="s7"><label>7</label><title>Future research</title>
<p>Given the limited research on parents&#x2019; attitudes toward esports, a primary focus should be placed on gaining a better understanding of this aspect. Given that esports have been recognized as an avenue for physical and psychological development of young individuals (<xref ref-type="bibr" rid="B8">8</xref>), it is important to highlight the need for further investigation into concerns about potential negative impacts of youth esports (<xref ref-type="bibr" rid="B4">4</xref>, <xref ref-type="bibr" rid="B24">24</xref>). Furthermore, attitudes toward esport could differ between different countries and cultural contexts. As such, it could be interesting to explore parental support based on a TPB perspective from different countries and cultural contexts. Future research could also explore which determinant of behaviour (i.e., attitudes, subjective norm and PBC) is most impactful in improving parental support. Another important aspect of research involves investigating where negative attitudes and public perceptions of esports diverge from reality (<xref ref-type="bibr" rid="B9">9</xref>). This research is needed for esports clubs and school programs to effectively educate the public about the potential health promotion role that esports can fulfill.</p>
</sec>
<sec id="s8" sec-type="conclusions"><label>8</label><title>Conclusion</title>
<p>Esports, especially structured esports have many potential benefits, but parents might be hesitant to support their children&#x0027;s esport participation. Lack of parental support places children at a higher risk of missing out on positive outcomes associated with esports and structured activities, making them more prone to experiencing potential negative consequences. Parental support is determined by their attitudes, PBC, and social norms (<xref ref-type="bibr" rid="B51">51</xref>). Parents&#x2019; social norms appear varied, but parental attitudes and PBC predominantly lean toward the negative spectrum. The negative attitudes revolve around concerns about their children&#x0027;s health and academic success, while the lack of PBC is based on a lack of knowledge about esports. Enhanced positive exposure to esports and the provision of guidelines for children&#x0027;s esports participation could contribute to more positive parental attitudes and improved esports competence. This, in turn, may increase the likelihood of parental support, allowing children to derive the benefits of structured activities.</p>
</sec>
</body>
<back>
<sec id="s10" sec-type="author-contributions"><title>Author contributions</title>
<p>JS: Conceptualization, Writing &#x2013; original draft, Writing &#x2013; review &#x0026; editing. OL: Writing &#x2013; review &#x0026; editing. MT: Conceptualization, Supervision, Writing &#x2013; original draft, Writing &#x2013; review &#x0026; editing.</p>
</sec>
<sec id="s11" sec-type="funding-information"><title>Funding</title>
<p>The author(s) declare that no financial support was received for the research, authorship, and/or publication of this article.</p>
</sec>
<sec id="s12" sec-type="COI-statement"><title>Conflict of interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec id="s13" sec-type="disclaimer"><title>Publisher&#x0027;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
<ref-list><title>References</title>
<ref id="B1"><label>1.</label><citation citation-type="other"><collab>Newzoo</collab>. <comment>Newzoo&#x2019;s Global Esports &#x0026; Live Streaming Market Report 2022</comment>. (<year>2022</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://newzoo.com/resources/trend-reports/newzoo-global-games-market-report-2022-free-version">https://newzoo.com/resources/trend-reports/newzoo-global-games-market-report-2022-free-version</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B2"><label>2.</label><citation citation-type="book"><person-group person-group-type="author"><name><surname>Gurr</surname><given-names>T</given-names></name><name><surname>Kaiser</surname><given-names>Y</given-names></name><name><surname>Kress</surname><given-names>L</given-names></name><name><surname>Merchel</surname><given-names>J</given-names></name></person-group>. <source>Schwer erreichbare junge Menschen: Eine Herausforderung f&#x00FC;r die Jugendsozialarbeit</source>. <publisher-name>Beltz Juventa</publisher-name> (<year>2016</year>).</citation></ref>
<ref id="B3"><label>3.</label><citation citation-type="book"><person-group person-group-type="author"><name><surname>Schaal</surname><given-names>S</given-names></name></person-group>. <article-title>Positive Jugendentwicklung durch eSports? eSports in der padagogischen Arbeit und Gesundheitsforderung mit Heranwachsenden</article-title>. In: <person-group person-group-type="editor"><name><surname>Hofmann</surname><given-names>AR</given-names></name></person-group>, editors. <source>Das Ph&#x00E4;nomen E-Sport. Eine sportwissenschaftliche Ann&#x00E4;hrung aus verschiedenen Disziplinen</source>. <publisher-loc>Aachen</publisher-loc>: <publisher-name>Meyer &#x0026; Meyer</publisher-name> (<year>2020</year>). p. <fpage>376</fpage>&#x2013;<lpage>98</lpage>.</citation></ref>
<ref id="B4"><label>4.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Trotter</surname><given-names>MG</given-names></name><name><surname>Coulter</surname><given-names>TJ</given-names></name><name><surname>Davis</surname><given-names>PA</given-names></name><name><surname>Poulus</surname><given-names>DR</given-names></name><name><surname>Polman</surname><given-names>R</given-names></name></person-group>. <article-title>Examining the impact of school esports program participation on student health and psychological development</article-title>. <source>Front Psychol</source>. (<year>2022</year>) <volume>12</volume>:<fpage>807341</fpage>. <pub-id pub-id-type="doi">10.3389/fpsyg.2021.807341</pub-id><pub-id pub-id-type="pmid">35140665</pub-id></citation></ref>
<ref id="B5"><label>5.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Leis</surname><given-names>O</given-names></name><name><surname>Raue</surname><given-names>C</given-names></name><name><surname>Dreisk&#x00E4;mper</surname><given-names>D</given-names></name><name><surname>Lautenbach</surname><given-names>F</given-names></name></person-group>. <article-title>To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports</article-title>. <source>Ger J Exerc Sport Res</source>. (<year>2021</year>) <volume>51</volume>(<issue>2</issue>):<fpage>241</fpage>&#x2013;<lpage>7</lpage>. <pub-id pub-id-type="doi">10.1007/s12662-021-00715-9</pub-id></citation></ref>
<ref id="B6"><label>6.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Steinkuehler</surname><given-names>C</given-names></name><name><surname>Anderson</surname><given-names>CG</given-names></name><name><surname>Reitman</surname><given-names>JG</given-names></name><name><surname>Lee</surname><given-names>JS</given-names></name><name><surname>Wu</surname><given-names>M</given-names></name><name><surname>Wells</surname><given-names>G</given-names></name><etal/></person-group> <article-title>Enriched esports: the design and four-year examination of a school-affiliated competitive videogame program for youth</article-title>. <source>J Interact Learn Res</source>. (<year>2023</year>) <volume>34</volume>(<issue>1</issue>):<fpage>59</fpage>&#x2013;<lpage>119</lpage>. <pub-id pub-id-type="doi">10.1177/1555412019840892</pub-id></citation></ref>
<ref id="B7"><label>7.</label><citation citation-type="other"><collab>CUR</collab>. <comment>Esport &#x0026; Bev&#x00E6;gelse</comment>. (<year>2023</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://cur.nu/wp-content/uploads/pdf/esportbevaegelse-rapport.pdf">https://cur.nu/wp-content/uploads/pdf/esportbevaegelse-rapport.pdf</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B8"><label>8.</label><citation citation-type="confproc"><person-group person-group-type="author"><name><surname>Polman</surname><given-names>R</given-names></name><name><surname>Trotter</surname><given-names>M</given-names></name><name><surname>Poulus</surname><given-names>D</given-names></name><name><surname>Borkoles</surname><given-names>E</given-names></name></person-group>. <conf-name>Esport: friend or foe?</conf-name> <conf-name>Serious Games: 4th Joint International Conference, JCSG 2018</conf-name><italic>;</italic> <conf-date>November 7&#x2013;8, 2018</conf-date><italic>,</italic> <comment><italic>Proceedings 4</italic></comment><italic>;</italic> <conf-loc>Darmstadt, Germany</conf-loc>. <publisher-loc>New York</publisher-loc>: <publisher-name>Springer International Publishing</publisher-name> (<year>2018</year>). p. <fpage>3</fpage>&#x2013;<lpage>8</lpage>.</citation></ref>
<ref id="B9"><label>9.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Williams</surname><given-names>D</given-names></name><name><surname>Yee</surname><given-names>N</given-names></name><name><surname>Caplan</surname><given-names>SE</given-names></name></person-group>. <article-title>Who plays, how much, and why? Debunking the stereotypical gamer profile</article-title>. <source>J Comput Mediat Commun</source>. (<year>2008</year>) <volume>13</volume>(<issue>4</issue>):<fpage>993</fpage>&#x2013;<lpage>1018</lpage>. <pub-id pub-id-type="doi">10.1111/j.1083-6101.2008.00428.x</pub-id></citation></ref>
<ref id="B10"><label>10.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Wong</surname><given-names>MYC</given-names></name><name><surname>Chung</surname><given-names>P-K</given-names></name><name><surname>Ou</surname><given-names>K</given-names></name><name><surname>Leung</surname><given-names>K-M</given-names></name></person-group>. <article-title>Perception of Hong Kong teenagers and young adults on esports participation: a qualitative study using theory of planned behavior</article-title>. <source>Front Psychol</source>. (<year>2021</year>) <volume>12</volume>:<fpage>1</fpage>&#x2013;<lpage>15</lpage>. <pub-id pub-id-type="doi">10.3389/fpsyg.2021.650000</pub-id></citation></ref>
<ref id="B11"><label>11.</label><citation citation-type="book"><person-group person-group-type="author"><name><surname>Horn</surname><given-names>TS</given-names></name><name><surname>Horn</surname><given-names>JL</given-names></name></person-group>. <article-title>Family&#x2019;s influences on children&#x2019;s sport and physical activity participation, behavior, and psychosocial responses</article-title>. In: <person-group person-group-type="editor"><name><surname>Tenenbaum</surname><given-names>G</given-names></name><name><surname>Eklund</surname><given-names>RC</given-names></name></person-group>, editors. <source>Handbook of Sport Psychology</source>. <edition>3rd ed.</edition> <publisher-loc>Hoboken</publisher-loc>: <publisher-name>Wiley</publisher-name> (<year>2012</year>). p. <fpage>685</fpage>&#x2013;<lpage>711</lpage>.</citation></ref>
<ref id="B12"><label>12.</label><citation citation-type="book"><person-group person-group-type="author"><name><surname>Holt</surname><given-names>NL</given-names></name><name><surname>Knight</surname><given-names>CJ</given-names></name></person-group>. <source>Youth Sport as a Vehicle for Youth Development: Benefits and Risks. Parenting in Youth Sport: From Research to Practice</source>. <publisher-loc>London</publisher-loc>: <publisher-name>Routledge</publisher-name> (<year>2014</year>).</citation></ref>
<ref id="B13"><label>13.</label><citation citation-type="book"><person-group person-group-type="author"><name><surname>Ortiz de Gortari</surname><given-names>AB</given-names></name></person-group>. <source>Esports in Nordic Schools: Survey Results&#x2014;Wave 1. SLATE Research Report 2019&#x2013;4</source>. <publisher-loc>Bergen, Norway</publisher-loc>: <publisher-name>Centre for the Science of Learning &#x0026; Technology (SLATE)</publisher-name> (<year>2019</year>).</citation></ref>
<ref id="B14"><label>14.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Meng-Lewis</surname><given-names>Y</given-names></name><name><surname>Wong</surname><given-names>D</given-names></name><name><surname>Zhao</surname><given-names>Y</given-names></name><name><surname>Lewis</surname><given-names>G</given-names></name></person-group>. <article-title>Understanding complexity and dynamics in the career development of eSports athletes</article-title>. <source>Sport Manag Rev</source>. (<year>2022</year>) <volume>25</volume>(<issue>1</issue>):<fpage>106</fpage>&#x2013;<lpage>33</lpage>. <pub-id pub-id-type="doi">10.1016/j.smr.2020.08.003</pub-id></citation></ref>
<ref id="B15"><label>15.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Larson</surname><given-names>RW</given-names></name></person-group>. <article-title>Toward a psychology of positive youth development</article-title>. <source>Am Psychol</source>. (<year>2000</year>) <volume>55</volume>(<issue>1</issue>):<fpage>170</fpage>&#x2013;<lpage>83</lpage>. <pub-id pub-id-type="doi">10.1037/0003-066x.55.1.170</pub-id><pub-id pub-id-type="pmid">11392861</pub-id></citation></ref>
<ref id="B16"><label>16.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Badura</surname><given-names>P</given-names></name><name><surname>Madarasova Geckova</surname><given-names>A</given-names></name><name><surname>Sigmundova</surname><given-names>D</given-names></name><name><surname>Sigmund</surname><given-names>E</given-names></name><name><surname>van Dijk</surname><given-names>JP</given-names></name><name><surname>Reijneveld</surname><given-names>SA</given-names></name></person-group>. <article-title>Can organized leisure-time activities buffer the negative outcomes of unstructured activities for adolescents&#x2019; health?</article-title> <source>Int J Public Health</source>. (<year>2018</year>) <volume>63</volume>(<issue>6</issue>):<fpage>743</fpage>&#x2013;<lpage>51</lpage>. <pub-id pub-id-type="doi">10.1007/s00038-018-1125-3</pub-id><pub-id pub-id-type="pmid">29860658</pub-id></citation></ref>
<ref id="B17"><label>17.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ajzen</surname><given-names>I</given-names></name></person-group>. <article-title>The theory of planned behavior: frequently asked questions</article-title>. <source>Hum Behav Emerg Technol</source>. (<year>2020</year>) <volume>2</volume>(<issue>4</issue>):<fpage>314</fpage>&#x2013;<lpage>24</lpage>. <pub-id pub-id-type="doi">10.1002/hbe2.195</pub-id></citation></ref>
<ref id="B18"><label>18.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ajzen</surname><given-names>I</given-names></name></person-group>. <article-title>The theory of planned behavior</article-title>. <source>Organ Behav Hum Decis Process</source>. (<year>1991</year>) <volume>50</volume>(<issue>2</issue>):<fpage>179</fpage>&#x2013;<lpage>211</lpage>. <pub-id pub-id-type="doi">10.1016/0749-5978(91)90020-t</pub-id></citation></ref>
<ref id="B19"><label>19.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Leung</surname><given-names>K-M</given-names></name><name><surname>Chu</surname><given-names>W</given-names></name></person-group>. <article-title>Esports participation among Hong Kong middle-aged and older adults: a qualitative study</article-title>. <source>Hum Behav Emerg Technol</source>. (<year>2023</year>) <volume>2023</volume>:<fpage>1</fpage>&#x2013;<lpage>11</lpage>. <pub-id pub-id-type="doi">10.1155/2023/6798748</pub-id></citation></ref>
<ref id="B20"><label>20.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Lareyre</surname><given-names>O</given-names></name><name><surname>Gourlan</surname><given-names>M</given-names></name><name><surname>Stoebner-Delbarre</surname><given-names>A</given-names></name><name><surname>Cousson-G&#x00E9;lie</surname><given-names>F</given-names></name></person-group>. <article-title>Characteristics and impact of theory of planned behavior interventions on smoking behavior: a systematic review of the literature</article-title>. <source>Prev Med</source>. (<year>2021</year>) <volume>143</volume>:<fpage>106327</fpage>. <pub-id pub-id-type="doi">10.1016/j.ypmed.2020.106327</pub-id><pub-id pub-id-type="pmid">33227344</pub-id></citation></ref>
<ref id="B21"><label>21.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>McDermott</surname><given-names>MS</given-names></name><name><surname>Oliver</surname><given-names>M</given-names></name><name><surname>Svenson</surname><given-names>A</given-names></name><name><surname>Simnadis</surname><given-names>T</given-names></name><name><surname>Beck</surname><given-names>EJ</given-names></name><name><surname>Coltman</surname><given-names>T</given-names></name><etal/></person-group> <article-title>The theory of planned behaviour and discrete food choices: a systematic review and meta-analysis</article-title>. <source>Int J Behav Nutr Phys Act</source>. (<year>2015</year>) <volume>12</volume>(<issue>1</issue>):<fpage>1307</fpage>&#x2013;<lpage>19</lpage>. <pub-id pub-id-type="doi">10.1186/s12966-015-0324-z</pub-id></citation></ref>
<ref id="B22"><label>22.</label><citation citation-type="confproc"><person-group person-group-type="author"><name><surname>Cho</surname><given-names>A</given-names></name><name><surname>Tsaasan</surname><given-names>AM</given-names></name><name><surname>Steinkuehler</surname><given-names>C</given-names></name></person-group>. <conf-name>The building blocks of an educational esports league: lessons from year one in orange county high schools</conf-name>. <conf-name>Proceedings of the 14th International Conference on the Foundations of Digital Games</conf-name> (<year>2019</year>). p. <fpage>1</fpage>&#x2013;<lpage>11</lpage>. <pub-id pub-id-type="doi">10.1145/3337722.3337738</pub-id></citation></ref>
<ref id="B23"><label>23.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cheng</surname><given-names>M</given-names></name><name><surname>Chen</surname><given-names>L</given-names></name><name><surname>Yuen</surname><given-names>AHK</given-names></name></person-group>. <article-title>Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective</article-title>. <source>Educ Technol Res Dev</source>. (<year>2022</year>) <volume>70</volume>(<issue>5</issue>):<fpage>1931</fpage>&#x2013;<lpage>49</lpage>. <pub-id pub-id-type="doi">10.1007/s11423-022-10130-y</pub-id></citation></ref>
<ref id="B24"><label>24.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Shum</surname><given-names>H-L</given-names></name><name><surname>Lee</surname><given-names>C-H</given-names></name><name><surname>Cheung</surname><given-names>JC-S</given-names></name></person-group>. <article-title>Should esports be a co-curricular activity in school?</article-title> <source>Child Sch</source>. (<year>2021</year>) <volume>43</volume>(<issue>1</issue>):<fpage>61</fpage>&#x2013;<lpage>3</lpage>. <pub-id pub-id-type="doi">10.1093/cs/cdaa028</pub-id></citation></ref>
<ref id="B25"><label>25.</label><citation citation-type="confproc"><person-group person-group-type="author"><name><surname>Liu</surname><given-names>S</given-names></name><name><surname>Shang</surname><given-names>Z</given-names></name><name><surname>Zheng</surname><given-names>Y</given-names></name></person-group>. <conf-name>Research on the influence of E-sports news on middle-aged audience attitude</conf-name>. <conf-name>Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)</conf-name> (<year>2021</year>). Vol. <volume>615</volume>. p. <fpage>2378</fpage>&#x2013;<lpage>84</lpage>. <pub-id pub-id-type="doi">10.2991/assehr.k.211220.411</pub-id></citation></ref>
<ref id="B26"><label>26.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Madrigal-Pana</surname><given-names>J</given-names></name><name><surname>G&#x00F3;mez-Figueroa</surname><given-names>J</given-names></name><name><surname>Moncada-Jim&#x00E9;nez</surname><given-names>J</given-names></name></person-group>. <article-title>Adult perception toward videogames and physical activity using pok&#x00E9;mon go</article-title>. <source>Games Health J</source>. (<year>2019</year>) <volume>8</volume>(<issue>3</issue>):<fpage>227</fpage>&#x2013;<lpage>35</lpage>. <pub-id pub-id-type="doi">10.1089/g4h.2018.0100</pub-id><pub-id pub-id-type="pmid">30339063</pub-id></citation></ref>
<ref id="B27"><label>27.</label><citation citation-type="other"><collab>Esports.net</collab>. <comment>Is esports a sport? Countries where esports is considered a sport</comment> (<year>n.d.</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://www.esports.net/wiki/guides/is-esports-a-sport/&#x0023;:&#x223C;:text&#x003D;The&#x0025;20very&#x0025; 20first&#x0025;20few&#x0025;20nations,and&#x0025;20Nepal&#x0025;20have&#x0025;20also&#x0025;20joined">https://www.esports.net/wiki/guides/is-esports-a-sport/&#x0023;:&#x223C;:text&#x003D;The&#x0025;20very&#x0025; 20first&#x0025;20few&#x0025;20nations,and&#x0025;20Nepal&#x0025;20have&#x0025;20also&#x0025;20joined</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B28"><label>28.</label><citation citation-type="other"><collab>Squid Academy</collab>. <comment>Esports as an official sport&#x2014;Countries and their road to recognition</comment>. (<year>2023</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://www.squid.gg/esports-official-sport-countries-recognition/">https://www.squid.gg/esports-official-sport-countries-recognition/</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B29"><label>29.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Jenny</surname><given-names>S</given-names></name><name><surname>Gawrysiak</surname><given-names>J</given-names></name><name><surname>Besombes</surname><given-names>N</given-names></name></person-group>. <article-title>Esports.edu: an inventory and analysis of global higher education esports academic programming and curricula</article-title>. <source>Int J Esports</source>. (<year>2021</year>) <volume>2</volume>(<issue>2</issue>):<fpage>1</fpage>&#x2013;<lpage>47</lpage>.</citation></ref>
<ref id="B30"><label>30.</label><citation citation-type="other"><collab>NAC esports</collab>. <comment>NACE Announces Strategic Partnership with Skillshot Media For Comprehensive Collegiate Esports Program Offering &#x0024;16M in Scholarships Annually. NAC esports</comment>. (<year>2020</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://nacesports.org/nace-and-skillshot-strategic-partnership/">https://nacesports.org/nace-and-skillshot-strategic-partnership/</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B31"><label>31.</label><citation citation-type="other"><collab>KUM</collab>. <comment>National Strategy for Esports. (2019). Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://kum.dk/fileadmin/_kum/1_Nyheder_og_presse/Arkiv/2019/National_strategy_for_esport.pdf">https://kum.dk/fileadmin/_kum/1_Nyheder_og_presse/Arkiv/2019/National_strategy_for_esport.pdf</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B32"><label>32.</label><citation citation-type="other"><person-group person-group-type="author"><name><surname>Sodouri</surname><given-names>SS</given-names></name></person-group>. <comment>NHL Announces Multiyear Agreement to Host League&#x2019;s Esports Initiatives. TheHockeyNews.com</comment>. (<year>2023</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://thehockeynews.com/gaming/news/nhl-announces-multiyear-agreement-to-host-leagues-esports-initiatives-">https://thehockeynews.com/gaming/news/nhl-announces-multiyear-agreement-to-host-leagues-esports-initiatives-</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B33"><label>33.</label><citation citation-type="other"><collab>NBA</collab>. <comment>17 NBA teams to take part in inaugural NBA 2&#x2005;K esports league in 2018. NBA.com</comment>. (<year>2017</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://www.nba.com/news/nba-2k-esports-league-17-nba-teams-participate-inaugural-season#/">https://www.nba.com/news/nba-2k-esports-league-17-nba-teams-participate-inaugural-season&#x0023;/</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B34"><label>34.</label><citation citation-type="other"><collab>FIFA</collab>. <comment>FIFAe World Cup 2023. FIFA.GG</comment>. (<year>2023</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://www.fifa.gg/c/fifae-world-cup-2023">https://www.fifa.gg/c/fifae-world-cup-2023</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B35"><label>35.</label><citation citation-type="other"><collab>SCMP</collab>. <comment>Esports&#x2019; Asian Games debut is milestone towards acceptance as real sport. South China Morning Post</comment>. (<year>2023</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://www.scmp.com/sport/article/3234969/asian-games-esports-debut-hangzhou-milestone-players-who-want-gaming-accepted-real-sport">https://www.scmp.com/sport/article/3234969/asian-games-esports-debut-hangzhou-milestone-players-who-want-gaming-accepted-real-sport</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B36"><label>36.</label><citation citation-type="other"><collab>Olympics</collab> <comment>Olympic Esports series. Olympics.com</comment>. (<year>2023</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://olympics.com/en/esports/olympic-esports-series/">https://olympics.com/en/esports/olympic-esports-series/</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B37"><label>37.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Somerset</surname><given-names>S</given-names></name><name><surname>Hoare</surname><given-names>DJ</given-names></name></person-group>. <article-title>Barriers to voluntary participation in sport for children: a systematic review</article-title>. <source>BMC Pediatr</source>. (<year>2018</year>) <volume>18</volume>(<issue>1</issue>):<fpage>47</fpage>. <pub-id pub-id-type="doi">10.1186/s12887-018-1014-1</pub-id><pub-id pub-id-type="pmid">29426310</pub-id></citation></ref>
<ref id="B38"><label>38.</label><citation citation-type="other"><person-group person-group-type="author"><name><surname>Samanta</surname><given-names>O</given-names></name></person-group>. <comment>League of Legends Player Count &#x0026; Stats 2023. Prioridata.com</comment>. (<year>2023</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://prioridata.com/data/league-oflegends/&#x0023;:&#x223C;:text&#x003D;The&#x0025;20tool&#x0025;20provides&#x0025;20real&#x0025;2Dtime,current&#x0025;20popularity&#x0025;20and&#x0025;20player">https://prioridata.com/data/league-oflegends/&#x0023;:&#x223C;:text&#x003D;The&#x0025;20tool&#x0025;20provides&#x0025;20real&#x0025;2Dtime,current&#x0025;20popularity&#x0025;20and&#x0025;20player</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B39"><label>39.</label><citation citation-type="other"><collab>Activeplayer</collab>. <comment>Valorant Live Player Count and Statistics. ActivePlayer.io</comment>. (<year>2023</year>). <comment>Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://activeplayer.io/valorant/">https://activeplayer.io/valorant/</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B40"><label>40.</label><citation citation-type="other"><collab>Steam</collab>. <comment>Counter-Strike 2. Steamcharts.com</comment>. (<year>2023</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://steamcharts.com/app/730">https://steamcharts.com/app/730</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref>
<ref id="B41"><label>41.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Leis</surname><given-names>O</given-names></name><name><surname>Lautenbach</surname><given-names>F</given-names></name><name><surname>Birch</surname><given-names>PD</given-names></name><name><surname>Elbe</surname><given-names>AM</given-names></name></person-group>. <article-title>Stressors, associated responses, and coping strategies in professional esports players: a qualitative study</article-title>. <source>Int J Esports</source>. (<year>2022</year>) <volume>3</volume>:3.</citation></ref>
<ref id="B42"><label>42.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ballonoff Suleiman</surname><given-names>A</given-names></name><name><surname>Dahl</surname><given-names>R</given-names></name></person-group>. <article-title>Parent&#x2013;child relationships in the puberty years: insights from developmental neuroscience</article-title>. <source>Fam Relat</source>. (<year>2019</year>) <volume>68</volume>(<issue>3</issue>):<fpage>279</fpage>&#x2013;<lpage>87</lpage>. <pub-id pub-id-type="doi">10.1111/fare.12360</pub-id></citation></ref>
<ref id="B43"><label>43.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Fr&#x0105;czek</surname><given-names>B</given-names></name><name><surname>Szot</surname><given-names>M</given-names></name><name><surname>Sagalara</surname><given-names>A</given-names></name><name><surname>Krzepota</surname><given-names>S</given-names></name><name><surname>Skorko</surname><given-names>M</given-names></name><name><surname>Blachnio</surname><given-names>D</given-names></name><etal/></person-group> <article-title>Assessment of physical activity, exercise capacity and fitness level of the Polish esports players</article-title>. <source>Phys Act Rev</source>. (<year>2024</year>) <volume>12</volume>(<issue>1</issue>):<fpage>32</fpage>&#x2013;<lpage>46</lpage>. <pub-id pub-id-type="doi">10.16926/par.2024.12.04</pub-id></citation></ref>
<ref id="B44"><label>44.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Monteiro Pereira</surname><given-names>A</given-names></name><name><surname>Costa</surname><given-names>JA</given-names></name><name><surname>Verhagen</surname><given-names>E</given-names></name><name><surname>Figueiredo</surname><given-names>P</given-names></name><name><surname>Brito</surname><given-names>J</given-names></name></person-group>. <article-title>Associations between esports participation and health: a scoping review</article-title>. <source>Sports Med</source>. (<year>2022</year>) <volume>52</volume>(<issue>9</issue>):<fpage>2039</fpage>&#x2013;<lpage>60</lpage>. <pub-id pub-id-type="doi">10.1007/s40279-022-01684-1</pub-id><pub-id pub-id-type="pmid">35486374</pub-id></citation></ref>
<ref id="B45"><label>45.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>DiFrancisco-Donoghue</surname><given-names>J</given-names></name><name><surname>Balentine</surname><given-names>J</given-names></name><name><surname>Schmidt</surname><given-names>G</given-names></name><name><surname>Zwibel</surname><given-names>H</given-names></name></person-group>. <article-title>Managing the health of the eSport athlete: an integrated health management model</article-title>. <source>BMJ Open Sport Exerc Med</source>. (<year>2019</year>) <volume>5</volume>(<issue>1</issue>):<fpage>e000467</fpage>. <pub-id pub-id-type="doi">10.1136/bmjsem-2018-000467</pub-id><pub-id pub-id-type="pmid">30792883</pub-id></citation></ref>
<ref id="B46"><label>46.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Trotter</surname><given-names>MG</given-names></name><name><surname>Coulter</surname><given-names>TJ</given-names></name><name><surname>Davis</surname><given-names>PA</given-names></name><name><surname>Poulus</surname><given-names>DR</given-names></name><name><surname>Polman</surname><given-names>R</given-names></name></person-group>. <article-title>The association between esports participation, health and physical activity behaviour</article-title>. <source>Int J Environ Res Public Health</source>. (<year>2020</year>) <volume>17</volume>(<issue>19</issue>):<fpage>7329</fpage>. <pub-id pub-id-type="doi">10.3390/ijerph17197329</pub-id><pub-id pub-id-type="pmid">33049914</pub-id></citation></ref>
<ref id="B47"><label>47.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ward</surname><given-names>MR</given-names></name><name><surname>Harmon</surname><given-names>AD</given-names></name></person-group>. <article-title>ESport superstars</article-title>. <source>J Sports Econom</source>. (<year>2019</year>) <volume>20</volume>(<issue>8</issue>):<fpage>987</fpage>&#x2013;<lpage>1013</lpage>. <pub-id pub-id-type="doi">10.1177/1527002519859417</pub-id></citation></ref>
<ref id="B48"><label>48.</label><citation citation-type="confproc"><person-group person-group-type="author"><name><surname>Scott</surname><given-names>MJ</given-names></name><name><surname>Summerley</surname><given-names>R</given-names></name><name><surname>Besombes</surname><given-names>N</given-names></name><name><surname>Connolly</surname><given-names>C</given-names></name><name><surname>Gawrysiak</surname><given-names>J</given-names></name><name><surname>Halevi</surname><given-names>T</given-names></name><etal/></person-group> <conf-name>Foundations for esports curricula in higher education</conf-name>. <conf-name>Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education.</conf-name>	<publisher-name>Advancing Computing as a Science &#x0026; Profession</publisher-name>. (<year>2021</year>). <pub-id pub-id-type="doi">10.1145/3502870.3506566</pub-id></citation></ref>
<ref id="B49"><label>49.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Zhong</surname><given-names>Y</given-names></name><name><surname>Guo</surname><given-names>K</given-names></name><name><surname>Su</surname><given-names>J</given-names></name><name><surname>Chu</surname><given-names>SKW</given-names></name></person-group>. <article-title>The impact of esports participation on the development of 21st century skills in youth: a systematic review</article-title>. <source>Comput Educ</source>. (<year>2022</year>) <volume>191</volume>:<fpage>104640</fpage>. <pub-id pub-id-type="doi">10.1016/j.compedu.2022.104640</pub-id></citation></ref>
<ref id="B50"><label>50.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Himmelstein</surname><given-names>D</given-names></name><name><surname>Liu</surname><given-names>Y</given-names></name><name><surname>Shapiro</surname><given-names>JL</given-names></name></person-group>. <article-title>An exploration of mental skills among competitive league of legend players</article-title>. <source>Res Anthol Rehab Pract Ther</source>. (<year>2017</year>) <volume>9</volume>(<issue>2</issue>):<fpage>1607</fpage>&#x2013;<lpage>29</lpage>. <pub-id pub-id-type="doi">10.4018/978-1-7998-3432-8.ch081</pub-id></citation></ref>
<ref id="B51"><label>51.</label><citation citation-type="other"><person-group person-group-type="author"><name><surname>Ajzen</surname><given-names>I</given-names></name></person-group>. <comment>Theory of planned behavior Diagram [Figure]. People.umass.edu</comment>. (<year>2019</year>)<comment>. Available online at:</comment> <ext-link ext-link-type="uri" xlink:href="https://people.umass.edu/aizen/tpb.diag.html">https://people.umass.edu/aizen/tpb.diag.html</ext-link> <comment>(accessed November 17, 2023)</comment>.</citation></ref></ref-list>
</back>
</article>