<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.3 20070202//EN" "journalpublishing.dtd">
<article xml:lang="EN" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" article-type="research-article" dtd-version="2.3">
<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Psychol.</journal-id>
<journal-title>Frontiers in Psychology</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Psychol.</abbrev-journal-title>
<issn pub-type="epub">1664-1078</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3389/fpsyg.2021.756328</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Psychology</subject>
<subj-group>
<subject>Original Research</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname>Jeon</surname>
<given-names>Hyeon Gyu</given-names>
</name>
<xref rid="aff1" ref-type="aff"><sup>1</sup></xref>
<uri xlink:href="https://loop.frontiersin.org/people/1330395/overview"/>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Jeong</surname>
<given-names>Eui Jun</given-names>
</name>
<xref rid="aff1" ref-type="aff"><sup>1</sup></xref>
<xref rid="c001" ref-type="corresp"><sup>&#x002A;</sup></xref>
<uri xlink:href="https://loop.frontiersin.org/people/1437438/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Lee</surname>
<given-names>Sung Je</given-names>
</name>
<xref rid="aff1" ref-type="aff"><sup>1</sup></xref>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Kim</surname>
<given-names>Jeong Ae</given-names>
</name>
<xref rid="aff2" ref-type="aff"><sup>2</sup></xref>
</contrib>
</contrib-group>
<aff id="aff1"><sup>1</sup><institution>Department of Digital Culture and Contents, Konkuk University</institution>, <addr-line>Seoul</addr-line>, <country>South Korea</country></aff>
<aff id="aff2"><sup>2</sup><institution>Department of Humanities Counseling and Therapy, Konkuk University</institution>, <addr-line>Seoul</addr-line>, <country>South Korea</country></aff>
<author-notes>
<fn id="fn1" fn-type="edited-by">
<p>Edited by: Sebastian Wachs, University of Potsdam, Germany</p>
</fn>
<fn id="fn2" fn-type="edited-by">
<p>Reviewed by: Hiu Tin Leung, The University of Hong Kong, Hong Kong SAR, China; Christopher J. Ferguson, Stetson University, United States</p>
</fn>
<corresp id="c001">&#x002A;Correspondence: Eui Jun Jeong, <email>stevejeong@gmail.com</email></corresp>
<fn id="fn3" fn-type="other">
<p>This article was submitted to Health Psychology, a section of the journal Frontiers in Psychology</p>
</fn>
</author-notes>
<pub-date pub-type="epub">
<day>12</day>
<month>01</month>
<year>2022</year>
</pub-date>
<pub-date pub-type="collection">
<year>2021</year>
</pub-date>
<volume>12</volume>
<elocation-id>756328</elocation-id>
<history>
<date date-type="received">
<day>10</day>
<month>08</month>
<year>2021</year>
</date>
<date date-type="accepted">
<day>30</day>
<month>11</month>
<year>2021</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#x00A9; 2022 Jeon, Jeong, Lee and Kim.</copyright-statement>
<copyright-year>2022</copyright-year>
<copyright-holder>Jeon, Jeong, Lee and Kim</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<p>Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism of gaming behavior of adolescents has not been sufficiently examined. This study explored the mechanism of pathological gaming among adolescents from 3-year longitudinal data of 778 Korean adolescent gamers, by analyzing the effects of negative affects (i.e., anxiety, loneliness, and academic stress) on the degree of pathological gaming through the mediation variables (i.e., aggression and self-control) based on the stimulus-organism-response (S-O-R) framework. Latent class analysis (LCA) was used to uncover potential risk groups, and through partial least squares-structural equation modeling (PLS-SEM) analysis, the mediation pathways to pathological gaming were compared between the risk group and the non-risk group. The results highlighted the key role of academic stress on the degree of pathological gaming. In the entire group, academic stress primarily increased pathological gaming through self-control. The mediation path of self-control was the most influential result in the risk group. Aggression was the key mediator between loneliness and pathological gaming in the non-risk group. The theoretical and practical implications of the results were discussed.</p>
</abstract>
<kwd-group>
<kwd>pathological gaming</kwd>
<kwd>academic stress</kwd>
<kwd>self-control</kwd>
<kwd>longitudinal study</kwd>
<kwd>aggression</kwd>
<kwd>LCA</kwd>
</kwd-group>
<contract-sponsor id="cn1">Konkuk University<named-content content-type="fundref-id">10.13039/501100002641</named-content>
</contract-sponsor>
<counts>
<fig-count count="2"/>
<table-count count="5"/>
<equation-count count="0"/>
<ref-count count="108"/>
<page-count count="15"/>
<word-count count="11680"/>
</counts>
</article-meta>
</front>
<body>
<sec id="sec1" sec-type="intro">
<title>Introduction</title>
<p>Pathological gaming hinders the achievement of a balanced life by weakening self-control over game use and thereby hampering the development of academic and work competencies (<xref ref-type="bibr" rid="ref103">World Health Organization, 2018</xref>). Adolescents are particularly vulnerable to pathological gaming because they are still developing their ability to master themselves (<xref ref-type="bibr" rid="ref56">Kuss et al., 2013</xref>; <xref ref-type="bibr" rid="ref62">Lopez-Fernandez et al., 2014</xref>; <xref ref-type="bibr" rid="ref97">Torres-Rodr&#x00ED;guez et al., 2019</xref>). Thus, adolescents have a high risk of experiencing problems due to addictive symptoms such as imperfect identity integration, unpredictable behavior and its consequences, and neurobiological immaturity (<xref ref-type="bibr" rid="ref94">Steinhausen and Metzke, 2001</xref>; <xref ref-type="bibr" rid="ref56">Kuss et al., 2013</xref>; <xref ref-type="bibr" rid="ref98">Torres-Rodr&#x00ED;guez et al., 2018</xref>, <xref ref-type="bibr" rid="ref97">2019</xref>). With recent surveys showing that 75% of male adolescents in highly developed Western countries immerse themselves in game use weekly (<xref ref-type="bibr" rid="ref42">Islam et al., 2020</xref>) and 85% of Korean adolescents use games about 90&#x2009;min daily (<xref ref-type="bibr" rid="ref24">Cui et al., 2018</xref>; <xref ref-type="bibr" rid="ref55">Korean Creative Content Agency, 2020</xref>), game use among adolescents is approaching danger and is threatening future social balance (<xref ref-type="bibr" rid="ref37">Hawi et al., 2018</xref>). In order to understand the increase in the use of addictive games among adolescents and their effects, it is necessary to understand the mechanisms of adolescents&#x2019; gaming behavior.</p>
<p>Negative affects such as anxiety attract individuals to pathological gaming by cultivating evasive coping attitudes such as denial of the problem, avoidance of problem solving, and pursuit of immediate compensation (<xref ref-type="bibr" rid="ref14">Caplan, 2002</xref>). This evasive coping mechanism can breed such a vicious cycle of sequential repetition that the individual becomes excessively immersed in the game (<xref ref-type="bibr" rid="ref74">Petry et al., 2014</xref>; <xref ref-type="bibr" rid="ref73">Paulus et al., 2018</xref>). When access to the game is restricted, further negative affects may be experienced, such as irritability and sadness (<xref ref-type="bibr" rid="ref53">King et al., 2020</xref>). However, psychological factors of pathological gaming among adolescents, such as anxiety, loneliness, and stress, are not yet sufficiently understood (<xref ref-type="bibr" rid="ref65">Mehroof and Griffiths, 2010</xref>; <xref ref-type="bibr" rid="ref20">Cheng et al., 2018</xref>; <xref ref-type="bibr" rid="ref71">Ohannessian, 2018</xref>). A more in-depth and multi-faceted study on the relationship between pathological gaming among adolescents, their negative affects, and their not yet fully developed ability to control their emotions compared to adults is required to arrest pathological gaming among adolescents (<xref ref-type="bibr" rid="ref2">Ahmed et al., 2015</xref>).</p>
<p>Coping with pathological gaming has been found to require control and suppression of affects, especially negative affects (<xref ref-type="bibr" rid="ref106">Yen et al., 2018</xref>). Control of negative affects implies interventions to prevent negative affects from directly causing pathological gaming. This idea suggests that negative affects can be mediated by organic operations before reaching game addiction, which is inferred from the stimulus-organism-response (S-O-R) framework (<xref ref-type="bibr" rid="ref3">Arora, 1982</xref>; <xref ref-type="bibr" rid="ref43">Islam and Rahman, 2017</xref>). The S-O-R model will help us understand the patterns within stimulus-organism operations of individual behaviors, such as pathological gaming. Studies on pathological use of the internet and games have confirmed that organic factors such as aggression (<xref ref-type="bibr" rid="ref44">Jeong et al., 2017</xref>) and self-control (<xref ref-type="bibr" rid="ref92">Song and Park, 2019</xref>; <xref ref-type="bibr" rid="ref67">Mills and Allen, 2020</xref>) significantly mediate the negative affects pathological use connection. However, the results of such studies had limited significant implications on pathological gaming among adolescents because the study subjects were adults or few affects, such as depression, were dealt with. In order to understand the pathological gaming of adolescents, a comprehensive review of the extended model would be appropriate.</p>
<p>Deriving robust results by revealing the latent class in a sample is an important and significant challenge, as it can resolve the validity threats and biases of the conclusion. However, latent class analysis (LCA) has been rarely used in behavioral addiction studies and even more rarely used in longitudinal studies (see <xref rid="tab1" ref-type="table">Table 1</xref>). Moreover, researchers have attempted to divide the data into several subgroups through a monotonous method that uses observed heterogeneity in an <italic>a priori</italic> context, such as demographic variables (gender, age, region, etc.) or psychological variables (personality, neurosis, etc.). However, this traditional approach is effective only when it can clearly identify the observed heterogeneity variables; and it has the limitation of not reflecting at all the peculiarity of a model using research variables. Therefore, the robustness of research results must be ensured through non-empirical and non-predictive approaches such as LCA, which reveals the unobserved heterogeneity inherent in the data itself (<xref ref-type="bibr" rid="ref83">Rigdon et al., 2010</xref>; <xref ref-type="bibr" rid="ref7">Becker et al., 2013</xref>; <xref ref-type="bibr" rid="ref88">Sarstedt et al., 2020</xref>).</p>
<table-wrap position="float" id="tab1">
<label>Table 1</label>
<caption>
<p>Prior research using latent class analysis (LCA) in behavioral addiction.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Author(s)</th>
<th align="center" valign="top">Year</th>
<th align="center" valign="top">Domain</th>
<th align="center" valign="top">Key variables</th>
<th align="center" valign="top">Subjects</th>
<th align="center" valign="top">Data type</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref99">Tullett-Prado et al., 2021</xref></td>
<td align="center" valign="top">2021</td>
<td align="center" valign="top">Internet gaming</td>
<td align="center" valign="top">Internet gaming disorder, social engagement</td>
<td align="center" valign="top">Adults</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref108">Yue et al., 2021</xref></td>
<td align="center" valign="top">2021</td>
<td align="center" valign="top">Smartphone use</td>
<td align="center" valign="top">Patient health, social anxiety, short boredom proneness, and smartphone addiction</td>
<td align="center" valign="top">Adults</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref40">Hussain et al., 2020</xref></td>
<td align="center" valign="top">2020</td>
<td align="center" valign="top">Internet use</td>
<td align="center" valign="top">Internet addiction, salience, excessive use, neglect of work, anticipation, lack of control, and neglect of social life</td>
<td align="center" valign="top">Adults</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref18">Cerniglia et al., 2019</xref></td>
<td align="center" valign="top">2019</td>
<td align="center" valign="top">Internet gaming</td>
<td align="center" valign="top">Internet gaming disorder, social media addiction, impulsiveness, and psychopathology symptom</td>
<td align="center" valign="top">Adolescents</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref69">Myrseth and Notelaers, 2018</xref></td>
<td align="center" valign="top">2018</td>
<td align="center" valign="top">Gambling and gaming</td>
<td align="center" valign="top">Disordered gaming, loneliness, depression and anxiety, and aggression</td>
<td align="center" valign="top">Adults, Adolescents</td>
<td align="center" valign="top">Longitudinal</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref16">Carras et al., 2017</xref></td>
<td align="center" valign="top">2017</td>
<td align="center" valign="top">Video gaming</td>
<td align="center" valign="top">Video game addiction, social internet use, psychosocial well-being, depressive symptoms, loneliness, social anxiety, self-esteem, and friendship quality</td>
<td align="center" valign="top">Adolescents</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref29">Faulkner et al., 2015</xref></td>
<td align="center" valign="top">2015</td>
<td align="center" valign="top">Video gaming</td>
<td align="center" valign="top">Problem video game playing, frequency of video gaming, mental health, physical health, physical activity, academic performance, and analytic strategy</td>
<td align="center" valign="top">Adolescents</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref102">Wartberg et al., 2015</xref></td>
<td align="center" valign="top">2015</td>
<td align="center" valign="top">Internet use</td>
<td align="center" valign="top">Problematic internet use, family assessment, and life satisfaction</td>
<td align="center" valign="top">Adolescents</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref85">Rumpf et al., 2014</xref></td>
<td align="center" valign="top">2014</td>
<td align="center" valign="top">Internet use</td>
<td align="center" valign="top">Internet addiction, social participation and trust</td>
<td align="center" valign="top">Adults, Adolescents</td>
<td align="center" valign="top">Cross-sectional</td>
</tr>
<tr>
<td align="left" valign="top"><xref ref-type="bibr" rid="ref100">Van Rooij et al., 2011</xref></td>
<td align="center" valign="top">2011</td>
<td align="center" valign="top">Video gaming</td>
<td align="center" valign="top">Compulsive internet use, weekly hours of online gaming, and psychosocial outcome</td>
<td align="center" valign="top">Adolescents</td>
<td align="center" valign="top">Longitudinal</td>
</tr>
</tbody>
</table>
</table-wrap>
<p>This study explored the effects of negative affects on the mechanism of pathological gaming among adolescents by revealing the mediating effects of aggression and self-control based on the S-O-R framework. In particular, pathological gaming mechanisms of the risk group were compared with those of the non-risk group by uncovering latent classes within longitudinal data for adolescent game use. The following research questions were answered. The findings are expected to contribute to bridging the gaps in existing studies.</p>
<list list-type="simple">
<list-item>
<p><italic>RQ1</italic>: How do negative affects work as antecedents of the mechanism of pathological gaming among adolescents in the longitudinal axis?</p>
</list-item>
<list-item>
<p><italic>RQ2</italic>: How do mediators such as aggression and self-control relate negative affects with pathological gaming among adolescents?</p>
</list-item>
<list-item>
<p><italic>RQ3</italic>: Does the pathological gaming mechanism of the adolescents in the risk group differ from that in the non-risk group?</p>
</list-item>
</list>
</sec>
<sec id="sec2">
<title>Literature Review and Hypothesis Development</title>
<p>The decision by WHO to include &#x201C;gaming disorder&#x201D; in the 11th edition of the International Classification of Diseases (ICD-11) is still under debate. Some scholars supported the decision in that it could drive further research on the subject for better diagnosis and management (<xref ref-type="bibr" rid="ref89">Saunders et al., 2017</xref>). However, some other scholars have argued that it is premature to officially consider excessive gaming behavior as a mental illness, given that neither reasonable measuring criteria nor sufficient clinical record have been provided (<xref ref-type="bibr" rid="ref1">Aarseth et al., 2017</xref>; <xref ref-type="bibr" rid="ref78">Przybylski et al., 2017</xref>). Moreover, &#x201C;Internet gaming disorder&#x201D; was not officially viewed as a mental disorder in the 5th version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Therefore, given these arguments, the term &#x201C;pathological gaming&#x201D; is controversial. Focusing more on mechanism of gaming behavior in adolescents than on mental disorders, this study uses the term despite controversy.</p>
<p>Pathological gaming is defined as excessive and compulsive use of computer or video games that causes social or emotional problems to the extent that game users cannot control their use of the game (<xref ref-type="bibr" rid="ref60">Lemmens et al., 2009</xref>). Previous studies have shown that pathological use is manifested by a variety of causal relationships. Unraveling the complex causality between addictive behavior and internal/external causes has been a priority in addiction research. The psychological vulnerability of adolescents in the growing stage will increase the value of identifying the emotional causes of addictive behavior. Furthermore, demonstration of the effects of mediators will refine the relationship between the emotional stimulus and the addictive behavior response. The research model in this study was conceptualized based on the following reviews of literature on negative affects, mediators, and the S-O-R framework in the context of pathological gaming.</p>
<sec id="sec3">
<title>Negative Affects and Pathological Gaming</title>
<p>The cognitive behavioral theory confirms that negative affects evoke distorted cognitive processes, which interfere with individuals&#x2019; judgments about problematic behaviors (<xref ref-type="bibr" rid="ref14">Caplan, 2002</xref>). It points to negative affects such as anxiety and loneliness, along with stress, as factors that instigate the pathological use of media (<xref ref-type="bibr" rid="ref15">Caplan, 2003</xref>). This study considers how negative affects drive the pathological use of media.</p>
<p>Anxiety is defined as an emotional reaction such as tension, nervousness, worry, or uncertainty that arises from a threatening situation such as a social, physical, or mental crisis (<xref ref-type="bibr" rid="ref46">Johnston, 1980</xref>). Individuals suffering from anxiety in society immerse themselves in virtual contents in the hope of avoiding interpersonal interaction and conflict (<xref ref-type="bibr" rid="ref77">Prizant-Passal et al., 2016</xref>). Researchers have found that individuals who experience high levels of anxiety use gameplay as a means to escape from that emotion (<xref ref-type="bibr" rid="ref49">Kardefelt-Winther, 2014</xref>). A study of pathological gaming among 1,174 students empirically proved that students who were addicted to games had a higher degree of sensitivity to social anxiety than those who were not (<xref ref-type="bibr" rid="ref48">Karaca et al., 2020</xref>).</p>
<p>Loneliness is assumed to be another significant psychological cause of pathological gaming. It is defined as a negative emotion arising from the subjective perception of poor quality and depth of interpersonal relationships, or lack of interpersonal connections (<xref ref-type="bibr" rid="ref26">de Jong Gierveld, 1998</xref>). High levels of loneliness lead to health problems such as insufficient sleep and depression, as well as behavioral addictions (<xref ref-type="bibr" rid="ref26">de Jong Gierveld, 1998</xref>; <xref ref-type="bibr" rid="ref44">Jeong et al., 2017</xref>; <xref ref-type="bibr" rid="ref64">Matthews et al., 2017</xref>). Pathological gaming studies suggest that individuals in a lonely state are immersed in online games that facilitate the formation of inter-relational networks in order to compensate for their psychological deficits and to enable them to obtain social rewards. Stress is defined as the degree of perception of one&#x2019;s life as unpredictable, uncontrollable, and overwhelming (<xref ref-type="bibr" rid="ref23">Cohen et al., 1983</xref>). Individuals in high-intensity stressful situations prefer short-term rewards and avoidance approaches to problem coping rather than step-by-step solutions (<xref ref-type="bibr" rid="ref31">Finset et al., 2002</xref>; <xref ref-type="bibr" rid="ref10">Brand et al., 2016</xref>). Therefore, game users stimulated by severe stress use games excessively as a way to escape from problems in reality (<xref ref-type="bibr" rid="ref57">Kwon et al., 2011</xref>; <xref ref-type="bibr" rid="ref105">Yen et al., 2019</xref>). Conversely, recent studies suggested that stress may increase due to pathological gaming. An inter-group comparison study of pathological gaming confirmed relatively low resilience and high stress perception in the addictive game use group (<xref ref-type="bibr" rid="ref105">Yen et al., 2019</xref>). It shows that health or social problems caused by pathological gaming increase stress (<xref ref-type="bibr" rid="ref66">Mei et al., 2016</xref>). Thus, while stress triggers pathological gaming, pathological gaming increases stress, and eventually becomes addictive.</p>
</sec>
<sec id="sec4">
<title>Mediation Roles of Aggression and Self-Control</title>
<p>Examining the mediating effect in the causal relationship of pathological gaming will help fill in the lack of existing research. Research findings that coping with pathological gaming requires controlling and suppressing negative affects (<xref ref-type="bibr" rid="ref106">Yen et al., 2018</xref>) emphasize the need to explore indirect interventions to achieve direct effects on pathological gaming. The S-O-R model describes the functioning of the mediating role of an individual&#x2019;s internal or organismal experience in the causal relationship between antecedental stimuli such as negative affects and behavioral response (<xref ref-type="bibr" rid="ref3">Arora, 1982</xref>). The S-O-R paradigm has recently been expanded to various areas in marketing including to computer or website experience, which can theoretically explain how an individual who is stimulated by the environment, cognition, and emotions becomes immersed in game use through organic reactions such as self-control or aggression. In this study, the term &#x201C;stimulus&#x201D; refers to a negative affect such as anxiety, loneliness, or stress, which arouses game users. The term &#x201C;organism&#x201D; refers to a mediating variable such as aggression or self-control, which is equivalent to the cognitive, affective, or behavioral mediating state between negative affects and game addiction. The term &#x201C;response&#x201D; refers to pathological gaming that shows an individual&#x2019;s reactive behavior, such as acceptance or avoidance of game use.</p>
<p>The mediating effects of aggression and self-control in the link between negative affects and pathological behavior have been explored. A survey of 789 Koreans found that aggression intervenes in the relationship between depression and pathological gaming (<xref ref-type="bibr" rid="ref44">Jeong et al., 2017</xref>). Self-control has also been found to mediate between stress and internet addiction (<xref ref-type="bibr" rid="ref92">Song and Park, 2019</xref>; <xref ref-type="bibr" rid="ref67">Mills and Allen, 2020</xref>) and to mediate the relationship between stress and smartphone addictive use (<xref ref-type="bibr" rid="ref21">Cho et al., 2017</xref>). Proof of these is still lacking, however, and little has been studied in the field of adolescent pathological gaming research. Thus, in this study, a research model will be carved from pieces of existing research.</p>
<sec id="sec5">
<title>Aggression</title>
<p>The organic activation of aggression by negative affects has been clearly confirmed in studies. The recent advancement of virtual interaction has expanded the traditional concept of aggression into a cyber-perspective. In line with the traditional concept of aggression, cyber-aggression can be defined as behavior that attempts to harm others through computers, mobile phones, and other electronic media (<xref ref-type="bibr" rid="ref90">Schoffstall and Cohen, 2011</xref>).</p>
<p>Individuals with a high level of anxiety are prone to misjudgment of their behavior. To recover from such unreasonable evaluation of their behavior, they tend to solve problems in a radical, revengeful way rather than a long-term, mutually beneficial way (<xref ref-type="bibr" rid="ref79">Purdon et al., 2001</xref>; <xref ref-type="bibr" rid="ref63">Loudin et al., 2003</xref>).</p>
<p>Loneliness is also well known as an effective predictor of aggression in early adults (<xref ref-type="bibr" rid="ref104">Yavuzer et al., 2019</xref>). Individuals who deeply indulge in loneliness perceive their surroundings as threats, so they react aggressively to others to protect themselves (<xref ref-type="bibr" rid="ref13">Cacioppo and Cacioppo, 2018</xref>). The same goes for stress. The frustration-aggression assumption explains that individual frustration and suffering lead to hostile perceptions and aggressive behavior (<xref ref-type="bibr" rid="ref28">Dollard et al., 1939</xref>). The hypothesis implies the primitive effect of stress on aggression. In this way, a high level of stress that strongly arouses negative affects can be a serious cause of aggression by interfering with effective coping with and resolution of problems and by favoring hostile approaches such as yelling (<xref ref-type="bibr" rid="ref9">Bodenmann et al., 2010</xref>).</p>
<p>Coupled with the response step in the S-O-R framework, aggression is considered a major cause of addictive behavior. Aggression seriously exacerbates pathological gaming. For example, there are highly aggressive persons who are excessively engrossed in competitive and violent games in order to consistently produce an aggressive desire (<xref ref-type="bibr" rid="ref65">Mehroof and Griffiths, 2010</xref>). Since such harsh games often adopt mechanisms that provide rewards for aggressive performance, highly aggressive game users can become more addicted to such games for their needs (<xref ref-type="bibr" rid="ref65">Mehroof and Griffiths, 2010</xref>).</p>
</sec>
<sec id="sec6">
<title>Self-Control</title>
<p>Self-control is a predictor of success in life, psychological health, and subjective happiness (<xref ref-type="bibr" rid="ref39">Hofmann et al., 2014</xref>). Self-control is defined as the ability of an individual to handle his or her emotions, thoughts, and actions in order to cope with impulses and temptations (<xref ref-type="bibr" rid="ref68">Muraven and Baumeister, 2000</xref>). Negative affects organically influence self-control.</p>
<p>Anxiety adversely affects self-control by impeding the effectiveness of strategies to persevere and improve certain situations (<xref ref-type="bibr" rid="ref17">Cbiederman and Schefft, 1994</xref>; <xref ref-type="bibr" rid="ref8">Blackhart et al., 2015</xref>). Individuals with high anxiety levels have difficulty displaying goal-oriented behavior because they focus on controlling and avoiding anxiety situations (<xref ref-type="bibr" rid="ref101">Vohs et al., 2005</xref>; <xref ref-type="bibr" rid="ref50">Kashdan et al., 2010</xref>; <xref ref-type="bibr" rid="ref8">Blackhart et al., 2015</xref>). Anxiety also decreases self-control functions and reduces the likelihood of control over future events. Particularly, anxiety interferes with the development and maintenance of adolescents&#x2019; self-control (<xref ref-type="bibr" rid="ref22">Chorpita and Barlow, 1998</xref>). Social anxiety is also directly involved in depleting self-control (<xref ref-type="bibr" rid="ref51">Kashdan et al., 2013</xref>).</p>
<p>Loneliness weakens individuals&#x2019; self-control functions by driving them to deal negatively with their emotions (<xref ref-type="bibr" rid="ref91">Sinha, 2009</xref>; <xref ref-type="bibr" rid="ref72">&#x00D6;zdemir et al., 2014</xref>). According to the social cognitive theory, psychological problems caused by loneliness or depression can disable self-control by interrupting proper observation or evaluation of the situation (<xref ref-type="bibr" rid="ref58">LaRose et al., 2003</xref>). High levels of loneliness have been found to be not only correlated with low self-control, but to also have a direct impact on the pathological use of the internet (<xref ref-type="bibr" rid="ref25">Davis, 2001</xref>; <xref ref-type="bibr" rid="ref32">G&#x00E1;mez-Guadix et al., 2012</xref>; <xref ref-type="bibr" rid="ref72">&#x00D6;zdemir et al., 2014</xref>; <xref ref-type="bibr" rid="ref96">Tokunaga, 2017</xref>).</p>
<p>Coping with stress requires effort to ignore or control negative thoughts or feelings (<xref ref-type="bibr" rid="ref70">Oaten and Cheng, 2005</xref>). High-stress individuals find themselves in situations, where they lose the cognitive resources needed for self-control by focusing on the reduction or avoidance of negative stimuli (<xref ref-type="bibr" rid="ref61">Lin, 1999</xref>). Since the self-control of an individual is not infinite, the increase in factors that need to be controlled reduces the effectiveness of self-control (<xref ref-type="bibr" rid="ref6">Baumeister et al., 1998</xref>; <xref ref-type="bibr" rid="ref68">Muraven and Baumeister, 2000</xref>). As a result, weakened self-control fails to control problem behavior (<xref ref-type="bibr" rid="ref61">Lin, 1999</xref>). Therefore, this organic operation shows that stress is negatively related to self-control.</p>
<p>In relation to the response stage of the S-O-R framework, self-control has been considered a key antecedent of addictive behavior (<xref ref-type="bibr" rid="ref59">Lee and Shin, 2004</xref>; <xref ref-type="bibr" rid="ref72">&#x00D6;zdemir et al., 2014</xref>). Low self-control is a factor that intensifies addictive behavior. This is because low self-control or high impulse is accompanied by addictive behavior that ignores long-term benefits for immediate satisfaction (<xref ref-type="bibr" rid="ref41">Hyun et al., 2015</xref>; <xref ref-type="bibr" rid="ref54">King et al., 2019</xref>). A game user study confirmed that lack of self-control, such as impulsiveness, is a risky cause of pathological gaming, and conversely, self-control can also be weakened by pathological gaming (<xref ref-type="bibr" rid="ref19">Chang and Kim, 2020</xref>; <xref ref-type="bibr" rid="ref45">Jeong et al., 2020</xref>).</p>
</sec>
</sec>
<sec id="sec7">
<title>Hypothesis Development in the S-O-R Framework</title>
<p>Compared to adults, the relationship of negative affects of adolescents on their pathological gaming have not been sufficiently studied yet. In particular, the mediating effect needs to be more emphasized in the research on adolescent game use because it can elucidate more precisely the mechanism of pathological gaming. The S-O-R framework assumes that the negative affects aroused in adolescents will increase their level of pathological gaming, where aggression and self-control act as mediators. Thus, in this study, the following hypotheses are presented based on the S-O-R framework to analyze the gaming behavior of adolescents in a longitudinal study.</p>
<disp-quote>
<p><italic>H1</italic>: The aggression of the adolescents in wave 2 will be stronger with increases in their anxiety (H1a), loneliness (H1b), and academic stress (H1c) in wave 1.</p>
</disp-quote>
<disp-quote>
<p><italic>H2</italic>: The self-control of the adolescents in wave 2 will be weaker with increases in their anxiety (H2a), loneliness (H2b), and academic stress (H2c) in wave 1.</p>
</disp-quote>
<disp-quote>
<p><italic>H3</italic>: The pathological gaming of the adolescents in wave 3 will be stronger with increases in their aggression (H3a) in wave 2, but will be weaker with an increase in their self-control (H3b) in wave 2.</p>
</disp-quote>
<disp-quote>
<p><italic>H4</italic>: The relationship between negative emotions and pathological gaming will be mediated by aggression and self-control.</p>
</disp-quote>
</sec>
</sec>
<sec id="sec8">
<title>Research Methodology</title>
<sec id="sec9">
<title>Data Source and Participants</title>
<p>In this study, data observed for 3&#x2009;years among longitudinal panel data for the Korean Adolescent Game User Cohort Research were analyzed to track the adolescents before they graduated from secondary school. The panel survey was conducted by the Korea Creative Content Agency (KOCCA) to investigate the game use attitudes of elementary, middle, and high school youth (10&#x02D7;17&#x2009;years old). The research was officially approved in advance by the University Ethics Committee, and the informed consent of each participant was obtained with guarantees of privacy protection and anonymity.</p>
<p>Samples were extracted through quota sampling based on school grades and gender ratios. The same questionnaire was answered for each wave at intervals of a year, at which the participants responded to face-to-face interviews by trained professional agents following established survey guidelines. Each panel participant was rewarded with USD27.00. The KOCCA website<xref rid="fn0001" ref-type="fn"><sup>1</sup></xref> provides details on the survey methods and data.</p>
<p>The male and female gender ratios of the 778 subjects in this study were similar (49.0% male and 51.0% female). In the first wave, 36.9% of the subjects were elementary school students, 35.1% were middle school students, and 28.0% were high school students. In terms of their daily gaming time, 360 students were above average (46.3%) and 418 students were average or below average (53.7%). In terms of the game type, 52% of the subjects played mobile games longer than online games, and 47.2% played online games longer than mobile games. <xref rid="tab2" ref-type="table">Table 2</xref> shows the demographic characteristics of the subjects in both the risk group and the non-risk group.</p>
<table-wrap position="float" id="tab2">
<label>Table 2</label>
<caption>
<p>Demographic characteristics.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="center" valign="top" colspan="2" rowspan="2">Characteristics</th>
<th align="center" valign="top" colspan="2">All participants (<italic>n</italic>&#x2009;=&#x2009;778)</th>
<th align="center" valign="top" colspan="2">Risk group (<italic>n</italic>&#x2009;=&#x2009;355)</th>
<th align="center" valign="top" colspan="2">Non-risk group (<italic>n</italic>&#x2009;=&#x2009;327)</th>
</tr>
<tr>
<th align="center" valign="top">Frequency</th>
<th align="center" valign="top">(%)</th>
<th align="center" valign="top">Frequency</th>
<th align="center" valign="top">(%)</th>
<th align="center" valign="top">Frequency</th>
<th align="center" valign="top">(%)</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top" rowspan="2">Gender</td>
<td align="left" valign="top">Male</td>
<td align="center" valign="top">381</td>
<td align="center" valign="top">49.0</td>
<td align="center" valign="top">216</td>
<td align="center" valign="top">60.8</td>
<td align="center" valign="top">142</td>
<td align="center" valign="top">43.4</td>
</tr>
<tr>
<td align="left" valign="bottom">Female</td>
<td align="center" valign="bottom">397</td>
<td align="center" valign="bottom">51.0</td>
<td align="center" valign="bottom">139</td>
<td align="center" valign="bottom">39.2</td>
<td align="center" valign="bottom">185</td>
<td align="center" valign="bottom">56.6</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="3">Age (in years)</td>
<td align="left" valign="top">Under 12</td>
<td align="center" valign="top">287</td>
<td align="center" valign="top">36.9</td>
<td align="center" valign="top">143</td>
<td align="center" valign="top">40.3</td>
<td align="center" valign="top">109</td>
<td align="center" valign="top">33.3</td>
</tr>
<tr>
<td align="left" valign="top">12&#x2013;14</td>
<td align="center" valign="top">273</td>
<td align="center" valign="top">35.1</td>
<td align="center" valign="top">127</td>
<td align="center" valign="top">35.8</td>
<td align="center" valign="top">112</td>
<td align="center" valign="top">34.3</td>
</tr>
<tr>
<td align="left" valign="top">15&#x2013;17</td>
<td align="center" valign="top">218</td>
<td align="center" valign="top">28.0</td>
<td align="center" valign="top">85</td>
<td align="center" valign="top">23.9</td>
<td align="center" valign="top">106</td>
<td align="center" valign="top">32.4</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="3">Education</td>
<td align="left" valign="top">Elementary school</td>
<td align="center" valign="top">287</td>
<td align="center" valign="top">36.9</td>
<td align="center" valign="top">127</td>
<td align="center" valign="top">35.8</td>
<td align="center" valign="top">118</td>
<td align="center" valign="top">36.1</td>
</tr>
<tr>
<td align="left" valign="top">Middle school</td>
<td align="center" valign="top">273</td>
<td align="center" valign="top">35.1</td>
<td align="center" valign="top">120</td>
<td align="center" valign="top">33.8</td>
<td align="center" valign="top">121</td>
<td align="center" valign="top">37.0</td>
</tr>
<tr>
<td align="left" valign="top">High school</td>
<td align="center" valign="top">218</td>
<td align="center" valign="top">28.0</td>
<td align="center" valign="top">108</td>
<td align="center" valign="top">30.5</td>
<td align="center" valign="top">88</td>
<td align="center" valign="top">26.9</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="3">Online game duration (daily average min.)</td>
<td align="left" valign="top">Elementary school</td>
<td align="center" valign="top">38.1</td>
<td align="center" valign="top">23.7</td>
<td align="center" valign="top">44.4</td>
<td align="center" valign="top">23.1</td>
<td align="center" valign="top">30.0</td>
<td align="center" valign="top">21.2</td>
</tr>
<tr>
<td align="left" valign="top">Middle school</td>
<td align="center" valign="top">62.2</td>
<td align="center" valign="top">38.8</td>
<td align="center" valign="top">69.9</td>
<td align="center" valign="top">36.3</td>
<td align="center" valign="top">65.2</td>
<td align="center" valign="top">46.0</td>
</tr>
<tr>
<td align="left" valign="top">High school</td>
<td align="center" valign="top">60.2</td>
<td align="center" valign="top">37.5</td>
<td align="center" valign="top">78.0</td>
<td align="center" valign="top">40.6</td>
<td align="center" valign="top">46.6</td>
<td align="center" valign="top">32.9</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="3">Mobile game duration (daily average min.)</td>
<td align="left" valign="top">Elementary school</td>
<td align="center" valign="top">48.4</td>
<td align="center" valign="top">27.0</td>
<td align="center" valign="top">54.0</td>
<td align="center" valign="top">27.6</td>
<td align="center" valign="top">48.1</td>
<td align="center" valign="top">27.4</td>
</tr>
<tr>
<td align="left" valign="top">Middle school</td>
<td align="center" valign="top">78.2</td>
<td align="center" valign="top">43.6</td>
<td align="center" valign="top">80.2</td>
<td align="center" valign="top">41.0</td>
<td align="center" valign="top">82.2</td>
<td align="center" valign="top">46.8</td>
</tr>
<tr>
<td align="left" valign="top">High school</td>
<td align="center" valign="top">52.6</td>
<td align="center" valign="top">29.4</td>
<td align="center" valign="top">61.5</td>
<td align="center" valign="top">31.4</td>
<td align="center" valign="top">45.2</td>
<td align="center" valign="top">25.8</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>The demographics above correspond to the first wave.</p>
</table-wrap-foot>
</table-wrap>
</sec>
<sec id="sec10">
<title>Measure Development</title>
<p>The questionnaire items measured three negative affects (anxiety, loneliness, and academic stress) and the levels of the aggression, self-control, and pathological gaming of the adolescent respondents. The questions were adopted from literature and validated by the researchers. Some of them reflected the game context among Korean teenagers. The constructs were measured on the Likert scale.</p>
<p><italic>Anxiety</italic> was operationally defined as the extent of restlessness, uneasiness, and nervousness experienced by the adolescents in the last 2&#x2009;weeks. It was assessed with the seven-item Generalised Anxiety Disorder Assessment (GAD-7) questionnaire (<xref ref-type="bibr" rid="ref93">Spitzer et al., 2006</xref>). The variables were measured on a four-point Likert scale (0&#x2009;=&#x2009;Never, 1&#x2009;=&#x2009;Occasionally, 2&#x2009;=&#x2009;Frequently, and 3&#x2009;=&#x2009;Always).</p>
<p><italic>Loneliness</italic> was operationally defined as the degree to which the adolescents felt that they were isolated and separated, lacked friends, had no conversational partners, had meaningless relationships, etc. It was assessed using the 10-item UCLA Loneliness Scale (Version 3; <xref ref-type="bibr" rid="ref86">Russell, 1996</xref>). The variables were measured on a four-point Likert scale (1&#x2009;=&#x2009;Strongly disagree, 2&#x2009;=&#x2009;Slightly disagree, 4&#x2009;=&#x2009;Somewhat agree, and 5&#x2009;=&#x2009;Strongly agree).</p>
<p><italic>Academic stress</italic> was operationally defined as the degree to which the adolescents experienced excessive exam frequency perception, low school achievement, academic difficulties, unfriending, bullying, etc. in school. Academic stress was assessed with seven items related to stress from school life and friendship, which were selected from the Korean version of the Medium School Students Coping Scale for Academic Stress (<xref ref-type="bibr" rid="ref52">Kim and Chon, 1993</xref>). The variables were measured on a three-point Likert scale (1&#x2009;=&#x2009;Disagree, 2&#x2009;=&#x2009;Neutral, and 3&#x2009;=&#x2009;Agree).</p>
<p><italic>Aggression</italic> was operationally defined as physical aggression, verbal aggression, anger, and hostility experienced by the adolescents. It was assessed with the revised 12-item Short-Form Buss-Perry Aggression Questionnaire (BPAQ-SF; <xref ref-type="bibr" rid="ref27">Diamond et al., 2005</xref>) that was a refinement (<xref ref-type="bibr" rid="ref11">Bryant and Smith, 2001</xref>) of the 29-item self-report BPAQ (<xref ref-type="bibr" rid="ref12">Buss and Perry, 1992</xref>). This variable was measured on a five-point Likert scale (1&#x2009;=&#x2009;Strongly disagree, 2&#x2009;=&#x2009;Disagree, 3&#x2009;=&#x2009;Neutral, 4&#x2009;=&#x2009;Agree, and 5&#x2009;=&#x2009;Strongly agree).</p>
<p><italic>Self-control</italic> was operationally defined as the adolescents&#x2019; ability to handle temptation, bad habits, laziness, careless speech, lack of concentration and patience, etc. It was assessed using the 13-item Brief Self-Control Scale (BSCS; <xref ref-type="bibr" rid="ref95">Tangney et al., 2004</xref>). This variables was measured on a five-point Likert scale (1&#x2009;=&#x2009;Strongly disagree, 2&#x2009;=&#x2009;Disagree, 3&#x2009;=&#x2009;Neutral, 4&#x2009;=&#x2009;Agree, and 5&#x2009;=&#x2009;Strongly agree).</p>
<p><italic>Pathological gaming</italic> was defined operationally as gaming to the extent that the adolescents perceived problems related to time management and performance, withdrawal and social difficulties, and reality substitutes experienced after immersing in games. Pathological gaming was assessed with Young&#x2019;s 20-item Scale (<xref ref-type="bibr" rid="ref107">Young, 1998</xref>) that was adapted and modified for the game context. This variable was measured on a five-point Likert scale (1&#x2009;=&#x2009;Strongly disagree, 2&#x2009;=&#x2009;Disagree, 3&#x2009;=&#x2009;Neutral, 4&#x2009;=&#x2009;Agree, and 5&#x2009;=&#x2009;Strongly agree).</p>
</sec>
<sec id="sec11">
<title>Procedure and Data Analysis</title>
<p>The data were analyzed in three mixed procedures. In the first step, the results were derived from the global research model analysis for the entire sample (<italic>n</italic>&#x2009;=&#x2009;778) using the partial least squares-structural equation modeling (PLS-SEM) method by analyzing the measurement and structural model that was controlled by the gender, age, and school grade. In the second step, latent groups of pathological gamers were uncovered to compare the results between the risk group and the non-risk group by using the data segmentation technique of finite mixture partial least squares (FIMIX-PLS; <xref ref-type="bibr" rid="ref36">Hair et al., 2016</xref>). In the last step, the results were compared by applying the procedure in the first step to all three groups in the same way. The SmartPLS software was used for the data analysis (version 3.3.2, B&#x00F6;n-ningstedt, Germany; <xref ref-type="bibr" rid="ref84">Ringle et al., 2015</xref>).</p>
</sec>
</sec>
<sec id="sec12" sec-type="results">
<title>Results</title>
<sec id="sec13">
<title>Measurement Model Validation</title>
<p>Using PLS-SEM statistical processing, the measurement model was validated by assessing the statistical criteria of convergent validity (i.e., the factor loading value, AVE), reliability of the internal consistency (i.e., Cronbach&#x2019;s alpha value, CR), and discriminant validity [i.e., the heterotrait-monotrait (HTMT) ratio]. The PLS-SEM analysis using the SmartPLS software validated the measurement model through acceptable threshold values that complied with the following criteria and requirements (<xref ref-type="bibr" rid="ref35">Hair et al., 2017</xref>). The outer loadings of individual items with values above 0.7, and the average variance extracted (AVE) with values above 0.5, ensured higher convergent validity. The Cronbach&#x2019;s alpha and composite reliability (CR) of individual constructs with values above 0.7 ensured higher reliability of the internal consistency. Considering the reliability issue of Fornell and Larcker&#x2019;s criterion in common research settings (<xref ref-type="bibr" rid="ref38">Henseler et al., 2015</xref>), this study confirmed discriminant validity using the recent HTMT ratio of the correlations method. The threshold values of less than 0.9 for the HTMT ratio ensured discriminant validity. The results confirmed that the developed measurement model meets the criteria for convergent validity, reliability of internal consistency, and discriminant validity (see <xref rid="tab3" ref-type="table">Table 3</xref>).</p>
<table-wrap position="float" id="tab3">
<label>Table 3</label>
<caption>
<p>Results for the measurement model.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top" colspan="2">Scale/Items</th>
<th align="center" valign="top">Mean</th>
<th align="center" valign="top">SD</th>
<th align="center" valign="top">CR</th>
<th align="center" valign="top">AVE</th>
<th align="center" valign="top"><italic>R</italic><sup>2</sup></th>
<th align="center" valign="top">Cronbach&#x2019;s &#x03B1;</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top" rowspan="6">All participants (<italic>n</italic>&#x2009;=&#x2009;778)</td>
<td align="left" valign="top">Anxiety (T1)</td>
<td align="center" valign="top">0.722</td>
<td align="center" valign="top">0.479</td>
<td align="center" valign="top">0.916</td>
<td align="center" valign="top">0.644</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.890</td>
</tr>
<tr>
<td align="left" valign="top">Loneliness (T1)</td>
<td align="center" valign="top">1.625</td>
<td align="center" valign="top">0.570</td>
<td align="center" valign="top">0.926</td>
<td align="center" valign="top">0.611</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.909</td>
</tr>
<tr>
<td align="left" valign="top">Academic stress (T1)</td>
<td align="center" valign="top">2.000</td>
<td align="center" valign="top">0.365</td>
<td align="center" valign="top">0.874</td>
<td align="center" valign="top">0.698</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.787</td>
</tr>
<tr>
<td align="left" valign="top">Aggression (T2)</td>
<td align="center" valign="top">1.952</td>
<td align="center" valign="top">1.098</td>
<td align="center" valign="top">0.913</td>
<td align="center" valign="top">0.600</td>
<td align="center" valign="top">0.175</td>
<td align="center" valign="top">0.888</td>
</tr>
<tr>
<td align="left" valign="top">Self-control (T2)</td>
<td align="center" valign="top">2.722</td>
<td align="center" valign="top">0.524</td>
<td align="center" valign="top">0.884</td>
<td align="center" valign="top">0.560</td>
<td align="center" valign="top">0.187</td>
<td align="center" valign="top">0.843</td>
</tr>
<tr>
<td align="left" valign="top">Pathological gaming (T3)</td>
<td align="center" valign="top">3.148</td>
<td align="center" valign="top">1.042</td>
<td align="center" valign="top">0.967</td>
<td align="center" valign="top">0.621</td>
<td align="center" valign="top">0.246</td>
<td align="center" valign="top">0.964</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="6">Risk group (<italic>n</italic>&#x2009;=&#x2009;355)</td>
<td align="left" valign="top">Anxiety (T1)</td>
<td align="center" valign="top">0.900</td>
<td align="center" valign="top">0.352</td>
<td align="center" valign="top">0.903</td>
<td align="center" valign="top">0.652</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.868</td>
</tr>
<tr>
<td align="left" valign="top">Loneliness (T1)</td>
<td align="center" valign="top">1.646</td>
<td align="center" valign="top">0.544</td>
<td align="center" valign="top">0.925</td>
<td align="center" valign="top">0.609</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.909</td>
</tr>
<tr>
<td align="left" valign="top">Academic stress (T1)</td>
<td align="center" valign="top">1.833</td>
<td align="center" valign="top">0.548</td>
<td align="center" valign="top">0.867</td>
<td align="center" valign="top">0.686</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.777</td>
</tr>
<tr>
<td align="left" valign="top">Aggression (T2)</td>
<td align="center" valign="top">2.310</td>
<td align="center" valign="top">1.074</td>
<td align="center" valign="top">0.907</td>
<td align="center" valign="top">0.585</td>
<td align="center" valign="top">0.144</td>
<td align="center" valign="top">0.880</td>
</tr>
<tr>
<td align="left" valign="top">Self-control (T2)</td>
<td align="center" valign="top">2.583</td>
<td align="center" valign="top">0.303</td>
<td align="center" valign="top">0.862</td>
<td align="center" valign="top">0.610</td>
<td align="center" valign="top">0.137</td>
<td align="center" valign="top">0.788</td>
</tr>
<tr>
<td align="left" valign="top">Pathological gaming (T3)</td>
<td align="center" valign="top">3.567</td>
<td align="center" valign="top">0.557</td>
<td align="center" valign="top">0.879</td>
<td align="center" valign="top">0.593</td>
<td align="center" valign="top">0.153</td>
<td align="center" valign="top">0.828</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="6">Non-risk group (<italic>n</italic>&#x2009;=&#x2009;327)</td>
<td align="left" valign="top">Anxiety (T1)</td>
<td align="center" valign="top">0.250</td>
<td align="center" valign="top">0.293</td>
<td align="center" valign="top">0.923</td>
<td align="center" valign="top">0.667</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.900</td>
</tr>
<tr>
<td align="left" valign="top">Loneliness (T1)</td>
<td align="center" valign="top">1.571</td>
<td align="center" valign="top">0.433</td>
<td align="center" valign="top">0.920</td>
<td align="center" valign="top">0.622</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.899</td>
</tr>
<tr>
<td align="left" valign="top">Academic stress (T1)</td>
<td align="center" valign="top">2.056</td>
<td align="center" valign="top">0.251</td>
<td align="center" valign="top">0.880</td>
<td align="center" valign="top">0.709</td>
<td align="center" valign="top">-</td>
<td align="center" valign="top">0.797</td>
</tr>
<tr>
<td align="left" valign="top">Aggression (T2)</td>
<td align="center" valign="top">1.476</td>
<td align="center" valign="top">0.380</td>
<td align="center" valign="top">0.915</td>
<td align="center" valign="top">0.607</td>
<td align="center" valign="top">0.181</td>
<td align="center" valign="top">0.891</td>
</tr>
<tr>
<td align="left" valign="top">Self-control (T2)</td>
<td align="center" valign="top">3.083</td>
<td align="center" valign="top">0.646</td>
<td align="center" valign="top">0.867</td>
<td align="center" valign="top">0.620</td>
<td align="center" valign="top">0.246</td>
<td align="center" valign="top">0.797</td>
</tr>
<tr>
<td align="left" valign="top">Pathological gaming (T3)</td>
<td align="center" valign="top">1.528</td>
<td align="center" valign="top">0.687</td>
<td align="center" valign="top">0.876</td>
<td align="center" valign="top">0.542</td>
<td align="center" valign="top">0.085</td>
<td align="center" valign="top">0.832</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>SD, standard deviation; CR, composite reliability; AVE, average variance extracted; and <italic>R</italic><sup>2</sup>, R square adjusted. T1, T2, and T3 indicate the periods of wave 1, wave 2, and wave 3, respectively.</p>
</table-wrap-foot>
</table-wrap>
</sec>
<sec id="sec14">
<title>Uncovering Latent Groups of Pathological Gamers</title>
<p>To verify whether the adolescents&#x2019; addictive mechanism worked differently between the risk group and the non-risk group, latent classes were previously uncovered based on pathological gaming variables using the FIMIX-PLS method of the SmartPLS software. The method used was a data segmentation technique that discovered unobserved heterogeneity that could not be traced with observable characteristics such as gender, age, or income in the data. This technique is a very advanced LCA approach to PLS-SEM (<xref ref-type="bibr" rid="ref36">Hair et al., 2016</xref>) that <xref ref-type="bibr" rid="ref34">Hahn et al. (2002)</xref> first introduced and then <xref ref-type="bibr" rid="ref87">Sarstedt et al. (2011)</xref> extended.</p>
<p>By following the systematic procedures and guidelines of the FIMIX-PLS method suggested by <xref ref-type="bibr" rid="ref36">Hair et al. (2016)</xref>, a longitudinal LCA model was built by inputting three pathological gaming variables as dependent variables (waves 1&#x2013;3 measured longitudinally at 6-month intervals) into the authors&#x2019; basic research model. In the model, the variables were directly linked to each pathological gaming variable that was controlled by gender and age. This modeling approach is based on a generic model of LCA in longitudinal studies that used covariance-based SEM (e.g., <xref ref-type="bibr" rid="ref100">Van Rooij et al., 2011</xref>; <xref ref-type="bibr" rid="ref69">Myrseth and Notelaers, 2018</xref>).</p>
<p>After running multiple FIMIX-PLS analyses until the relative size of the smallest split group was less than 5% of the original data, the results identified several groups with some fit index outputs in the FIMIX module, such as AIC, AIC3, AIC4, BIC, CAIC, MDL5, and EN. Based on the recommendation of <xref ref-type="bibr" rid="ref36">Hair et al. (2016)</xref> to select index values for segment determination, the number of segments could be optimally determined. Basically, the optimal solution is the number of segments with the lowest value among the indices. However, in terms of the entropy statistic (EN) index, a higher value indicates better separation of the segments. From the results, three optimal latent groups related to game use patterns among adolescents were identified. The sample sizes of the three groups were 46.3% (<italic>n</italic>&#x2009;=&#x2009;355), 41.6% (<italic>n</italic>&#x2009;=&#x2009;327), and 12.1% (<italic>n</italic>&#x2009;=&#x2009;96), respectively. In the graphical figure of the LCA results (waves 1&#x2013;3), the largest segmented group was predicted as a risk group (right upward movement slope on the graph) and the second largest group was predicted as a game non-risk group (right downward movement slope on the graph). However, the smallest group (<italic>n</italic>&#x2009;=&#x2009;96) was excluded from the further analysis due to the insufficient number of samples allowed for PLS-SEM analysis (see <xref rid="tab4" ref-type="table">Table 4</xref>; <xref rid="fig1" ref-type="fig">Figure 1</xref>).</p>
<table-wrap position="float" id="tab4">
<label>Table 4</label>
<caption>
<p>Finite mixture partial least squares (FIMIX-PLS) analysis results for latent class segmentation.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Segment criteria</th>
<th align="center" valign="top" colspan="7">Prespecified segments</th>
</tr>
<tr>
<th align="left" valign="top">Fit indices</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;1</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;2</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;3</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;4</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;5</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;6</th>
<th align="center" valign="top"><italic>K</italic>&#x2009;=&#x2009;7</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">AIC</td>
<td align="center" valign="top">(9,778.851)</td>
<td align="center" valign="top">8,808.235</td>
<td align="center" valign="top">8,387.198</td>
<td align="center" valign="top">8,321.209</td>
<td align="center" valign="top">8,248.713</td>
<td align="center" valign="top">8,264.391</td>
<td align="center" valign="top">8,212.271</td>
</tr>
<tr>
<td align="left" valign="top">AIC3</td>
<td align="center" valign="top">(9,815.851)</td>
<td align="center" valign="top">8,883.235</td>
<td align="center" valign="top">8,500.198</td>
<td align="center" valign="top">8,472.209</td>
<td align="center" valign="top">8,437.713</td>
<td align="center" valign="top">8,491.391</td>
<td align="center" valign="top">8,477.271</td>
</tr>
<tr>
<td align="left" valign="top">AIC4</td>
<td align="center" valign="top">(9,852.851)</td>
<td align="center" valign="top">8,958.235</td>
<td align="center" valign="top"><bold>8,613.198</bold></td>
<td align="center" valign="top">8,623.209</td>
<td align="center" valign="top">8,626.713</td>
<td align="center" valign="top">8,718.391</td>
<td align="center" valign="top">8,742.271</td>
</tr>
<tr>
<td align="left" valign="top">BIC</td>
<td align="center" valign="top">(9,951.150)</td>
<td align="center" valign="top">9,157.490</td>
<td align="center" valign="top"><bold>8,913.408</bold></td>
<td align="center" valign="top">9,024.375</td>
<td align="center" valign="top">9,128.834</td>
<td align="center" valign="top">9,321.468</td>
<td align="center" valign="top">9,446.304</td>
</tr>
<tr>
<td align="left" valign="top">CAIC</td>
<td align="center" valign="top">(9,988.150)</td>
<td align="center" valign="top">9,232.490</td>
<td align="center" valign="top"><bold>9,026.408</bold></td>
<td align="center" valign="top">9,175.375</td>
<td align="center" valign="top">9,317.834</td>
<td align="center" valign="top">9,548.468</td>
<td align="center" valign="top">9,711.304</td>
</tr>
<tr>
<td align="left" valign="top">MDL5</td>
<td align="center" valign="top">(10,936.346)</td>
<td align="center" valign="top">11,154.508</td>
<td align="center" valign="top">11,922.248</td>
<td align="center" valign="top">13,045.038</td>
<td align="center" valign="top">14,161.320</td>
<td align="center" valign="top">15,365.776</td>
<td align="center" valign="top">16,502.434</td>
</tr>
<tr>
<td align="left" valign="top">LnL</td>
<td align="center" valign="top">(&#x2212;4,852.426)</td>
<td align="center" valign="top">&#x2212;4,329.118</td>
<td align="center" valign="top">&#x2212;4,080.599</td>
<td align="center" valign="top">-4,009.605</td>
<td align="center" valign="top">&#x2212;3,935.357</td>
<td align="center" valign="top">&#x2212;3,905.196</td>
<td align="center" valign="top">&#x2212;3,841.136</td>
</tr>
<tr>
<td align="left" valign="top">EN</td>
<td/>
<td align="center" valign="top">0.820</td>
<td align="center" valign="top"><bold>0.840</bold></td>
<td align="center" valign="top">0.799</td>
<td align="center" valign="top">0.767</td>
<td align="center" valign="top">0.786</td>
<td align="center" valign="top">0.754</td>
</tr>
<tr>
<td align="left" valign="top" rowspan="2"><bold>Number of groups</bold></td>
<td align="center" valign="top" colspan="7"><bold>Relative segment sizes (%)</bold></td>
</tr>
<tr>
<td align="center" valign="top">Segment 1</td>
<td align="center" valign="top">Segment 2</td>
<td align="center" valign="top">Segment 3</td>
<td align="center" valign="top">Segment 4</td>
<td align="center" valign="top">Segment 5</td>
<td align="center" valign="top">Segment 6</td>
<td align="center" valign="top">Segment 7</td>
</tr>
<tr>
<td align="left" valign="top"><italic>K</italic>&#x2009;=&#x2009;1</td>
<td align="center" valign="top">100%</td>
<td/>
<td/>
<td/>
<td/>
<td/>
<td/>
</tr>
<tr>
<td align="left" valign="top"><italic>K</italic>&#x2009;=&#x2009;2</td>
<td align="center" valign="top">59.5%</td>
<td align="center" valign="top">40.5%</td>
<td/>
<td/>
<td/>
<td/>
<td/>
</tr>
<tr>
<td align="left" valign="top"><bold><italic>K</italic>&#x2009;=&#x2009;3</bold></td>
<td align="center" valign="top"><bold>46.3%</bold></td>
<td align="center" valign="top"><bold>41.6%</bold></td>
<td align="center" valign="top"><bold>12.1%</bold></td>
<td/>
<td/>
<td/>
<td/>
</tr>
<tr>
<td align="left" valign="top"><italic>K</italic>&#x2009;=&#x2009;4</td>
<td align="center" valign="top">39.3%</td>
<td align="center" valign="top">35.9%</td>
<td align="center" valign="top">13.2%</td>
<td align="center" valign="top">11.6%</td>
<td/>
<td/>
<td/>
</tr>
<tr>
<td align="left" valign="top"><italic>K</italic>&#x2009;=&#x2009;5</td>
<td align="center" valign="top">34.9%</td>
<td align="center" valign="top">27.0%</td>
<td align="center" valign="top">19.0%</td>
<td align="center" valign="top">12.0%</td>
<td align="center" valign="top">7.1%</td>
<td/>
<td/>
</tr>
<tr>
<td align="left" valign="top"><italic>K</italic>&#x2009;=&#x2009;6</td>
<td align="center" valign="top">33.7%</td>
<td align="center" valign="top">27.3%</td>
<td align="center" valign="top">12.8%</td>
<td align="center" valign="top">11.1%</td>
<td align="center" valign="top">8.9%</td>
<td align="center" valign="top">6.2%</td>
<td/>
</tr>
<tr>
<td align="left" valign="top"><italic>K</italic>&#x2009;=&#x2009;7</td>
<td align="center" valign="top">24.5%</td>
<td align="center" valign="top">20.7%</td>
<td align="center" valign="top">18.5%</td>
<td align="center" valign="top">12.8%</td>
<td align="center" valign="top">12.4%</td>
<td align="center" valign="top">6.9%</td>
<td align="center" valign="top">4.3%</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>The best segment choices are bolded. K indicates the number of prespecified segments; AIC, akaike&#x2019;s information criterion; AIC3, modified AIC with factor 3; AIC4, modified AIC with factor 4; BIC, bayesian information criteria; CAIC, consistent AIC; MDL5, minimum description length with factor 5; LnL, loglikelihood; and EN, entropy statistic (Normed).</p>
</table-wrap-foot>
</table-wrap>
<fig position="float" id="fig1">
<label>Figure 1</label>
<caption>
<p>Results of the latent class analysis of pathological gaming. As pathological gaming is measured on a scale of 100 points, the score of 50 is assumed to be the splitting point of the addiction risk tendency. Dotted line connects the measured values of the pathological gaming variables from waves 1&#x2013;3, and the bold and solid line reflects the trend line.</p>
</caption>
<graphic xlink:href="fpsyg-12-756328-g001.tif"/>
</fig>
</sec>
<sec id="sec15">
<title>Hypothesis Test Results</title>
<p>To discern how negative affects and mediators work as antecedents on the pathological gaming mechanism of the adolescents in the longitudinal axis, the proposed hypotheses were tested for these three groups: the entire population group (<italic>n</italic>&#x2009;=&#x2009;778), the risk group (<italic>n</italic>&#x2009;=&#x2009;355), and the non-risk group (<italic>n</italic>&#x2009;=&#x2009;327). The results are briefly summarized as follows.</p>
<p>First, the results of the test of the hypotheses related to aggression (in wave 2) affected by negative affects (in wave 1) are as follows. Anxiety in the three groups had a common statistically significant effect on aggression (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.223, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the entire group; <italic>&#x03B2;</italic>&#x2009;=&#x2009;0.258, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the risk group; and <italic>&#x03B2;</italic>&#x2009;=&#x2009;0.166, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.05 in the non-risk group). Loneliness in the three groups also had a statistically significant effect on aggression (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.203, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the entire group; <italic>&#x03B2;</italic>&#x2009;=&#x2009;0.145, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01 in the risk group; and <italic>&#x03B2;</italic>&#x2009;=&#x2009;0.284, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the non-risk group). Academic stress had a statistically significant effect on aggression in the entire group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.124, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001) and in the risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.119, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.05), but not in the non-risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.096, <italic>p</italic>&#x2009;&#x003E;&#x2009;0.05).</p>
<p>Second, the results of the test of the hypotheses related to self-control (in wave 2) affected by negative affects (in wave 1) are as follows. Anxiety had a statistically significant effect on self-control in the entire group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.107, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01) but not in the risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.083, <italic>p</italic>&#x2009;&#x003E;&#x2009;0.05) and the non-risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.094, <italic>p</italic>&#x2009;&#x003E;&#x2009;0.05). Loneliness had a statistically significant effect on self-control in the entire group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.112, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01) and in the non-risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.155, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01), but not in the risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.065, <italic>p</italic>&#x2009;&#x003E;&#x2009;0.05). Academic stress in the three groups had a common statistically significant effect on self-control (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.330, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the entire group; <italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.325, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the risk group; and <italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.376, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the non-risk group).</p>
<p>Finally, the results of the test of the hypotheses related to pathological gaming (in wave 3) affected by the three mediating variables in wave 2 (aggression and self-control) are as follows. Aggression in the three groups also had a common statistically significant effect on pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.199, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001 in the entire group; <italic>&#x03B2;</italic>&#x2009;=&#x2009;0.175, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01 in the risk group; and <italic>&#x03B2;</italic>&#x2009;=&#x2009;0.256, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01 in the non-risk group). However, self-control had a statistically significant effect on pathological gaming in the entire group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.255, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001) and in the risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.287, <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001), but not in the non-risk group (<italic>&#x03B2;</italic>&#x2009;=&#x2009;&#x2212;0.079, <italic>p</italic>&#x2009;&#x003E;&#x2009;0.05).</p>
<p>For a brief summary, the common factor in the three groups (the entire population group, the risk group, and the non-risk group) revealed that aggression in wave 2 became stronger with anxiety and loneliness in wave 1, self-control in wave 2 was weakened by academic stress in wave 1, and pathological gaming in wave 3 became stronger with aggression in wave 2. However, the effects of academic stress on aggression, of loneliness on self-control, and of self-control on pathological gaming differed between the risk group and the non-risk group of game addiction. <xref rid="fig2" ref-type="fig">Figure 2</xref> summarizes the hypothesis test results (<xref rid="tab5" ref-type="table">Table 5</xref>).</p>
<fig position="float" id="fig2">
<label>Figure 2</label>
<caption>
<p>Results of hypothesis test and mediation effect analysis. One asterisk (&#x002A;) indicates <italic>p</italic>&#x2009;&#x003C;&#x2009;0.05, two asterisks (&#x002A;&#x002A;), <italic>p</italic>&#x2009;&#x003C;&#x2009;0.01, and three asterisks (&#x002A;&#x002A;&#x002A;), <italic>p</italic>&#x2009;&#x003C;&#x2009;0.001. Solid line indicates statistical significance. Bold line represents both statistical significance and significant indirect effect pathways. No link is statistically insignificant.</p>
</caption>
<graphic xlink:href="fpsyg-12-756328-g002.tif"/>
</fig>
<table-wrap position="float" id="tab5">
<label>Table 5</label>
<caption>
<p>Hypothesis test results (direct effect).</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top" rowspan="2">Hypothesis</th>
<th align="center" valign="top" colspan="3">All participants (<italic>n</italic>&#x2009;=&#x2009;778)</th>
<th align="center" valign="top" colspan="3">Risk group (<italic>n</italic>&#x2009;=&#x2009;355)</th>
<th align="center" valign="top" colspan="3">Non-risk group (<italic>n</italic>&#x2009;=&#x2009;327)</th>
</tr>
<tr>
<th align="center" valign="top">Coef.</th>
<th align="center" valign="top">T-values</th>
<th align="center" valign="top">Results</th>
<th align="center" valign="top">Coef.</th>
<th align="center" valign="top">T-values</th>
<th align="center" valign="top">Results</th>
<th align="center" valign="top">Coef.</th>
<th align="center" valign="top">T-values</th>
<th align="center" valign="top">Results</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="middle">H1a. AX (T1) &#x2192; AG (T2)</td>
<td align="center" valign="middle">0.223</td>
<td align="center" valign="middle">5.369<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.258</td>
<td align="center" valign="middle">4.654<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.166</td>
<td align="center" valign="middle">2.375<xref rid="tfn1" ref-type="table-fn"><sup>&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
</tr>
<tr>
<td align="left" valign="middle">H1b. LL (T1) &#x2192; AG (T2)</td>
<td align="center" valign="middle">0.203</td>
<td align="center" valign="middle">5.031<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.145</td>
<td align="center" valign="middle">2.632<xref rid="tfn2" ref-type="table-fn"><sup>&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.284</td>
<td align="center" valign="middle">4.374<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
</tr>
<tr>
<td align="left" valign="middle">H1c. AS (T1) &#x2192; AG (T2)</td>
<td align="center" valign="middle">0.124</td>
<td align="center" valign="middle">3.656<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.119</td>
<td align="center" valign="middle">2.342<xref rid="tfn1" ref-type="table-fn"><sup>&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.096</td>
<td align="center" valign="middle">1.848</td>
<td align="center" valign="middle">Rejected</td>
</tr>
<tr>
<td align="left" valign="middle">H2a. AX (T1) &#x2192; SC (T2)</td>
<td align="center" valign="middle">&#x2212;0.107</td>
<td align="center" valign="middle">2.634<xref rid="tfn2" ref-type="table-fn"><sup>&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">&#x2212;0.083</td>
<td align="center" valign="middle">1.507</td>
<td align="center" valign="middle">Rejected</td>
<td align="center" valign="middle">&#x2212;0.094</td>
<td align="center" valign="middle">1.632</td>
<td align="center" valign="middle">Rejected</td>
</tr>
<tr>
<td align="left" valign="middle">H2b. LL (T1) &#x2192; SC (T2)</td>
<td align="center" valign="middle">&#x2212;0.112</td>
<td align="center" valign="middle">3.009<xref rid="tfn2" ref-type="table-fn"><sup>&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">&#x2212;0.065</td>
<td align="center" valign="middle">1.197</td>
<td align="center" valign="middle">Rejected</td>
<td align="center" valign="middle">&#x2212;0.155</td>
<td align="center" valign="middle">2.959<xref rid="tfn2" ref-type="table-fn"><sup>&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
</tr>
<tr>
<td align="left" valign="middle">H2c. AS (T1) &#x2192; SC (T2)</td>
<td align="center" valign="middle">&#x2212;0.330</td>
<td align="center" valign="middle">10.639<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">&#x2212;0.325</td>
<td align="center" valign="middle">7.104<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">&#x2212;0.376</td>
<td align="center" valign="middle">8.404<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
</tr>
<tr>
<td align="left" valign="middle">H3a. AG (T2) &#x2192; PG (T3)</td>
<td align="center" valign="middle">0.199</td>
<td align="center" valign="middle">5.074<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.175</td>
<td align="center" valign="middle">3.119<xref rid="tfn2" ref-type="table-fn"><sup>&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">0.256</td>
<td align="center" valign="middle">4.088<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
</tr>
<tr>
<td align="left" valign="middle">H3b. SC (T2) &#x2192; PG (T3)</td>
<td align="center" valign="middle">&#x2212;0.255</td>
<td align="center" valign="middle">6.618<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">&#x2212;0.287</td>
<td align="center" valign="middle">4.849<xref rid="tfn3" ref-type="table-fn"><sup>&#x002A;&#x002A;&#x002A;</sup></xref></td>
<td align="center" valign="middle">Accepted</td>
<td align="center" valign="middle">&#x2212;0.079</td>
<td align="center" valign="middle">1.315</td>
<td align="center" valign="middle">Rejected</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<fn id="tfn1">
<label>&#x002A;</label>
<p><italic>p</italic>&#x2009;&#x003C;&#x2009;0.05;</p>
</fn>
<fn id="tfn2">
<label>&#x002A;&#x002A;</label>
<p><italic>p</italic>&#x2009;&#x003C;&#x2009;0.01 and</p>
</fn>
<fn id="tfn3">
<label>&#x002A;&#x002A;&#x002A;</label>
<p><italic>p</italic>&#x2009;&#x003C;&#x2009;0.001.</p>
</fn>
<p>AX, anxiety; AG, aggression; SC, self-control; LL, loneliness; AS, academic stress; and PG, pathological gaming.</p>
</table-wrap-foot>
</table-wrap>
</sec>
<sec id="sec16">
<title>Results of the Mediation Analysis</title>
<p>To assess how the mediating variables such as aggression and self-control work in the mechanism of pathological gaming, their specific indirect effects were examined in the SmartPLS analysis results. The method of bootstrapping indirect effects using software such as SmartPLS is perfectly suited to PLS-SEM because it does not make assumptions about the shape of the variables&#x2019; distribution, or the sampling distribution of the statistic (<xref ref-type="bibr" rid="ref76">Preacher and Hayes, 2008</xref>; <xref ref-type="bibr" rid="ref35">Hair et al., 2017</xref>). In addition, unlike the existing Sobel Test approach (online calculator) or causal procedure approach of <xref ref-type="bibr" rid="ref5">Baron and Kenny (1986)</xref>, this method does not require significant direct effects. This method emphasizes only significant indirect effects, insisting that there is no need for complete mediation or partial mediation in the assumption of mediating effects (<xref ref-type="bibr" rid="ref76">Preacher and Hayes, 2008</xref>; <xref ref-type="bibr" rid="ref35">Hair et al., 2017</xref>; <xref ref-type="bibr" rid="ref81">Ramayah et al., 2018</xref>).</p>
<p>In the results of the mediation analysis of the entire group (<italic>n</italic>&#x2009;=&#x2009;778), the bootstrapping analysis showed that the seven indirect effects, excluding two paths, are statistically significant as follows: Anxiety &#x2192; Aggression &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.044, <italic>t</italic>-value&#x2009;=&#x2009;3.610, LL&#x2009;=&#x2009;0.022, and UL&#x2009;=&#x2009;0.070); Anxiety &#x2192; Self-control &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.027, <italic>t</italic>-value&#x2009;=&#x2009;2.389, LL&#x2009;=&#x2009;0.007, and UL&#x2009;=&#x2009;0.052); Loneliness &#x2192; Aggression &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.040, <italic>t</italic>-value&#x2009;=&#x2009;3.335, LL&#x2009;=&#x2009;0.020, and UL&#x2009;=&#x2009;0.066); Loneliness &#x2192; Self-control &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.029, <italic>t</italic>-value&#x2009;=&#x2009;2.606, LL&#x2009;=&#x2009;0.009, and UL&#x2009;=&#x2009;0.052); Academic stress &#x2192; Aggression &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.025, <italic>t</italic>-value&#x2009;=&#x2009;2.804, LL&#x2009;=&#x2009;0.010, and UL&#x2009;=&#x2009;0.046); and Academic stress &#x2192; Self-control &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.084, <italic>t</italic>-value&#x2009;=&#x2009;5.567, LL&#x2009;=&#x2009;0.057, and UL&#x2009;=&#x2009;0.116). The indirect effects&#x2019; 95% Boot CI Bias Corrected: [Lower Limit (LL), Upper Limit (UL)] did not straddle a 0 in between, which indicates that there was mediation (<xref ref-type="bibr" rid="ref75">Preacher and Hayes, 2004</xref>, <xref ref-type="bibr" rid="ref76">2008</xref>).</p>
<p>However, unlike the entire group, in the risk group and the non-risk group, only two paths are statistically significant. In the risk group (<italic>n</italic>&#x2009;=&#x2009;355), Anxiety &#x2192; Aggression &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.045, <italic>t</italic>-value&#x2009;=&#x2009;2.651, LL&#x2009;=&#x2009;0.015, and UL&#x2009;=&#x2009;0.083) and Academic stress &#x2192; Self-control &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.093, <italic>t</italic>-value&#x2009;=&#x2009;3.784, LL&#x2009;=&#x2009;0.048, and UL&#x2009;=&#x2009;0.144) had statistically significant mediation effects. In the non-risk group (<italic>n</italic>&#x2009;=&#x2009;327), Loneliness &#x2192; Aggression &#x2192; Pathological gaming (<italic>&#x03B2;</italic>&#x2009;=&#x2009;0.073, <italic>t</italic>-value&#x2009;=&#x2009;2.697, LL&#x2009;=&#x2009;0.028, and UL&#x2009;=&#x2009;0.131) had statistically significant mediation effects. The indirect effects&#x2019; 95% Boot CI Bias Corrected: (LL, UL) also did not straddle a 0 in between, which indicates that there was mediation.</p>
<p>The results lead to the following critical conclusions. First, in the entire group, it was confirmed that the relationship between negative affects of adolescents and their pathological gaming is mediated by aggression and self-control. Second, the game addiction risk signals in adolescents need to be carefully considered and closely monitored. In the addiction risk group, the relationship between negative affects and pathological gaming was proven to be particularly significantly mediated by aggression and self-control.</p>
</sec>
</sec>
<sec id="sec17" sec-type="discussions">
<title>Discussion</title>
<p>This study investigated the effects of adolescent affects on their pathological gaming based on the S-O-R framework, through mediated variables related to game use. A structural equation model was analyzed to see the effects of negative affects of youth such as anxiety, loneliness, and academic stress on the degree of their pathological gaming through the mediation variables such as aggression and self-control, which were closely related to their game use. The focus was on the pathways of the variables through the mediation effects, which were compared between the risk group and the non-risk group through LCA.</p>
<p>First, the results of this study highlighted academic stress as a key factor of the degree of pathological gaming. In the entire group, the initial negative affects of the adolescents (i.e., anxiety, loneliness, and academic stress) were mediated through aggression and self-control, and developed into a high degree of pathological gaming. Among the initial negative affects, academic stress operated as a major factor of pathological gaming by driving both aggression and self-control. In other words, academic stress can lead to a high degree of pathological gaming by lowering the degree of self-control of adolescents or by increasing their degree of aggression on one hand.</p>
<p>Moreover, academic stress was the factor that lowered self-control in the pathway analysis of the mediation effects in the two potential groups (i.e., the risk group and the non-risk group). Looking at the mediation paths of academic stress by group, academic stress increased the degree of pathological gaming in the risk group by weakening self-control. These results show that the main factor that increases pathological gaming among adolescents is academic stress, unlike loneliness and anxiety among adults (<xref ref-type="bibr" rid="ref47">Jun and Choi, 2015</xref>).</p>
<p>Next, this study showed the key impact of self-control through the differences in the mediation paths between the risk group and the non-risk group. The mediation path of self-control (i.e., Academic stress &#x2192; Self-control &#x2192; Pathological gaming) was the most influential result in the risk group, while that of aggression (i.e., Loneliness &#x2192; Aggression &#x2192; Pathological gaming) was the strongest result in the non-risk group. These results show that controlling academic stress and self-control in the risk group, while controlling loneliness and aggression in the non-risk group can be an effective mechanism for preventing pathological gaming among adolescents. However, considering that the characteristics of the risk group represent key factors of pathological gaming among adolescents, the results of this study demonstrate that self-control should be regarded as the most crucial factor of pathological gaming in adolescents (<xref ref-type="bibr" rid="ref4">Babakr et al., 2019</xref>; <xref ref-type="bibr" rid="ref19">Chang and Kim, 2020</xref>).</p>
<p>The crucial influence of self-control on the variables of the degree of pathological gaming in the risk group was emphasized. In the risk group, self-control had a higher effect than aggression. This result is consistent with that of previous studies that self-control is a protective factor that inhibits a serious state of pathological gaming (<xref ref-type="bibr" rid="ref4">Babakr et al., 2019</xref>). Weakening of self-control is linked to an increase in impulse (<xref ref-type="bibr" rid="ref45">Jeong et al., 2020</xref>). Impulsive adolescents are very likely to seek more immediate satisfaction (e.g., <xref ref-type="bibr" rid="ref41">Hyun et al., 2015</xref>; <xref ref-type="bibr" rid="ref54">King et al., 2019</xref>). Gaming is an effective medium for providing immediate satisfaction to the youth. Therefore, the more difficult self-control is to practice, the more likely it is to lead to a high degree of pathological gaming through immersion of the youth in game use when stimulated by negative affects.</p>
<p>With regard to aggression, this study showed that aggression mediates between anxiety and loneliness and pathological gaming. In the entire group, both anxiety and loneliness increased aggression and finally increased the degree of pathological gaming, but the path from anxiety (i.e., Anxiety &#x2192; Aggression &#x2192; Pathological gaming) was significant in the risk group, and the path from loneliness (Loneliness &#x2192; Aggression &#x2192; Pathological gaming) was significant in the non-risk group. The youth&#x2019;s immersion in games was also due to their interest in the competitive mechanisms of the games (<xref ref-type="bibr" rid="ref82">Rapp, 2021</xref>). In other words, the desire to use violent games is likely to increase as a way to spew out the increased aggression among adolescents due to anxiety and loneliness (<xref ref-type="bibr" rid="ref65">Mehroof and Griffiths, 2010</xref>). In addition, the use of violent games may act as a stress alternative for adolescents. That is, when they are stimulated by negative affects, they will experience stress relief by expressing their aggressive feelings through violent game use, and through further immersion in games, they could reach a serious state of pathological gaming.</p>
<p>Regarding negative affects, this study showed their direct effects on aggression and self-control. In the entire group, negative affects (anxiety, loneliness, and academic stress) all significantly increased aggression and lowered self-control. These results are consistent with most outcomes of previous studies on game users (<xref ref-type="bibr" rid="ref17">Cbiederman and Schefft, 1994</xref>; <xref ref-type="bibr" rid="ref80">Qualter and Munn, 2002</xref>; <xref ref-type="bibr" rid="ref58">LaRose et al., 2003</xref>; <xref ref-type="bibr" rid="ref63">Loudin et al., 2003</xref>; <xref ref-type="bibr" rid="ref9">Bodenmann et al., 2010</xref>). Furthermore, the results of this study provide empirical evidence of the comprehensive mechanism of the effects of negative affects on pathological gaming through the mediation paths of aggression and self-control, which has been reported partially in previous studies.</p>
<p>On the other hand, a high degree of academic stress could add to anxiety. Anxiety has been described as a significant factor of adolescent aggression, in which context the perceived academic stress of youth causes anxiety, which will again cause youth aggression (<xref ref-type="bibr" rid="ref30">Felson, 1992</xref>). Stressed people focus on either relieving their problems or avoiding the pressure to relieve their problems. Such efforts consume too much cognitive energy (<xref ref-type="bibr" rid="ref61">Lin, 1999</xref>). The pressure to achieve in academics, including through high grades, is a strong source of stress for the youth. Therefore, as adolescents who are exposed to academic stress situations focus too much on relieving such stress, self-control of their negative thoughts and feelings will become difficult.</p>
<p>This study makes several contributions to gaming research. First, through LCA that considers the core characteristics of adolescent gamers, the risk group was distinguished from the non-risk group. Few studies of pathological gaming among adolescents have used potential class analysis. In addition, through the use of the structural equation model for the risk group, this study manifested core factors of adolescent game use such as self-control and academic stress. Moreover, the mediated effects between negative affects and pathological gaming were examined. The analysis of mediation effects highlighted the core paths to pathological gaming such as the self-control path in the risk group. Finally, longitudinal data were used in this study. Through the analysis of long-term data, much clearer mechanisms of pathological gaming among adolescents were revealed.</p>
<p>The results of this study also have practical implications for social policies and activities. First, social understanding of the mechanism of pathological gaming among adolescents is likely to contribute to the spread. Traditionally, gaming has been seen as having a potential risk of pathological use. For example, some scholars argue that digital games are at risk of pathological use in as much as they are subject to user immersion, which implies why it is important to intervene in as early as the structural mechanism design phase in game design (<xref ref-type="bibr" rid="ref33">Griffiths and Pontes, 2020</xref>). In accordance with this view, a ban on late-night youth gaming, such as through the shutdown system, has been carried out, despite the controversy over its effectivity. However, in this study, the key variable that led to pathological gaming among the adolescents was academic stress, and the variable that most strongly mediated between academic stress and pathological gaming in the risk group was self-control. This suggests that preventing and suppressing pathological gaming among adolescents require much attention to mental health care and self-control in adolescent game use.</p>
<p>This study therefore implies that to properly understand the phenomenon of pathological gaming among adolescents, the cultural context and the social structure must be fully considered. The findings of this study highlight the importance of academic stress, which weakened self-control in the risk group. In a cultural context such as that of Korea, where there are high social expectations of academic achievement, simply suppressing the use of games by adolescents is not a fundamental alternative. To reduce the academic stress of the youth, they may be provided alternative forms of leisure, or else a new consensus may be drawn on excessive pressures toward academic achievement.</p>
<p>Next, expanding the number of counseling or treatment agencies that can manage mental health problems of adolescents will likely help alleviate pathological gaming problems among adolescents. The results of this study showed that negative affects of adolescents and their self-control and aggression are closely related to their pathological gaming. Previous studies have also shown that institutions need to have a combination of self-control over gaming time and suppression programs, as well as programs that can help the adolescents understand their negative affects and strengthen their self-control (<xref ref-type="bibr" rid="ref44">Jeong et al., 2017</xref>).</p>
<p>This study had the following limitations, however. First, anxiety, loneliness, and stress are not the only affects that may be related to pathological gaming among adolescents. Adolescents can experience other negative affects such as fear, disgust, and anger, besides positive affects such as satisfaction and pleasure, in their developmental stage. Therefore, future research could consider these other affects. Second, the mechanism of pathological gaming among adolescents was explained only with the variables of aggression and self-control. However, adolescents can be exposed to other stimuli in their relationships with their parents and teachers, Thus, future studies could use additional analytical methods such as those that analyze moderated mediation effects on additional variables to understand mediation effects better.</p>
</sec>
<sec id="sec18" sec-type="conclusions">
<title>Conclusion</title>
<p>This study empirically confirmed that negative affects in adolescents are significant factors of the degree of their pathological gaming. Specifically, based on the S-O-R mechanism, this study demonstrated that negative affects in adolescents increase the level of pathological gaming through aggression and self-control. Academic stress played a key role in the entire group. Self-control mediated the effect of academic stress on pathological gaming in the risk group, and showed stronger direct effects than aggression. Considering the increasing social concerns over the risk group, self-control and academic stress should be paid much attention in fundamentally controlling pathological gaming among adolescents. These findings are expected to contribute to the development of research and social policies for adolescent game users.</p>
</sec>
<sec id="sec19" sec-type="data-availability">
<title>Data Availability Statement</title>
<p>The data used in this study are available with permission from Korea Creative Content Agency (KOCCA, <ext-link ext-link-type="uri" xlink:href="http://www.kocca.kr/gameguide/contents.do?menuNo=203709">http://www.kocca.kr/gameguide/contents.do?menuNo=203709</ext-link>, accessed on Jun. 23, 2021).</p>
</sec>
<sec id="sec20">
<title>Ethics Statement</title>
<p>The studies involving human participants were reviewed and approved by Konkuk University. Written informed consent to participate in this study was provided by the participants&#x2019; legal guardian/next of kin.</p>
</sec>
<sec id="sec21">
<title>Author Contributions</title>
<p>HJ conducted original draft preparation, data processing and analysis. EJ supervised, performed discussion section, and reviewed the manuscripts. SL performed literature review, data analysis and discussion section. JK performed literature review and editing. All authors contributed to the article and approved the submitted version.</p>
</sec>
<sec id="conf1" sec-type="COI-statement">
<title>Conflict of Interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec id="sec22" sec-type="disclaimer">
<title>Publisher&#x2019;s Note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
</body>
<back>
<ref-list>
<title>References</title>
<ref id="ref1"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Aarseth</surname> <given-names>E.</given-names></name> <name><surname>Bean</surname> <given-names>A. M.</given-names></name> <name><surname>Boonen</surname> <given-names>H.</given-names></name> <name><surname>Carras</surname> <given-names>M. C.</given-names></name> <name><surname>Coulson</surname> <given-names>M.</given-names></name> <name><surname>Das</surname> <given-names>D.</given-names></name> <etal/></person-group>. (<year>2017</year>). <article-title>Scholars&#x2019; open debate paper on the World Health Organization ICD-11 gaming disorder proposal</article-title>. <source>J. Behav. Addict.</source> <volume>6</volume>, <fpage>267</fpage>&#x2013;<lpage>270</lpage>. doi: <pub-id pub-id-type="doi">10.1556/2006.5.2016.088</pub-id>, PMID: <pub-id pub-id-type="pmid">28033714</pub-id></citation></ref>
<ref id="ref2"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ahmed</surname> <given-names>S. P.</given-names></name> <name><surname>Bittencourt-Hewitt</surname> <given-names>A.</given-names></name> <name><surname>Sebastian</surname> <given-names>C. L.</given-names></name></person-group> (<year>2015</year>). <article-title>Neurocognitive bases of emotion regulation development in adolescence</article-title>. <source>Dev. Cogn. Neurosci.</source> <volume>15</volume>, <fpage>11</fpage>&#x2013;<lpage>25</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.dcn.2015.07.006</pub-id>, PMID: <pub-id pub-id-type="pmid">26340451</pub-id></citation></ref>
<ref id="ref3"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Arora</surname> <given-names>R.</given-names></name></person-group> (<year>1982</year>). <article-title>Validation of an SOR model for situation, enduring, and response components of involvement</article-title>. <source>J. Mark. Res.</source> <volume>19</volume>, <fpage>505</fpage>&#x2013;<lpage>516</lpage>. doi: <pub-id pub-id-type="doi">10.1177/002224378201900411</pub-id></citation></ref>
<ref id="ref4"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Babakr</surname> <given-names>Z. H.</given-names></name> <name><surname>Majeed</surname> <given-names>K.</given-names></name> <name><surname>Mohamedamin</surname> <given-names>P.</given-names></name> <name><surname>Kakamad</surname> <given-names>K.</given-names></name></person-group> (<year>2019</year>). <article-title>Internet addiction in kurdistan university students: prevalence and association with self-control</article-title>. <source>Eurasian J. Educ. Res.</source> <volume>8</volume>, <fpage>867</fpage>&#x2013;<lpage>873</lpage>. doi: <pub-id pub-id-type="doi">10.12973/eu-jer.8.3.867</pub-id></citation></ref>
<ref id="ref5"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Baron</surname> <given-names>R. M.</given-names></name> <name><surname>Kenny</surname> <given-names>D. A.</given-names></name></person-group> (<year>1986</year>). <article-title>The moderator&#x2013;mediator variable distinction in social psychological research: conceptual, strategic, and statistical considerations</article-title>. <source>J. Pers. Soc. Psychol.</source> <volume>51</volume>, <fpage>1173</fpage>&#x2013;<lpage>1182</lpage>. doi: <pub-id pub-id-type="doi">10.1037/0022-3514.51.6.1173</pub-id>, PMID: <pub-id pub-id-type="pmid">3806354</pub-id></citation></ref>
<ref id="ref6"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Baumeister</surname> <given-names>R. F.</given-names></name> <name><surname>Bratslavsky</surname> <given-names>E.</given-names></name> <name><surname>Muraven</surname> <given-names>M.</given-names></name> <name><surname>Tice</surname> <given-names>D. M.</given-names></name></person-group> (<year>1998</year>). <article-title>Ego depletion: is the active self a limited resource?</article-title> <source>J. Pers. Soc. Psychol.</source> <volume>74</volume>, <fpage>1252</fpage>&#x2013;<lpage>1265</lpage>. doi: <pub-id pub-id-type="doi">10.1037/0022-3514.74.5.1252</pub-id>, PMID: <pub-id pub-id-type="pmid">9599441</pub-id></citation></ref>
<ref id="ref7"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Becker</surname> <given-names>J.-M.</given-names></name> <name><surname>Rai</surname> <given-names>A.</given-names></name> <name><surname>Ringle</surname> <given-names>C. M.</given-names></name> <name><surname>V&#x00F6;lckner</surname> <given-names>F.</given-names></name></person-group> (<year>2013</year>). <article-title>Discovering unobserved heterogeneity in structural equation models to avert validity threats</article-title>. <source>MIS Q.</source> <volume>37</volume>, <fpage>665</fpage>&#x2013;<lpage>694</lpage>. doi: <pub-id pub-id-type="doi">10.25300/MISQ/2013/37.3.01</pub-id></citation></ref>
<ref id="ref8"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Blackhart</surname> <given-names>G. C.</given-names></name> <name><surname>Williamson</surname> <given-names>J.</given-names></name> <name><surname>Nelson</surname> <given-names>L.</given-names></name></person-group> (<year>2015</year>). <article-title>Social anxiety in relation to self-control depletion following social interactions</article-title>. <source>J. Soc. Clin. Psychol.</source> <volume>34</volume>, <fpage>747</fpage>&#x2013;<lpage>773</lpage>. doi: <pub-id pub-id-type="doi">10.1521/jscp.2015.34.9.747</pub-id></citation></ref>
<ref id="ref9"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Bodenmann</surname> <given-names>G.</given-names></name> <name><surname>Meuwly</surname> <given-names>N.</given-names></name> <name><surname>Bradbury</surname> <given-names>T. N.</given-names></name> <name><surname>Gmelch</surname> <given-names>S.</given-names></name> <name><surname>Ledermann</surname> <given-names>T.</given-names></name></person-group> (<year>2010</year>). <article-title>Stress, anger, and verbal aggression in intimate relationships: moderating effects of individual and dyadic coping</article-title>. <source>J. Soc. Pers. Relat.</source> <volume>27</volume>, <fpage>408</fpage>&#x2013;<lpage>424</lpage>. doi: <pub-id pub-id-type="doi">10.1177/0265407510361616</pub-id></citation></ref>
<ref id="ref10"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Brand</surname> <given-names>M.</given-names></name> <name><surname>Young</surname> <given-names>K. S.</given-names></name> <name><surname>Laier</surname> <given-names>C.</given-names></name> <name><surname>W&#x00F6;lfling</surname> <given-names>K.</given-names></name> <name><surname>Potenza</surname> <given-names>M. N.</given-names></name></person-group> (<year>2016</year>). <article-title>Integrating psychological and neurobiological considerations regarding the development and maintenance of specific internet-use disorders: an interaction of person-affect-cognition-execution (I-PACE) model</article-title>. <source>Neurosci. Biobehav. Rev.</source> <volume>71</volume>, <fpage>252</fpage>&#x2013;<lpage>266</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.neubiorev.2016.08.033</pub-id>, PMID: <pub-id pub-id-type="pmid">27590829</pub-id></citation></ref>
<ref id="ref11"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Bryant</surname> <given-names>F. B.</given-names></name> <name><surname>Smith</surname> <given-names>B. D.</given-names></name></person-group> (<year>2001</year>). <article-title>Refining the architecture of aggression: a measurement model for the buss&#x2013;Perry aggression questionnaire</article-title>. <source>J. Res. Pers.</source> <volume>35</volume>, <fpage>138</fpage>&#x2013;<lpage>167</lpage>. doi: <pub-id pub-id-type="doi">10.1006/jrpe.2000.2302</pub-id></citation></ref>
<ref id="ref12"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Buss</surname> <given-names>A. H.</given-names></name> <name><surname>Perry</surname> <given-names>M.</given-names></name></person-group> (<year>1992</year>). <article-title>The aggression questionnaire</article-title>. <source>J. Pers. Soc. Psychol.</source> <volume>63</volume>, <fpage>452</fpage>&#x2013;<lpage>459</lpage>. doi: <pub-id pub-id-type="doi">10.1037/0022-3514.63.3.452</pub-id>, PMID: <pub-id pub-id-type="pmid">1403624</pub-id></citation></ref>
<ref id="ref13"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cacioppo</surname> <given-names>J. T.</given-names></name> <name><surname>Cacioppo</surname> <given-names>S.</given-names></name></person-group> (<year>2018</year>). <article-title>The growing problem of loneliness</article-title>. <source>Lancet</source> <volume>391</volume>:<fpage>426</fpage>. doi: <pub-id pub-id-type="doi">10.1016/S0140-6736(18)30142-9</pub-id>, PMID: <pub-id pub-id-type="pmid">29407030</pub-id></citation></ref>
<ref id="ref14"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Caplan</surname> <given-names>S. E.</given-names></name></person-group> (<year>2002</year>). <article-title>Problematic internet use and psychosocial well-being: development of a theory-based cognitive&#x2013;behavioral measurement instrument</article-title>. <source>Comput. Hum. Behav.</source> <volume>18</volume>, <fpage>553</fpage>&#x2013;<lpage>575</lpage>. doi: <pub-id pub-id-type="doi">10.1016/S0747-5632(02)00004-3</pub-id></citation></ref>
<ref id="ref15"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Caplan</surname> <given-names>S. E.</given-names></name></person-group> (<year>2003</year>). <article-title>Preference for online social interaction: a theory of problematic internet use and psychosocial well-being</article-title>. <source>Commun. Res.</source> <volume>30</volume>, <fpage>625</fpage>&#x2013;<lpage>648</lpage>. doi: <pub-id pub-id-type="doi">10.1177/0093650203257842</pub-id></citation></ref>
<ref id="ref16"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Carras</surname> <given-names>M. C.</given-names></name> <name><surname>Van Rooij</surname> <given-names>A. J.</given-names></name> <name><surname>Van de Mheen</surname> <given-names>D.</given-names></name> <name><surname>Musci</surname> <given-names>R.</given-names></name> <name><surname>Xue</surname> <given-names>Q.-L.</given-names></name> <name><surname>Mendelson</surname> <given-names>T.</given-names></name></person-group> (<year>2017</year>). <article-title>Video gaming in a hyperconnected world: a cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents</article-title>. <source>Comput. Hum. Behav.</source> <volume>68</volume>, <fpage>472</fpage>&#x2013;<lpage>479</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2016.11.060</pub-id>, PMID: <pub-id pub-id-type="pmid">28260834</pub-id></citation></ref>
<ref id="ref17"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cbiederman</surname> <given-names>J. J.</given-names></name> <name><surname>Schefft</surname> <given-names>B. K.</given-names></name></person-group> (<year>1994</year>). <article-title>Behavioral, physiological, and self-evaluative effects of anxiety on the self-control of pain</article-title>. <source>Behav. Modif.</source> <volume>18</volume>, <fpage>89</fpage>&#x2013;<lpage>105</lpage>. doi: <pub-id pub-id-type="doi">10.1177/01454455940181006</pub-id>, PMID: <pub-id pub-id-type="pmid">8037648</pub-id></citation></ref>
<ref id="ref18"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cerniglia</surname> <given-names>L.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name> <name><surname>Cimino</surname> <given-names>S.</given-names></name> <name><surname>De Palo</surname> <given-names>V.</given-names></name> <name><surname>Monacis</surname> <given-names>L.</given-names></name> <name><surname>Sinatra</surname> <given-names>M.</given-names></name> <etal/></person-group>. (<year>2019</year>). <article-title>A latent profile approach for the study of internet gaming disorder, social media addiction, and psychopathology in a normative sample of adolescents</article-title>. <source>Psychol. Res. Behav. Manag.</source> <volume>12</volume>, <fpage>651</fpage>&#x2013;<lpage>659</lpage>. doi: <pub-id pub-id-type="doi">10.2147/PRBM.S211873</pub-id>, PMID: <pub-id pub-id-type="pmid">31496849</pub-id></citation></ref>
<ref id="ref19"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Chang</surname> <given-names>E.</given-names></name> <name><surname>Kim</surname> <given-names>B.</given-names></name></person-group> (<year>2020</year>). <article-title>School and individual factors on game addiction: a multilevel analysis</article-title>. <source>Int. J. Psychol.</source> <volume>55</volume>, <fpage>822</fpage>&#x2013;<lpage>831</lpage>. doi: <pub-id pub-id-type="doi">10.1002/ijop.12645</pub-id>, PMID: <pub-id pub-id-type="pmid">31875984</pub-id></citation></ref>
<ref id="ref20"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cheng</surname> <given-names>C.</given-names></name> <name><surname>Cheung</surname> <given-names>M. W.-L.</given-names></name> <name><surname>Wang</surname> <given-names>H.</given-names></name></person-group> (<year>2018</year>). <article-title>Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: meta-analysis of 20 countries</article-title>. <source>Comput. Hum. Behav.</source> <volume>88</volume>, <fpage>153</fpage>&#x2013;<lpage>167</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2018.06.033</pub-id></citation></ref>
<ref id="ref21"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cho</surname> <given-names>H.</given-names></name> <name><surname>Kim</surname> <given-names>D. J.</given-names></name> <name><surname>Park</surname> <given-names>J. W.</given-names></name></person-group> (<year>2017</year>). <article-title>Stress and adult smartphone addiction: mediation by self-control, neuroticism, and extraversion</article-title>. <source>Stress. Health</source> <volume>33</volume>, <fpage>624</fpage>&#x2013;<lpage>630</lpage>. doi: <pub-id pub-id-type="doi">10.1002/smi.2749</pub-id>, PMID: <pub-id pub-id-type="pmid">28332778</pub-id></citation></ref>
<ref id="ref22"><citation citation-type="book"><person-group person-group-type="author"><name><surname>Chorpita</surname> <given-names>B. F.</given-names></name> <name><surname>Barlow</surname> <given-names>D. H.</given-names></name></person-group> (<year>1998</year>). <article-title>The development of anxiety: the role of control in the early environment</article-title>. <source>Psychol. Bull.</source> <volume>124</volume>, <fpage>3</fpage>&#x2013;<lpage>21</lpage>. doi: <pub-id pub-id-type="doi">10.1037/0033-2909.124.1.3</pub-id></citation></ref>
<ref id="ref23"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cohen</surname> <given-names>S.</given-names></name> <name><surname>Kamarck</surname> <given-names>T.</given-names></name> <name><surname>Mermelstein</surname> <given-names>R.</given-names></name></person-group> (<year>1983</year>). <article-title>A global measure of perceived stress</article-title>. <source>J. Health Soc. Behav.</source> <volume>24</volume>, <fpage>385</fpage>&#x2013;<lpage>396</lpage>. doi: <pub-id pub-id-type="doi">10.2307/2136404</pub-id>, PMID: <pub-id pub-id-type="pmid">6668417</pub-id></citation></ref>
<ref id="ref24"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Cui</surname> <given-names>J.</given-names></name> <name><surname>Lee</surname> <given-names>C.</given-names></name> <name><surname>Bax</surname> <given-names>T.</given-names></name></person-group> (<year>2018</year>). <article-title>A comparison of &#x2018;psychosocially problematic gaming&#x2019;among middle and high school students in China and South Korea</article-title>. <source>Comput. Hum. Behav.</source> <volume>85</volume>, <fpage>86</fpage>&#x2013;<lpage>94</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2018.03.040</pub-id></citation></ref>
<ref id="ref25"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Davis</surname> <given-names>R. A.</given-names></name></person-group> (<year>2001</year>). <article-title>A cognitive-behavioral model of pathological internet use</article-title>. <source>Comput. Hum. Behav.</source> <volume>17</volume>, <fpage>187</fpage>&#x2013;<lpage>195</lpage>. doi: <pub-id pub-id-type="doi">10.1016/S0747-5632(00)00041-8</pub-id>, PMID: <pub-id pub-id-type="pmid">34726612</pub-id></citation></ref>
<ref id="ref26"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>de Jong Gierveld</surname> <given-names>J.</given-names></name></person-group> (<year>1998</year>). <article-title>A review of loneliness: concept and definitions, determinants and consequences</article-title>. <source>Rev. Clin. Gerontol.</source> <volume>8</volume>, <fpage>73</fpage>&#x2013;<lpage>80</lpage>. doi: <pub-id pub-id-type="doi">10.1017/S0959259898008090</pub-id></citation></ref>
<ref id="ref27"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Diamond</surname> <given-names>P. M.</given-names></name> <name><surname>Wang</surname> <given-names>E. W.</given-names></name> <name><surname>Buffington-Vollum</surname> <given-names>J.</given-names></name></person-group> (<year>2005</year>). <article-title>Factor structure of the buss-Perry aggression questionnaire (BPAQ) with mentally ill male prisoners</article-title>. <source>Crim. Justice Behav.</source> <volume>32</volume>, <fpage>546</fpage>&#x2013;<lpage>564</lpage>. doi: <pub-id pub-id-type="doi">10.1177/0093854805278416</pub-id>, PMID: <pub-id pub-id-type="pmid">16880276</pub-id></citation></ref>
<ref id="ref28"><citation citation-type="other"><person-group person-group-type="author"><name><surname>Dollard</surname> <given-names>J.</given-names></name> <name><surname>Miller</surname> <given-names>N. E.</given-names></name> <name><surname>Doob</surname> <given-names>L. W.</given-names></name> <name><surname>Mowrer</surname> <given-names>O. H.</given-names></name> <name><surname>Sears</surname> <given-names>R. R.</given-names></name></person-group> (<year>1939</year>). <source>Frustration and Aggression.</source> <publisher-name>Yale University Press</publisher-name>.</citation></ref>
<ref id="ref29"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Faulkner</surname> <given-names>G.</given-names></name> <name><surname>Irving</surname> <given-names>H.</given-names></name> <name><surname>Adlaf</surname> <given-names>E. M.</given-names></name> <name><surname>Turner</surname> <given-names>N.</given-names></name></person-group> (<year>2015</year>). <article-title>Subtypes of adolescent video gamers: a latent class analysis</article-title>. <source>Int. J. Ment. Heal. Addict.</source> <volume>13</volume>, <fpage>1</fpage>&#x2013;<lpage>18</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s11469-014-9501-6</pub-id>, PMID: <pub-id pub-id-type="pmid">31545097</pub-id></citation></ref>
<ref id="ref30"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Felson</surname> <given-names>R. B.</given-names></name></person-group> (<year>1992</year>). <article-title>&#x201C;Kick&#x2019;em when they&#x2019;re down&#x201D;: explanations of the relationship between stress and interpersonal aggression and violence</article-title>. <source>Sociol. Q.</source> <volume>33</volume>, <fpage>1</fpage>&#x2013;<lpage>16</lpage>.</citation></ref>
<ref id="ref31"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Finset</surname> <given-names>A.</given-names></name> <name><surname>Steine</surname> <given-names>S.</given-names></name> <name><surname>Haugli</surname> <given-names>L.</given-names></name> <name><surname>Steen</surname> <given-names>E.</given-names></name> <name><surname>Laerum</surname> <given-names>E.</given-names></name></person-group> (<year>2002</year>). <article-title>The brief approach/avoidance coping questionnaire: development and validation</article-title>. <source>Psychol. Health Med.</source> <volume>7</volume>, <fpage>75</fpage>&#x2013;<lpage>85</lpage>. doi: <pub-id pub-id-type="doi">10.1080/13548500120101577</pub-id></citation></ref>
<ref id="ref32"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>G&#x00E1;mez-Guadix</surname> <given-names>M.</given-names></name> <name><surname>Villa-George</surname> <given-names>F. I.</given-names></name> <name><surname>Calvete</surname> <given-names>E.</given-names></name></person-group> (<year>2012</year>). <article-title>Measurement and analysis of the cognitive-behavioral model of generalized problematic internet use among Mexican adolescents</article-title>. <source>J. Adolesc.</source> <volume>35</volume>, <fpage>1581</fpage>&#x2013;<lpage>1591</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.adolescence.2012.06.005</pub-id>, PMID: <pub-id pub-id-type="pmid">22789467</pub-id></citation></ref>
<ref id="ref33"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Griffiths</surname> <given-names>M. D.</given-names></name> <name><surname>Pontes</surname> <given-names>H. M.</given-names></name></person-group> (<year>2020</year>). <article-title>The future of gaming disorder research and player protection: what role should the video gaming industry and researchers play?</article-title> <source>Int. J. Ment. Heal. Addict.</source> <volume>18</volume>, <fpage>784</fpage>&#x2013;<lpage>790</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s11469-019-00110-4</pub-id></citation></ref>
<ref id="ref34"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Hahn</surname> <given-names>C.</given-names></name> <name><surname>Johnson</surname> <given-names>M. D.</given-names></name> <name><surname>Herrmann</surname> <given-names>A.</given-names></name> <name><surname>Huber</surname> <given-names>F.</given-names></name></person-group> (<year>2002</year>). <article-title>Capturing customer heterogeneity using a finite mixture PLS approach</article-title>. <source>Schmalenbach Bus. Rev.</source> <volume>54</volume>, <fpage>243</fpage>&#x2013;<lpage>269</lpage>. doi: <pub-id pub-id-type="doi">10.1007/BF03396655</pub-id></citation></ref>
<ref id="ref35"><citation citation-type="book"><person-group person-group-type="author"><name><surname>Hair</surname> <given-names>J. F.</given-names></name> <name><surname>Hult</surname> <given-names>G. T. M.</given-names></name> <name><surname>Ringle</surname> <given-names>C.</given-names></name> <name><surname>Sarstedt</surname> <given-names>M.</given-names></name></person-group> (<year>2017</year>). <source>A Primer on Partial Least Squares Structural Equation Modeling (PLS-SEM).</source> <publisher-loc>Thousand Oaks, CA</publisher-loc>: <publisher-name>Sage Publications</publisher-name>.</citation></ref>
<ref id="ref36"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Hair</surname> <given-names>J. F.</given-names></name> <name><surname>Sarstedt</surname> <given-names>M.</given-names></name> <name><surname>Matthews</surname> <given-names>L. M.</given-names></name> <name><surname>Ringle</surname> <given-names>C. M.</given-names></name></person-group> (<year>2016</year>). <article-title>Identifying and treating unobserved heterogeneity with FIMIX-PLS: part I&#x2013;method</article-title>. <source>Eur. Bus. Rev.</source> <volume>28</volume>, <fpage>63</fpage>&#x2013;<lpage>76</lpage>. doi: <pub-id pub-id-type="doi">10.1108/EBR-09-2015-0094</pub-id></citation></ref>
<ref id="ref37"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Hawi</surname> <given-names>N. S.</given-names></name> <name><surname>Samaha</surname> <given-names>M.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name></person-group> (<year>2018</year>). <article-title>Internet gaming disorder in Lebanon: relationships with age, sleep habits, and academic achievement</article-title>. <source>J. Behav. Addict.</source> <volume>7</volume>, <fpage>70</fpage>&#x2013;<lpage>78</lpage>. doi: <pub-id pub-id-type="doi">10.1556/2006.7.2018.16</pub-id>, PMID: <pub-id pub-id-type="pmid">29486571</pub-id></citation></ref>
<ref id="ref38"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Henseler</surname> <given-names>J.</given-names></name> <name><surname>Ringle</surname> <given-names>C. M.</given-names></name> <name><surname>Sarstedt</surname> <given-names>M.</given-names></name></person-group> (<year>2015</year>). <article-title>A new criterion for assessing discriminant validity in variance-based structural equation modeling</article-title>. <source>J. Acad. Mark. Sci.</source> <volume>43</volume>, <fpage>115</fpage>&#x2013;<lpage>135</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s11747-014-0403-8</pub-id></citation></ref>
<ref id="ref39"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Hofmann</surname> <given-names>W.</given-names></name> <name><surname>Luhmann</surname> <given-names>M.</given-names></name> <name><surname>Fisher</surname> <given-names>R. R.</given-names></name> <name><surname>Vohs</surname> <given-names>K. D.</given-names></name> <name><surname>Baumeister</surname> <given-names>R. F.</given-names></name></person-group> (<year>2014</year>). <article-title>Yes, but are they happy? Effects of trait self-control on affective well-being and life satisfaction</article-title>. <source>J. Pers.</source> <volume>82</volume>, <fpage>265</fpage>&#x2013;<lpage>277</lpage>. doi: <pub-id pub-id-type="doi">10.1111/jopy.12050</pub-id>, PMID: <pub-id pub-id-type="pmid">23750741</pub-id></citation></ref>
<ref id="ref40"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Hussain</surname> <given-names>I.</given-names></name> <name><surname>Cakir</surname> <given-names>O.</given-names></name> <name><surname>Ozdemir</surname> <given-names>B.</given-names></name></person-group> (<year>2020</year>). <article-title>Studying internet addiction profile of university students with latent class analysis</article-title>. <source>Educ. Inf. Technol.</source> <volume>25</volume>, <fpage>4937</fpage>&#x2013;<lpage>4959</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s10639-020-10203-6</pub-id></citation></ref>
<ref id="ref41"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Hyun</surname> <given-names>G. J.</given-names></name> <name><surname>Han</surname> <given-names>D. H.</given-names></name> <name><surname>Lee</surname> <given-names>Y. S.</given-names></name> <name><surname>Kang</surname> <given-names>K. D.</given-names></name> <name><surname>Yoo</surname> <given-names>S. K.</given-names></name> <name><surname>Chung</surname> <given-names>U.-S.</given-names></name> <etal/></person-group>. (<year>2015</year>). <article-title>Risk factors associated with online game addiction: a hierarchical model</article-title>. <source>Comput. Hum. Behav.</source> <volume>48</volume>, <fpage>706</fpage>&#x2013;<lpage>713</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2015.02.008</pub-id></citation></ref>
<ref id="ref42"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Islam</surname> <given-names>M. I.</given-names></name> <name><surname>Biswas</surname> <given-names>R. K.</given-names></name> <name><surname>Khanam</surname> <given-names>R.</given-names></name></person-group> (<year>2020</year>). <article-title>Effect of internet use and electronic game-play on academic performance of Australian children</article-title>. <source>Sci. Rep.</source> <volume>10</volume>, <fpage>1</fpage>&#x2013;<lpage>10</lpage>. doi: <pub-id pub-id-type="doi">10.1038/s41598-020-78916-9</pub-id>, PMID: <pub-id pub-id-type="pmid">33303948</pub-id></citation></ref>
<ref id="ref43"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Islam</surname> <given-names>J.</given-names></name> <name><surname>Rahman</surname> <given-names>Z.</given-names></name></person-group> (<year>2017</year>). <article-title>The impact of online brand community characteristics on customer engagement: an application of stimulus-organism-response paradigm</article-title>. <source>Telemat. Inform.</source> <volume>34</volume>, <fpage>96</fpage>&#x2013;<lpage>109</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.tele.2017.01.004</pub-id></citation></ref>
<ref id="ref44"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Jeong</surname> <given-names>E. J.</given-names></name> <name><surname>Kim</surname> <given-names>D. J.</given-names></name> <name><surname>Lee</surname> <given-names>D. M.</given-names></name></person-group> (<year>2017</year>). <article-title>Why do some people become addicted to digital games more easily? A study of digital game addiction from a psychosocial health perspective</article-title>. <source>Int. J. Hum. Comput. Interact.</source> <volume>33</volume>, <fpage>199</fpage>&#x2013;<lpage>214</lpage>. doi: <pub-id pub-id-type="doi">10.1080/10447318.2016.1232908</pub-id></citation></ref>
<ref id="ref45"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Jeong</surname> <given-names>H.</given-names></name> <name><surname>Lee</surname> <given-names>H. K.</given-names></name> <name><surname>Kwon</surname> <given-names>Y.-S.</given-names></name> <name><surname>Yim</surname> <given-names>H. W.</given-names></name> <name><surname>Lee</surname> <given-names>S.-Y.</given-names></name></person-group> (<year>2020</year>). <article-title>Gaming disorder and bidirectional relationships with aggression and impulsivity</article-title>. <source>Curr. Opin. Behav. Sci.</source> <volume>31</volume>, <fpage>69</fpage>&#x2013;<lpage>75</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.cobeha.2019.12.003</pub-id></citation></ref>
<ref id="ref46"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Johnston</surname> <given-names>M.</given-names></name></person-group> (<year>1980</year>). <article-title>Anxiety in surgical patients</article-title>. <source>Psychol. Med.</source> <volume>10</volume>, <fpage>145</fpage>&#x2013;<lpage>152</lpage>. doi: <pub-id pub-id-type="doi">10.1017/S0033291700039684</pub-id>, PMID: <pub-id pub-id-type="pmid">7384316</pub-id></citation></ref>
<ref id="ref47"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Jun</surname> <given-names>S.</given-names></name> <name><surname>Choi</surname> <given-names>E.</given-names></name></person-group> (<year>2015</year>). <article-title>Academic stress and internet addiction from general strain theory framework</article-title>. <source>Comput. Hum. Behav.</source> <volume>49</volume>, <fpage>282</fpage>&#x2013;<lpage>287</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2015.03.001</pub-id></citation></ref>
<ref id="ref48"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Karaca</surname> <given-names>S.</given-names></name> <name><surname>Karakoc</surname> <given-names>A.</given-names></name> <name><surname>Gurkan</surname> <given-names>O. C.</given-names></name> <name><surname>Onan</surname> <given-names>N.</given-names></name> <name><surname>Barlas</surname> <given-names>G. U.</given-names></name></person-group> (<year>2020</year>). <article-title>Investigation of the online game addiction level, sociodemographic characteristics and social anxiety as risk factors for online game addiction in middle school students</article-title>. <source>Community Ment. Health J.</source> <volume>56</volume>, <fpage>830</fpage>&#x2013;<lpage>838</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s10597-019-00544-z</pub-id>, PMID: <pub-id pub-id-type="pmid">31907803</pub-id></citation></ref>
<ref id="ref49"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Kardefelt-Winther</surname> <given-names>D.</given-names></name></person-group> (<year>2014</year>). <article-title>Meeting the unique challenges of assessing internet gaming disorder</article-title>. <source>Addiction</source> <volume>109</volume>, <fpage>1568</fpage>&#x2013;<lpage>1570</lpage>. doi: <pub-id pub-id-type="doi">10.1111/add.12645</pub-id>, PMID: <pub-id pub-id-type="pmid">25103106</pub-id></citation></ref>
<ref id="ref50"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Kashdan</surname> <given-names>T. B.</given-names></name> <name><surname>Breen</surname> <given-names>W. E.</given-names></name> <name><surname>Julian</surname> <given-names>T.</given-names></name></person-group> (<year>2010</year>). <article-title>Everyday strivings in war veterans with posttraumatic stress disorder: suffering from a hyper-focus on avoidance and emotion regulation</article-title>. <source>Behav. Ther.</source> <volume>41</volume>, <fpage>350</fpage>&#x2013;<lpage>363</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.beth.2009.09.003</pub-id>, PMID: <pub-id pub-id-type="pmid">20569784</pub-id></citation></ref>
<ref id="ref51"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Kashdan</surname> <given-names>T. B.</given-names></name> <name><surname>Farmer</surname> <given-names>A. S.</given-names></name> <name><surname>Adams</surname> <given-names>L. M.</given-names></name> <name><surname>Ferssizidis</surname> <given-names>P.</given-names></name> <name><surname>McKnight</surname> <given-names>P. E.</given-names></name> <name><surname>Nezlek</surname> <given-names>J. B.</given-names></name></person-group> (<year>2013</year>). <article-title>Distinguishing healthy adults from people with social anxiety disorder: evidence for the value of experiential avoidance and positive emotions in everyday social interactions</article-title>. <source>J. Abnorm. Psychol.</source> <volume>122</volume>, <fpage>645</fpage>&#x2013;<lpage>655</lpage>. doi: <pub-id pub-id-type="doi">10.1037/a0032733</pub-id>, PMID: <pub-id pub-id-type="pmid">23815396</pub-id></citation></ref>
<ref id="ref52"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Kim</surname> <given-names>K.</given-names></name> <name><surname>Chon</surname> <given-names>K. K.</given-names></name></person-group> (<year>1993</year>). <article-title>Development of a life stress and coping scale for junior high school students</article-title>. <source>Korean J. Clin. Psychol.</source> <volume>12</volume>, <fpage>197</fpage>&#x2013;<lpage>217</lpage>.</citation></ref>
<ref id="ref53"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>King</surname> <given-names>D. L.</given-names></name> <name><surname>Chamberlain</surname> <given-names>S. R.</given-names></name> <name><surname>Carragher</surname> <given-names>N.</given-names></name> <name><surname>Billieux</surname> <given-names>J.</given-names></name> <name><surname>Stein</surname> <given-names>D.</given-names></name> <name><surname>Mueller</surname> <given-names>K.</given-names></name> <etal/></person-group>. (<year>2020</year>). <article-title>Screening and assessment tools for gaming disorder: a comprehensive systematic review</article-title>. <source>Clin. Psychol. Rev.</source> <volume>77</volume>:<fpage>101831</fpage>. doi: <pub-id pub-id-type="doi">10.1016/j.cpr.2020.101831</pub-id>, PMID: <pub-id pub-id-type="pmid">32143109</pub-id></citation></ref>
<ref id="ref54"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>King</surname> <given-names>D. L.</given-names></name> <name><surname>Delfabbro</surname> <given-names>P. H.</given-names></name> <name><surname>Perales</surname> <given-names>J. C.</given-names></name> <name><surname>Deleuze</surname> <given-names>J.</given-names></name> <name><surname>Kir&#x00E1;ly</surname> <given-names>O.</given-names></name> <name><surname>Krossbakken</surname> <given-names>E.</given-names></name> <etal/></person-group>. (<year>2019</year>). <article-title>Maladaptive player-game relationships in problematic gaming and gaming disorder: a systematic review</article-title>. <source>Clin. Psychol. Rev.</source> <volume>73</volume>:<fpage>101777</fpage>. doi: <pub-id pub-id-type="doi">10.1016/j.cpr.2019.101777</pub-id>, PMID: <pub-id pub-id-type="pmid">31707185</pub-id></citation></ref>
<ref id="ref55"><citation citation-type="other"><person-group person-group-type="author"><collab id="coll1">Korean Creative Content Agency</collab></person-group> (<year>2020</year>). 2020 KOCCA survey on Korean game overuse. Naju, South Korea: Korea Creative Content Agency.</citation></ref>
<ref id="ref56"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Kuss</surname> <given-names>D. J.</given-names></name> <name><surname>Van Rooij</surname> <given-names>A. J.</given-names></name> <name><surname>Shorter</surname> <given-names>G. W.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name> <name><surname>van de Mheen</surname> <given-names>D.</given-names></name></person-group> (<year>2013</year>). <article-title>Internet addiction in adolescents: prevalence and risk factors</article-title>. <source>Comput. Hum. Behav.</source> <volume>29</volume>, <fpage>1987</fpage>&#x2013;<lpage>1996</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2013.04.002</pub-id>, PMID: <pub-id pub-id-type="pmid">34770150</pub-id></citation></ref>
<ref id="ref57"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Kwon</surname> <given-names>J.-H.</given-names></name> <name><surname>Chung</surname> <given-names>C.-S.</given-names></name> <name><surname>Lee</surname> <given-names>J.</given-names></name></person-group> (<year>2011</year>). <article-title>The effects of escape from self and interpersonal relationship on the pathological use of internet games</article-title>. <source>Community Ment. Health J.</source> <volume>47</volume>, <fpage>113</fpage>&#x2013;<lpage>121</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s10597-009-9236-1</pub-id>, PMID: <pub-id pub-id-type="pmid">19701792</pub-id></citation></ref>
<ref id="ref58"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>LaRose</surname> <given-names>R.</given-names></name> <name><surname>Lin</surname> <given-names>C. A.</given-names></name> <name><surname>Eastin</surname> <given-names>M. S.</given-names></name></person-group> (<year>2003</year>). <article-title>Unregulated internet usage: addiction, habit, or deficient self-regulation?</article-title> <source>Media Psychol.</source> <volume>5</volume>, <fpage>225</fpage>&#x2013;<lpage>253</lpage>. doi: <pub-id pub-id-type="doi">10.1207/S1532785XMEP0503_01</pub-id>, PMID: <pub-id pub-id-type="pmid">34833106</pub-id></citation></ref>
<ref id="ref59"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Lee</surname> <given-names>O.</given-names></name> <name><surname>Shin</surname> <given-names>M.</given-names></name></person-group> (<year>2004</year>). <article-title>Addictive consumption of avatars in cyberspace</article-title>. <source>CyberPsychol. Behav.</source> <volume>7</volume>, <fpage>417</fpage>&#x2013;<lpage>420</lpage>. doi: <pub-id pub-id-type="doi">10.1089/cpb.2004.7.417</pub-id>, PMID: <pub-id pub-id-type="pmid">15331028</pub-id></citation></ref>
<ref id="ref60"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Lemmens</surname> <given-names>J. S.</given-names></name> <name><surname>Valkenburg</surname> <given-names>P. M.</given-names></name> <name><surname>Peter</surname> <given-names>J.</given-names></name></person-group> (<year>2009</year>). <article-title>Development and validation of a game addiction scale for adolescents</article-title>. <source>Media Psychol.</source> <volume>12</volume>, <fpage>77</fpage>&#x2013;<lpage>95</lpage>. doi: <pub-id pub-id-type="doi">10.1080/15213260802669458</pub-id>, PMID: <pub-id pub-id-type="pmid">32559564</pub-id></citation></ref>
<ref id="ref61"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Lin</surname> <given-names>C. A.</given-names></name></person-group> (<year>1999</year>). <article-title>Online service adoption likelihood</article-title>. <source>J. Advert. Res.</source> <volume>39</volume>, <fpage>79</fpage>&#x2013;<lpage>89</lpage>.</citation></ref>
<ref id="ref62"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Lopez-Fernandez</surname> <given-names>O.</given-names></name> <name><surname>Honrubia-Serrano</surname> <given-names>M. L.</given-names></name> <name><surname>Baguley</surname> <given-names>T.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name></person-group> (<year>2014</year>). <article-title>Pathological video game playing in Spanish and British adolescents: towards the exploration of internet gaming disorder symptomatology</article-title>. <source>Comput. Hum. Behav.</source> <volume>41</volume>, <fpage>304</fpage>&#x2013;<lpage>312</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2014.10.011</pub-id></citation></ref>
<ref id="ref63"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Loudin</surname> <given-names>J. L.</given-names></name> <name><surname>Loukas</surname> <given-names>A.</given-names></name> <name><surname>Robinson</surname> <given-names>S.</given-names></name></person-group> (<year>2003</year>). <article-title>Relational aggression in college students: examining the roles of social anxiety and empathy</article-title>. <source>Aggress. Behav. Off. J. Int. Soc. Res. Aggress.</source> <volume>29</volume>, <fpage>430</fpage>&#x2013;<lpage>439</lpage>. doi: <pub-id pub-id-type="doi">10.1002/ab.10039</pub-id></citation></ref>
<ref id="ref64"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Matthews</surname> <given-names>T.</given-names></name> <name><surname>Danese</surname> <given-names>A.</given-names></name> <name><surname>Gregory</surname> <given-names>A. M.</given-names></name> <name><surname>Caspi</surname> <given-names>A.</given-names></name> <name><surname>Moffitt</surname> <given-names>T. E.</given-names></name> <name><surname>Arseneault</surname> <given-names>L.</given-names></name></person-group> (<year>2017</year>). <article-title>Sleeping with one eye open: loneliness and sleep quality in young adults</article-title>. <source>Psychol. Med.</source> <volume>47</volume>, <fpage>2177</fpage>&#x2013;<lpage>2186</lpage>. doi: <pub-id pub-id-type="doi">10.1017/S0033291717000629</pub-id>, PMID: <pub-id pub-id-type="pmid">28511734</pub-id></citation></ref>
<ref id="ref65"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Mehroof</surname> <given-names>M.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name></person-group> (<year>2010</year>). <article-title>Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety</article-title>. <source>Cyberpsychol. Behav. Soc. Netw.</source> <volume>13</volume>, <fpage>313</fpage>&#x2013;<lpage>316</lpage>. doi: <pub-id pub-id-type="doi">10.1089/cyber.2009.0229</pub-id>, PMID: <pub-id pub-id-type="pmid">20557251</pub-id></citation></ref>
<ref id="ref66"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Mei</surname> <given-names>S.</given-names></name> <name><surname>Yau</surname> <given-names>Y. H. C.</given-names></name> <name><surname>Chai</surname> <given-names>J.</given-names></name> <name><surname>Guo</surname> <given-names>J.</given-names></name> <name><surname>Potenza</surname> <given-names>M. N.</given-names></name></person-group> (<year>2016</year>). <article-title>Problematic internet use, well-being, self-esteem and self-control: data from a high-school survey in China</article-title>. <source>Addict. Behav.</source> <volume>61</volume>, <fpage>74</fpage>&#x2013;<lpage>79</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.addbeh.2016.05.009</pub-id>, PMID: <pub-id pub-id-type="pmid">27249805</pub-id></citation></ref>
<ref id="ref67"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Mills</surname> <given-names>D. J.</given-names></name> <name><surname>Allen</surname> <given-names>J. J.</given-names></name></person-group> (<year>2020</year>). <article-title>Self-determination theory, internet gaming disorder, and the mediating role of self-control</article-title>. <source>Comput. Hum. Behav.</source> <volume>105</volume>:<fpage>106209</fpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2019.106209</pub-id></citation></ref>
<ref id="ref68"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Muraven</surname> <given-names>M.</given-names></name> <name><surname>Baumeister</surname> <given-names>R. F.</given-names></name></person-group> (<year>2000</year>). <article-title>Self-regulation and depletion of limited resources: does self-control resemble a muscle?</article-title> <source>Psychol. Bull.</source> <volume>126</volume>, <fpage>247</fpage>&#x2013;<lpage>259</lpage>. doi: <pub-id pub-id-type="doi">10.1037/0033-2909.126.2.247</pub-id>, PMID: <pub-id pub-id-type="pmid">10748642</pub-id></citation></ref>
<ref id="ref69"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Myrseth</surname> <given-names>H.</given-names></name> <name><surname>Notelaers</surname> <given-names>G.</given-names></name></person-group> (<year>2018</year>). <article-title>A latent class approach for classifying the problem and disordered gamers in a group of adolescence</article-title>. <source>Front. Psychol.</source> <volume>9</volume>:<fpage>2273</fpage>. doi: <pub-id pub-id-type="doi">10.3389/fpsyg.2018.02273</pub-id>, PMID: <pub-id pub-id-type="pmid">30542305</pub-id></citation></ref>
<ref id="ref70"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Oaten</surname> <given-names>M.</given-names></name> <name><surname>Cheng</surname> <given-names>K.</given-names></name></person-group> (<year>2005</year>). <article-title>Academic examination stress impairs self&#x2013;control</article-title>. <source>J. Soc. Clin. Psychol.</source> <volume>24</volume>, <fpage>254</fpage>&#x2013;<lpage>279</lpage>. doi: <pub-id pub-id-type="doi">10.1521/jscp.24.2.254.62276</pub-id></citation></ref>
<ref id="ref71"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ohannessian</surname> <given-names>C. M.</given-names></name></person-group> (<year>2018</year>). <article-title>Video game play and anxiety during late adolescence: the moderating effects of gender and social context</article-title>. <source>J. Affect. Disord.</source> <volume>226</volume>, <fpage>216</fpage>&#x2013;<lpage>219</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.jad.2017.10.009</pub-id>, PMID: <pub-id pub-id-type="pmid">28992585</pub-id></citation></ref>
<ref id="ref72"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>&#x00D6;zdemir</surname> <given-names>Y.</given-names></name> <name><surname>Kuzucu</surname> <given-names>Y.</given-names></name> <name><surname>Ak</surname> <given-names>&#x015E;.</given-names></name></person-group> (<year>2014</year>). <article-title>Depression, loneliness and internet addiction: how important is low self-control?</article-title> <source>Comput. Hum. Behav.</source> <volume>34</volume>, <fpage>284</fpage>&#x2013;<lpage>290</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2014.02.009</pub-id></citation></ref>
<ref id="ref73"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Paulus</surname> <given-names>F. W.</given-names></name> <name><surname>Ohmann</surname> <given-names>S.</given-names></name> <name><surname>Von Gontard</surname> <given-names>A.</given-names></name> <name><surname>Popow</surname> <given-names>C.</given-names></name></person-group> (<year>2018</year>). <article-title>Internet gaming disorder in children and adolescents: a systematic review</article-title>. <source>Dev. Med. Child Neurol.</source> <volume>60</volume>, <fpage>645</fpage>&#x2013;<lpage>659</lpage>. doi: <pub-id pub-id-type="doi">10.1111/dmcn.13754</pub-id>, PMID: <pub-id pub-id-type="pmid">29633243</pub-id></citation></ref>
<ref id="ref74"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Petry</surname> <given-names>N. M.</given-names></name> <name><surname>Rehbein</surname> <given-names>F.</given-names></name> <name><surname>Gentile</surname> <given-names>D. A.</given-names></name> <name><surname>Lemmens</surname> <given-names>J. S.</given-names></name> <name><surname>Rumpf</surname> <given-names>H.</given-names></name> <name><surname>M&#x00F6;&#x00DF;le</surname> <given-names>T.</given-names></name> <etal/></person-group>. (<year>2014</year>). <article-title>An international consensus for assessing internet gaming disorder using the new DSM-5 approach</article-title>. <source>Addiction</source> <volume>109</volume>, <fpage>1399</fpage>&#x2013;<lpage>1406</lpage>. doi: <pub-id pub-id-type="doi">10.1111/add.12457</pub-id>, PMID: <pub-id pub-id-type="pmid">24456155</pub-id></citation></ref>
<ref id="ref75"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Preacher</surname> <given-names>K. J.</given-names></name> <name><surname>Hayes</surname> <given-names>A. F.</given-names></name></person-group> (<year>2004</year>). <article-title>SPSS and SAS procedures for estimating indirect effects in simple mediation models</article-title>. <source>Behav. Res. Methods Instrum. Comput.</source> <volume>36</volume>, <fpage>717</fpage>&#x2013;<lpage>731</lpage>. doi: <pub-id pub-id-type="doi">10.3758/BF03206553</pub-id>, PMID: <pub-id pub-id-type="pmid">26735713</pub-id></citation></ref>
<ref id="ref76"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Preacher</surname> <given-names>K. J.</given-names></name> <name><surname>Hayes</surname> <given-names>A. F.</given-names></name></person-group> (<year>2008</year>). <article-title>Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models</article-title>. <source>Behav. Res. Methods</source> <volume>40</volume>, <fpage>879</fpage>&#x2013;<lpage>891</lpage>. doi: <pub-id pub-id-type="doi">10.3758/BRM.40.3.879</pub-id>, PMID: <pub-id pub-id-type="pmid">18697684</pub-id></citation></ref>
<ref id="ref77"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Prizant-Passal</surname> <given-names>S.</given-names></name> <name><surname>Shechner</surname> <given-names>T.</given-names></name> <name><surname>Aderka</surname> <given-names>I. M.</given-names></name></person-group> (<year>2016</year>). <article-title>Social anxiety and internet use&#x2013;a meta-analysis: what do we know? What are we missing?</article-title> <source>Comput. Hum. Behav.</source> <volume>62</volume>, <fpage>221</fpage>&#x2013;<lpage>229</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.chb.2016.04.003</pub-id></citation></ref>
<ref id="ref78"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Przybylski</surname> <given-names>A. K.</given-names></name> <name><surname>Weinstein</surname> <given-names>N.</given-names></name> <name><surname>Murayama</surname> <given-names>K.</given-names></name></person-group> (<year>2017</year>). <article-title>Internet gaming disorder: investigating the clinical relevance of a new phenomenon</article-title>. <source>Am. J. Psychiatry</source> <volume>174</volume>, <fpage>230</fpage>&#x2013;<lpage>236</lpage>. doi: <pub-id pub-id-type="doi">10.1176/appi.ajp.2016.16020224</pub-id>, PMID: <pub-id pub-id-type="pmid">27809571</pub-id></citation></ref>
<ref id="ref79"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Purdon</surname> <given-names>C.</given-names></name> <name><surname>Antony</surname> <given-names>M.</given-names></name> <name><surname>Monteiro</surname> <given-names>S.</given-names></name> <name><surname>Swinson</surname> <given-names>R. P.</given-names></name></person-group> (<year>2001</year>). <article-title>Social anxiety in college students</article-title>. <source>J. Anxiety Disord.</source> <volume>15</volume>, <fpage>203</fpage>&#x2013;<lpage>215</lpage>. doi: <pub-id pub-id-type="doi">10.1016/S0887-6185(01)00059-7</pub-id>, PMID: <pub-id pub-id-type="pmid">11442139</pub-id></citation></ref>
<ref id="ref80"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Qualter</surname> <given-names>P.</given-names></name> <name><surname>Munn</surname> <given-names>P.</given-names></name></person-group> (<year>2002</year>). <article-title>The separateness of social and emotional loneliness in childhood</article-title>. <source>J. Child Psychol. Psychiatry</source> <volume>43</volume>, <fpage>233</fpage>&#x2013;<lpage>244</lpage>. doi: <pub-id pub-id-type="doi">10.1111/1469-7610.00016</pub-id>, PMID: <pub-id pub-id-type="pmid">11902602</pub-id></citation></ref>
<ref id="ref81"><citation citation-type="book"><person-group person-group-type="author"><name><surname>Ramayah</surname> <given-names>T.</given-names></name> <name><surname>Cheah</surname> <given-names>J.</given-names></name> <name><surname>Chuah</surname> <given-names>F.</given-names></name> <name><surname>Ting</surname> <given-names>H.</given-names></name> <name><surname>Memon</surname> <given-names>M. A.</given-names></name></person-group> (<year>2018</year>). <source>Partial Least Squares Structural Equation Modeling (PLS-SEM) Using smartPLS 3.0: An Updated Guide and Practical Guide to Statistical Analysis.</source> <italic>(2nd Edn)</italic>. <publisher-loc>Kuala Lumpur, Malaysia</publisher-loc>: <publisher-name>Pearson</publisher-name>.</citation></ref>
<ref id="ref82"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Rapp</surname> <given-names>A.</given-names></name></person-group> (<year>2021</year>). <article-title>Time, engagement and video games: how game design elements shape the temporalities of play in massively multiplayer online role-playing games</article-title>. <source>Inf. Syst. J.</source> <volume>32</volume>, <fpage>5</fpage>&#x2013;<lpage>32</lpage>. doi: <pub-id pub-id-type="doi">10.1111/isj.12328</pub-id></citation></ref>
<ref id="ref83"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Rigdon</surname> <given-names>E. E.</given-names></name> <name><surname>Ringle</surname> <given-names>C. M.</given-names></name> <name><surname>Sarstedt</surname> <given-names>M.</given-names></name></person-group> (<year>2010</year>). <article-title>Structural modeling of heterogeneous data with partial least squares</article-title>. <source>Rev. Mark. Res.</source> <volume>7</volume>, <fpage>255</fpage>&#x2013;<lpage>296</lpage>. doi: <pub-id pub-id-type="doi">10.1108/S1548-6435(2010)0000007011</pub-id></citation></ref>
<ref id="ref84"><citation citation-type="other"><person-group person-group-type="author"><name><surname>Ringle</surname> <given-names>C. M.</given-names></name> <name><surname>Wende</surname> <given-names>S.</given-names></name> <name><surname>Becker</surname> <given-names>J.-M.</given-names></name></person-group> (<year>2015</year>). SmartPLS 3. Boenningstedt: SmartPLS GmbH1. Available at: <ext-link xlink:href="http://www.smartpls.com" ext-link-type="uri">http://www.smartpls.com</ext-link> (Accessed December 21, 2021).</citation></ref>
<ref id="ref85"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Rumpf</surname> <given-names>H.-J.</given-names></name> <name><surname>Vermulst</surname> <given-names>A. A.</given-names></name> <name><surname>Bischof</surname> <given-names>A.</given-names></name> <name><surname>Kastirke</surname> <given-names>N.</given-names></name> <name><surname>G&#x00FC;rtler</surname> <given-names>D.</given-names></name> <name><surname>Bischof</surname> <given-names>G.</given-names></name> <etal/></person-group>. (<year>2014</year>). <article-title>Occurence of internet addiction in a general population sample: a latent class analysis</article-title>. <source>Eur. Addict. Res.</source> <volume>20</volume>, <fpage>159</fpage>&#x2013;<lpage>166</lpage>. doi: <pub-id pub-id-type="doi">10.1159/000354321</pub-id>, PMID: <pub-id pub-id-type="pmid">24401314</pub-id></citation></ref>
<ref id="ref86"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Russell</surname> <given-names>D. W.</given-names></name></person-group> (<year>1996</year>). <article-title>UCLA loneliness scale (version 3): reliability, validity, and factor structure</article-title>. <source>J. Pers. Assess.</source> <volume>66</volume>, <fpage>20</fpage>&#x2013;<lpage>40</lpage>. doi: <pub-id pub-id-type="doi">10.1207/s15327752jpa6601_2</pub-id>, PMID: <pub-id pub-id-type="pmid">8576833</pub-id></citation></ref>
<ref id="ref87"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Sarstedt</surname> <given-names>M.</given-names></name> <name><surname>Becker</surname> <given-names>J.-M.</given-names></name> <name><surname>Ringle</surname> <given-names>C. M.</given-names></name> <name><surname>Schwaiger</surname> <given-names>M.</given-names></name></person-group> (<year>2011</year>). <article-title>Uncovering and treating unobserved heterogeneity with FIMIX-PLS: which model selection criterion provides an appropriate number of segments?</article-title> <source>Schmalenbach Bus. Rev.</source> <volume>63</volume>, <fpage>34</fpage>&#x2013;<lpage>62</lpage>. doi: <pub-id pub-id-type="doi">10.1007/BF03396886</pub-id></citation></ref>
<ref id="ref88"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Sarstedt</surname> <given-names>M.</given-names></name> <name><surname>Ringle</surname> <given-names>C. M.</given-names></name> <name><surname>Cheah</surname> <given-names>J.-H.</given-names></name> <name><surname>Ting</surname> <given-names>H.</given-names></name> <name><surname>Moisescu</surname> <given-names>O. I.</given-names></name> <name><surname>Radomir</surname> <given-names>L.</given-names></name></person-group> (<year>2020</year>). <article-title>Structural model robustness checks in PLS-SEM</article-title>. <source>Tour. Econ.</source> <volume>26</volume>, <fpage>531</fpage>&#x2013;<lpage>554</lpage>. doi: <pub-id pub-id-type="doi">10.1177/1354816618823921</pub-id></citation></ref>
<ref id="ref89"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Saunders</surname> <given-names>J. B.</given-names></name> <name><surname>Hao</surname> <given-names>W.</given-names></name> <name><surname>Long</surname> <given-names>J.</given-names></name> <name><surname>King</surname> <given-names>D. L.</given-names></name> <name><surname>Mann</surname> <given-names>K.</given-names></name> <name><surname>Fauth-B&#x00FC;hler</surname> <given-names>M.</given-names></name> <etal/></person-group>. (<year>2017</year>). <article-title>Gaming disorder: its delineation as an important condition for diagnosis, management, and prevention</article-title>. <source>J. Behav. Addict.</source> <volume>6</volume>, <fpage>271</fpage>&#x2013;<lpage>279</lpage>. doi: <pub-id pub-id-type="doi">10.1556/2006.6.2017.039</pub-id>, PMID: <pub-id pub-id-type="pmid">28816494</pub-id></citation></ref>
<ref id="ref90"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Schoffstall</surname> <given-names>C. L.</given-names></name> <name><surname>Cohen</surname> <given-names>R.</given-names></name></person-group> (<year>2011</year>). <article-title>Cyber aggression: the relation between online offenders and offline social competence</article-title>. <source>Soc. Dev.</source> <volume>20</volume>, <fpage>587</fpage>&#x2013;<lpage>604</lpage>. doi: <pub-id pub-id-type="doi">10.1111/j.1467-9507.2011.00609.x</pub-id></citation></ref>
<ref id="ref91"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Sinha</surname> <given-names>R.</given-names></name></person-group> (<year>2009</year>). <article-title>Modeling stress and drug craving in the laboratory: implications for addiction treatment development</article-title>. <source>Addict. Biol.</source> <volume>14</volume>, <fpage>84</fpage>&#x2013;<lpage>98</lpage>. doi: <pub-id pub-id-type="doi">10.1111/j.1369-1600.2008.00134.x</pub-id>, PMID: <pub-id pub-id-type="pmid">18945295</pub-id></citation></ref>
<ref id="ref92"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Song</surname> <given-names>W. J.</given-names></name> <name><surname>Park</surname> <given-names>J. W.</given-names></name></person-group> (<year>2019</year>). <article-title>The influence of stress on internet addiction: mediating effects of self-control and mindfulness</article-title>. <source>Int. J. Ment. Heal. Addict.</source> <volume>17</volume>, <fpage>1063</fpage>&#x2013;<lpage>1075</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s11469-019-0051-9</pub-id></citation></ref>
<ref id="ref93"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Spitzer</surname> <given-names>R. L.</given-names></name> <name><surname>Kroenke</surname> <given-names>K.</given-names></name> <name><surname>Williams</surname> <given-names>J. B. W.</given-names></name> <name><surname>L&#x00F6;we</surname> <given-names>B.</given-names></name></person-group> (<year>2006</year>). <article-title>A brief measure for assessing generalized anxiety disorder: the GAD-7</article-title>. <source>Arch. Intern. Med.</source> <volume>166</volume>, <fpage>1092</fpage>&#x2013;<lpage>1097</lpage>. doi: <pub-id pub-id-type="doi">10.1001/archinte.166.10.1092</pub-id>, PMID: <pub-id pub-id-type="pmid">16717171</pub-id></citation></ref>
<ref id="ref94"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Steinhausen</surname> <given-names>H.-C.</given-names></name> <name><surname>Metzke</surname> <given-names>C. W.</given-names></name></person-group> (<year>2001</year>). <article-title>Risk, compensatory, vulnerability, and protective factors influencing mental health in adolescence</article-title>. <source>J. Youth Adolesc.</source> <volume>30</volume>, <fpage>259</fpage>&#x2013;<lpage>280</lpage>. doi: <pub-id pub-id-type="doi">10.1023/A:1010471210790</pub-id></citation></ref>
<ref id="ref95"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Tangney</surname> <given-names>J. P.</given-names></name> <name><surname>Baumeister</surname> <given-names>R. F.</given-names></name> <name><surname>Boone</surname> <given-names>A. L.</given-names></name></person-group> (<year>2004</year>). <article-title>High self-control predicts good adjustment, less pathology, better grades, and interpersonal success</article-title>. <source>J. Pers.</source> <volume>72</volume>, <fpage>271</fpage>&#x2013;<lpage>324</lpage>. doi: <pub-id pub-id-type="doi">10.1111/j.0022-3506.2004.00263.x</pub-id>, PMID: <pub-id pub-id-type="pmid">15016066</pub-id></citation></ref>
<ref id="ref96"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Tokunaga</surname> <given-names>R. S.</given-names></name></person-group> (<year>2017</year>). <article-title>A meta-analysis of the relationships between psychosocial problems and internet habits: synthesizing internet addiction, problematic internet use, and deficient self-regulation research</article-title>. <source>Commun. Monogr.</source> <volume>84</volume>, <fpage>423</fpage>&#x2013;<lpage>446</lpage>. doi: <pub-id pub-id-type="doi">10.1080/03637751.2017.1332419</pub-id></citation></ref>
<ref id="ref97"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Torres-Rodr&#x00ED;guez</surname> <given-names>A.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name> <name><surname>Carbonell</surname> <given-names>X.</given-names></name> <name><surname>Farriols-Hernando</surname> <given-names>N.</given-names></name> <name><surname>Torres-Jimenez</surname> <given-names>E.</given-names></name></person-group> (<year>2019</year>). <article-title>Internet gaming disorder treatment: a case study evaluation of four different types of adolescent problematic gamers</article-title>. <source>Int. J. Ment. Heal. Addict.</source> <volume>17</volume>, <fpage>1</fpage>&#x2013;<lpage>12</lpage>. doi: <pub-id pub-id-type="doi">10.1007/s11469-017-9845-9</pub-id></citation></ref>
<ref id="ref98"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Torres-Rodr&#x00ED;guez</surname> <given-names>A.</given-names></name> <name><surname>Griffiths</surname> <given-names>M. D.</given-names></name> <name><surname>Carbonell</surname> <given-names>X.</given-names></name> <name><surname>Oberst</surname> <given-names>U.</given-names></name></person-group> (<year>2018</year>). <article-title>Internet gaming disorder in adolescence: psychological characteristics of a clinical sample</article-title>. <source>J. Behav. Addict.</source> <volume>7</volume>, <fpage>707</fpage>&#x2013;<lpage>718</lpage>. doi: <pub-id pub-id-type="doi">10.1556/2006.7.2018.75</pub-id>, PMID: <pub-id pub-id-type="pmid">30264606</pub-id></citation></ref>
<ref id="ref99"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Tullett-Prado</surname> <given-names>D.</given-names></name> <name><surname>Stavropoulos</surname> <given-names>V.</given-names></name> <name><surname>Mueller</surname> <given-names>K.</given-names></name> <name><surname>Sharples</surname> <given-names>J.</given-names></name> <name><surname>Footitt</surname> <given-names>T. A.</given-names></name></person-group> (<year>2021</year>). <article-title>Internet gaming disorder profiles and their associations with social engagement behaviours</article-title>. <source>J. Psychiatr. Res.</source> <volume>138</volume>, <fpage>393</fpage>&#x2013;<lpage>403</lpage>. doi: <pub-id pub-id-type="doi">10.1016/j.jpsychires.2021.04.037</pub-id>, PMID: <pub-id pub-id-type="pmid">33962126</pub-id></citation></ref>
<ref id="ref100"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Van Rooij</surname> <given-names>A. J.</given-names></name> <name><surname>Schoenmakers</surname> <given-names>T. M.</given-names></name> <name><surname>Vermulst</surname> <given-names>A. A.</given-names></name> <name><surname>Van Den Eijnden</surname> <given-names>R. J. J. M.</given-names></name> <name><surname>Van De Mheen</surname> <given-names>D.</given-names></name></person-group> (<year>2011</year>). <article-title>Online video game addiction: identification of addicted adolescent gamers</article-title>. <source>Addiction</source> <volume>106</volume>, <fpage>205</fpage>&#x2013;<lpage>212</lpage>. doi: <pub-id pub-id-type="doi">10.1111/j.1360-0443.2010.03104.x</pub-id>, PMID: <pub-id pub-id-type="pmid">20840209</pub-id></citation></ref>
<ref id="ref101"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Vohs</surname> <given-names>K. D.</given-names></name> <name><surname>Baumeister</surname> <given-names>R. F.</given-names></name> <name><surname>Ciarocco</surname> <given-names>N. J.</given-names></name></person-group> (<year>2005</year>). <article-title>Self-regulation and self-presentation: regulatory resource depletion impairs impression management and effortful self-presentation depletes regulatory resources</article-title>. <source>J. Pers. Soc. Psychol.</source> <volume>88</volume>, <fpage>632</fpage>&#x2013;<lpage>657</lpage>. doi: <pub-id pub-id-type="doi">10.1037/0022-3514.88.4.632</pub-id>, PMID: <pub-id pub-id-type="pmid">15796665</pub-id></citation></ref>
<ref id="ref102"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Wartberg</surname> <given-names>L.</given-names></name> <name><surname>Kriston</surname> <given-names>L.</given-names></name> <name><surname>Kammerl</surname> <given-names>R.</given-names></name> <name><surname>Petersen</surname> <given-names>K.-U.</given-names></name> <name><surname>Thomasius</surname> <given-names>R.</given-names></name></person-group> (<year>2015</year>). <article-title>Prevalence of pathological internet use in a representative German sample of adolescents: results of a latent profile analysis</article-title>. <source>Psychopathology</source> <volume>48</volume>, <fpage>25</fpage>&#x2013;<lpage>30</lpage>. doi: <pub-id pub-id-type="doi">10.1159/000365095</pub-id>, PMID: <pub-id pub-id-type="pmid">25342152</pub-id></citation></ref>
<ref id="ref103"><citation citation-type="other"><person-group person-group-type="author"><collab id="coll2">World Health Organization</collab></person-group> (<year>2018</year>). Addictive behaviours: Gaming disorder. Available at: <ext-link xlink:href="http://www.who.int/features/qa/gaming-disorder/en/" ext-link-type="uri">www.who.int/features/qa/gaming-disorder/en/</ext-link> (Accessed: June 10, 2021).</citation></ref>
<ref id="ref104"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Yavuzer</surname> <given-names>Y.</given-names></name> <name><surname>Albayrak</surname> <given-names>G.</given-names></name> <name><surname>K&#x0131;l&#x0131;&#x00E7;arslan</surname> <given-names>S.</given-names></name></person-group> (<year>2019</year>). <article-title>Relationships amongst aggression, self-theory, loneliness, and depression in emerging adults</article-title>. <source>Psychol. Rep.</source> <volume>122</volume>, <fpage>1235</fpage>&#x2013;<lpage>1258</lpage>. doi: <pub-id pub-id-type="doi">10.1177/0033294118784866</pub-id>, PMID: <pub-id pub-id-type="pmid">29958515</pub-id></citation></ref>
<ref id="ref105"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Yen</surname> <given-names>J.-Y.</given-names></name> <name><surname>Lin</surname> <given-names>H.-C.</given-names></name> <name><surname>Chou</surname> <given-names>W.-P.</given-names></name> <name><surname>Liu</surname> <given-names>T.-L.</given-names></name> <name><surname>Ko</surname> <given-names>C.-H.</given-names></name></person-group> (<year>2019</year>). <article-title>Associations among resilience, stress, depression, and internet gaming disorder in young adults</article-title>. <source>Int. J. Environ. Res. Public Health</source> <volume>16</volume>:<fpage>3181</fpage>. doi: <pub-id pub-id-type="doi">10.3390/ijerph16173181</pub-id>, PMID: <pub-id pub-id-type="pmid">31480445</pub-id></citation></ref>
<ref id="ref106"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Yen</surname> <given-names>J.-Y.</given-names></name> <name><surname>Yeh</surname> <given-names>Y.-C.</given-names></name> <name><surname>Wang</surname> <given-names>P.-W.</given-names></name> <name><surname>Liu</surname> <given-names>T.-L.</given-names></name> <name><surname>Chen</surname> <given-names>Y.-Y.</given-names></name> <name><surname>Ko</surname> <given-names>C.-H.</given-names></name></person-group> (<year>2018</year>). <article-title>Emotional regulation in young adults with internet gaming disorder</article-title>. <source>Int. J. Environ. Res. Public Health</source> <volume>15</volume>:<fpage>30</fpage>. doi: <pub-id pub-id-type="doi">10.3390/ijerph15010030</pub-id>, PMID: <pub-id pub-id-type="pmid">29295597</pub-id></citation></ref>
<ref id="ref107"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Young</surname> <given-names>K. S.</given-names></name></person-group> (<year>1998</year>). <article-title>Internet addiction: the emergence of a new clinical disorder</article-title>. <source>CyberPsychol. Behav.</source> <volume>1</volume>, <fpage>237</fpage>&#x2013;<lpage>244</lpage>. doi: <pub-id pub-id-type="doi">10.1089/cpb.1998.1.237</pub-id>, PMID: <pub-id pub-id-type="pmid">32195219</pub-id></citation></ref>
<ref id="ref108"><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Yue</surname> <given-names>H.</given-names></name> <name><surname>Zhang</surname> <given-names>X.</given-names></name> <name><surname>Sun</surname> <given-names>J.</given-names></name> <name><surname>Liu</surname> <given-names>M.</given-names></name> <name><surname>Li</surname> <given-names>C.</given-names></name> <name><surname>Bao</surname> <given-names>H.</given-names></name></person-group> (<year>2021</year>). <article-title>The relationships between negative emotions and latent classes of smartphone addiction</article-title>. <source>PLoS One</source> <volume>16</volume>:<fpage>e0248555</fpage>. doi: <pub-id pub-id-type="doi">10.1371/journal.pone.0248555</pub-id>, PMID: <pub-id pub-id-type="pmid">33720952</pub-id></citation></ref>
</ref-list>
<fn-group><fn id="fn0001"><p><sup>1</sup><ext-link xlink:href="http://www.kocca.kr" ext-link-type="uri">www.kocca.kr</ext-link></p></fn></fn-group>
</back>
</article>