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<journal-id journal-id-type="publisher-id">Front. Psychol.</journal-id>
<journal-title>Frontiers in Psychology</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Psychol.</abbrev-journal-title>
<issn pub-type="epub">1664-1078</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
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<article-meta>
<article-id pub-id-type="doi">10.3389/fpsyg.2017.01903</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Psychology</subject>
<subj-group>
<subject>Perspective</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Creative Motor Actions As Emerging from Movement Variability</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<name><surname>Orth</surname> <given-names>Dominic</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
<xref ref-type="author-notes" rid="fn001"><sup>&#x002A;</sup></xref>
<uri xlink:href="http://loop.frontiersin.org/people/301581/overview"/>
</contrib>
<contrib contrib-type="author">
<name><surname>van der Kamp</surname> <given-names>John</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
<uri xlink:href="http://loop.frontiersin.org/people/255890/overview"/>
</contrib>
<contrib contrib-type="author">
<name><surname>Memmert</surname> <given-names>Daniel</given-names></name>
<xref ref-type="aff" rid="aff3"><sup>3</sup></xref>
<uri xlink:href="http://loop.frontiersin.org/people/56073/overview"/>
</contrib>
<contrib contrib-type="author">
<name><surname>Savelsbergh</surname> <given-names>Geert J. P.</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
</contrib></contrib-group>
<aff id="aff1"><sup>1</sup><institution>Amsterdam Movement Sciences, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam</institution>, <addr-line>Amsterdam</addr-line>, <country>Netherlands</country></aff>
<aff id="aff2"><sup>2</sup><institution>Institute for Brain and Behavior</institution>, <addr-line>Amsterdam</addr-line>, <country>Netherlands</country></aff>
<aff id="aff3"><sup>3</sup><institution>Institute of Training and Computer Science in Sport, German Sport University Cologne</institution>, <addr-line>Cologne</addr-line>, <country>Germany</country></aff>
<author-notes>
<fn fn-type="edited-by"><p>Edited by: <italic>Maarten A. Immink, University of South Australia, Australia</italic></p></fn>
<fn fn-type="edited-by"><p>Reviewed by: <italic>Emiliano Mazzoli, Deakin University, Australia; Keith Lohse, Auburn University, United States</italic></p></fn>
<fn fn-type="corresp" id="fn001"><p>&#x002A;Correspondence: <italic>Dominic Orth, <email>d.o.orth@vu.nl</email></italic></p></fn>
<fn fn-type="other" id="fn002"><p>This article was submitted to Movement Science and Sport Psychology, a section of the journal Frontiers in Psychology</p></fn>
</author-notes>
<pub-date pub-type="epub">
<day>31</day>
<month>10</month>
<year>2017</year>
</pub-date>
<pub-date pub-type="collection">
<year>2017</year>
</pub-date>
<volume>8</volume>
<elocation-id>1903</elocation-id>
<history>
<date date-type="received">
<day>19</day>
<month>05</month>
<year>2017</year>
</date>
<date date-type="accepted">
<day>13</day>
<month>10</month>
<year>2017</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#x00A9; 2017 Orth, van der Kamp, Memmert and Savelsbergh.</copyright-statement>
<copyright-year>2017</copyright-year>
<copyright-holder>Orth, van der Kamp, Memmert and Savelsbergh</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p></license>
</permissions>
<abstract>
<p>In cognitive science, creative ideas are defined as original and feasible solutions in response to problems. A common proposal is that creative ideas are generated across dedicated cognitive pathways. Only after creative ideas have emerged, they can be enacted to solve the problem. We present an alternative viewpoint, based upon the dynamic systems approach to perception and action, that creative solutions emerge <italic>in</italic> the act rather than <italic>before</italic>. Creative actions, thus, are as much a product of individual constraints as they are of the task and environment constraints. Accordingly, we understand creative motor actions as functional movement patterns that are new to the individual and/or group and adapted to satisfy the constraints on the motor problem at hand. We argue that creative motor actions are promoted by practice interventions that promote exploration by manipulating constraints. Exploration enhances variability of functional movement patterns in terms of either coordination or control solutions. At both levels, creative motor actions can emerge from finding new and degenerate adaptive motor solutions. Generally speaking, we anticipate that in most cases, when exposed to variation in constraints, people are not looking for creative motor actions, but discover them while doing an effort to satisfy constraints. For future research, this paper achieves two important aspects: it delineates how adaptive (movement) variability is at the heart of (motor) creativity, and it sets out methodologies toward stimulating adaptive variability.</p>
</abstract>
<kwd-group>
<kwd>motor creativity</kwd>
<kwd>motor skill</kwd>
<kwd>constraints</kwd>
<kwd>transfer</kwd>
<kwd>learning</kwd>
<kwd>coordination</kwd>
<kwd>degeneracy</kwd>
<kwd>exploration</kwd>
</kwd-group>
<contract-num rid="cn001">464-15-130</contract-num>
<contract-sponsor id="cn001">Nederlandse Organisatie voor Wetenschappelijk Onderzoek<named-content content-type="fundref-id">10.13039/501100003246</named-content></contract-sponsor>
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</front>
<body>
<sec><title>Introduction: Traditional Accounts of Creativity</title>
<p>In the cognitive sciences, creativity is typically conceived as the expression of original, yet feasible ideas, insights and solutions for problems (<xref ref-type="bibr" rid="B21">Guilford, 1956</xref>). It is argued to play a significant role in advancing and transforming any given field of human endeavor (<xref ref-type="bibr" rid="B56">Runco, 2004</xref>; <xref ref-type="bibr" rid="B35">Memmert, 2015</xref>; <xref ref-type="bibr" rid="B1">Asma, 2017</xref>). Accordingly, scientists have long been interested in understanding the source of creativity.</p>
<p>A major challenge, however, is the difficulty posed in observing creativity (<xref ref-type="bibr" rid="B56">Runco, 2004</xref>). The creative ideas that advance or transform human endeavor are few and far between. They are unlikely to occur within the walls of a science laboratory (<xref ref-type="bibr" rid="B65">Sternberg et al., 2001</xref>). In overcoming this, scientists developed empirical approaches that require an individual participant to generate as many ideas as possible to solve a certain problem, the assumption being that creative ideas arise &#x2013; in some manner &#x2013; from the variation in ideas. The larger the variability, the more likely that a creative idea is among it. Accordingly, the amount (termed fluency) and originality of ideas are then taken as makeshift measures for creativity (<xref ref-type="bibr" rid="B14">De Dreu et al., 2012</xref>). In many cases, these measures are compared across individuals and correlated to individual characteristics (e.g., working memory and attention) (<xref ref-type="bibr" rid="B61">Simonton, 2003</xref>; <xref ref-type="bibr" rid="B14">De Dreu et al., 2012</xref>; <xref ref-type="bibr" rid="B31">Lin and Lien, 2013</xref>). The associations have subsequently (and perhaps prematurely) been interpreted as evidence for the existence of cognitive pathways or systems that cause creative ideas (<xref ref-type="bibr" rid="B45">Nijstad et al., 2010</xref>). Indeed, this proposition that creativity is caused by the operation of specialized cognitive systems has underpinned the search for neural systems that enhance or inhibit (<xref ref-type="bibr" rid="B16">Dietrich and Kanso, 2010</xref>; <xref ref-type="bibr" rid="B29">Kounios and Beeman, 2014</xref>).</p>
<p>We challenge the underlying assumption of this (traditional) account of creativity: the notion that individuals first generate an idea in their mind, which is then enacted in behavior (this notion is also referred to as hylomorphism, <xref ref-type="bibr" rid="B25">Ingold, 2013</xref>). The main problem with this notion is that it can falsely lead to the inference that creativity <italic>is</italic> ideation and that the action is simply an expression of the creativity process, rather than it being <italic>part or constitutive</italic> of creativity. Indeed, recent evidence shows that ideation or the generation of creative ideas depend on contextual characteristics (<xref ref-type="bibr" rid="B31">Lin and Lien, 2013</xref>). For example, tasks with many solutions (i.e., divergent thinking tasks) normally encourage flexible-like outcomes (where more ideas across cognitive categories occur), whereas tasks with few or a single solution (i.e., convergent tasks) encourage persistent-like outcomes (where more ideas within cognitive categories occur). This suggests that creativity is also underpinned by how characteristics of the task interact with the individual to constrain possible solutions (<xref ref-type="bibr" rid="B61">Simonton, 2003</xref>).</p>
<p>Within dynamical systems (<xref ref-type="bibr" rid="B26">Kelso, 1995</xref>) and ecological approaches (<xref ref-type="bibr" rid="B19">Gibson, 1979</xref>), actions are considered as emergent in the temporary couplings formed among the individual and the environment (<xref ref-type="bibr" rid="B39">Newell, 1986</xref>; <xref ref-type="bibr" rid="B66">Thelen, 1995</xref>; <xref ref-type="bibr" rid="B12">Davids et al., 2008</xref>). Importantly, these couplings are not uniquely determined by the individual&#x2019;s characteristics, but in unity with environmental and task constraints. These constraints define the space within which the movement system can act, placing boundaries on the movement solutions available (<xref ref-type="bibr" rid="B63">Sporns and Edelman, 1993</xref>; <xref ref-type="bibr" rid="B44">Newell et al., 2003</xref>). From this perspective, creative motor actions are as much a function of the individual, as the task and environment (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). They can arise in the temporal coupling between the organism and environment, while the action unfolds. Thus, rather than referring to ideas that are uniquely generated by a (creative) cognitive system, we use the term creative as a descriptive for unfolding actions that are original (relative to the individual or group) and functional (i.e., they support task success) (see also, <xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>).</p>
<p>In sum, we challenge a number of core theoretical and methodological assumptions in current creativity research. Chief among these is the -in our opinion- incorrect assumption that creative ideas are independent of behavior such that the creative mental idea is seen to cause actions that are creative. A major problem with this assumption is that it has resulted in a narrow set of experimental tasks (often jotting down ideas on paper), which are largely restricted to one-off observations that insufficiently account for individual experiential histories (including prior deliberate practice activities). In this paper, we use dynamics systems and ecological approaches to propose an alternative framework for theorizing and assessing how constraints on practice influence the emergence of creative actions.</p>
</sec>
<sec><title>A &#x2018;New&#x2019; Approach to Creativity: on Movement Variability and Adaptability</title>
<p>The importance placed on creativity in motor actions is in practical terms no different to any other field of human endeavor. For example, the &#x2018;Fosbury flop,&#x2019; which is now the dominant technique used in competitive high jump (and discussed later in this section) is an eminent example of how creativity in motor actions can advance performance and reshape the way an activity is practiced (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). Often referred to as motor creativity (<xref ref-type="bibr" rid="B68">Wyrick, 1968</xref>; <xref ref-type="bibr" rid="B34">Memmert, 2007</xref>), the capability of individuals to show original and functional motor actions is considered as an important aspect of skill and adaptability (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>; <xref ref-type="bibr" rid="B11">Davids et al., 2015</xref>) or, as referred to by Bernstein, dexterity. According to <xref ref-type="bibr" rid="B4">Bernstein (1996)</xref>, dexterity denotes &#x201C;finding a motor solution for any situation and in any condition&#x201D; (<xref ref-type="bibr" rid="B4">Bernstein, 1996</xref>, p. 21)&#x2026; where&#x2026; &#x201C;demand for dexterity is not in the movements themselves but in [adapting to] the surrounding conditions&#x201D; (<xref ref-type="bibr" rid="B4">Bernstein, 1996</xref>, p. 23). These ideas have led toward and understanding of how movement variability is at the heart of this adaptability to any dynamic context (<xref ref-type="bibr" rid="B53">Riley and Turvey, 2002</xref>; <xref ref-type="bibr" rid="B8">Button et al., 2003</xref>; <xref ref-type="bibr" rid="B32">Liu et al., 2006</xref>). Accordingly, within the overall distribution of adaptive motor solutions, creative motor actions refer to solutions that are (statistically) rare and thus original (<xref ref-type="bibr" rid="B61">Simonton, 2003</xref>; <xref ref-type="bibr" rid="B36">Memmert and Perl, 2009</xref>). We argue, that motor creativity reflects an individual&#x2019;s adaptability, but is exceptional in its level of originality relative to other adaptive solutions (i.e., within and/or between individuals). Motor creativity can be defined as new ways of acting adaptive, or acting adaptive in new situations (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). In both instances, this implies that creative actions are functional.</p>
<p>On the behavioral level, there is generally an insight into how functional the action is. For example, Newell&#x2019;s proposal on the emergence of skill (<xref ref-type="bibr" rid="B39">Newell, 1986</xref>) suggests that movement variability is functional if it ensures that action goals can be met by the individual, such that performance is maintained as constraints are changed (see also, <xref ref-type="bibr" rid="B13">Davids et al., 2003</xref>). Functionality, thus, can be understood in terms of task success &#x2013; how hard someone hits, how accurate they aim, how efficiently they move, etc. However, there is no absolute criterion for originality. If creative motor actions are granted by functional or adaptive movement variability, it also needs to be reconciled with Bernstein&#x2019;s insight, that, depending on the analysis level, each movement pattern can be considered unique: &#x2018;repetition without repetition&#x2019; (<xref ref-type="bibr" rid="B3">Bernstein, 1967</xref>; <xref ref-type="bibr" rid="B53">Riley and Turvey, 2002</xref>). Pragmatically, originality can be taken to mean &#x2018;more or less&#x2019; different from previous movement patterns where the frame of reference can be at the within individual, inter-individual or social levels. At the individual level, behaviors can be considered unique relatively to the individual&#x2019;s previous movement patterns (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). At the inter-individual and social levels, originality is judged in terms of differences between experimental groups (<xref ref-type="bibr" rid="B37">Moraru et al., 2016</xref>) or against the extant social-cultural background (<xref ref-type="bibr" rid="B6">Boden, 1998</xref>; <xref ref-type="bibr" rid="B24">Immonen et al., 2017</xref>). In this paper we focus on originality at the individual and inter-individual levels, since they are currently more feasible in the experimental context (<xref ref-type="bibr" rid="B5">Boden, 1994</xref>; <xref ref-type="bibr" rid="B2">Beghetto and Kaufman, 2007</xref>) and we may assume that inter-individual creativity might emerge from interactions observed at the individual level (<xref ref-type="bibr" rid="B20">Gillespie et al., 2014</xref>). In the future, innovations in understanding how social interactions shape creativity, such as by adapting big data approaches, may open up a way to concurrently address these levels of analysis (<xref ref-type="bibr" rid="B20">Gillespie et al., 2014</xref>).</p>
<p>The problem of determining the originality of actions relative to the individual is addressed in motor learning studies that examine individuals or groups acquiring new motor skills. Particularly in beginners, but potentially also in experts, original and functional actions can emerge in practice due to an effort to improve performance (<xref ref-type="bibr" rid="B67">Vereijken et al., 1992</xref>; <xref ref-type="bibr" rid="B15">Deligni&#x00E8;res et al., 1998</xref>; <xref ref-type="bibr" rid="B32">Liu et al., 2006</xref>). According to <xref ref-type="bibr" rid="B41">Newell (1996</xref>, p. 398), &#x201C;a skilled performer changes the solution to the movement coordination and control problem according to the various changing demands of the organism-environment interaction and to the pursuit of the task goal.&#x201D; Hence, the source of variability -and hence originality- can refer to coordination solutions or distinctive patterns or classes of movement such as walking or running as ways of locomotion. Yet, variability can also emerge from variability in control solutions, which refers to movements made that regulate the stability of a given coordinative solution (<xref ref-type="bibr" rid="B39">Newell, 1986</xref>, <xref ref-type="bibr" rid="B41">1996</xref>).</p>
<p>Traditionally, the terms coordination and control are also used to describe a general progression of how the individual changes behavior during learning under a set of constraints. Here, the learner initially seeks out a stable coordination solution (the coordination stage), which is then refined and improved through practice (the control stage). Coordination is defined as the function that constrains the available movement system degrees of freedom into a functional movement pattern. Control refers to the parameterizing of the topological relations of the coordination pattern formed between parts of the human movement system (<xref ref-type="bibr" rid="B38">Newell, 1985</xref>). It is important to recognize that these two concepts are inextricable linked (or embedded) in that coordination occurs with control and vice versa (<xref ref-type="bibr" rid="B41">Newell, 1996</xref>). Furthermore, we would also emphasize that constraints are never truly fixed from one trial to the next (<xref ref-type="bibr" rid="B54">Rosalie and M&#x00FC;ller, 2012</xref>) and that learning is not accurately summarized as progressing in a linear stage-like fashion (<xref ref-type="bibr" rid="B10">Chow et al., 2011</xref>).</p>
<p>The discovery by the learner of new coordination and control solutions during practice has been linked to improvements in performance (<xref ref-type="bibr" rid="B32">Liu et al., 2006</xref>). As an eminent example, <bold>Figure <xref ref-type="fig" rid="F1">1A</xref></bold>, shows how different coordination and control solutions have led to improved performance in high jump over the years. In one instance, Dick Fosbury won gold in the 1968 Mexico Olympics high jump event by clearing the bar head first and with his back facing it. This was a new coordination solution, a qualitatively new movement pattern (most likely on the social level) compared to the other and previous competitors in the discipline who typically cleared the bar either side on (the so called &#x2018;western roll&#x2019;) or face down (the &#x2018;straddle&#x2019;). Indicative of its significant social impact, the &#x2018;Fosbury flop&#x2019; remains to be the dominant technique used at competitive level today. Such creative motor actions emerge not by optimizing a well-established technique, but through the adaptation of a qualitatively new movement pattern (relative to the &#x2018;western roll&#x2019; and &#x2018;straddle&#x2019;) to changes in constraints (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). In this case, the &#x2018;flop&#x2019; emerged alongside the implementation of high density foam safety mats, allowing for a soft landing on the shoulders (<xref ref-type="bibr" rid="B18">Farrow and Kemp, 2006</xref>). Also notable, however, is the substantial inter-individual variability related to the same coordination solution since 1968. One example of different control solutions relative to the original solution by Fosbury is given <bold>Figure <xref ref-type="fig" rid="F1">1A</xref></bold>, which illustrates the use of arm movements that help to optimize, propelling the body&#x2019;s center of mass higher (<xref ref-type="bibr" rid="B30">Lees et al., 2000</xref>).</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption><p>Creative movement behavior granted by variability in coordination and control under constraint. <bold>(A)</bold> Shows the relationship between creative motor actions and movement variability at levels of coordination and control during practice. In the high jump, changing the technique from scissor jump to the flop involves providing a new coordination solution (the way angles/joints are constrained are clearly different, as can be seen as well in how the body is oriented relative to the bar). In improving the flop the arm does not fundamentally change these linkages, rather is a remaining degree of freedom that is parameterized to optimize performance further. Hence, relative to the original flop this is a new control solution. The boxes overlap because coordination and control solutions are embedded, they are always interdependent. The graph on the right shows the relationship between jumping techniques and performance over time. <bold>(B)</bold> Shows how exploration during practice can give rise to new and functional behavior (i.e., creative motor actions) at levels of either coordination or control. Either level can give rise to creative motor actions and may be emphasized at different points during practice (i.e., as depicted by the central arrow). Note that this diagram refers to the emergence of creative actions at the individual level, but can also come to represent the actions new to society (e.g., when Fosbury created his flop). IAAF, International Association of Athletics Federations. High jump images source: <ext-link ext-link-type="uri" xlink:href="https://www.youtube.com/watch?v=RUfCCo_x1oI">https://www.youtube.com/watch?v=RUfCCo_x1oI</ext-link>. High jump record data source: <ext-link ext-link-type="uri" xlink:href="https://en.wikipedia.org/wiki/Men%27s_high_jump_world_record_progression">https://en.wikipedia.org/wiki/Men%27s_high_jump_world_record_progression</ext-link>. High jump technique data source: <ext-link ext-link-type="uri" xlink:href="https://www.thoughtco.com/mens-high-jump-world-records-3258798">https://www.thoughtco.com/mens-high-jump-world-records-3258798</ext-link>.</p></caption>
<graphic xlink:href="fpsyg-08-01903-g001.tif"/>
</fig>
<p>Henceforth, a full appreciation of motor creativity includes addressing these respective transformative (changes in coordination) and optimization (changes in control) processes (<xref ref-type="bibr" rid="B6">Boden, 1998</xref>; <xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). In <bold>Figure <xref ref-type="fig" rid="F1">1B</xref></bold>, the traditional portrayal of creative solutions is integrated with the constraints based motor learning framework by indicating the two key axes along which creative outcomes are typically judged &#x2013; novelty and functionality. New and functional solutions are discovered in terms of new coordination patterns and/or the way these are controlled. The new solutions are discovered and shaped during practice and exploration is necessary (<xref ref-type="bibr" rid="B42">Newell et al., 1989</xref>). Constraints on practice may guide the individual toward a greater number of qualitatively different solutions (the coordination pathway of the blue arrow in <bold>Figure <xref ref-type="fig" rid="F1">1B</xref></bold>) or promote the in depth exploration of a single or fewer solutions (the control pathway of the red arrow in <bold>Figure <xref ref-type="fig" rid="F1">1B</xref></bold>).</p>
</sec>
<sec><title>Creative Coordination and Control Solutions Emerge Through Exploration Under Constraints</title>
<p>To briefly summarize, we have proposed that creative motor actions are granted by functional and adaptive movement variability both at the level of coordination and control. The search for adaptive solutions is the impetus for finding original and functional motor solutions (i.e., corresponding to current definitions of creative outcomes). This search or exploration is continuous emerging over different timescales; it occurs whenever an action is produced, but perhaps more deliberately during practice (having implications for a diverse range settings such as rehabilitation, health and fitness, sport and physical activity), or across and in-between practice sessions (<xref ref-type="bibr" rid="B43">Newell et al., 2001</xref>; <xref ref-type="bibr" rid="B55">Rosengren et al., 2003</xref>). We propose therefore that motor learning is a paradigm par excellence for observing and examining how different constraints coalesce to influence the emergence of creative motor actions.</p>
<p>The extensive practice that leads to dexterity brings enhanced adaptability or functional movement variability, a key characteristic of expert behavior (<xref ref-type="bibr" rid="B41">Newell, 1996</xref>; <xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>). Movement variability at the coordination and/or control levels is typically increased by changes in constraints during practice, either occurring naturally or through manipulation (<xref ref-type="bibr" rid="B64">Stergiou et al., 2006</xref>; <xref ref-type="bibr" rid="B57">Sch&#x00F6;llhorn et al., 2009</xref>; <xref ref-type="bibr" rid="B11">Davids et al., 2015</xref>). Potentially, such increases in movement variability also increase the likelihood of creative (i.e., statistically rare and adaptive) coordination and/or control solutions (<xref ref-type="bibr" rid="B61">Simonton, 2003</xref>). The coach (or teacher, therapist or experiment) can thus encourage more or less variability (and therefore motor creativity) by manipulating the constraints during practice (<xref ref-type="bibr" rid="B51">Ranganathan and Newell, 2013</xref>; <xref ref-type="bibr" rid="B7">Buszard et al., 2016</xref>; <xref ref-type="bibr" rid="B48">Orth et al., 2016</xref>).</p>
<p>Inducing changes in constraints that have a significant influence over the stability or functionality of the coordination solution requires transitions across different patterns of coordination for maintaining success (<xref ref-type="bibr" rid="B23">Hristovski et al., 2011</xref>; <xref ref-type="bibr" rid="B27">Kelso, 2012</xref>). In basketball, for example, positioning an individual further from the basket, requires him/her to reorganize the nature of the action used, for instance, by using two hands instead of one, to put more strength into the throw (<xref ref-type="bibr" rid="B52">Rein et al., 2010</xref>; <xref ref-type="bibr" rid="B51">Ranganathan and Newell, 2013</xref>). In this case the practitioner facilitates the exploration of a greater number of coordination solutions during practice, perhaps with an initial but temporary trade-off of functionality. The additional benefit of this approach is that, after practice, beyond having found new functional solutions, the individual may find it easier to reorganize their movement system under new constraints (<xref ref-type="bibr" rid="B28">Kostrubiec et al., 2012</xref>; <xref ref-type="bibr" rid="B58">Seifert et al., 2015</xref>; <xref ref-type="bibr" rid="B49">Orth et al., 2017</xref>). They may transfer their skill and learning better under constraints that require flexibility across coordinative solutions (for definitions see, <xref ref-type="bibr" rid="B9">Carroll et al., 2001</xref>).</p>
<p>On the other hand, the exploration of an existing pattern of coordination can be encouraged by constraints that promote the practice of a single or a small number of solutions, referred to by <xref ref-type="bibr" rid="B51">Ranganathan and Newell (2013)</xref> as exploration of execution redundancy. In basketball by modifying the lateral position to the basket such that the absolute distance to the basket does not change, the individual is encouraged to use the same technique, but must make local and unplanned adaptations to variations in body positioning relative to the basket, which are independent of distance. Practicing a range of control solutions is generally associated with a more progressive or linear degree of performance improvement. In this case, the benefit to the learner of exploring a single or few coordinative patterns is that functionality may improve faster, which is perhaps traded against a reduction in novelty at the coordination level. So long as constraints in new contexts support the practiced control solutions or if these solutions can be used to learn in new contexts, the individual can transfer their skill and learning effectively to new contexts (<xref ref-type="bibr" rid="B60">Seifert et al., 2016b</xref>).</p>
<p>By developing through practice, multiple stable coordination and control solutions, system degeneracy is increased (<xref ref-type="bibr" rid="B27">Kelso, 2012</xref>; <xref ref-type="bibr" rid="B59">Seifert et al., 2016a</xref>). At the level of motor action, increased system degeneracy means that the individual has developed multiple (and dissimilar) motor solutions for achieving the same outcome or function (<xref ref-type="bibr" rid="B17">Edelman and Gally, 2001</xref>; <xref ref-type="bibr" rid="B27">Kelso, 2012</xref>; <xref ref-type="bibr" rid="B33">Mason et al., 2015</xref>). The manipulation of task and environmental constraints relative to the individual&#x2019;s current capabilities can thus serve to increase and shape system degeneracy (<xref ref-type="bibr" rid="B55">Rosengren et al., 2003</xref>). Practice under changing constraints influences the coordination and control solutions that are learnt and their transferability (<xref ref-type="bibr" rid="B22">Harrison and Stergiou, 2015</xref>; <xref ref-type="bibr" rid="B50">Pesce et al., 2016</xref>). More importantly, the changing of constraints functions to structure the search or exploration during learning, and it is especially during this exploration -we propose- that new and original coordination and control solutions are found.</p>
<p>Through a careful design of the practice and performance contexts, motor problems invites an individual to explore a range of possible coordination solutions, which is maybe analog to exploring flexible solutions across cognitive categories in divergent thinking tasks (for definitions see, <xref ref-type="bibr" rid="B16">Dietrich and Kanso, 2010</xref>; <xref ref-type="bibr" rid="B37">Moraru et al., 2016</xref>). Alternatively, encouraging an in-depth exploration of a single or narrow sub-set of techniques or control solutions would be similar to how convergent thinking tasks (for definitions see, <xref ref-type="bibr" rid="B29">Kounios and Beeman, 2014</xref>) induce persistent solutions within the same or a reduced subset of cognitive categories (<xref ref-type="bibr" rid="B45">Nijstad et al., 2010</xref>). Yet, rather than invoking different (cognitive) pathways to explain the emergence of new coordination and control solutions, these solutions are explained as a temporary (re)organization of the movement system in adaptation to constraints (<xref ref-type="bibr" rid="B40">Newell, 1991</xref>, <xref ref-type="bibr" rid="B41">1996</xref>). We now draw on these ideas for proposing a set of theoretical assumptions and specific experimental strategies to understand and stimulate the emergence of creative motor actions.</p>
</sec>
<sec><title>Proposed Operational Framework and Future Challenges</title>
<p>Our proposal for understanding motor creativity is underpinned by several assumptions:</p>
<list list-type="simple" prefix-word="simple">
<list-item><label>(a)</label><p> Appropriate complexity or difficulty needs to be embodied in the constraints upon action for creative motor action to emerge.</p></list-item>
<list-item><label>(b)</label><p> Exploration emerges as an active process to satisfy (changes in and between) a coalition of personal, task and environmental constraints and brings about an increase in movement variability (i.e., it grants degenerate coordination and control solutions for the motor problem).</p></list-item>
<list-item><label>(c)</label><p> Motor creativity is granted by adaptive movement variability, at both the levels of coordination and control.</p></list-item>
</list>
<p>To investigate motor creativity, methodological strategies must evolve around using motor tasks that invite participants to actively search solutions to a motor problem across a series of attempts, such as during practice. In each case, a scanning procedure is necessary to gauge movement variability. Specifically, in order to assess what participants are capable of prior to and after practice, dynamical systems frameworks propose the use of a scanning procedure (<xref ref-type="bibr" rid="B28">Kostrubiec et al., 2012</xref>). In scanning procedures, the participant is, under the systematic manipulation of constraints, exposed to a perceptual-motor workspace in order to observe the influence on the formation of coordination and control solutions (<xref ref-type="bibr" rid="B62">Smith and Thelen, 2003</xref>). Prior to practice the amount of stable coordination and control solutions uncovered using a scanning procedure gives an estimation of the movement variability in a participant&#x2019;s behavioral repertoire (<xref ref-type="bibr" rid="B69">Zanone and Kelso, 1992</xref>). During practice, a participant might discover and exhibit new actions relative to the scanning procedure pre-test. Furthermore, after practice, whether the individual has acquired new coordination and control solutions can be assessed, again using a scanning procedure (exemplified in <bold>Figure <xref ref-type="fig" rid="F2">2A</xref></bold>). Identifying new solutions that meet a criterion for task success (functionality) and have statistical level of rarity for the particular workspace (originality) is a straightforward and theoretically consistent methodology for studying motor creativity. For instance, machine learning methods, such as cluster-analysis, are one way to classify distinct coordination and/or control solutions based on the degree of similarity and dissimilarity amongst a distribution of movement patterns (<xref ref-type="bibr" rid="B52">Rein et al., 2010</xref>), after which their statistical rareness can be assessed within and between participants (<xref ref-type="bibr" rid="B36">Memmert and Perl, 2009</xref>).</p>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption><p>Understanding and assessing motor creativity at the coordination and control levels. Examples for the use of scanning procedures in experimental design for identifying new behaviors <bold>(A)</bold>, designing divergent tasks <bold>(B)</bold>, and convergent tasks <bold>(C)</bold>.</p></caption>
<graphic xlink:href="fpsyg-08-01903-g002.tif"/>
</fig>
<p>In cases where group or practice interventions are compared, scanning procedures may also be conceptualized as analogous to divergent tasks. To exemplify, <bold>Figure <xref ref-type="fig" rid="F2">2B</xref></bold> shows how by systematically varying the distance between a participant and a boxing bag, the variability in coordination solutions (for example hooks, jabs or kicks) that the participant can adopt can be observed and how the effectiveness of each action can be assessed, such as in terms of impact force. Furthermore, motor tasks also provide research opportunities to design problems with the possibility for fewer effective solutions, potentially analogous to convergent and insight tasks (see, <xref ref-type="bibr" rid="B29">Kounios and Beeman, 2014</xref>). For example, recalling in <bold>Figure <xref ref-type="fig" rid="F1">1</xref></bold>, a key constraint under which the &#x2018;Fosbury flop&#x2019; emerged in high jump was the introduction of foam safety mats, allowing safe exploration and practice of landing on the back. Understanding how such an adaptation emerged is a pertinent goal for creativity research. Motor tasks allow observing the exploration to satisfy (changing) constraints during which new creative actions emerge. <bold>Figure <xref ref-type="fig" rid="F2">2C</xref></bold> exemplifies how studying transformative motor solutions, such as a qualitative change in technique that leads to improved performance, might be operationalized. The figure depicts how, by requiring an individual to strike a target placed high and on the right side of a boxing bag, and, by placing extra padding on the individual&#x2019;s right hand, may or may not invite a spinning left back hand as a highly novel and functional way to strike the target. Of course other motor tasks contain ample opportunity to study creative action along similar lines.</p>
<sec><title>Future Questions</title>
<p>We have considered how changing constraints induces exploration and fosters adaptive movement variability at the levels of coordination and control, particularly in deliberate practice. Indeed, the enhanced movement variability grants creative motor actions. However, many (empirical) questions remain. Following <xref ref-type="bibr" rid="B61">Simonton (2003)</xref>, we define creative motor action largely as a statistical property of movement variability, and argued against an inherent creative cognitive system or pathway. Instead, we claimed that creative coordination and control solution emerge <italic>in</italic> action. This points to the structure of exploration to satisfy (changing) constraints as being crucial in discovering new movement solutions.</p>
<p>Outstanding questions are, does an increase in an individual&#x2019;s exploratory actions actually lead to a greater statistical likelihood for increased creative motor actions? Does the nature of this exploration (i.e., the way the workspace is searched) affect the likelihood for increased creative motor actions, also in terms of new coordination and control solutions? Are individuals more likely to find creative coordination solutions when they are not deliberately searching new solutions? How do person constraints (e.g., working memory capacity, motor skill) and task and environmental constraints (e.g., divergent versus convergent tasks, practice interventions such as type and amount of instruction and feedback) affect the structure of exploration (<xref ref-type="bibr" rid="B37">Moraru et al., 2016</xref>)?</p>
<p>For example, <xref ref-type="bibr" rid="B46">Nonaka and Bril (2012</xref>, <xref ref-type="bibr" rid="B47">2014</xref>) analyzed the hammering behavior of craftsmen making stone beads. With a hammer, the craftsmen strike a raw stone three to four times each second, while they simultaneously reposition the stone with the other hand. The strikes vary from one repetition to the other in amplitude and pace. Using fractal-analysis, the authors show that the variability in the oscillating wielding movements is not random, but correlated over time scales of different length. Presumably, similar fractal-analysis can also be used to describe the nature of exploration during practice, and measure, for instance, the degree to which the variability in different practice attempts correlate, and how this affects the likelihood for finding new coordination and control solutions. In the end, this may provide crucial insight whether this process can be reliably promoted in individuals during practice.</p>
</sec>
</sec>
<sec><title>Concluding Remarks</title>
<p>We have challenged the common assumptions that creativity reflects an internal process of generating ideas underpinned by distinct cognitive creativity systems. In our view, creative solutions emerge <italic>in</italic> action. To satisfy (changing) constraints, the individual is invited to explore the workspace, resulting in increased adaptive movement variability. This increased movement variability is at the heart of understanding the emergence of creative motor actions both at the level of coordination and control. Hence, rather than invoking separate cognitive systems for ideation, we have set out an operational approach to test how constraints coalesce to induce movement variability. We have argued that creative motor action reflects new, in the sense of statistically rare, and adaptive coordination and/or control solutions. The individual&#x2019;s movement (re)organization following a systematic manipulation of constraints provides a vehicle toward testing how and why creative motor actions emerge. In particular, we suggest future research should focus on the questions surrounding how to structure exploration and induce variability within the learning context to enhance creativity.</p>
</sec>
<sec><title>Author Contributions</title>
<p>DO, JvdK, DM, and GS: contributed to conceptualization, background research, and draft work.</p>
</sec>
<sec><title>Conflict of Interest Statement</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
</body>
<back>
<fn-group>
<fn fn-type="financial-disclosure">
<p><bold>Funding.</bold> This project received the support of the Nederlandse Organisatie voor Wetenschappelijk Onderzoek (NWO), reference number: 464-15-130. The DM was supported by a grant from the German Research Council (DFG, Deutsche Forschungsgemeinschaft, ME 2678/19-1).</p>
</fn>
</fn-group>
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