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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Phys.</journal-id>
<journal-title>Frontiers in Physics</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Phys.</abbrev-journal-title>
<issn pub-type="epub">2296-424X</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">639252</article-id>
<article-id pub-id-type="doi">10.3389/fphy.2021.639252</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Physics</subject>
<subj-group>
<subject>Original Research</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Conditional Neutral Reward Promotes Cooperation in the Spatial Prisoner&#x2019;s Dilemma Game</article-title>
<alt-title alt-title-type="left-running-head">Tang et al.</alt-title>
<alt-title alt-title-type="right-running-head">Conditional neutral reward in PDG</alt-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname>Tang</surname>
<given-names>Yunxuan</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Jing</surname>
<given-names>Ming</given-names>
</name>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="http://loop.frontiersin.org/people/1120879/overview"/>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Yu</surname>
<given-names>Yong</given-names>
</name>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
</contrib>
</contrib-group>
<aff id="aff1">
<label>
<sup>1</sup>
</label>School of Information Science and Engineering, Yunnan University, <addr-line>Kunming</addr-line>, <country>China</country>
</aff>
<aff id="aff2">
<label>
<sup>2</sup>
</label>Office of Science and Technology, Yunnan University, <addr-line>Kunming</addr-line>, <country>China</country>
</aff>
<aff id="aff3">
<label>
<sup>3</sup>
</label>School of Software, Key Laboratory in Software Engineering of Yunnan Province, Yunnan University, <addr-line>Kunming</addr-line>, <country>China</country>
</aff>
<author-notes>
<fn fn-type="edited-by">
<p>
<bold>Edited by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/797979/overview">Hui-Jia Li</ext-link>, Beijing University of Posts and Telecommunications (BUPT), China</p>
</fn>
<fn fn-type="edited-by">
<p>
<bold>Reviewed by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/101105/overview">Lin Wang</ext-link>, University of Cambridge, United Kingdom</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/101109/overview">Chengyi Xia</ext-link>, Tianjin University of Technology, China</p>
</fn>
<corresp id="c001">&#x2a;Correspondence: Ming Jing, <email>proofle@163.com</email>; Yong Yu, <email>yuy1219@163.com</email>
</corresp>
<fn fn-type="other">
<p>This article was submitted to Social Physics, a section of the journal Frontiers in Physics</p>
</fn>
</author-notes>
<pub-date pub-type="epub">
<day>23</day>
<month>02</month>
<year>2021</year>
</pub-date>
<pub-date pub-type="collection">
<year>2021</year>
</pub-date>
<volume>9</volume>
<elocation-id>639252</elocation-id>
<history>
<date date-type="received">
<day>08</day>
<month>12</month>
<year>2020</year>
</date>
<date date-type="accepted">
<day>01</day>
<month>02</month>
<year>2021</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2021 Tang, Jing and Yu.</copyright-statement>
<copyright-year>2021</copyright-year>
<copyright-holder>Tang, Jing and Yu</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<p>Reward is an effective mechanism that promotes cooperation. However, an individual usually reward her opponents in certain cases. Inspired by this, a conditional neutral reward mechanism has been introduced. In detail, an individual will reward his or her neighbors with the same strategy when the payoff of the focal one is higher than that of his or her neighbors. And simulations are conducted to investigate the impact of our mechanism on the evolution of cooperation. Interestingly, cooperation can survive and dominate the system. Nominal antisocial reward that defectors reward each other is rarely because of the greed of defectors. By contrast, cooperators inside the cooperative clusters share the payoff with cooperators on the boundary so that the latter can form shields to protect cooperators.</p>
</abstract>
<kwd-group>
<kwd>prisoner&#x2019;s dilemma game</kwd>
<kwd>game theory</kwd>
<kwd>cooperation</kwd>
<kwd>neutral reward</kwd>
<kwd>complex network</kwd>
</kwd-group>
</article-meta>
</front>
<body>
<sec id="s1">
<title>Introduction</title>
<p>How cooperation among selfish individuals can emerge and maintain of has been an attractive question in biology, sociology, and many different fields [<xref ref-type="bibr" rid="B1">1</xref>&#x2013;<xref ref-type="bibr" rid="B5">5</xref>]. For example, worker ants give up their reproductive capacity to build nests and collect food. And human beings play different roles in social division of labor. In order to explain the widespread phenomenon of cooperation, evolutionary game theory has been proposed and provides a powerful mathematical framework [<xref ref-type="bibr" rid="B6">6</xref>&#x2013;<xref ref-type="bibr" rid="B11">11</xref>]. In many game models, PDG (prisoner&#x27;s dilemma game) is regarded as a paradigm due to capturing the essence of cooperation. In the PDG, two players choose cooperation (C) or defection (D) at the same time without being known by the opponent. If they both choose cooperation or defection, they will both receive the reward (R) or get the punishment (P). However, if one chooses cooperation but the other chooses cooperation, the defector will get the temptation (T) while the cooperator will get the sucker&#x2019;s payoff (S). For PDG, the ranking rules are T &#x3e; R &#x3e; P &#x3e; S and 2R &#x3e; T &#x2b; S. Obviously, the better choice is always defection no matter which strategy the other chooses. But if two individuals both defects, they will receive the less payoff than both cooperating. This is the dilemma.</p>
<p>In the landmark work of Nowak, the mechanism of spatial topology, widely known as spatial reciprocity, has proved to be an effective mechanism to promote cooperative coevolution [<xref ref-type="bibr" rid="B12">12</xref>&#x2013;<xref ref-type="bibr" rid="B38">38</xref>]. Inspired by this, many kinds of spatial topologies are applicated to study the cooperative dynamics in evolution, such as square lattice network, ER random network, small-world network, BA scale-free network and so on [<xref ref-type="bibr" rid="B39">39</xref>&#x2013;<xref ref-type="bibr" rid="B47">47</xref>]. Besides, to explain cooperation on the spatial topologies, different mechanisms have been proposed, such as reputation, asymmetric interaction, different update rule, co-evolution of dynamical rules, reward or punishment and so on [<xref ref-type="bibr" rid="B48">48</xref>&#x2013;<xref ref-type="bibr" rid="B53">53</xref>].</p>
<p>Recent research has shown that rewarding is an effective way to promote cooperation. Various rewards are often given to those who perform well, which is very common in the real society. In this paper, we consider a reward mechanism that the individual could pay a cost to reward the neighbors who has the same strategy. Meanwhile, he could be rewarded by his neighbors. We find that rewards have a positive effect on the maintenance of cooperation, which is manifested in the fact that the weakened cooperators are supported against the invasion of defectors by the population of their kinds, in the form of rewards, while it is opposite for defectors. This creates a unique boundary structure. The reminder of this paper is organized as follows. First, we describe our model detailly. Then, we show the simulation results with figures and try to give an explanation. Finally, we summarize and give the discussion about the conclusions.</p>
</sec>
<sec sec-type="methods" id="s2">
<title>Methods</title>
<p>We introduce social reward in the PDG (prisoner&#x2019;s dilemma game) on <italic>L&#x2a;L</italic> square lattices, where each player occupies one and is surrounded by four neighbors. Each player will be initialized as either C (cooperator) or D (defector) with the same possibility. We use the standard PDG by setting <italic>T &#x3d; b (1 &#x3c; b &#x3c; 2), R &#x3d; 1, P &#x3d; 0</italic>, and <italic>S &#x3d; 0</italic>. The value of <italic>b</italic> specifies the strength of the dilemma [<xref ref-type="bibr" rid="B54">54</xref>&#x2013;<xref ref-type="bibr" rid="B56">56</xref>]. Hence, the payoff matrix of PDG is described as follows:<disp-formula id="e1">
<mml:math id="me1">
<mml:mrow>
<mml:mtable>
<mml:mtr>
<mml:mtd>
<mml:mrow>
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<mml:mtable>
<mml:mtr>
<mml:mtd>
</mml:mtd>
<mml:mtd>
<mml:mrow>
<mml:mtable>
<mml:mtr>
<mml:mtd>
<mml:mi>C</mml:mi>
</mml:mtd>
<mml:mtd>
<mml:mi>D</mml:mi>
</mml:mtd>
</mml:mtr>
</mml:mtable>
</mml:mrow>
</mml:mtd>
</mml:mtr>
<mml:mtr>
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<mml:mtable>
<mml:mtr>
<mml:mtd>
<mml:mi>C</mml:mi>
</mml:mtd>
</mml:mtr>
<mml:mtr>
<mml:mtd>
<mml:mi>D</mml:mi>
</mml:mtd>
</mml:mtr>
</mml:mtable>
</mml:mrow>
</mml:mtd>
<mml:mtd>
<mml:mrow>
<mml:mrow>
<mml:mo>(</mml:mo>
<mml:mrow>
<mml:mtable>
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<mml:mtd>
<mml:mn>1</mml:mn>
</mml:mtd>
<mml:mtd>
<mml:mn>0</mml:mn>
</mml:mtd>
</mml:mtr>
<mml:mtr>
<mml:mtd>
<mml:mi>b</mml:mi>
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<mml:mo>)</mml:mo>
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</mml:mtd>
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</mml:mtable>
<mml:mo>.</mml:mo>
</mml:mrow>
</mml:mtd>
</mml:mtr>
</mml:mtable>
</mml:mrow>
</mml:math>
<label>(1)</label>
</disp-formula>
</p>
<p>A player <italic>x</italic> is chosen randomly at the beginning of each time step, whose payoff <inline-formula id="inf1">
<mml:math id="minf1">
<mml:mrow>
<mml:msub>
<mml:mi>p</mml:mi>
<mml:mi>x</mml:mi>
</mml:msub>
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</mml:math>
</inline-formula> can be calculated:<disp-formula id="e2">
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<mml:mi>x</mml:mi>
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<mml:mo>&#x3d;</mml:mo>
<mml:mstyle displaystyle="true">
<mml:munderover>
<mml:mo>&#x2211;</mml:mo>
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<mml:mo>&#x3d;</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
<mml:mn>4</mml:mn>
</mml:munderover>
<mml:mrow>
<mml:msub>
<mml:mi>p</mml:mi>
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<mml:mi>x</mml:mi>
<mml:mi>y</mml:mi>
</mml:mrow>
</mml:msub>
</mml:mrow>
</mml:mstyle>
<mml:mo>,</mml:mo>
</mml:mrow>
</mml:math>
<label>(2)</label>
</disp-formula>where <inline-formula id="inf2">
<mml:math id="minf2">
<mml:mrow>
<mml:msub>
<mml:mi>p</mml:mi>
<mml:mrow>
<mml:mi>x</mml:mi>
<mml:mi>y</mml:mi>
</mml:mrow>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> is the payoff of player <italic>x</italic> obtained from neighbor <italic>y</italic>, and it is defined by the payoff matrix. Four neighbors of player <italic>x</italic> get their payoffs in the same way. Thus, the average payoff of player <italic>x</italic>&#x2019;s neighbors <inline-formula id="inf3">
<mml:math id="minf3">
<mml:mrow>
<mml:msub>
<mml:mi>p</mml:mi>
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<mml:mi>a</mml:mi>
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<mml:mi>N</mml:mi>
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</inline-formula> is calculated as follows:<disp-formula id="e3">
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<label>(3)</label>
</disp-formula>
</p>
<p>If payoff of player <italic>x</italic> is higher than his neighbors&#x2019; or equal, he will pay a cost to reward each his neighbors who have the same strategy. Otherwise, his payoff remains the same. Meanwhile, his four neighbors follow the same procedure. The accumulated payoff of player x at current time step is:<disp-formula id="e4">
<mml:math id="me4">
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</mml:math>
<label>(4)</label>
</disp-formula>where <inline-formula id="inf4">
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<mml:mrow>
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<mml:mi>r</mml:mi>
</mml:msub>
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</inline-formula> (<inline-formula id="inf5">
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</mml:mrow>
</mml:math>
</inline-formula>) is the number of neighbors rewarding player <italic>x</italic>, <inline-formula id="inf6">
<mml:math id="minf6">
<mml:mrow>
<mml:msub>
<mml:mi>N</mml:mi>
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<mml:mn>4</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>) is the number of neighbors whom player <italic>x</italic> rewards, and <inline-formula id="inf8">
<mml:math id="minf8">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> and <inline-formula id="inf9">
<mml:math id="minf9">
<mml:mi>c</mml:mi>
</mml:math>
</inline-formula> is the value of rewards and cost.</p>
<p>Finally, player <italic>x</italic> updates his strategy. A neighbor <italic>y</italic> is chosen and player <italic>x</italic> learns the strategy of <italic>y</italic> randomly with the probability as following:<disp-formula id="e5">
<mml:math id="me5">
<mml:mrow>
<mml:msub>
<mml:mi>P</mml:mi>
<mml:mrow>
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</mml:mfrac>
<mml:mo>,</mml:mo>
</mml:mrow>
</mml:math>
<label>(5)</label>
</disp-formula>where <italic>K</italic> indicates the amplitude of noise that also called intensity of selection [<xref ref-type="bibr" rid="B57">57</xref>&#x2013;<xref ref-type="bibr" rid="B62">62</xref>]. Without loss of generality, we set <italic>K</italic> &#x3d; 0.1.</p>
<p>The Monte Carlo simulation is carried out with setting <italic>L</italic> &#x3d; 200, and the number of all step is set to <inline-formula id="inf10">
<mml:math id="minf10">
<mml:mrow>
<mml:mn>5</mml:mn>
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</mml:mrow>
<mml:mn>4</mml:mn>
</mml:msup>
</mml:mrow>
</mml:math>
</inline-formula>. We choose the data of last <inline-formula id="inf11">
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<mml:mo>&#xd7;</mml:mo>
<mml:msup>
<mml:mrow>
<mml:mn>10</mml:mn>
</mml:mrow>
<mml:mn>3</mml:mn>
</mml:msup>
</mml:mrow>
</mml:math>
</inline-formula> steps to calculate the ultimate average fraction of cooperation. To eliminate the random errors, the final results is the average value of 10 independent repeated experiments for each value of parameters.</p>
</sec>
<sec sec-type="results" id="s3">
<title>Results</title>
<p>In order to verify the impact of our reward mechanism on cooperation, we give a contour plot as <xref ref-type="fig" rid="F1">Figure 1</xref>, where the simulation result of fraction of cooperation <inline-formula id="inf12">
<mml:math id="minf12">
<mml:mrow>
<mml:msub>
<mml:mi>&#x3c1;</mml:mi>
<mml:mi>c</mml:mi>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> with a fixed parameter cost <inline-formula id="inf13">
<mml:math id="minf13">
<mml:mi>c</mml:mi>
</mml:math>
</inline-formula> (0.01) and two changing parameters reward <inline-formula id="inf14">
<mml:math id="minf14">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> and temptation of defect <inline-formula id="inf15">
<mml:math id="minf15">
<mml:mi>b</mml:mi>
</mml:math>
</inline-formula> is shown. From the figure we can see that first, it is obviously that when the <inline-formula id="inf16">
<mml:math id="minf16">
<mml:mi>b</mml:mi>
</mml:math>
</inline-formula> is relatively large, due to the introduction of reward mechanism (<inline-formula id="inf17">
<mml:math id="minf17">
<mml:mrow>
<mml:mi>r</mml:mi>
<mml:mo>&#x3e;</mml:mo>
<mml:mn>0</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>), the fraction of cooperation <inline-formula id="inf18">
<mml:math id="minf18">
<mml:mrow>
<mml:msub>
<mml:mi>&#x3c1;</mml:mi>
<mml:mi>c</mml:mi>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> is still at a high level. In sharp contrast, in the traditional case, when <italic>b</italic> &#x3e; 1.04, the cooperation disappears. Second, the contour plot has an obvious dividing line. The area at the upper left of this line, which represents smaller <italic>b</italic> and larger <italic>r</italic>, is the area where the cooperation survives. In other words, when the reward mechanism is introduced, for the same <italic>b</italic>, a higher level of reward <inline-formula id="inf19">
<mml:math id="minf19">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> leads to a higher fraction of cooperation <inline-formula id="inf20">
<mml:math id="minf20">
<mml:mrow>
<mml:msub>
<mml:mi>&#x3c1;</mml:mi>
<mml:mi>c</mml:mi>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula>. All in all, our reward mechanism strongly promotes cooperation.</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>Fraction of cooperation on the b-r parameter space when c &#x3d; 0.01. <bold>(A)</bold> and <bold>(B)</bold> give the results simulated on square lattice and WS small world network.</p>
</caption>
<graphic xlink:href="fphy-09-639252-g001.tif"/>
</fig>
<p>
<xref ref-type="fig" rid="F2">Figure 2</xref> shows the impact of both cost <inline-formula id="inf21">
<mml:math id="minf21">
<mml:mi>c</mml:mi>
</mml:math>
</inline-formula> and reward <inline-formula id="inf22">
<mml:math id="minf22">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> on the evolution of cooperation. Interestingly, in <xref ref-type="fig" rid="F2">Figure 2</xref> we can see that the both increasements of <inline-formula id="inf23">
<mml:math id="minf23">
<mml:mi>c</mml:mi>
</mml:math>
</inline-formula> and <inline-formula id="inf24">
<mml:math id="minf24">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> lead to more appropriate condition for survival of cooperation. What&#x2019;s more, the boundaries among cooperation phase, mixed phase and defection phase are close to straight lines. The phenomenon can be described as under what conditions complete cooperation be formed, which is explained as follows. The key point lies in whether the cooperator can resist the invasion of the defector on the boundary between the cooperator cluster and the defector cluster, which depends on the payoffs of the two type players. Let&#x2019;s consider a common situation on the boundary, as shown in <xref ref-type="fig" rid="F3">Figure 3</xref>.</p>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>Fraction of cooperation on the r-c parameter space when b &#x3d; 1.3.</p>
</caption>
<graphic xlink:href="fphy-09-639252-g002.tif"/>
</fig>
<fig id="F3" position="float">
<label>FIGURE 3</label>
<caption>
<p>Schematic of the boundary structure. Cooperator (defectors) are presented in red (blue). We show the payoffs of the nodes in the dotted boxes.</p>
</caption>
<graphic xlink:href="fphy-09-639252-g003.tif"/>
</fig>
<p>In <xref ref-type="fig" rid="F3">Figure 3</xref>, we show the payoffs of a cooperator and a defector on the boundary, which are marked with dotted boxes. For the defector, first, he gets payoff <inline-formula id="inf25">
<mml:math id="minf25">
<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mi>b</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula> from his two cooperative neighbors and 0 from his two defective neighbors. It is obviously that his payoff (<inline-formula id="inf26">
<mml:math id="minf26">
<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mi>b</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula>) is higher than the average payoff of his four neighbors (1) because of the interaction with cooperators on the boundary. According to the reward mechanism we introduced, he must pay costs of <inline-formula id="inf27">
<mml:math id="minf27">
<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mi>c</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula> to reward his two defective neighbors, but he doesn&#x2019;t get any reward from his neighbor with the same strategy due to their low payoff. Therefore, his updated payoff is <inline-formula id="inf28">
<mml:math id="minf28">
<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mi>b</mml:mi>
<mml:mo>&#x2212;</mml:mo>
<mml:mn>2</mml:mn>
<mml:mi>c</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula>. However, it is different for the cooperator, who gets <inline-formula id="inf29">
<mml:math id="minf29">
<mml:mn>2</mml:mn>
</mml:math>
</inline-formula> from his two neighbors with cooperation strategy firstly. Interacting with defectors makes his payoff (2) lower than the average payoff of his four neighbors (<inline-formula id="inf30">
<mml:math id="minf30">
<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mo>&#x2b;</mml:mo>
<mml:mi>b</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula>). Thus, he is from paying the cost, but gets the rewards from his neighbors, which increases his payoff to <inline-formula id="inf31">
<mml:math id="minf31">
<mml:mrow>
<mml:mo>&#xa0;</mml:mo>
<mml:mn>2</mml:mn>
<mml:mo>&#x2b;</mml:mo>
<mml:mn>2</mml:mn>
<mml:mi>r</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula>. Obviously, the critical condition is <inline-formula id="inf32">
<mml:math id="minf32">
<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mo>&#x2b;</mml:mo>
<mml:mn>2</mml:mn>
<mml:mi>r</mml:mi>
<mml:mo>&#x3d;</mml:mo>
<mml:mn>2</mml:mn>
<mml:mi>b</mml:mi>
<mml:mo>&#x2212;</mml:mo>
<mml:mn>2</mml:mn>
<mml:mi>c</mml:mi>
</mml:mrow>
</mml:math>
</inline-formula>, or <inline-formula id="inf33">
<mml:math id="minf33">
<mml:mrow>
<mml:mi>r</mml:mi>
<mml:mo>&#x2b;</mml:mo>
<mml:mi>c</mml:mi>
<mml:mo>&#x3d;</mml:mo>
<mml:mi>b</mml:mi>
<mml:mo>&#x2212;</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>. For this situation, if <inline-formula id="inf34">
<mml:math id="minf34">
<mml:mrow>
<mml:mi>r</mml:mi>
<mml:mo>&#x2b;</mml:mo>
<mml:mi>c</mml:mi>
<mml:mo>&#x3c;</mml:mo>
<mml:mi>b</mml:mi>
<mml:mo>&#x2212;</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>, the cooperator will be at a disadvantage in the game, and vice versa. In this way, we can give the reason why the both increasements of c and r lead to more appropriate condition for survival of cooperation. What&#x2019;s more, the critical condition is also a linear function, which explains that boundaries among different phases are close to straight lines as shown in <xref ref-type="fig" rid="F2">Figure 2</xref>.</p>
<p>As mentioned before, the supports of cooperation clusters to cooperators on the boundaries, and on the contrary for defectors on the boundaries of defection clusters, may be the potential reasons for promoting cooperation. To confirm that, we show the characteristic snapshots in <xref ref-type="fig" rid="F4">Figure 4</xref>, where different types of nodes called cooperator (C), cooperative rewarder (CR), defector (D) and defective rewarder (DR), are marked in four different colors. Here we fixed cost &#x3d; 0.1 and from top to bottom, the reward is set as 0.1, 0.3, 0.6 respectively. Obviously, the evolution of game is very different under different values of reward when the value of cost is fixed. It is worth mentioning that distributions CR-C-DR-D as shown in <xref ref-type="fig" rid="F3">Figure 3</xref> indeed appear on the boundaries among cluster of cooperators and cluster of defectors at any value of reward. However, different <inline-formula id="inf35">
<mml:math id="minf35">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> led to different evolution Tendency, which further led to different results. When <inline-formula id="inf36">
<mml:math id="minf36">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> is relatively small (0.1), cooperation clusters cannot provide adequate support to cooperators on the boundaries. Hence the cooperators can&#x2019;t resist the invasion of the defectors. As <inline-formula id="inf37">
<mml:math id="minf37">
<mml:mi>r</mml:mi>
</mml:math>
</inline-formula> increases, cooperators begin to take advantage on the boundaries. When <inline-formula id="inf38">
<mml:math id="minf38">
<mml:mrow>
<mml:mi>r</mml:mi>
<mml:mo>&#x3d;</mml:mo>
<mml:mn>0.5</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>, it can be observed that while the cooperation cluster invaded the defection cluster, it is also invaded by the defectors. For this phenomenon, our explanation is that when the cluster expands, its boundary structure changes. In particular, the expansion of clusters will produce ragged boundaries, which weakens the role of the cluster to the boundary player. When <inline-formula id="inf39">
<mml:math id="minf39">
<mml:mrow>
<mml:mi>r</mml:mi>
<mml:mo>&#x3d;</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>, cooperation has an absolute advantage over defection, so it has expanded rapidly and soon occupied the entire region.</p>
<fig id="F4" position="float">
<label>FIGURE 4</label>
<caption>
<p>Initial evolution of the prepared scenario. The top, medium and bottom correspond to r values of 0.1, 0.3, 0.6 respectively. From left to right, the snapshots correspond to MCS &#x3d; 0, 1, 10, 100, and 50,000. Cooperator (C), cooperative rewarder (CR), defector (D) and defective rewarder (DR) are shown in color cyan, blue, magenta, and red respectively.</p>
</caption>
<graphic xlink:href="fphy-09-639252-g004.tif"/>
</fig>
<p>
<xref ref-type="fig" rid="F5">Figure 5</xref> shows how the size of the largest cluster of all kinds of cooperators (including cooperators and cooperative rewarders) <inline-formula id="inf40">
<mml:math id="minf40">
<mml:mrow>
<mml:msub>
<mml:mi>S</mml:mi>
<mml:mrow>
<mml:mi>c</mml:mi>
<mml:mi>r</mml:mi>
</mml:mrow>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> and the cooperators who isn&#x2019;t a rewarder <inline-formula id="inf41">
<mml:math id="minf41">
<mml:mrow>
<mml:msub>
<mml:mi>S</mml:mi>
<mml:mi>c</mml:mi>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> at the last MC step evolves respectively when cost &#x3d; 0.1 and reward &#x3d; 0.3. When <inline-formula id="inf42">
<mml:math id="minf42">
<mml:mrow>
<mml:mi>b</mml:mi>
<mml:mo>&#x2264;</mml:mo>
<mml:mn>1.1</mml:mn>
</mml:mrow>
</mml:math>
</inline-formula>, there is only one cluster of cooperators and its size is equal to the scale of the network, due to the fact that cooperation dominates the system. Now there is no rewarder in populations of cooperators. As <inline-formula id="inf43">
<mml:math id="minf43">
<mml:mi>b</mml:mi>
</mml:math>
</inline-formula> increases, the clusters of cooperators are invaded, and its size decreases. It should be noted that <inline-formula id="inf44">
<mml:math id="minf44">
<mml:mrow>
<mml:msub>
<mml:mi>S</mml:mi>
<mml:mi>c</mml:mi>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> is smaller <inline-formula id="inf45">
<mml:math id="minf45">
<mml:mrow>
<mml:msub>
<mml:mi>S</mml:mi>
<mml:mrow>
<mml:mi>c</mml:mi>
<mml:mi>r</mml:mi>
</mml:mrow>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula>, which suggests that cooperative clusters are surrounded by cooperative rewarders to free from invasion. When <inline-formula id="inf46">
<mml:math id="minf46">
<mml:mi>b</mml:mi>
</mml:math>
</inline-formula> further increases, the huge cooperation cluster disintegrates rapidly and decomposes into many small cooperation clusters until it disappears completely.</p>
<fig id="F5" position="float">
<label>FIGURE 5</label>
<caption>
<p>The size of the largest cluster of all kinds of cooperators (including cooperators and cooperative rewarders) <inline-formula id="inf47">
<mml:math id="minf47">
<mml:mrow>
<mml:msub>
<mml:mi>S</mml:mi>
<mml:mrow>
<mml:mi>c</mml:mi>
<mml:mi>r</mml:mi>
</mml:mrow>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> and the cooperators who isn&#x2019;t a rewarder <inline-formula id="inf48">
<mml:math id="minf48">
<mml:mrow>
<mml:msub>
<mml:mi>S</mml:mi>
<mml:mi>c</mml:mi>
</mml:msub>
</mml:mrow>
</mml:math>
</inline-formula> at the last MC step evolves respectively when cost &#x3d; 0.1 and reward &#x3d; 0.3.</p>
</caption>
<graphic xlink:href="fphy-09-639252-g005.tif"/>
</fig>
</sec>
<sec sec-type="conclusion" id="s4">
<title>Conclusion</title>
<p>In the real world, individuals are more willing to reward other participants according to certain conditions rather than directly reward them. Hence, we explore the effects of neutral and conditional rewards in structural groups. By numerical simulation, we find that cooperation can be greatly promoted, while conditional antisocial reward does not prevent the evolution of cooperation. From the micro perspective, we provide some evidence to prove that our mechanism enhances the spatial reciprocity and is conducive to the formation of cooperation clusters. In our model, the individuals in the cooperative cluster reward the same kind of individuals on the boundary, so that the latter can form a shield to protect the former. On the contrary, defectors on the border will gradually reduce themselves after rewarding similar individuals inside. By and large, Social reward rather than antisocial reward shapes the direction of collective behavior when an individual rewards others under the condition that her payoff is higher. We hope our work is helpful to resolve the social dilemmas in real society.</p>
</sec>
</body>
<back>
<sec id="s5">
<title>Data Availability Statement</title>
<p>The original contributions presented in the study are included in the article/Supplementary Material, further inquiries can be directed to the corresponding authors.</p>
</sec>
<sec id="s6">
<title>Author Contributions</title>
<p>YT designed the research, YT and YY performed the research, MJ and YY analyzed the results, YT and MJ wrote the manuscript. All authors reviewed and approved the manuscript.</p>
</sec>
<sec id="s7">
<title>Funding</title>
<p>This work was supported by the Science Foundation of Yunnan Province under Grant No. 202001BB050063 and the Open Foundation of Key Laboratory in Software Engineering of Yunnan Province under Grant No. 2020SE315.</p>
</sec>
<sec sec-type="COI-statement" id="s8">
<title>Conflict of Interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
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