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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Educ.</journal-id>
<journal-title-group>
<journal-title>Frontiers in Education</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Educ.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2504-284X</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3389/feduc.2025.1732650</article-id>
<article-version article-version-type="Version of Record" vocab="NISO-RP-8-2008"/>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Original Research</subject>
</subj-group>
</article-categories>
<title-group>
<article-title>&#x201C;It looks like my die has a favorite number&#x201D;&#x2014;maker education for 21st century skills in primary science education</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Krebs</surname>
<given-names>Ann-Katrin</given-names>
</name>
<xref ref-type="aff" rid="aff1"/>
<xref ref-type="corresp" rid="c001"><sup>&#x002A;</sup></xref>
<uri xlink:href="https://loop.frontiersin.org/people/2995301"/>
<role vocab="credit" vocab-identifier="https://credit.niso.org/" vocab-term="Writing &#x2013; original draft" vocab-term-identifier="https://credit.niso.org/contributor-roles/writing-original-draft/">Writing &#x2013; original draft</role>
<role vocab="credit" vocab-identifier="https://credit.niso.org/" vocab-term="Writing &#x2013; review &#x0026; editing" vocab-term-identifier="https://credit.niso.org/contributor-roles/writing-review-editing/">Writing &#x2013; review &#x0026; editing</role>
</contrib>
</contrib-group>
<aff id="aff1"><institution>Institute of Physics - Primary Science Education and Didactics, RWTH Aachen University</institution>, <city>Aachen</city>, <country country="de">Germany</country></aff>
<author-notes>
<corresp id="c001"><label>&#x002A;</label>Correspondence: Ann-Katrin Krebs, <email xlink:href="mailto:ann-katrin.krebs@rwth-aachen.de">ann-katrin.krebs@rwth-aachen.de</email></corresp>
</author-notes>
<pub-date publication-format="electronic" date-type="pub" iso-8601-date="2026-01-07">
<day>07</day>
<month>01</month>
<year>2026</year>
</pub-date>
<pub-date publication-format="electronic" date-type="collection">
<year>2025</year>
</pub-date>
<volume>10</volume>
<elocation-id>1732650</elocation-id>
<history>
<date date-type="received">
<day>26</day>
<month>10</month>
<year>2025</year>
</date>
<date date-type="rev-recd">
<day>08</day>
<month>12</month>
<year>2025</year>
</date>
<date date-type="accepted">
<day>11</day>
<month>12</month>
<year>2025</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#x00A9; 2026 Krebs.</copyright-statement>
<copyright-year>2026</copyright-year>
<copyright-holder>Krebs</copyright-holder>
<license>
<ali:license_ref start_date="2026-01-07">https://creativecommons.org/licenses/by/4.0/</ali:license_ref>
<license-p>This is an open-access article distributed under the terms of the <ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution License (CC BY)</ext-link>. The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</license-p>
</license>
</permissions>
<abstract>
<p>This paper explores the integration of Maker Education into primary schools and its potential to foster essential digital and interdisciplinary skills. Grounded in constructivist and constructionist theories, Maker Education emphasizes hands-on, project-based learning using traditional and digital tools, particularly 3D design and printing, enabling learners to actively design, build, and iterate their own. The paper draws on practical examples from German-speaking countries, including a detailed classroom project in which primary students used TinkerCAD to design and analyze 3D-printed dice. The implementations are characterized by flexible, open-ended learning environments that support inquiry-based and collaborative learning, even with limited resources. The examined cases indicate positive effects on student motivation, engagement, and competence development. Students developed skills in geometry, mass distribution, digital fabrication, and scientific inquiry, particularly when learning activities were connected to real-world problems and collaborative making. Maker Education supports the development of 21st-century competencies such as creativity, critical thinking, communication, and digital literacy. However, its sustainable implementation requires addressing curricular constraints, technical demands, and the need for systematic integration of maker pedagogies into teacher education.</p>
</abstract>
<kwd-group>
<kwd>3D-modeling</kwd>
<kwd>3D-printing</kwd>
<kwd>future skills</kwd>
<kwd>maker education</kwd>
<kwd>primary school</kwd>
</kwd-group>
<funding-group>
<funding-statement>The author(s) declared that financial support was not received for this work and/or its publication.</funding-statement>
</funding-group>
<counts>
<fig-count count="4"/>
<table-count count="2"/>
<equation-count count="0"/>
<ref-count count="34"/>
<page-count count="7"/>
<word-count count="4174"/>
</counts>
<custom-meta-group>
<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>STEM Education</meta-value>
</custom-meta>
</custom-meta-group>
</article-meta>
</front>
<body>
<sec sec-type="intro" id="sec1">
<title>Introduction</title>
<p>Maker Education describes a learning approach grounded in hands-on creation and tinkering, where learners design their own projects using analogue and digital tools. Instead of passively receiving knowledge, children become active creators who iteratively design and refine prototypes (<xref ref-type="bibr" rid="ref12">Ingold and Maurer, 2020</xref>, <xref ref-type="bibr" rid="ref14">2024</xref>; <xref ref-type="bibr" rid="ref19">Martin, 2015</xref>). This approach builds on constructivist and constructionist perspectives (<xref ref-type="bibr" rid="ref8">Harel and Papert, 1991</xref>), which emphasize that learning becomes particularly effective when learners build tangible objects (Piaget, as discussed in <xref ref-type="bibr" rid="ref5">Bliss, 1996</xref>; <xref ref-type="bibr" rid="ref23">Papert, 1991</xref>; <xref ref-type="bibr" rid="ref25">Romeike, 2011</xref>; <xref ref-type="bibr" rid="ref29">Stilz et al., 2020</xref>). In primary schools, maker activities enable interdisciplinary learning that integrates scientific experimentation, technological design, artistic choices, and collaborative reflection (<xref ref-type="bibr" rid="ref28">Stiller et al., 2023</xref>; <xref ref-type="bibr" rid="ref20">Mart&#x00ED;nez Moreno et al., 2021</xref>). Research shows that such projects can strengthen creativity, media literacy, self-efficacy, and persistence in problem solving (<xref ref-type="bibr" rid="ref7">Halverson and Sheridan, 2014</xref>; <xref ref-type="bibr" rid="ref4">Blikstein, 2018</xref>; <xref ref-type="bibr" rid="ref15">Iwata et al., 2020</xref>; <xref ref-type="bibr" rid="ref32">Wang et al., 2025</xref>). At the same time, schools face challenges such as limited time structures, lack of technical infrastructure, insufficient teacher training, and the risk of students engaging only in superficial tinkering without guidance (<xref ref-type="bibr" rid="ref9">Hira et al., 2014</xref>; <xref ref-type="bibr" rid="ref11">Hughes and Kumpulainen, 2021</xref>; <xref ref-type="bibr" rid="ref21">Nemorin, 2017</xref>).</p>
<p>Although maker education is not yet a standard in all elementary schools, practical examples in German-speaking countries show that it can be integrated into everyday school life with either simple tools or high-tech equipment (<xref ref-type="bibr" rid="ref29">Stilz et al., 2020</xref>). Some schools begin with small-scale, low-threshold initiatives, such as temporary workshop corners that combine craft materials, LED circuits, or basic coding tools like the Calliope mini (<xref ref-type="bibr" rid="ref3">Bildung.digital, 2025</xref>; <xref ref-type="bibr" rid="ref29">Stilz et al., 2020</xref>). Others have established permanent maker spaces connected to real-world activities, such as producing spare parts or printed textiles to support student-run mini businesses (<xref ref-type="bibr" rid="ref3">Bildung.digital, 2025</xref>). Research-based implementations, such as the Thayngen primary school project in Switzerland, demonstrate that sustainable integration depends on leadership support, flexible time structures, and cooperation with external partners (<xref ref-type="bibr" rid="ref13">Ingold and Maurer, 2021</xref>).</p>
<p>These examples illustrate the potential of maker education to support exploratory, creative, and interdisciplinary learning, but they also highlight the pedagogical challenge of scaffolding open-ended tasks to avoid superficial &#x201C;tinkering&#x201D; and to ensure meaningful reflection (<xref ref-type="bibr" rid="ref7">Halverson and Sheridan, 2014</xref>). This balance between autonomy and guidance raises questions about how young learners actually engage with digital modeling and physical prototyping when offered open workshop conditions.</p>
<p>Despite increasing attention in research, empirical insights into how primary students design, reason about, and learn from digital fabrication processes remain scarce. Small, well-defined maker activities, such as 3D-printing customized dice, offer a promising context to investigate children&#x2019;s creative decisions and their emerging understanding of geometry, balance, fairness, and material properties.</p>
<sec id="sec2">
<title>Research questions</title>
<disp-quote>
<p><italic>RQ1</italic>: How do children design their own 3D-printed dice in an open maker setting?</p>
</disp-quote>
<disp-quote>
<p><italic>RQ2</italic>: How does this design process demonstrate early creative problem-solving in geometry, balance, or symbolism?</p>
</disp-quote>
</sec>
</sec>
<sec sec-type="methods" id="sec3">
<title>Method</title>
<sec id="sec4">
<title>Research design</title>
<p>The study used an artifact-based mixed-methods approach grounded in constructionist and design-based learning principles. Students&#x2019; 3D-printed dice were treated as tangible manifestations of ideas developed during the design process. Physical artifacts and classroom observations were analyzed as primary data sources to investigate how students reasoned about geometry, fairness, and balance in an open maker setting. Similar approaches have been used to investigate learning through the artifacts students produce (<xref ref-type="bibr" rid="ref2">Azizan and Shamsi, 2022</xref>; <xref ref-type="bibr" rid="ref24">Quintana-Ordorika et al., 2024</xref>).</p>
</sec>
<sec id="sec5">
<title>Participants and setting</title>
<p>Data were collected during a primary school enrichment course with 19 students and a holiday maker program with 12 students, resulting in a total of 31 student-created dice. Students were in grades three and four and worked either in a school classroom or a designated maker space. Across approximately 6&#x202F;h of learning time (either as six sessions of 40&#x202F;min or as a one-day workshop), students completed a design challenge using TinkerCAD. To introduce the software, the &#x201C;one&#x201D; face of the die was modeled together using a single dot. After this demonstration, students independently designed the remaining five faces based on their own ideas. After printing, dice were tested through repeated rolling (see <xref ref-type="fig" rid="fig1">Figure 1</xref>) and mass measurement. During the sessions, non-participant observations were carried out, and student interactions, explanations, and design choices were documented through field notes and written summaries.</p>
<fig position="float" id="fig1">
<label>Figure 1</label>
<caption>
<p>Rolling with a dice tower to ensure consistent randomized rolling behavior. <bold>(A)</bold> positioning the die over the dice tower. <bold>(B)</bold> Die falling into the dice tower. <bold>(C)</bold> Die after rolling through dice tower.</p>
</caption>
<graphic xlink:href="feduc-10-1732650-g001.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">Three-panel image showing dice rolling through a vertical tower. Panel A: A hand dropping a die into the top of the tower. Panel B: The die mid-fall inside the tower. Panel C: The die resting at the bottom after exiting the tower.</alt-text>
</graphic>
</fig>
</sec>
<sec id="sec6">
<title>Materials and digital tools</title>
<p>Students worked with TinkerCAD as an entry-level CAD tool. Designs were exported through a teacher account and prepared for printing using Cura. All dice were printed with identical parameters (same material, 30% infill, grid pattern, see <xref ref-type="fig" rid="fig2">Figure 2</xref>) so that observed differences in rolling behavior (see <xref ref-type="table" rid="tab1">Table 1</xref>) could be attributed to design choices rather than production differences. A 3D-printed dice tower supported standardized testing during experimentation. Worksheets helped students document design features, tallies of rolled values, and potential explanations.</p>
<fig position="float" id="fig2">
<label>Figure 2</label>
<caption>
<p>3D-printing the student made dice. It shows that the dice are all different even if the print parameters are the same.</p>
</caption>
<graphic xlink:href="feduc-10-1732650-g002.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">A 3D printer in action, laying down orange filament to create hollow cubes with a visible infill pattern. The print head is moving over a textured build surface.</alt-text>
</graphic>
</fig>
<table-wrap position="float" id="tab1">
<label>Table 1</label>
<caption>
<p>Sample results after about 40&#x2013;60 rolls, print screen from scans.</p>
</caption>
<table frame="hsides" rules="groups">
<tbody>
<tr>
<td align="left" valign="middle">
<inline-graphic xlink:href="feduc-10-1732650-i001.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">Table with three columns showing text, tally marks, and totals. Entries include "Josephine" with 29, "Love" with 42, scratched "Ike" with 20, a heart symbol with 14, and a circle with 18.</alt-text>
</inline-graphic>
</td>
<td align="left" valign="middle">
<inline-graphic xlink:href="feduc-10-1732650-i002.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">A table with three columns titled "Augenzahl / Text," "Wie oft gew&#x00FC;rfelt?," and "insgesamt." The rows list items: "Herz," "Mira," "Krei," "Totenkopf," "Lampe," and "? frage" with tally marks. Totals are written as: Herz 14, Mira 13, Krei 11, Totenkopf 14, Lampe 1, and ? frage 17.</alt-text>
</inline-graphic>
</td>
</tr>
<tr>
<td align="left" valign="middle">
<inline-graphic xlink:href="feduc-10-1732650-i003.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">A handwritten table displays dice results. Columns from left to right show names, tally marks indicating frequency, and totals. The names are Marvin, Dennis, Karim, Jaschp, Kreis, and Pu&#x00DF;bau. Their respective totals are eight, nine, twelve, six, seventeen, and nineteen.</alt-text>
</inline-graphic>
</td>
<td align="left" valign="middle">
<inline-graphic xlink:href="feduc-10-1732650-i004.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">Table with three columns: "Augenzahl / Text," "Wie oft gew&#x00FC;rfelt?," and "insgesamt." Rows list names with tally marks indicating frequency, and totals. Names and totals include: Karim 17, Dennis 10, Joseph 6, Kreis 17, Zylinder 17, Fu&#x00DF;ball 19.</alt-text>
</inline-graphic>
</td>
</tr>
<tr>
<td align="left" valign="middle">
<inline-graphic xlink:href="feduc-10-1732650-i005.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">A handwritten table with three columns labeled "Augenzahl / Text," "Wie oft gew&#x00FC;rfelt?," and "insgesamt." Rows include "Eine 6" with tally marks and 7 total; "3" with 7 total; "TOMATE" with 3 total; "die 4" with tally marks and 11 total; and "stern" with tally marks and 8 total.</alt-text>
</inline-graphic>
</td>
<td align="left" valign="middle">
<inline-graphic xlink:href="feduc-10-1732650-i006.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">Table with three columns: "Augenzahl / Text," "Wie oft gew&#x00FC;rfelt?," and "insgesamt." Rows list: "Talu" with nine tallies and total nine, a symbol with nine tallies and total nine, a heart symbol with sixteen tallies and total sixteen, "Pesh" with sixteen tallies and total sixteen, "Gl&#x00FC;ck" with sixteen tallies and total sixteen, and a dot with twenty-eight tallies and total twenty-eight.</alt-text>
</inline-graphic>
</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="sec7">
<title>Artifact-based analysis and coding</title>
<p>Printed dice were analyzed as learning artifacts that reflected individual decision-making in TinkerCAD. The analysis followed an inductive thematic coding approach (<xref ref-type="bibr" rid="ref7001">Braun and Clarke, 2006</xref>). Each die&#x2019;s faces and features were examined, recurring patterns were noted, such as dot arrangements, text elements, symbolic designs (e.g., stars, hearts, football shapes), or numerical representations using digits or equations. Based on these observations, an initial set of codes was developed for high-level categories (e.g., numeric symbols, text labels, decorative shapes), drawing on research that treats artifacts as indicators of thinking (<xref ref-type="bibr" rid="ref16">Jones and Worrall, 2025</xref>; <xref ref-type="bibr" rid="ref18">Liljedahl, 2017</xref>). Additional categories emerged from the data itself, including personal names, family references, geometric embellishments, minimal modification, weighted features, and redesign traces. The resulting codes (see <xref ref-type="table" rid="tab2">Table 2</xref>) included categories such as Dot Patterns, Alphanumeric Labels, Personal Symbols, Illustrations, and Geometric Embellishments, and codes were refined inductively as new distinct details appeared. Frequencies were tallied and exemplars were documented to illustrate each category.</p>
<table-wrap position="float" id="tab2">
<label>Table 2</label>
<caption>
<p>Triangulation of artifact-based code, observation and evidence of data to identify 21st-century-skills (<xref ref-type="bibr" rid="ref1">Andrews et al., 2021</xref>; <xref ref-type="bibr" rid="ref2">Azizan and Shamsi, 2022</xref>; <xref ref-type="bibr" rid="ref6">Bower et al., 2018</xref>; <xref ref-type="bibr" rid="ref10">Hsu et al., 2017</xref>; <xref ref-type="bibr" rid="ref17">Kafai et al., 2014</xref>; <xref ref-type="bibr" rid="ref27">Soomro et al., 2023</xref>; <xref ref-type="bibr" rid="ref30">Taylor, 2016</xref>; <xref ref-type="bibr" rid="ref31">Unterfrauner et al., 2021</xref>; <xref ref-type="bibr" rid="ref22">Papavlasopoulou et al., 2017</xref>; <xref ref-type="bibr" rid="ref26">Sheridan et al., 2014</xref>).</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Artifact-based code (dice characteristics)</th>
<th align="left" valign="top">Observation-based code (student behavior/statements)</th>
<th align="left" valign="top">Evidence from data (transcribed examples)</th>
<th align="left" valign="top">Triangulated 21st-century skill</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Non-standard symbolic faces (e.g., stars, hearts instead of dots)</td>
<td align="left" valign="top">Verbal reflection on meaning of symbols</td>
<td align="left" valign="top"><italic>&#x201C;I made the 6 with stars instead of dots because stars are lucky.&#x201D;</italic> (Nina)</td>
<td align="left" valign="top">Creativity &#x0026; Innovation</td>
</tr>
<tr>
<td align="left" valign="top">Asymmetrical hole depth/large engraved shapes</td>
<td align="left" valign="top">Hypothesis about mass and rolling behavior</td>
<td align="left" valign="top"><italic>&#x201C;I think the number 3 keeps showing up because the circle on that side is really big.&#x201D;</italic> (Luca)</td>
<td align="left" valign="top">Critical Thinking &#x0026; Problem-Solving</td>
</tr>
<tr>
<td align="left" valign="top">Personalized text/letter engravings</td>
<td align="left" valign="top">Explanation of design purpose</td>
<td align="left" valign="top"><italic>&#x201C;It&#x2019;s fun because my die spells a word when I roll it three times.&#x201D;</italic> (Sophie)</td>
<td align="left" valign="top">Creativity &#x0026; Communication/Collaboration</td>
</tr>
<tr>
<td align="left" valign="top">Balanced design with uniform shapes on faces</td>
<td align="left" valign="top">Self-assessment of fairness</td>
<td align="left" valign="top"><italic>&#x201C;My die is fair, I think, because all the numbers came up about the same.&#x201D;</italic> (Elias)<break/><italic>&#x201C;It looks like my die has a favourite number.&#x201D;</italic> (Ben)<break/><italic>&#x201C;Maybe one side is heavier than the others.&#x201D;</italic> (Emilia)</td>
<td align="left" valign="top">Analytical Reasoning + Reflective Learning</td>
</tr>
<tr>
<td align="left" valign="top">Evidence of redesign intention (student comments about improvement)</td>
<td align="left" valign="top">Metacognitive planning</td>
<td align="left" valign="top"><italic>&#x201C;I think I should improve my die.&#x201D;</italic> (Lina)</td>
<td align="left" valign="top">Self-Efficacy &#x0026; Reflective Learning</td>
</tr>
<tr>
<td align="left" valign="top">Deep recesses/heavy symbolic engravings</td>
<td align="left" valign="top">Discussion of internal structure</td>
<td align="left" valign="top">Classroom discussion about wall thickness and infill during dice tower testing</td>
<td align="left" valign="top">Digital Literacy &#x0026; ICT Competence</td>
</tr>
<tr>
<td align="left" valign="top">Use of non-traditional opposite-face arrangements</td>
<td align="left" valign="top">Independent rule-breaking/exploration</td>
<td align="left" valign="top">Students deliberately ignored traditional 1&#x2013;6 / 2&#x2013;5 / 3&#x2013;4 opposite face structure</td>
<td align="left" valign="top">Creativity + Divergent Thinking</td>
</tr>
<tr>
<td align="left" valign="top">Complex shapes built in TinkerCAD (e.g., free hand drawings)</td>
<td align="left" valign="top">Strategic tool use</td>
<td align="left" valign="top">Observed use of grouping, rotation, and Boolean &#x201C;hole&#x201D; tools</td>
<td align="left" valign="top">Digital Literacy &#x0026; Technical Fluency</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="sec8">
<title>Qualitative findings: faces individuality</title>
<p>The first side with one dot for &#x201C;one&#x201D; was made together, to introduce the students into TinkerCAD and its features and is therefore the highest number in <xref ref-type="fig" rid="fig3">Figure 3</xref>. The other five sides where free to use as the students pleased. The dice were looked at and the different features found documented.</p>
<fig position="float" id="fig3">
<label>Figure 3</label>
<caption>
<p>Qualitative coding of the individual dice faces. Counting of occurrence of face codes.</p>
</caption>
<graphic xlink:href="feduc-10-1732650-g003.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">Bar chart showing the occurrence of different face codes. Dots lead with 30 occurrences, followed by shapes as dots with 21, numbers with 16, names 11, symbols 9, text 6, geometric figures 5, numbers as text and drawings each with 3, and empty faces with 2.</alt-text>
</graphic>
</fig>
<p>It shows that the students designed the different faces very individually. Shapes (21), numbers as numbers (16) or numbers as text (3) as well as geometric figures used for dots (5) were preferred. Also, their own names or names of family members were found on the faces of the dice. Some students also used mathematical equations like additions to symbolize numbers (e.g., 5&#x202F;+&#x202F;1&#x202F;=&#x202F;6) or used numeric rows like 12,345 on one face and 123,456 on another. These were also sorted under the category &#x201C;Numbers (as in &#x2018;4&#x2019;).&#x201D;</p>
</sec>
<sec id="sec9">
<title>Quantitative data and analysis</title>
<p>Masses of the printed dice varied from 4.00&#x202F;g to 5.84&#x202F;g (M&#x202F;=&#x202F;5.00&#x202F;g; SD&#x202F;=&#x202F;0.34), despite identical printing parameters. This variation reflected differences in engraving depth, symbol density, and wall thickness created by students. Rolling frequencies showed uneven distributions. The students engaged with these phenomena using tally charts and class discussion, forming explanations about how design features affected fairness and balance. These quantitative observations supported early cause-and-effect reasoning in physical systems. The students documented their findings in a work sheet, which was used in the qualitative analysis of 21st century skills (see <xref ref-type="fig" rid="fig4">Figure 4</xref>).</p>
<fig position="float" id="fig4">
<label>Figure 4</label>
<caption>
<p>To test their own dice, students were encouraged to roll them many times and document the outcome. Here, the die is weighted.</p>
</caption>
<graphic xlink:href="feduc-10-1732650-g004.tif" mimetype="image" mime-subtype="tiff">
<alt-text content-type="machine-generated">Two children are engaged in an activity at a blue table. They are using a scale to weigh a small orange cube, which reads forty grams. A tower-like object and a white cube are also present. Each child is working on a worksheet titled "Teste deinen W&#x00FC;rfel" with pencils.</alt-text>
</graphic>
</fig>
</sec>
<sec id="sec10">
<title>Observation coding for 21st-century skills</title>
<p>Observations focused on creativity, critical thinking, communication, collaboration, digital literacy, and self-efficacy. For example, hypotheses such as &#x201C;maybe one side is heavier&#x201D; were coded under critical thinking, while &#x201C;I made stars because they bring luck&#x201D; illustrated creative expression. Collaborative testing and peer explanation were coded as communication, and confident interaction with TinkerCAD reflected digital literacy. Expressions like &#x201C;I think I should improve my die&#x201D; were coded as reflective learning and self-efficacy (see <xref ref-type="table" rid="tab2">Table 2</xref>). This procedure aligns with frameworks emphasizing transferable competencies in maker education (<xref ref-type="bibr" rid="ref7002">KMK, 2016</xref>; <xref ref-type="bibr" rid="ref14">Ingold and Maurer, 2024</xref>).</p>
</sec>
<sec id="sec11">
<title>Triangulation and validity</title>
<p>Artifact analysis was compared with corresponding observations and student statements. For each student, visible design choices were cross-referenced with verbal explanations and testing behavior. Peer debriefing supported coding consistency, and reflective notes documented analytic decisions. The approach aligns with findings that artifacts and interaction combined can reveal learning processes in constructionist environments (<xref ref-type="bibr" rid="ref24">Quintana-Ordorika et al., 2024</xref>).</p>
</sec>
</sec>
<sec sec-type="results" id="sec12">
<title>Results</title>
<p>RQ1 concerned how children design dice in an open maker setting. The printed dice were highly individualized. Students integrated symbols such as stars, hearts, and smileys, used numbers or words, and sometimes wrote equations like &#x201C;5&#x202F;+&#x202F;1&#x202F;=&#x202F;6.&#x201D; Some dice included names or objects, and the traditional arrangement of opposite faces was frequently ignored. One student explained: &#x201C;I made the 6 with stars instead of dots because stars are lucky.&#x201D; Another commented: &#x201C;It spells a word if I roll three times!&#x201D;</p>
<p>RQ2 focused on creative problem-solving in relation to geometry, balance, or symbolism. Students connected rolling outcomes to features of their dice. Comments included: &#x201C;Maybe one side is heavier,&#x201D; &#x201C;It looks like my die has a favorite number,&#x201D; and &#x201C;The circle on the 3 is big; maybe it&#x2019;s heavier there?&#x201D; Mass measurements supported these ideas, as dice varied in weight and deeper recesses or larger symbols influenced roll frequency. Some students suggested improvements based on testing, as one remarked: &#x201C;I think I should improve my die.&#x201D;</p>
</sec>
<sec sec-type="discussion" id="sec13">
<title>Discussion</title>
<p>The students acted as designers, testers, and improvers, reflecting principles of maker education such as autonomy, iteration, and a positive error culture (<xref ref-type="bibr" rid="ref14">Ingold and Maurer, 2024</xref>). Their reasoning about geometry and imbalance resembled early scientific inquiry, and personal design choices became objects of investigation when the dice behaved unexpectedly. Creative expression and analytical thinking worked together and not against each other.</p>
<p>The activity supported competencies associated with creativity, critical thinking, communication, collaboration, digital literacy, and reflective learning, consistent with competency frameworks and research in constructionist settings (<xref ref-type="bibr" rid="ref7002">KMK, 2016</xref>; <xref ref-type="bibr" rid="ref29">Stilz et al., 2020</xref>). Students used symbols with personal meaning, generated hypotheses, helped each other with CAD tools, and demonstrated confidence in improving their work.</p>
<p>The project also highlighted challenges for implementing maker projects. Some students initially focused only on decorative aspects without considering functional effects. Teacher support was important for guiding scientific inquiry. Educators therefore need both technical preparation and pedagogical strategies to scaffold open-ended, inquiry-based design tasks (<xref ref-type="bibr" rid="ref9">Hira et al., 2014</xref>; <xref ref-type="bibr" rid="ref21">Nemorin, 2017</xref>).</p>
</sec>
<sec sec-type="conclusions" id="sec14">
<title>Conclusion</title>
<p>Designing and printing personalized dice provided a low-threshold opportunity for primary students to engage with geometry, digital fabrication, and experimental testing while expressing personal ideas. The activity encouraged creative decision-making, analytical reasoning, and iterative improvement. These results show that maker education can support early STEM learning through meaningful, personally relevant tasks rather than predetermined exercises.</p>
<p>Looking forward, sustainable implementation requires teacher education programs and schools to provide time structures, access to fabrication tools, and pedagogical frameworks that support inquiry-driven making. If universities and policymakers invest in practical maker-pedagogy training and create pathways for teachers to adopt these approaches early, maker learning can become a future-oriented foundation for participation, agency, and innovation in STEM from the very beginning of schooling.</p>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="sec15">
<title>Data availability statement</title>
<p>The raw data supporting the conclusions of this article will be made available by the authors, without undue reservation.</p>
</sec>
<sec sec-type="ethics-statement" id="sec16">
<title>Ethics statement</title>
<p>Ethical approval was not required for the study involving human samples in accordance with the local legislation and institutional requirements. Written informed consent for participation in this study was provided by the participants&#x2019; legal guardians/next of kin. Written informed consent was obtained from the minor(s)&#x2019; legal guardian/next of kin for the publication of any potentially identifiable images or data included in this article.</p>
</sec>
<sec sec-type="author-contributions" id="sec17">
<title>Author contributions</title>
<p>A-KK: Writing &#x2013; original draft, Writing &#x2013; review &#x0026; editing.</p>
</sec>
<sec sec-type="COI-statement" id="sec18">
<title>Conflict of interest</title>
<p>The author(s) declared that this work was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="ai-statement" id="sec19">
<title>Generative AI statement</title>
<p>The author(s) declared that Generative AI was used in the creation of this manuscript. The author acknowledges the use of ChatGPT (OpenAI, Model 4.0) for assistance in improving the linguistic quality of the manuscript.</p>
<p>Any alternative text (alt text) provided alongside figures in this article has been generated by Frontiers with the support of artificial intelligence and reasonable efforts have been made to ensure accuracy, including review by the authors wherever possible. If you identify any issues, please contact us.</p>
</sec>
<sec sec-type="disclaimer" id="sec20">
<title>Publisher&#x2019;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
<sec sec-type="supplementary-material" id="sec21">
<title>Supplementary material</title>
<p>The Supplementary material for this article can be found online at: <ext-link xlink:href="https://www.frontiersin.org/articles/10.3389/feduc.2025.1732650/full#supplementary-material" ext-link-type="uri">https://www.frontiersin.org/articles/10.3389/feduc.2025.1732650/full#supplementary-material</ext-link></p>
<supplementary-material xlink:href="Supplementary_file_1.docx" id="SM1" mimetype="application/vnd.openxmlformats-officedocument.wordprocessingml.document" xmlns:xlink="http://www.w3.org/1999/xlink"/>
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<fn-group>
<fn fn-type="custom" custom-type="edited-by" id="fn0001">
<p>Edited by: <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1976156/overview">Sebastian Becker-Genschow</ext-link>, University of Cologne, Germany</p>
</fn>
<fn fn-type="custom" custom-type="reviewed-by" id="fn0002">
<p>Reviewed by: <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1096059/overview">Andr&#x00E9; Bresges</ext-link>, University of Cologne, Germany</p>
<p><ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/2322301/overview">Lorenza Maria Capolla</ext-link>, University of Macerata, Italy</p>
</fn>
</fn-group>
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</article>