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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Educ.</journal-id>
<journal-title>Frontiers in Education</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Educ.</abbrev-journal-title>
<issn pub-type="epub">2504-284X</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3389/feduc.2025.1623415</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Education</subject>
<subj-group>
<subject>Original Research</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Learning programming: exploring the relationships of self-efficacy, computational thinking, and learning performance among minority students</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes"><name><surname>Kuo</surname> <given-names>Yu-Tung</given-names></name><xref ref-type="aff" rid="aff1"><sup>1</sup></xref><xref ref-type="corresp" rid="c001"><sup>&#x002A;</sup></xref>
<uri xlink:href="https://loop.frontiersin.org/people/1967699/overview"/>
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<role content-type="https://credit.niso.org/contributor-roles/writing-review-editing/"/>
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<contrib contrib-type="author"><name><surname>Kuo</surname> <given-names>Yu-Chun</given-names></name><xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
<uri xlink:href="https://loop.frontiersin.org/people/762542/overview"/>
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<aff id="aff1"><sup>1</sup><institution>Department of Applied Engineering Technology, North Carolina A&#x0026;T State University</institution>, <addr-line>Greensboro, NC</addr-line>, <country>United States</country></aff>
<aff id="aff2"><sup>2</sup><institution>Department of Critical Literacy, Technology and Multilingual Education, Rowan University</institution>, <addr-line>Glassboro, NJ</addr-line>, <country>United States</country></aff>
<author-notes>
<fn fn-type="edited-by" id="fn0001">
<p>Edited by: <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1290923/overview">Pinaki Chakraborty</ext-link>, Netaji Subhas University of Technology, India</p>
</fn>
<fn fn-type="edited-by" id="fn0002">
<p>Reviewed by: <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/695221/overview">Mirko Duradoni</ext-link>, Unimercatorum University, Italy</p>
<p><ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1074485/overview">Pedro Tadeu</ext-link>, CI&#x0026;DEI-ESECD-IPG, Portugal</p>
</fn>
<corresp id="c001">&#x002A;Correspondence: Yu-Tung Kuo, <email>ykuo@ncat.edu</email></corresp>
</author-notes>
<pub-date pub-type="epub">
<day>20</day>
<month>10</month>
<year>2025</year>
</pub-date>
<pub-date pub-type="collection">
<year>2025</year>
</pub-date>
<volume>10</volume>
<elocation-id>1623415</elocation-id>
<history>
<date date-type="received">
<day>05</day>
<month>05</month>
<year>2025</year>
</date>
<date date-type="accepted">
<day>28</day>
<month>08</month>
<year>2025</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#x00A9; 2025 Kuo and Kuo.</copyright-statement>
<copyright-year>2025</copyright-year>
<copyright-holder>Kuo and Kuo</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<p>This study investigated minority students&#x2019; learning in programming. The variables, including self-efficacy, computational thinking, and learning performance were the focus of this study. This study explored the relationships of creative self-efficacy, learning self-efficacy, computational thinking, and learning performance among minority undergraduate students. The influence of creative self-efficacy, learning self-efficacy, and computational thinking on learning performance was explored. The participants were minority students from a HBCU institution in the southeastern United States. Quantitative approaches were performed to analyze the collected data. The results indicated that self-efficacy, learning self-efficacy, and computational thinking were positively correlated with learning performance. Learning self-efficacy and computational thinking were significant predictors of learning performance among minority students.</p>
</abstract>
<kwd-group>
<kwd>learning self-efficacy</kwd>
<kwd>creativity self-efficacy</kwd>
<kwd>computational thinking</kwd>
<kwd>computer programming</kwd>
<kwd>learning performance</kwd>
<kwd>minority students</kwd>
</kwd-group>
<counts>
<fig-count count="0"/>
<table-count count="8"/>
<equation-count count="0"/>
<ref-count count="76"/>
<page-count count="9"/>
<word-count count="7118"/>
</counts>
<custom-meta-wrap>
<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>Digital Learning Innovations</meta-value>
</custom-meta>
</custom-meta-wrap>
</article-meta>
</front>
<body>
<sec sec-type="intro" id="sec1">
<label>1</label>
<title>Introduction</title>
<p>With computing being influential in all areas of life, programming is recognized as an essential competency that people should possess to resolve real-world problems in the 21st century (<xref ref-type="bibr" rid="ref10">Kuo and Kuo, 2023</xref>; <xref ref-type="bibr" rid="ref24">Calderon et al., 2024</xref>; <xref ref-type="bibr" rid="ref27">Chao, 2016</xref>). Programming education is considered important in all levels of education, from K-12 education to higher education (<xref ref-type="bibr" rid="ref45">Kuo et al., 2026</xref>; <xref ref-type="bibr" rid="ref13">Avci, 2022</xref>). Through programming education, students not only learn the basic concept of programming, but also develop programming competencies, computational thinking, and abilities for problem solving through implementing programming applications (<xref ref-type="bibr" rid="ref47">Li et al., 2021</xref>; <xref ref-type="bibr" rid="ref61">Tran, 2018</xref>). Programming skills that used to be regarded as professional capabilities specific to computer science majors have now become essential in many other professions, including both STEM and non-STEM fields (<xref ref-type="bibr" rid="ref63">Tsai et al., 2019</xref>).</p>
<p>The skills associated with computer programming are essential ones for STEM careers (<xref ref-type="bibr" rid="ref46">Lee and Cheng, 2011</xref>). Due to the call for more skilled STEM/CS professionals, it is important to equip students with qualified programming skills through education (<xref ref-type="bibr" rid="ref46">Lee and Cheng, 2011</xref>; <xref ref-type="bibr" rid="ref63">Tsai et al., 2019</xref>). To respond to the STEM/CS shortage in the United States, higher education institutions have raised consciousness in providing computer programming initiatives in STEM/CS education (<xref ref-type="bibr" rid="ref61">Tran, 2018</xref>). In higher education, computer programming courses are commonly offered in computer science. In the field of engineering, some programs offer introductory programming courses or courses that may require the knowledge of programming, depending on students&#x2019; specialization (<xref ref-type="bibr" rid="ref13">Avci, 2022</xref>). In the society of the ever-changing digital technology, there are many benefits of learning programming (<xref ref-type="bibr" rid="ref47">Li et al., 2021</xref>). However, on the other hand, learning programming is often considered difficult, especially for those who are novices or new to programming (<xref ref-type="bibr" rid="ref13">Avci, 2022</xref>). The challenges that novice learners may encounter include learning or using a specific programming language, memorizing syntax or functions, editing or writing computer codes in the coding platform or environment, applying computer science concepts to solve problems, etc. (<xref ref-type="bibr" rid="ref13">Avci, 2022</xref>; <xref ref-type="bibr" rid="ref24">Calderon et al., 2024</xref>; <xref ref-type="bibr" rid="ref69">Wei et al., 2021</xref>).</p>
<p>Although the benefits of learning programming have been recognized, the challenges or difficulties that undergraduate students experienced have led to high dropout and failure rates in undergraduate computer programming courses (<xref ref-type="bibr" rid="ref6">Alturki, 2016</xref>; <xref ref-type="bibr" rid="ref28">Cheah, 2020</xref>). Especially for non-CS majors, they would need to put more effort into learning programming than expected, which gradually lowers their motivation to learn programming and in turn increases their chances of dropping out of a programming class (<xref ref-type="bibr" rid="ref42">Kinnunen and Malmi, 2006</xref>). Self-efficacy (<xref ref-type="bibr" rid="ref14">Bandura, 1977</xref>), which is deemed to be critical to students&#x2019; academic learning experience, is an important variable in programming learning (<xref ref-type="bibr" rid="ref35">Gunbatar, 2018</xref>; <xref ref-type="bibr" rid="ref62">Tsai et al., 2021</xref>). It is associated with students&#x2019; programming experiences and performance (<xref ref-type="bibr" rid="ref10">Kuo and Kuo, 2023</xref>; <xref ref-type="bibr" rid="ref35">Gunbatar, 2018</xref>). Learning programming requires students&#x2019; continuous work and practice in solving programming problems to achieve a desired goal (<xref ref-type="bibr" rid="ref41">Ke, 2014</xref>). Students with sufficient self-efficacy generally have higher confidence in overcoming encountered programming problems, resulting in higher persistence or academic performance in programming learning (<xref ref-type="bibr" rid="ref69">Wei et al., 2021</xref>).</p>
<p>In computer game development, students are required to create games through programming. Students&#x2019; creative self-efficacy may play an important role in the game development process. Creative self-efficacy is critical to the emergence of creative behaviors and the facilitation of development in creative endeavors (<xref ref-type="bibr" rid="ref30">Christensen-Salem et al., 2021</xref>). Computational thinking that addresses one&#x2019;s thought processes and techniques for problem solving is essential to programming (<xref ref-type="bibr" rid="ref20">Barr and Stephenson, 2011</xref>; <xref ref-type="bibr" rid="ref62">Tsai et al., 2021</xref>; <xref ref-type="bibr" rid="ref70">Wing, 2006</xref>). Programming is one of the approaches to enhancing an individual&#x2019;s computational thinking skill (<xref ref-type="bibr" rid="ref24">Calderon et al., 2024</xref>).</p>
<p>Achievement gaps have been reported to exist between white and minority groups, according to the American Council on Education (<xref ref-type="bibr" rid="ref32">Espinosa et al., 2019</xref>) and <xref ref-type="bibr" rid="ref53">Stanford Center for Education Policy Analysis (2025)</xref>. In computing fields, <xref ref-type="bibr" rid="ref39">Kargarmoakhar et al. (2020)</xref> raised concerns about minority groups (e.g., African Americans, Hispanics, etc.) showing higher dropouts and lower learning persistence, compared to white groups, due to discrimination and biases. Minority or underrepresented students&#x2019; low achievement in computing/computer programming or relevant fields remains an issue that educators and researchers have attended to (<xref ref-type="bibr" rid="ref4">Alford et al., 2017</xref>; <xref ref-type="bibr" rid="ref3">Alford and Deorio, 2019</xref>; <xref ref-type="bibr" rid="ref11">Kuo et al., 2025</xref>; <xref ref-type="bibr" rid="ref39">Kargarmoakhar et al., 2020</xref>).</p>
<p>Self-efficacy and computational thinking play an important role in programming learning (<xref ref-type="bibr" rid="ref35">Gunbatar, 2018</xref>; <xref ref-type="bibr" rid="ref38">Kanaparan et al., 2013</xref>; <xref ref-type="bibr" rid="ref48">Lishinski and Yadav, 2021</xref>). Although the positive impact of learning self-efficacy on performance is prominent in prior research, it is not clear about how creative self-efficacy and computational thinking would influence programming performance (<xref ref-type="bibr" rid="ref8">Kuo et al., 2014</xref>; <xref ref-type="bibr" rid="ref10">Kuo and Kuo, 2023</xref>; <xref ref-type="bibr" rid="ref67">Walker et al., 2024</xref>). There is a lack of such studies for minority students. Therefore, this study aims to explore the relationships of self-efficacy, computational thinking, and learning performance among minority students.</p>
</sec>
<sec id="sec2">
<label>2</label>
<title>Literature review</title>
<sec id="sec3">
<label>2.1</label>
<title>Self-efficacy</title>
<p>The concept of self-efficacy was first introduced by the psychologist, Albert <xref ref-type="bibr" rid="ref14">Bandura (1977)</xref>. He defined self-efficacy as &#x201C;the belief in one&#x2019;s capabilities to organize and execute the courses of action required to manage prospective situations&#x201D; (<xref ref-type="bibr" rid="ref16">Bandura, 1995</xref>, p. 2). Rooted in the core belief that drives individuals to take actions to make a difference or for a desired outcome, self-efficacy is the foundation of human motivation, performance accomplishments, and emotional well-being (<xref ref-type="bibr" rid="ref17">Bandura, 1997</xref>). Self-efficacy has an influence on many aspects of behavior that include the amount of time or effort an individual is willing to spend, a specific behavioral change that an individual anticipates to achieve, or the thought process that an individual carries out to enact the behavior (<xref ref-type="bibr" rid="ref18">Bandura, 2006</xref>; <xref ref-type="bibr" rid="ref34">Gerald and Mangan, 2008</xref>). There are four main sources of influence through which an individual develops his or her self-efficacy beliefs, including mastery experiences, vicarious experience, verbal persuasion, and emotional and physiological states (<xref ref-type="bibr" rid="ref15">Bandura, 1994</xref>).</p>
<p>Self-efficacy is an important component in evaluating individual or program outcomes (<xref ref-type="bibr" rid="ref34">Gerald and Mangan, 2008</xref>). Research has indicated the connection of self-efficacy to outcome variables in various fields, including education, business, science, information technology, medical education, etc. (<xref ref-type="bibr" rid="ref11">Kuo et al., 2025</xref>, <xref ref-type="bibr" rid="ref45">2026</xref>; <xref ref-type="bibr" rid="ref31">Correa-Rojas et al., 2024</xref>; <xref ref-type="bibr" rid="ref7001">Peteros, 2024</xref>; <xref ref-type="bibr" rid="ref65">Tutar et al., 2024</xref>; <xref ref-type="bibr" rid="ref67">Walker et al., 2024</xref>). Individuals with a higher level of self-efficacy tend to accomplish more and persist longer with a given task, compared to those with lower levels of self-efficacy (<xref ref-type="bibr" rid="ref19">Barned et al., 2021</xref>). People with higher self-efficacy are more likely to have better coping strategies to handle a difficult situation, and show more resilience when encountering frustrations or problems (<xref ref-type="bibr" rid="ref36">Holzer et al., 2023</xref>; <xref ref-type="bibr" rid="ref55">Stoutenberg et al., 2016</xref>; <xref ref-type="bibr" rid="ref73">Yang and Tu, 2024</xref>).</p>
<sec id="sec4">
<label>2.1.1</label>
<title>Learning self-efficacy</title>
<p>Learning self-efficacy refers to an individual&#x2019;s confidence in his or her ability to carry out the necessary actions to complete required tasks or assignments in the learning process (<xref ref-type="bibr" rid="ref73">Yang and Tu, 2024</xref>). It plays an important role in facilitating learners&#x2019; successful learning experience (<xref ref-type="bibr" rid="ref8">Kuo et al., 2014</xref>; <xref ref-type="bibr" rid="ref57">Tang et al., 2022</xref>). There is a relationship between learning self-efficacy and learning behaviors (<xref ref-type="bibr" rid="ref17">Bandura, 1997</xref>; <xref ref-type="bibr" rid="ref57">Tang et al., 2022</xref>). Research has indicated that learning self-efficacy is related to learning motivation, engagement, performance, persistence, etc. (<xref ref-type="bibr" rid="ref2">Alemayehu and Chen, 2021</xref>; <xref ref-type="bibr" rid="ref9">Kuo et al., 2020</xref>; <xref ref-type="bibr" rid="ref26">Chan et al., 2025</xref>; <xref ref-type="bibr" rid="ref56">Tang and Osman, 2022</xref>; <xref ref-type="bibr" rid="ref57">Tang et al., 2022</xref>). <xref ref-type="bibr" rid="ref56">Tang and Osman (2022)</xref> conducted a large-scale study that included over one thousand students from a vocational college of science and technology, and found that there was a positive correlation between learning self-efficacy and learning motivation. <xref ref-type="bibr" rid="ref2">Alemayehu and Chen (2021)</xref> investigated undergraduate students from multiple higher education institutions in Taiwan, and found that students&#x2019; learning self-efficacy was significantly correlated with their motivation and learning engagement in online learning environments.</p>
</sec>
<sec id="sec5">
<label>2.1.2</label>
<title>Creative self-efficacy</title>
<p>Creative self-efficacy refers to individuals&#x2019; belief in their ability to creatively perform a task for a desired outcome (<xref ref-type="bibr" rid="ref58">Tierney and Farmer, 2002</xref>). It also indicates individuals&#x2019; judgment about their own creative capabilities or potential to make decisions or efforts, find solutions, generate new ideas, or reflect on the progress of work, to achieve innovative outcomes (<xref ref-type="bibr" rid="ref21">Beghetto, 2013</xref>; <xref ref-type="bibr" rid="ref51">Shaw et al., 2021</xref>; <xref ref-type="bibr" rid="ref66">Unal and Ta&#x015F;ar, 2021</xref>). Creative self-efficacy is rooted in <xref ref-type="bibr" rid="ref14">Bandura&#x2019;s (1977)</xref> general concept of self-efficacy (<xref ref-type="bibr" rid="ref58">Tierney and Farmer, 2002</xref>). With its important role in the creative process, creative self-efficacy provides an understanding of how an individual intends to pursue or avoid some types of creative assignments or tasks over others (<xref ref-type="bibr" rid="ref58">Tierney and Farmer, 2002</xref>). Creative self-efficacy can change over time, depending on an individual&#x2019;s experiences or the environment (<xref ref-type="bibr" rid="ref59">Tierney and Farmer, 2011</xref>). It is considered as a critical motivation factor that has an impact on individuals&#x2019; creative performance or novelty tendency (<xref ref-type="bibr" rid="ref30">Christensen-Salem et al., 2021</xref>; <xref ref-type="bibr" rid="ref40">Karwowski et al., 2015</xref>; <xref ref-type="bibr" rid="ref74">Yuan et al., 2023</xref>). Individuals with high creative self-efficacy are more motivated to exert creativity or make efforts on creative endeavors than the individuals with low creative self-efficacy (<xref ref-type="bibr" rid="ref25">Cervone et al., 2011</xref>).</p>
</sec>
</sec>
<sec id="sec6">
<label>2.2</label>
<title>Computational thinking</title>
<p>Computational thinking is a fundamental skill that everyone should possess, not just for computer scientists or computer engineers (<xref ref-type="bibr" rid="ref20">Barr and Stephenson, 2011</xref>; <xref ref-type="bibr" rid="ref62">Tsai et al., 2021</xref>; <xref ref-type="bibr" rid="ref70">Wing, 2006</xref>; <xref ref-type="bibr" rid="ref76">Zhou et al., 2024</xref>). Emerging from the field of computer science (CS), it refers to a way of thinking for problem-solving, system design, and the understanding of human behavior (<xref ref-type="bibr" rid="ref70">Wing, 2006</xref>). Drawn on the concepts of CS, <xref ref-type="bibr" rid="ref70">Wing (2006)</xref> emphasized the importance of CT in deconstructing complicated problems into manageable elements. Computational thinking includes processes such as decomposition, pattern recognition, abstraction, and algorithmic thinking (<xref ref-type="bibr" rid="ref72">Yadav et al., 2016</xref>). According to <xref ref-type="bibr" rid="ref22">Brennan and Resnick (2012)</xref>, there are three dimensions of computational thinking, including concepts, practices, and perspectives.</p>
<p>CT is inherent in the process of computer programming (<xref ref-type="bibr" rid="ref7">Atmatzidou and Demetriadis, 2016</xref>; <xref ref-type="bibr" rid="ref76">Zhou et al., 2024</xref>). It can be carried out through the principles or practices, such as sequences, loops, conditionals, events, debugging, modularization, etc. (<xref ref-type="bibr" rid="ref22">Brennan and Resnick, 2012</xref>; <xref ref-type="bibr" rid="ref37">Jeon and Kwon, 2024</xref>; <xref ref-type="bibr" rid="ref76">Zhou et al., 2024</xref>). Programming education is critical to the development of CT skills (<xref ref-type="bibr" rid="ref64">Tsarava et al., 2022</xref>). Working on programming activities, assignments, or tasks helps to enhance an individual&#x2019;s cognitive or higher-order thinking skills, such as CT skills (<xref ref-type="bibr" rid="ref76">Zhou et al., 2024</xref>).</p>
</sec>
<sec id="sec7">
<label>2.3</label>
<title>Learning performance</title>
<p>Learning performance refers to learners&#x2019; ability to engage in the learning process through adapting, making changes or choices, or learning from their own mistakes (<xref ref-type="bibr" rid="ref33">Feldman et al., 2016</xref>). It is often measured by the scores or grades students obtain from tests, quizzes, or other forms of testing or evaluation (<xref ref-type="bibr" rid="ref9">Kuo et al., 2020</xref>; <xref ref-type="bibr" rid="ref10">Kuo and Kuo, 2023</xref>; <xref ref-type="bibr" rid="ref60">Tordet et al., 2024</xref>). As an important indicator of learners&#x2019; academic outcomes, research has indicated learning performance is related to a number of factors, such as peer feedback, self-efficacy, motivation, etc. (<xref ref-type="bibr" rid="ref11">Kuo et al., 2025</xref>; <xref ref-type="bibr" rid="ref23">Brummer et al., 2024</xref>; <xref ref-type="bibr" rid="ref67">Walker et al., 2024</xref>; <xref ref-type="bibr" rid="ref75">Zhao et al., 2024</xref>). Self-efficacy is deemed to be a critical factor of learning performance in various learning settings (<xref ref-type="bibr" rid="ref5">Alosaimi, 2021</xref>; <xref ref-type="bibr" rid="ref68">Wang et al., 2017</xref>). Computational thinking, which is associated with problem-solving processes, is considered to be an important thinking approach or skill in learning programming (<xref ref-type="bibr" rid="ref49">Lye and Koh, 2014</xref>; <xref ref-type="bibr" rid="ref52">Shin et al., 2025</xref>; <xref ref-type="bibr" rid="ref76">Zhou et al., 2024</xref>). This study presumes the influential role of self-efficacy and computational thinking on minority students&#x2019; learning performance in programming.</p>
</sec>
</sec>
<sec id="sec8">
<label>3</label>
<title>Research questions</title>
<p>
<list list-type="order">
<list-item>
<p>What are minority students&#x2019; creative self-efficacy, learning self-efficacy, and computational thinking, and learning performance?</p>
</list-item>
<list-item>
<p>What are the correlations among creative self-efficacy, learning self-efficacy, and computational thinking, and learning performance?</p>
</list-item>
<list-item>
<p>Do minority students&#x2019; creative self-efficacy, learning self-efficacy, and computational thinking predict their learning performance?</p>
</list-item>
</list>
</p>
</sec>
<sec sec-type="methods" id="sec9">
<label>4</label>
<title>Methods</title>
<sec id="sec10">
<label>4.1</label>
<title>Participants</title>
<p>The undergraduate students participating in this study were 56 minority students enrolled in two game design courses. All students responded to the online survey. The responses from 55 students were used for data analysis, with one incomplete response removed. Both courses were offered through an engineering program at a HBCU (Historically Black Colleges and Universities) university in the United States. They are face-to-face courses, and taught by the same instructor. Among the participants, there were more male students (60%) then female students (40%). Most of them aged 20&#x202F;years old or older (96.4%), and one student (3.6%) who was 19&#x202F;years old. Almost all of the students were African Americans, except for two who were Hispanic Americans (96.4%). As for their grade levels, about 85.5% were juniors, and 14.5% seniors. In terms of their programming skill, most of the students indicated having a basic (65.5%) or medium level (30.9%) of programming. One student reported no programming skills, and one student determined possessing a high skill level of programming. <xref ref-type="table" rid="tab1">Table 1</xref> provides an overview of the student information.</p>
<table-wrap position="float" id="tab1">
<label>Table 1</label>
<caption>
<p>Student information.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Characteristic</th>
<th align="center" valign="top"><italic>N</italic> (%)</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top" colspan="2">Gender</td>
</tr>
<tr>
<td align="left" valign="top">Male</td>
<td align="center" valign="top">33 (60%)</td>
</tr>
<tr>
<td align="left" valign="top">Female</td>
<td align="center" valign="top">22 (40%)</td>
</tr>
<tr>
<td align="left" valign="top" colspan="2">Age</td>
</tr>
<tr>
<td align="left" valign="top">19</td>
<td align="center" valign="top">2 (3.6%)</td>
</tr>
<tr>
<td align="left" valign="top">20</td>
<td align="center" valign="top">29 (52.7%)</td>
</tr>
<tr>
<td align="left" valign="top">21</td>
<td align="center" valign="top">15 (27.3%)</td>
</tr>
<tr>
<td align="left" valign="top">22</td>
<td align="center" valign="top">4 (7.3%)</td>
</tr>
<tr>
<td align="left" valign="top">23</td>
<td align="center" valign="top">5 (9.1%)</td>
</tr>
<tr>
<td align="left" valign="top" colspan="2">Ethnicity</td>
</tr>
<tr>
<td align="left" valign="top">African-American</td>
<td align="center" valign="top">53 (96.4%)</td>
</tr>
<tr>
<td align="left" valign="top">Hispanic</td>
<td align="center" valign="top">2 (3.6%)</td>
</tr>
<tr>
<td align="left" valign="top" colspan="2">Grade level</td>
</tr>
<tr>
<td align="left" valign="top">Junior</td>
<td align="center" valign="top">47 (85.5%)</td>
</tr>
<tr>
<td align="left" valign="top">Senior</td>
<td align="center" valign="top">8 (14.5%)</td>
</tr>
<tr>
<td align="left" valign="top" colspan="2">Programming skill</td>
</tr>
<tr>
<td align="left" valign="top">None</td>
<td align="center" valign="top">1 (1.8%)</td>
</tr>
<tr>
<td align="left" valign="top">Basic level</td>
<td align="center" valign="top">36 (65.5%)</td>
</tr>
<tr>
<td align="left" valign="top">Medium level</td>
<td align="center" valign="top">17 (30.9%)</td>
</tr>
<tr>
<td align="left" valign="top">High level</td>
<td align="center" valign="top">1 (1.8%)</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="sec11">
<label>4.2</label>
<title>Data collection</title>
<p>An online survey was developed to collect the responses from the undergraduate students in this study. The researcher received the approval of the study from the university&#x2019;s Institutional Review Board (IRB), and obtained informed consent forms from the students, where students indicated their willingness to participate in the study by filling out the online survey. To encourage students&#x2019; participation, the instructor provided extra points to the students who volunteered to participate in the online survey. The online survey was conducted after the IRB approval. The online survey was provided to students at the end of the course. The survey questionnaire has five sections (see <xref ref-type="table" rid="tab2">Table 2</xref>), including student background information, creative self-efficacy, learning self-efficacy, computational thinking, and learning performance in programming.</p>
<table-wrap position="float" id="tab2">
<label>Table 2</label>
<caption>
<p>Instruments.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Scales</th>
<th align="center" valign="top">Number of items</th>
<th align="center" valign="top">Range</th>
<th align="center" valign="top">Cronbach&#x2019;s alpha</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="top">3</td>
<td align="center" valign="top">1&#x2013;7</td>
<td align="center" valign="top">0.934</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td align="center" valign="top">8</td>
<td align="center" valign="top">1&#x2013;7</td>
<td align="center" valign="top">0.932</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td align="center" valign="top">19</td>
<td align="center" valign="top">1&#x2013;5</td>
<td align="center" valign="top">0.938</td>
</tr>
<tr>
<td align="left" valign="top">Learning performance in programming</td>
<td align="center" valign="top">39</td>
<td align="center" valign="top">1&#x2013;5</td>
<td align="center" valign="top">0.970</td>
</tr>
</tbody>
</table>
</table-wrap>
<p><xref ref-type="table" rid="tab2">Table 2</xref> shows the information of scales that were used in this study. The creativity self-efficacy that has 3 items was adopted from <xref ref-type="bibr" rid="ref58">Tierney and Farmer (2002)</xref>. The self-efficacy scale that has 8 items was adopted from <xref ref-type="bibr" rid="ref50">Pintrich and De Groot (1990)</xref>. The computational thinking scale that has 19 items was adopted from <xref ref-type="bibr" rid="ref62">Tsai et al. (2021)</xref>. The learning performance scale that consists of 39 items was adopted from the scale developed by <xref ref-type="bibr" rid="ref11">Kuo et al. (2025)</xref>. It assessed students&#x2019; perceived programming skills learned from the class. Both creative self-efficacy and learning self-efficacy scales are a 7-point Likert scale. Computational thinking and learning performance are a 5-point Likert scale. The reliability of these four scales is good, with all Cronbach&#x2019;s alpha above 0.9.</p>
</sec>
<sec id="sec12">
<label>4.3</label>
<title>Context</title>
<p>The game design course required students to learn computer programming to develop games. It took a semester of 15&#x202F;weeks to complete. The course was delivered through the combined slide-based lectures and demonstrations using the Unity (a game development software) in the computer classroom. By the end of the semester, the students were required to create their own computer games by integrating what they had learned throughout the semester.</p>
</sec>
<sec id="sec13">
<label>4.4</label>
<title>Data analysis</title>
<p>The data collected from the survey were analyzed using quantitative approaches. These quantitative approaches included descriptive analysis, correlation and regression analyses. SPSS 27 was used to perform the data analysis. Statistical assumptions for regression were checked and there were no violations.</p>
</sec>
</sec>
<sec sec-type="results" id="sec14">
<label>5</label>
<title>Results</title>
<sec id="sec15">
<label>5.1</label>
<title>RQ1: what are minority students&#x2019; creative self-efficacy, learning self-efficacy, and computational thinking, and learning performance?</title>
<p><xref ref-type="table" rid="tab3">Table 3</xref> shows the results of descriptive analyses from the undergraduate students. The average score of students&#x2019; creativity self-efficacy was moderately high (<italic>M</italic>&#x202F;=&#x202F;5.64, <italic>SD</italic>&#x202F;=&#x202F;0.98). The average score of students&#x2019; learning self-efficacy (<italic>M</italic>&#x202F;=&#x202F;5.27, <italic>SD</italic>&#x202F;=&#x202F;1.02) was above the mid-point score 3.5. Students&#x2019; average score of computational thinking was moderately high, with a mean of 4.05 (<italic>SD</italic>&#x202F;=&#x202F;0.55). Students had a moderate average score (<italic>M</italic>&#x202F;=&#x202F;3.65, <italic>SD</italic>&#x202F;=&#x202F;0.65), slightly above 3, in their learning performance for programming.</p>
<table-wrap position="float" id="tab3">
<label>Table 3</label>
<caption>
<p>Descriptive information.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Scales</th>
<th align="center" valign="top">
<italic>M</italic>
</th>
<th align="center" valign="top">
<italic>SD</italic>
</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="top">5.64</td>
<td align="center" valign="top">0.98</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td align="center" valign="top">5.27</td>
<td align="center" valign="top">1.02</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td align="center" valign="top">4.05</td>
<td align="center" valign="top">0.55</td>
</tr>
<tr>
<td align="left" valign="top">Learning performance in programming</td>
<td align="center" valign="top">3.65</td>
<td align="center" valign="top">0.65</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="sec16">
<label>5.2</label>
<title>RQ2: what are the correlations among creative self-efficacy, learning self-efficacy, and computational thinking, and learning performance?</title>
<p><xref ref-type="table" rid="tab4">Table 4</xref> shows the correlations of students&#x2019; creative self-efficacy, learning self-efficacy, computational thinking, and learning performance in programming. Creative self-efficacy (<italic>r</italic>&#x202F;=&#x202F;0.38, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.01), learning self-efficacy (<italic>r</italic>&#x202F;=&#x202F;0.76, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.01), and computational thinking (<italic>r</italic>&#x202F;=&#x202F;0.48, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.01) were positively correlated with learning performance in programming at a significant level. Creative self-efficacy (<italic>r</italic>&#x202F;=&#x202F;0.75, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.01) and learning self-efficacy (<italic>r</italic>&#x202F;=&#x202F;0.42, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.01) were positively correlated with computational thinking. Creative self-efficacy (<italic>r</italic>&#x202F;=&#x202F;0.43, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.01) was positively correlated with learning self-efficacy.</p>
<table-wrap position="float" id="tab4">
<label>Table 4</label>
<caption>
<p>Correlations among Variables.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th>Variables</th>
<th align="center" valign="top">Creative self-efficacy</th>
<th align="center" valign="top">Learning self-efficacy</th>
<th align="center" valign="top">Computational thinking</th>
<th align="center" valign="top">Learning performance</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="top">&#x2013;</td>
<td align="center" valign="top">0.43&#x002A;</td>
<td align="center" valign="top">0.75&#x002A;&#x002A;</td>
<td align="center" valign="top">0.38&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td/>
<td align="center" valign="top">&#x2013;</td>
<td align="center" valign="top">0.42&#x002A;&#x002A;</td>
<td align="center" valign="top">0.76&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td/>
<td/>
<td align="center" valign="top">&#x2013;</td>
<td align="center" valign="top">0.48&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Learning performance</td>
<td/>
<td/>
<td/>
<td align="center" valign="top">&#x2013;</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>&#x002A;&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.01.</p>
</table-wrap-foot>
</table-wrap>
</sec>
<sec id="sec17">
<label>5.3</label>
<title>RQ3: do minority students&#x2019; creative self-efficacy, learning self-efficacy, and computational thinking predict their learning performance?</title>
<p>The multiple regression model (see <xref ref-type="table" rid="tab5">Table 5</xref>) was significant, <italic>F</italic>(3, 51)&#x202F;=&#x202F;32.46, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.001. The model explained 64% of the variance in learning performance. There is no multicollinearity detected. Creative self-efficacy did not significantly predict learning performance (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.165, <italic>p</italic>&#x202F;&#x003E;&#x202F;0.05). Learning self-efficacy (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.731, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.001) and computational thinking (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.301, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.05) are significant predictors of learning performance. Learning self-efficacy was a stronger predictor than computational thinking.</p>
<table-wrap position="float" id="tab5">
<label>Table 5</label>
<caption>
<p>Multiple regression model.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Variables</th>
<th align="center" valign="top">
<italic>B</italic>
</th>
<th align="center" valign="top">
<italic>SE</italic>
</th>
<th align="center" valign="top">
<italic>&#x03B2;</italic>
</th>
<th align="center" valign="top">
<italic>t</italic>
</th>
<th align="center" valign="top">
<italic>p</italic>
</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="middle">0.109</td>
<td align="center" valign="middle">0.084</td>
<td align="center" valign="middle">0.165</td>
<td align="center" valign="middle">1.30</td>
<td align="center" valign="middle">0.200</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td align="center" valign="middle">0.466</td>
<td align="center" valign="middle">0.059</td>
<td align="center" valign="middle">0.731</td>
<td align="center" valign="middle">7.94</td>
<td align="center" valign="middle">0.000&#x002A;&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td align="center" valign="middle">0.355</td>
<td align="center" valign="middle">0.149</td>
<td align="center" valign="middle">0.301</td>
<td align="center" valign="middle">2.38</td>
<td align="center" valign="middle">0.021&#x002A;</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.05; &#x002A;&#x002A;&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.001.</p>
</table-wrap-foot>
</table-wrap>
<p>The learning performance in programming in this study measures three types of programming skills (i.e., understanding of programming, application of programming, and problem-solving of programming) students learned in the course. We performed regression analyses to look further into how creative self-efficacy, learning self-efficacy, and computational thinking predicted understanding of programming, application of programming, and problem-solving of programming (see <xref ref-type="table" rid="tab6">Tables 6</xref>&#x2013;<xref ref-type="table" rid="tab8">8</xref>). There is no multicollinearity detected. In understanding of programming, learning self-efficacy (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.710, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.001) and computational thinking (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.284, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.05) are significant predictors (see <xref ref-type="table" rid="tab6">Table 6</xref>). As for application of programming, learning self-efficacy (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.700, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.001) and computational thinking (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.320, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.05) are significant predictors (see <xref ref-type="table" rid="tab7">Table 7</xref>). Similarly, learning self-efficacy (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.728, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.001) and computational thinking (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.277, <italic>p</italic>&#x202F;&#x003C;&#x202F;0.05) significantly predicted problem-solving of programming (see <xref ref-type="table" rid="tab8">Table 8</xref>). Creativity self-efficacy did not significantly predict understanding of programming (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.180, <italic>p</italic>&#x202F;&#x003E;&#x202F;0.05), application of programming (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.157, <italic>p</italic>&#x202F;&#x003E;&#x202F;0.05), and problem-solving of programming (<italic>&#x03B2;</italic>&#x202F;=&#x202F;0.147, <italic>p</italic>&#x202F;&#x003E;&#x202F;0.05).</p>
<table-wrap position="float" id="tab6">
<label>Table 6</label>
<caption>
<p>Multiple regression model.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Variables</th>
<th align="center" valign="top">
<italic>B</italic>
</th>
<th align="center" valign="top">
<italic>SE</italic>
</th>
<th align="center" valign="top">
<italic>&#x03B2;</italic>
</th>
<th align="center" valign="top">
<italic>t</italic>
</th>
<th align="center" valign="top">
<italic>p</italic>
</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="middle">0.123</td>
<td align="center" valign="middle">0.094</td>
<td align="center" valign="middle">0.180</td>
<td align="center" valign="middle">1.31</td>
<td align="center" valign="middle">0.198</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td align="center" valign="middle">0.467</td>
<td align="center" valign="middle">0.065</td>
<td align="center" valign="middle">0.710</td>
<td align="center" valign="middle">7.13</td>
<td align="center" valign="middle">0.000&#x002A;&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td align="center" valign="middle">0.346</td>
<td align="center" valign="middle">0.166</td>
<td align="center" valign="middle">0.284</td>
<td align="center" valign="middle">2.08</td>
<td align="center" valign="middle">0.043&#x002A;</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.05; &#x002A;&#x002A;&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.001.</p>
</table-wrap-foot>
</table-wrap>
<table-wrap position="float" id="tab7">
<label>Table 7</label>
<caption>
<p>Multiple regression model.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Variables</th>
<th align="center" valign="top">
<italic>B</italic>
</th>
<th align="center" valign="top">
<italic>SE</italic>
</th>
<th align="center" valign="top">
<italic>&#x03B2;</italic>
</th>
<th align="center" valign="top">
<italic>t</italic>
</th>
<th align="center" valign="top">
<italic>p</italic>
</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="middle">0.105</td>
<td align="center" valign="middle">0.088</td>
<td align="center" valign="middle">0.157</td>
<td align="center" valign="middle">1.19</td>
<td align="center" valign="middle">0.239</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td align="center" valign="middle">0.451</td>
<td align="center" valign="middle">0.061</td>
<td align="center" valign="middle">0.700</td>
<td align="center" valign="middle">7.34</td>
<td align="center" valign="middle">0.000&#x002A;&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td align="center" valign="middle">0.382</td>
<td align="center" valign="middle">0.156</td>
<td align="center" valign="middle">0.320</td>
<td align="center" valign="middle">2.458</td>
<td align="center" valign="middle">0.018&#x002A;</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.05; &#x002A;&#x002A;&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.001.</p>
</table-wrap-foot>
</table-wrap>
<table-wrap position="float" id="tab8">
<label>Table 8</label>
<caption>
<p>Multiple regression model.</p>
</caption>
<table frame="hsides" rules="groups">
<thead>
<tr>
<th align="left" valign="top">Variables</th>
<th align="center" valign="top">
<italic>B</italic>
</th>
<th align="center" valign="top">
<italic>SE</italic>
</th>
<th align="center" valign="top">
<italic>&#x03B2;</italic>
</th>
<th align="center" valign="top">
<italic>t</italic>
</th>
<th align="center" valign="top">
<italic>p</italic>
</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top">Creative self-efficacy</td>
<td align="center" valign="middle">0.100</td>
<td align="center" valign="middle">0.089</td>
<td align="center" valign="middle">0.147</td>
<td align="center" valign="middle">1.13</td>
<td align="center" valign="middle">0.263</td>
</tr>
<tr>
<td align="left" valign="top">Learning self-efficacy</td>
<td align="center" valign="middle">0.479</td>
<td align="center" valign="middle">0.062</td>
<td align="center" valign="middle">0.728</td>
<td align="center" valign="middle">7.75</td>
<td align="center" valign="middle">0.000&#x002A;&#x002A;&#x002A;</td>
</tr>
<tr>
<td align="left" valign="top">Computational thinking</td>
<td align="center" valign="middle">0.337</td>
<td align="center" valign="middle">0.157</td>
<td align="center" valign="middle">0.277</td>
<td align="center" valign="middle">2.15</td>
<td align="center" valign="middle">0.037&#x002A;</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<p>&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.05; &#x002A;&#x002A;&#x002A;<italic>p</italic>&#x202F;&#x003C;&#x202F;0.001.</p>
</table-wrap-foot>
</table-wrap>
</sec>
</sec>
<sec sec-type="discussion" id="sec18">
<label>6</label>
<title>Discussion</title>
<p>This section summarizes major results from data analyses and provides discussions on these findings through explanations and synthesis. According to the descriptive analysis, minority students were moderately confident in their self-efficacy for creativity and learning during their attendance of the game design course. Their computational thinking and learning performance in programming showed an adequate average, slightly higher than the midpoint score.</p>
<p>According to the correlation analysis, positive correlations were found among creative self-efficacy, learning self-efficacy, computational thinking, and learning performance. Creative self-efficacy, learning self-efficacy, and computational thinking were found to significantly and positively correlated with learning performance. It suggests a trend of higher creative or learning self-efficacy, or computational thinking being linked to higher performance in learning programming, and vice versa, among the minority students. In previous studies, a positive relationship between self-efficacy and learning performance was found (<xref ref-type="bibr" rid="ref9">Kuo et al., 2020</xref>; <xref ref-type="bibr" rid="ref17">Bandura, 1997</xref>; <xref ref-type="bibr" rid="ref26">Chan et al., 2025</xref>).</p>
<p>Based on the regression analysis, the impact of creative self-efficacy, learning self-efficacy, and computational thinking on learning performance in programming was examined. The results indicated the significant roles of learning self-efficacy and computational thinking in predicting learning performance in programming. They suggest that minority students who were confident in learning or being creative, were more likely to perform better in learning programming. Similarly, minority students who were more computational thinking oriented were more likely to succeed in learning programming. As indicated in prior research, learning self-efficacy is critical to students&#x2019; successful learning experience, and it contributes to students&#x2019; academic performance (<xref ref-type="bibr" rid="ref2">Alemayehu and Chen, 2021</xref>; <xref ref-type="bibr" rid="ref9">Kuo et al., 2020</xref>; <xref ref-type="bibr" rid="ref26">Chan et al., 2025</xref>). Self-efficacy plays an important role in enhancing STEM education (<xref ref-type="bibr" rid="ref17">Bandura, 1997</xref>; <xref ref-type="bibr" rid="ref71">Wu et al., 2023</xref>). In programming learning, self-efficacy is critical to student performance and was often found to have a significant influence on student performance (<xref ref-type="bibr" rid="ref38">Kanaparan et al., 2013</xref>; <xref ref-type="bibr" rid="ref48">Lishinski and Yadav, 2021</xref>). Computational thinking plays an important role in STEM education (<xref ref-type="bibr" rid="ref29">Cheng et al., 2023</xref>). The integration of computational thinking is beneficial to students in STEM disciplines as computational thinking was found to have a significant effect on STEM learning outcomes (<xref ref-type="bibr" rid="ref29">Cheng et al., 2023</xref>). In the context of programming, computational thinking was recognized as an essential skill to learning programming (<xref ref-type="bibr" rid="ref7">Atmatzidou and Demetriadis, 2016</xref>; <xref ref-type="bibr" rid="ref49">Lye and Koh, 2014</xref>; <xref ref-type="bibr" rid="ref62">Tsai et al., 2021</xref>; <xref ref-type="bibr" rid="ref76">Zhou et al., 2024</xref>). This study provides evidence to the significant impact of computational thinking on programming performance, specifically for minority undergraduate students.</p>
<p>In terms of the three areas of learning performance in programming, including understanding of programming, application of programming, and problem-solving of programming, both learning self-efficacy and computational thinking were found to be significant predictors. Corresponding to the suggestions from previous research (<xref ref-type="bibr" rid="ref24">Calderon et al., 2024</xref>; <xref ref-type="bibr" rid="ref26">Chan et al., 2025</xref>; <xref ref-type="bibr" rid="ref62">Tsai et al., 2021</xref>), the important role of learning self-efficacy and computational thinking in predicting students&#x2019; programming performance was confirmed in this study.</p>
<p>On the other hand, creative self-efficacy, although showing a positive correlation with learning performance, did not predict minority students&#x2019; learning performance in programming. This result indicated that minority students&#x2019; confidence level in being creative did not influence how they performed in learning programming. Similarly, creative self-efficacy did not significantly predict the three areas of learning performance, including understanding of programming, application of programming, and problem-solving of programming. It may be due to that the programming process itself does not involve lots of creative work or require a high level of creative thinking, which leads to the non-significant impact of creative self-efficacy on programming performance. Programming using visual programming tools may often involve higher levels of creativity demand, compared to text-based programming without the use of visual programming, which is the case of this study (<xref ref-type="bibr" rid="ref43">Kovalkov et al., 2020</xref>). In addition, the creativity self-efficacy scale used in this study was not designed specifically for programming learning, which may potentially result in the non-significant influence of creativity self-efficacy on learning performance in programming in this study.</p>
</sec>
<sec sec-type="conclusions" id="sec19">
<label>7</label>
<title>Conclusion</title>
<p>This study examined the role of self-efficacy and computation thinking in facilitating undergraduate minority students&#x2019; learning performance in programming. Overall, students attending the game design course had an adequate level of learning performance in programming. Positive correlations were found among creative self-efficacy, learning self-efficacy, computational thinking, and learning performance in programming. Creative self-efficacy, learning self-efficacy, and computational thinking were significantly correlated with learning performance in programming. Among the three predictors, learning self-efficacy and computational thinking were the significant predictors of minority students&#x2019; learning performance in programming. The results of this study adds to the limited research on minority students&#x2019; learning experiences with programming, as well as the importance of self-efficacy and computational thinking in affecting minority students&#x2019; outcomes in learning programming.</p>
<p>It is suggested that instructors or educators who teach programming for minority students develop strategies to enhance students&#x2019; confidence in learning programming. Because learning self-efficacy was found to be the strongest predictor, instructors are suggested to focus on mastery experiences or social modeling (<xref ref-type="bibr" rid="ref17">Bandura, 1997</xref>) to build students&#x2019; confidence in learning programming. Confidence-building interventions may be especially warranted for underrepresented groups (<xref ref-type="bibr" rid="ref54">Steele and Aronson, 1995</xref>). For example, collaborative learning approaches that are effective for minority students in learning (<xref ref-type="bibr" rid="ref44">Kumi-Yeboah et al., 2017</xref>), can be adopted to enhance students&#x2019; learning self-efficacy by pairing up the students who are more confident in learning programming with the students with low confidence in programming. Individual tutoring or trainings related to programming would help increase students&#x2019; learning self-efficacy. To enhance students&#x2019; computational thinking, instructors could consider incorporating CT processes into the design of the course content, activities, and assignments, when teaching programming to minority students. Teaching strategies, such as project-based learning or active learning (<xref ref-type="bibr" rid="ref1">Adeyemi et al., 2024</xref>), could be applied to improve students&#x2019; learning self-efficacy, computational thinking, and learning performance in programming. Active learning strategies were found to be beneficial to enhancing minority students&#x2019; learning outcomes (<xref ref-type="bibr" rid="ref1">Adeyemi et al., 2024</xref>).</p>
<p>There are several limitations of this study. First, the participants were minority students, with the majority of them being African Americans, and the results of the study may not be generalized to other groups of non-minority groups. The sample size of this study may be slightly small, it is encouraged that researchers implement similar studies with a larger sample size. Second, there are other variables (e.g., motivation, interests, etc.) that may show an impact on learning performance in programming but were not included in this study (<xref ref-type="bibr" rid="ref67">Walker et al., 2024</xref>; <xref ref-type="bibr" rid="ref11">Kuo et al., 2025</xref>, <xref ref-type="bibr" rid="ref45">2026</xref>). Researchers are encouraged to include them in the future study. Controlling for variables such as gender and grade level could be considered for future research. Third, although in this study, creativity self-efficacy was not found to have a significant role in predicting minority students&#x2019; learning outcomes in programming, the impact of creativity self-efficacy on learning programming should be re-assessed in future studies by using a creativity self-efficacy scale that is more suitable for programming learning, or developing a new creative self-efficacy scale for the use of programming contexts. Last, the cross-sectional design may have its limitations in inferring causality, and it is suggested that researchers conduct a longitudinal or experimental design (e.g., comparison groups for minority and non-minority groups, etc.) to further evaluate the influence of self-efficacy and computational thinking on performance in programming for minority students. Including qualitative follow-ups may also help to explore how minority students perceive creativity in programming or how computer thinking skills are developed.</p>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="sec20">
<title>Data availability statement</title>
<p>The raw data supporting the conclusions of this article will be made available by the authors, without undue reservation.</p>
</sec>
<sec sec-type="ethics-statement" id="sec21">
<title>Ethics statement</title>
<p>The studies involving humans were approved by The Institutional Review Board (IRB) at North Carolina A&#x0026;T State University. The studies were conducted in accordance with the local legislation and institutional requirements. The participants provided their written informed consent to participate in this study.</p>
</sec>
<sec sec-type="author-contributions" id="sec22">
<title>Author contributions</title>
<p>Y-TK: Writing &#x2013; original draft, Writing &#x2013; review &#x0026; editing. Y-CK: Writing &#x2013; original draft, Writing &#x2013; review &#x0026; editing.</p>
</sec>
<sec sec-type="funding-information" id="sec23">
<title>Funding</title>
<p>The author(s) declare that no financial support was received for the research and/or publication of this article.</p>
</sec>
<sec sec-type="COI-statement" id="sec24">
<title>Conflict of interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
<p>The author(s) declared that they were an editorial board member of Frontiers, at the time of submission. This had no impact on the peer review process and the final decision.</p>
</sec>
<sec sec-type="ai-statement" id="sec25">
<title>Generative AI statement</title>
<p>The authors declare that no Gen AI was used in the creation of this manuscript.</p>
<p>Any alternative text (alt text) provided alongside figures in this article has been generated by Frontiers with the support of artificial intelligence and reasonable efforts have been made to ensure accuracy, including review by the authors wherever possible. If you identify any issues, please contact us.</p>
</sec>
<sec sec-type="disclaimer" id="sec26">
<title>Publisher&#x2019;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
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