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<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Disaster Emerg. Med.</journal-id>
<journal-title>Frontiers in Disaster and Emergency Medicine</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Disaster Emerg. Med.</abbrev-journal-title>
<issn pub-type="epub">2813-7302</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3389/femer.2025.1636285</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Disaster and Emergency Medicine</subject>
<subj-group>
<subject>Review</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Simulation technology use in disaster medicine education and training: a scoping review</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<name><surname>Garc&#x000ED;a Ulerio</surname> <given-names>Jos&#x000E9;</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
<xref ref-type="corresp" rid="c001"><sup>&#x0002A;</sup></xref>
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<name><surname>Al Khatib</surname> <given-names>Mouhanad</given-names></name>
<xref ref-type="aff" rid="aff3"><sup>3</sup></xref>
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<name><surname>Aammar</surname> <given-names>Bassma</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
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<name><surname>Ragazzoni</surname> <given-names>Luca</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff4"><sup>4</sup></xref>
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<name><surname>Barone-Adesi</surname> <given-names>Francesco</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup></xref>
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<name><surname>Caviglia</surname> <given-names>Marta</given-names></name>
<xref ref-type="aff" rid="aff1"><sup>1</sup></xref>
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<aff id="aff1"><sup>1</sup><institution>CRIMEDIM&#x02014;Center for Research and Training in Disaster Medicine, Humanitarian Aid and Global Health, Universit&#x000E0; del Piemonte Orientale</institution>, <addr-line>Novara</addr-line>, <country>Italy</country></aff>
<aff id="aff2"><sup>2</sup><institution>Department of Translational Medicine, Universit&#x000E0; del Piemonte Orientale</institution>, <addr-line>Novara</addr-line>, <country>Italy</country></aff>
<aff id="aff3"><sup>3</sup><institution>Facult&#x000E9; de Sant&#x000E9;, Universit&#x000E9; de Toulouse</institution>, <addr-line>Toulouse</addr-line>, <country>France</country></aff>
<aff id="aff4"><sup>4</sup><institution>Department for Sustainable Development and Ecological Transition, Universit&#x000E0; del Piemonte Orientale</institution>, <addr-line>Vercelli</addr-line>, <country>Italy</country></aff>
<author-notes>
<fn fn-type="edited-by"><p>Edited by: Fadi Issa, Harvard Medical School, United States</p></fn>
<fn fn-type="edited-by"><p>Reviewed by: Csaba Dioszeghy, Surrey and Sussex Healthcare NHS Trust, United Kingdom</p>
<p>Guglielmo Imbriaco, AUSL di Bologna, Italy</p></fn>
<corresp id="c001">&#x0002A;Correspondence: Jos&#x000E9; Garc&#x000ED;a Ulerio <email>jose.garciaulerio&#x00040;uniupo.it</email></corresp>
<fn fn-type="other" id="fn001"><p>&#x02020;ORCID: Jos&#x000E9; Garc&#x000ED;a Ulerio <ext-link ext-link-type="uri" xlink:href="https://orcid.org/0009-0002-7559-5347">orcid.org/0009-0002-7559-5347</ext-link></p></fn>
<fn fn-type="other" id="fn002"><p>Bassma Aammar <ext-link ext-link-type="uri" xlink:href="https://orcid.org/0009-0009-8067-6046">orcid.org/0009-0009-8067-6046</ext-link></p></fn>
<fn fn-type="other" id="fn003"><p>Luca Ragazzoni <ext-link ext-link-type="uri" xlink:href="https://orcid.org/0000-0002-2528-4375">orcid.org/0000-0002-2528-4375</ext-link></p></fn>
<fn fn-type="other" id="fn004"><p>Francesco Barone-Adesi <ext-link ext-link-type="uri" xlink:href="https://orcid.org/0000-0003-1550-436X">orcid.org/0000-0003-1550-436X</ext-link></p></fn></author-notes>
<pub-date pub-type="epub">
<day>06</day>
<month>08</month>
<year>2025</year>
</pub-date>
<pub-date pub-type="collection">
<year>2025</year>
</pub-date>
<volume>3</volume>
<elocation-id>1636285</elocation-id>
<history>
<date date-type="received">
<day>27</day>
<month>05</month>
<year>2025</year>
</date>
<date date-type="accepted">
<day>01</day>
<month>07</month>
<year>2025</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#x000A9; 2025 Garc&#x000ED;a Ulerio, Al Khatib, Aammar, Ragazzoni, Barone-Adesi and Caviglia.</copyright-statement>
<copyright-year>2025</copyright-year>
<copyright-holder>Garc&#x000ED;a Ulerio, Al Khatib, Aammar, Ragazzoni, Barone-Adesi and Caviglia</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p></license>
</permissions>
<abstract>
<sec>
<title>Background</title>
<p>Disaster medicine (DM) education has increasingly turned to simulation technologies to address the limitations of traditional training methods. Tools such as virtual reality, mobile applications, and e-learning platforms offer immersive and repeatable learning environments. However, the rapid growth of these tools has outpaced efforts to synthesize how they are being applied, what learning goals they target, and how outcomes are reported.</p>
</sec>
<sec>
<title>Objective</title>
<p>This scoping review aimed to map the current evidence on how simulation technologies are used in DM education and training, with a focus on the educational objectives addressed and the types of tools and metrics reported.</p>
</sec>
<sec>
<title>Methods</title>
<p>Following the PRISMA-ScR guidelines, a comprehensive search of four databases (PubMed, Scopus, Web of Science, and IEEE Xplore) identified original studies published between 2000 and 2024. Thirty-two studies met the inclusion criteria. Data were charted on the type of technology, training topic, learning group, and evaluation methods.</p>
</sec>
<sec>
<title>Results</title>
<p>Mass casualty triage was the most frequently addressed topic. Virtual reality, mobile application, and serious games were the most common modalities. Most studies reported improvements in knowledge, triage accuracy, or learner confidence. However, evaluation strategies varied widely, with most relying on short-term knowledge tests or self-reported confidence. Few studies addressed the realism of the training environments or the integration of digital tools into broader instructions frameworks.</p>
</sec>
<sec>
<title>Conclusion</title>
<p>Technology-enhanced DM education shows promise, particularly for immersive triage training. However, inconsistent evaluation practices and limited curricular integration highlight the need for more rigorous, outcome-aligned research to support effective use of simulation technology in this field.</p>
</sec></abstract>
<kwd-group>
<kwd>disaster medicine education</kwd>
<kwd>simulation technology</kwd>
<kwd>virtual reality</kwd>
<kwd>mass casualty incidents</kwd>
<kwd>mass casualty triage</kwd>
</kwd-group>
<counts>
<fig-count count="3"/>
<table-count count="2"/>
<equation-count count="0"/>
<ref-count count="53"/>
<page-count count="14"/>
<word-count count="9051"/>
</counts>
<custom-meta-wrap>
<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>Disaster Medicine</meta-value>
</custom-meta>
</custom-meta-wrap>
</article-meta>
</front>
<body>
<sec sec-type="intro" id="s1">
<title>1 Introduction</title>
<p>As the frequency and complexity of disasters continue to increase worldwide (<xref ref-type="bibr" rid="B1">1</xref>), the need for competency-based training in disaster response has become more urgent. Educational programs have shown promise in improving disaster readiness (<xref ref-type="bibr" rid="B2">2</xref>). However, traditional methods such as lectures and live drills often face logistical and financial constraints, making it difficult to expose learners to realistic scenarios in a safe way (<xref ref-type="bibr" rid="B3">3</xref>). This has contributed to growing interest in innovation in educational delivery, particularly through the use of emerging technologies (<xref ref-type="bibr" rid="B4">4</xref>).</p>
<p>In recent years, simulation technologies have increasingly been integrated into Disaster Medicine (DM) training to overcome the limitations of traditional methods and expand access to immersive learning experiences. Digital tools such as virtual reality (VR), mobile apps, e-learning platforms, and mixed-reality simulations are increasingly adopted to enhance not only knowledge acquisition, but also practical skills and decision-making under pressure. These technologies have also been explored in multiple domains of disaster management including preparedness, training, and real-time simulation. They offer repeatable exposure to complex scenarios, ease the logistical burden of live drills, provide real-time feedback on learner performance, are generally well received by users in terms of engagement and perceived preparedness (<xref ref-type="bibr" rid="B5">5</xref>, <xref ref-type="bibr" rid="B6">6</xref>). Reviews suggest these applications may improve learner immersion, self-efficacy, and preparedness in disaster training.</p>
<p>While the adoption of these tools has been accelerated by broader trends in digital health and simulation, questions remain about how effectively they are being designed, integrated, and aligned with specific learning objectives (<xref ref-type="bibr" rid="B7">7</xref>). Furthermore, the growing operational use of simulation technologies in disaster response highlights the need to ensure that training environments mirror the complexity of the real-world systems they intend to prepare learners for.</p>
<p>Despite the growing application of new technologies in DM education, the current body of literature remains fragmented and uneven. Much of the existing research appears to focus on specific tools, with relatively few studies offering broader or comparative perspectives (<xref ref-type="bibr" rid="B5">5</xref>).</p>
<p>In addition, there appears to be limited synthesis on how various technologies are applied hacross different educational objectives and on the tools used to evaluate these outcomes. Questions remain about the consistency and rigor of outcome measurement across different modalities and training contexts.</p>
<p>Building on these observations and given the increasing reliance on digital tools in DM training, there is a clear need to map how these simulation technologies are currently being used and evaluated. Thus, we performed a scoping review to understand not only which technologies are being adopted, but also what educational goals they aim to achieve and how their effectiveness is being measured.</p>
</sec>
<sec sec-type="methods" id="s2">
<title>2 Methods</title>
<sec>
<title>2.1 Approach</title>
<p>A scoping review methodology was chosen and conducted in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, exclusively with its extension for scoping reviews (PRISMA-ScR) (<xref ref-type="bibr" rid="B8">8</xref>), as it allows for the comprehensive mapping of the broad, interdisciplinary body of research on disaster medicine education and training that integrates new technologies for educational purposes. <xref ref-type="supplementary-material" rid="SM1">Supplementary Table 1</xref> presents the corresponding PRISMA-ScR Checklist.</p>
<p>Through this approach, we aim to address the following research questions:</p>
<list list-type="bullet">
<list-item><p>RQ1: What is the current evidence of the utilization of simulation technologies in disaster medicine education and training?</p></list-item>
<list-item><p>RQ2: What tools and metrics were used to measure effectiveness of these trainings?</p></list-item>
</list>
</sec>
<sec>
<title>2.2 Eligibility criteria</title>
<p>To ensure a comprehensive review, we included all original studies that reported on technological innovations in DM education. Eligible study designs encompassed experimental, quasi-experimental, mixed-methods, and feasibility studies. The training programs targeted healthcare professionals including physicians, nurses, paramedics, and students or residents, and aimed to develop disaster-related knowledge and skills. Interventions had to incorporate technology-based educational methods, including but not limited to mixed reality, simulation platforms, mobile applications, e-learning tools, gamified systems, smart devices, sensor-based tools, or any communication and information technologies (ICTs). Only peer-reviewed articles published in English from the year 2000 onward were included, with no geographical restrictions.</p>
</sec>
<sec>
<title>2.3 Information sources and search strategy</title>
<p>We conducted a comprehensive literature search across four electronic databases: PubMed, Scopus, Web of Science, and IEEE Xplore. The search was conducted in July 2024. It covered publications from January 1, 2000, to the date of the final search.</p>
<p>The search strategy combined terms related to DM and emergency preparedness (e.g., disaster, mass casualty, emergency medicine) with terms related to education and training (e.g., education, training, simulation) and simulation technology (e.g., virtual reality, mobile app, e-learning, ICT, smart, gamification). Boolean operators (AND, OR) and truncation were applied to maximize sensitivity. <xref ref-type="supplementary-material" rid="SM1">Supplementary Table 2</xref> presents the implemented search string.</p>
</sec>
<sec>
<title>2.4 Selection process and data collection</title>
<p>Following the above eligibility criteria, titles and abstracts were first scanned independently by two reviewers (JGU, MAK), with the support of the software CADIMA (<xref ref-type="bibr" rid="B9">9</xref>), to select articles for in-depth analysis if both reviewers agreed upon. This web-based software platform streamlines the screening and data extraction process. After the initial screening process, reviewers assessed the full-text eligibility for inclusion. During the full-text screening phase, studies were selected only if there was an agreement among the reviewers, and a third researcher (BA) acted as arbitrator when there was no consensus. Subsequently, a comprehensive data extraction sheets was created to extract relevant information for thematic analysis. The primary author (JGU) extracted information about each included study, including the first author, publication year, country, study design, the number and type of participants, and details about the intervention. This information encompassed the type of simulation technology used, the comparator, and the training content. Additionally, results regarding the impact of the training and the methods employed to measure this impact, such as metrics and tools, were also collected.</p>
</sec>
<sec>
<title>2.5 Data synthesis and analysis</title>
<p>Data from the included studies was collated and tabulated to provide a comprehensive overview of the use of simulation technology in DM education and training. A semi-quantitative analysis using descriptive statistics was conducted to summarize the key characteristics of the studies. After identifying the overall trends, a qualitative synthesis was performed to gain deeper insights into the main topic, as well as the most commonly used tools and metrics.</p>
</sec>
</sec>
<sec sec-type="results" id="s3">
<title>3 Results</title>
<sec>
<title>3.1 Search</title>
<p>The search retrieved a total of 1,917 articles from the four databases. After removal of duplicated (<italic>n</italic> = 598), the titles and abstracts of 1,319 records were screened for eligibility. Of these, 161 articles were selected for full-text review by the authors, resulting in 32 studies that finally met the established inclusion and exclusion criteria to be included in this scoping review. This literature search process is presented in the PRISMA flow-chart (<xref ref-type="fig" rid="F1">Figure 1</xref>).</p>
<fig id="F1" position="float">
<label>Figure 1</label>
<caption><p>PRISMA flow diagram.</p></caption>
<alt-text>Flowchart detailing the identification process of studies via databases. Initially, 1,917 records were identified from four sources. After removing 598 duplicates, 1,319 records were screened, with 1,158 excluded. Then, 161 full texts were assessed, resulting in 32 included. 129 articles were excluded for reasons such as no targeted population, no educational program, no technology description, no targeted type, or unavailable full te</alt-text>
<graphic mimetype="image" mime-subtype="tiff" xlink:href="femer-03-1636285-g0001.tif"/>
</fig>
</sec>
<sec>
<title>3.2 Study characteristics</title>
<p>Publications date from 2000 to 2024. 16 records were conducted in North America, particularly the United States, while the other half of studies are from East Asia and Europe. Over half of the studies adopted quasi-experimental designs (<italic>n</italic> = 17) (<xref ref-type="bibr" rid="B10">10</xref>&#x02013;<xref ref-type="bibr" rid="B26">26</xref>), others utilized randomized controlled trial design (<italic>n</italic> = 12) (<xref ref-type="bibr" rid="B27">27</xref>&#x02013;<xref ref-type="bibr" rid="B37">37</xref>), feasibility or pilot designs (<italic>n</italic> = 2) (<xref ref-type="bibr" rid="B38">38</xref>, <xref ref-type="bibr" rid="B39">39</xref>) and qualitative methods (<italic>n</italic> = 1) (<xref ref-type="bibr" rid="B40">40</xref>). A comprehensive summary of the extracted data is provided in <xref ref-type="table" rid="T1">Table 1</xref>.</p>
<table-wrap position="float" id="T1">
<label>Table 1</label>
<caption><p>Included studies.</p></caption>
<table frame="box" rules="all">
<thead>
<tr style="background-color:#919498;color:#ffffff">
<th valign="top" align="left"><bold>References and country</bold></th>
<th valign="top" align="left"><bold>Study design</bold></th>
<th valign="top" align="left"><bold>Sample</bold></th>
<th valign="top" align="left"><bold>Aim(s)</bold></th>
<th valign="top" align="left"><bold>SIM scenario</bold></th>
<th valign="top" align="left"><bold>SIM tech</bold></th>
<th valign="top" align="left"><bold>Comparator</bold></th>
<th valign="top" align="left"><bold>Measure(s)</bold></th>
</tr>
</thead>
<tbody>
<tr>
<td valign="top" align="left">Andreatta et al. (<xref ref-type="bibr" rid="B27">27</xref>)<break/> United States</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">15 Medical residents</td>
<td valign="top" align="left">Compare fully immersive VR disaster drills vs. live standardized patient drills for START triage training</td>
<td valign="top" align="left">Building explosion</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">standardized patient (SP)</td>
<td valign="top" align="left">Ability to ensure safety of scene, triage assessment, triage accuracy, and knowledge retention</td>
</tr>
<tr>
<td valign="top" align="left">B&#x000E1;ez et al. (<xref ref-type="bibr" rid="B10">10</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">55 EMS personnel</td>
<td valign="top" align="left">Train EMS providers in mass casualty triage using an asynchronous e-learning course</td>
<td valign="top" align="left">Mass casualty incident with five standardized scenarios based on the START system</td>
<td valign="top" align="left">E-Learning and Web-Based Training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Triage ability, short-term skill retention</td>
</tr>
<tr>
<td valign="top" align="left">Bednar et al. (<xref ref-type="bibr" rid="B38">38</xref>)<break/> Czech Republic</td>
<td valign="top" align="left">Observational study&#x02014;pilot study</td>
<td valign="top" align="left">10 EMS personnel and students</td>
<td valign="top" align="left">Train paramedics and students in MCI response and infectious disease management using VR</td>
<td valign="top" align="left">Car accident scenario, and highly contagious disease scenario</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Procedural correctness, user experience</td>
</tr>
<tr>
<td valign="top" align="left">Behmadi et al. (<xref ref-type="bibr" rid="B11">11</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi experimental study</td>
<td valign="top" align="left">44 Paramedicine students</td>
<td valign="top" align="left">Compare VR-based vs. lecture-based training for teaching START triage to paramedicine students</td>
<td valign="top" align="left">No disaster setting, only triage lecture</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">Traditional lecture</td>
<td valign="top" align="left">Teaching efficiency, student perception</td>
</tr>
<tr>
<td valign="top" align="left">Bentley et al. (<xref ref-type="bibr" rid="B12">12</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">4 EMS personnel, and an audience of 168 mixed healthcare providers</td>
<td valign="top" align="left">Teach MCI triage, resource management, and hospital bed allocation using high-fidelity simulation</td>
<td valign="top" align="left">Gas line explosion</td>
<td valign="top" align="left">High-Fidelity Mannequins and Live-Action Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Triage accuracy, teamwork, self-reported confidence</td>
</tr>
<tr>
<td valign="top" align="left">Chang et al. (<xref ref-type="bibr" rid="B13">13</xref>)<break/> Taiwan</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">67 Nurses</td>
<td valign="top" align="left">Evaluate nurses&#x00027; preparedness and self-efficacy in chemical disaster response</td>
<td valign="top" align="left">Three victims of a factory explosion disaster</td>
<td valign="top" align="left">360&#x000B0; Immersive VR Simulation</td>
<td valign="top" align="left">Tabletop drill</td>
<td valign="top" align="left">Chemical disaster preparedness, self-efficacy</td>
</tr>
<tr>
<td valign="top" align="left">Choi et al. (<xref ref-type="bibr" rid="B40">40</xref>)<break/> South Korea</td>
<td valign="top" align="left">Qualitative study&#x02014;focus group</td>
<td valign="top" align="left">30 Mental health specialists</td>
<td valign="top" align="left">Analyze mental health specialists&#x00027; experiences providing Psychological First Aid (PFA) using a mobile simulation app</td>
<td valign="top" align="left">Flood, fire, or leakage of hazardous chemicals</td>
<td valign="top" align="left">Mobile-Based Training and Simulation Apps</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Experience using PFA mobile app</td>
</tr>
<tr>
<td valign="top" align="left">Cicero et al. (<xref ref-type="bibr" rid="B43">43</xref>)<break/> United States</td>
<td valign="top" align="left">Nested cohort within a randomized controlled trial</td>
<td valign="top" align="left">26 EMS personnel and students</td>
<td valign="top" align="left">Evaluate whether screen-based triage training translates to improved accuracy in immersive simulations</td>
<td valign="top" align="left">Mass shooting at a high school, a multiple family house fire, and a shopping mall struck by a tornado</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Live simulation</td>
<td valign="top" align="left">Correlation between screen-based and immersive triage accuracy</td>
</tr>
<tr>
<td valign="top" align="left">Cicero et al. (<xref ref-type="bibr" rid="B28">28</xref>)<break/> United States</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">62 EMS personnel and students</td>
<td valign="top" align="left">Train EMS providers and students in START/JumpSTART triage and life-saving maneuvers using a VR serious game</td>
<td valign="top" align="left">School shooting, multiple-family house fire, and tornado</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Live simulation</td>
<td valign="top" align="left">Triage accuracy</td>
</tr>
<tr>
<td valign="top" align="left">Cone et al. (<xref ref-type="bibr" rid="B14">14</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">22 Paramedicine students</td>
<td valign="top" align="left">Assess paramedic students&#x00027; triage accuracy and speed using two triage systems in a VR highway bus crash scenario</td>
<td valign="top" align="left">Highway bus crash</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage systems</td>
<td valign="top" align="left">Triage accuracy, and triage speed</td>
</tr>
<tr>
<td valign="top" align="left">Curtis et al. (<xref ref-type="bibr" rid="B29">29</xref>)<break/> United States</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">26 Medical residents</td>
<td valign="top" align="left">Compare video-based vs. traditional disaster medicine education of a chemical disaster</td>
<td valign="top" align="left">CBRNE</td>
<td valign="top" align="left">Video-Based Training</td>
<td valign="top" align="left">Traditional lecture</td>
<td valign="top" align="left">Knowledge, confidence, practical skill implementation</td>
</tr>
<tr>
<td valign="top" align="left">De Lorenzis et al. (<xref ref-type="bibr" rid="B15">15</xref>)<break/> Italy</td>
<td valign="top" align="left">Case report</td>
<td valign="top" align="left">22 Civil protection personnel</td>
<td valign="top" align="left">Train civil protection operators in high-capacity pumping (HCP) procedures using immersive VR</td>
<td valign="top" align="left">Hydrogeological disaster scenario</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Knowledge gained, user experience</td>
</tr>
<tr>
<td valign="top" align="left">Farra et al. (<xref ref-type="bibr" rid="B30">30</xref>)<break/> United States</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">32 Nursing students</td>
<td valign="top" align="left">Evaluate VR disaster simulation effectiveness for disaster knowledge acquisition and retention in nursing students</td>
<td valign="top" align="left">MCI Triage scenario, and a decontamination exercise</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Web-based learning modules only</td>
<td valign="top" align="left">Knowledge acquisition, knowledge retention</td>
</tr>
<tr>
<td valign="top" align="left">Feng et al. (<xref ref-type="bibr" rid="B16">16</xref>)<break/> New Zealand</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">99 Medical students</td>
<td valign="top" align="left">Teach earthquake evacuation best practices and safety behaviors using an immersive VR headset</td>
<td valign="top" align="left">Earthquake</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">Paper-based lecture, and VR without repetition</td>
<td valign="top" align="left">Safety knowledge, self-efficacy, training experience</td>
</tr>
<tr>
<td valign="top" align="left">Follmann et al. (<xref ref-type="bibr" rid="B31">31</xref>)<break/> Germany</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">31 Paramedics.</td>
<td valign="top" align="left">Test Smart Glasses&#x00027; feasibility and effectiveness for paramedics in triage decision-making</td>
<td valign="top" align="left">An explosion in a row of residential buildings</td>
<td valign="top" align="left">Augmented Reality and Smart Glasses</td>
<td valign="top" align="left">No access to tech, and tele-assistance</td>
<td valign="top" align="left">Triage accuracy, speed, and user experience</td>
</tr>
<tr>
<td valign="top" align="left">Franc-Law et al. (<xref ref-type="bibr" rid="B17">17</xref>)<break/> Canada</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">33 Mixed healthcare providers</td>
<td valign="top" align="left">Evaluate a hospital emergency department disaster plan using an online virtual-life exercise</td>
<td valign="top" align="left">Multiple vehicle collision, followed by a domestic disturbance</td>
<td valign="top" align="left">E-Learning and Web-Based Training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Patient flow, participant satisfaction</td>
</tr>
<tr>
<td valign="top" align="left">Goldberg et al. (<xref ref-type="bibr" rid="B32">32</xref>)<break/> United States</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">53 Medical residents</td>
<td valign="top" align="left">Compare disaster communication accuracy using text-based messaging vs. voice radio in an earthquake scenario.</td>
<td valign="top" align="left">Earthquake that paralyzed the electrical grid and telecommunication networks</td>
<td valign="top" align="left">Communication Technology</td>
<td valign="top" align="left">Voice transmitted over two-way radio (VOICE-TWR).</td>
<td valign="top" align="left">Communication accuracy, triage accuracy, workload, user experience</td>
</tr>
<tr>
<td valign="top" align="left">Heinrichs et al. (<xref ref-type="bibr" rid="B18">18</xref>)<break/> United States</td>
<td valign="top" align="left">Observational study</td>
<td valign="top" align="left">22 Mixed healthcare providers</td>
<td valign="top" align="left">Assess the usability of a Virtual Emergency Department (VED) for MCI training of physicians and nurses</td>
<td valign="top" align="left">CBRNE bomb blast</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Knowledge, user experience</td>
</tr>
<tr>
<td valign="top" align="left">Hu et al. (<xref ref-type="bibr" rid="B19">19</xref>)<break/> China</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">68 Medical students</td>
<td valign="top" align="left">Compare game-based learning vs. lectures for hospital disaster management training in medical students</td>
<td valign="top" align="left">MCI Triage scenario</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Traditional lecture</td>
<td valign="top" align="left">Knowledge gain, knowledge retention</td>
</tr>
<tr>
<td valign="top" align="left">Hubble et al. (<xref ref-type="bibr" rid="B20">20</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">21 Paramedicine students</td>
<td valign="top" align="left">Evaluate EMS management skills for paramedicine students</td>
<td valign="top" align="left">Emergency and non-emergency scenario</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">EMS response time, ambulance utilization, return on investment, return on asset, and net profit</td>
</tr>
<tr>
<td valign="top" align="left">Ingrassia et al. (<xref ref-type="bibr" rid="B33">33</xref>)<break/> Italy</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">56 Medical Students</td>
<td valign="top" align="left">Compare VR vs. live simulation for mass casualty triage training in medical students</td>
<td valign="top" align="left">Car accident</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Live simulation.</td>
<td valign="top" align="left">Triage accuracy</td>
</tr>
<tr>
<td valign="top" align="left">Knight et al. (<xref ref-type="bibr" rid="B34">34</xref>)<break/> United Kingdom</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">91 EMS Providers</td>
<td valign="top" align="left">Evaluate the effectiveness of a VR serious game in teaching major incident triage skills to EMS providers</td>
<td valign="top" align="left">Domestic outdoor gas explosion accident</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Paper-based training: Card-sort</td>
<td valign="top" align="left">Triage accuracy, step accuracy, and the time taken to triage all casualties</td>
</tr>
<tr>
<td valign="top" align="left">Ko and Choi (<xref ref-type="bibr" rid="B35">35</xref>)<break/> South Korea</td>
<td valign="top" align="left">Randomized controlled trial</td>
<td valign="top" align="left">93 Nurses</td>
<td valign="top" align="left">Train nurses in psychological support for disaster-affected patients through an e-learning program</td>
<td valign="top" align="left">Infectious disase disasters</td>
<td valign="top" align="left">E-Learning and Web-Based Training</td>
<td valign="top" align="left">Text-based education materials</td>
<td valign="top" align="left">Disaster mental health competence, problem-solving, self-leadership, motivation</td>
</tr>
<tr>
<td valign="top" align="left">Matsuno et al. (<xref ref-type="bibr" rid="B21">21</xref>)<break/> Japan</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">20 Medical students</td>
<td valign="top" align="left">Teach medical students flood evacuation planning using a smartphone-based VR serious game</td>
<td valign="top" align="left">Flood disaster</td>
<td valign="top" align="left">Mobile-Based Training and Simulation Apps</td>
<td valign="top" align="left">Hazard maps</td>
<td valign="top" align="left">Mapping skills, flood disaster awareness</td>
</tr>
<tr>
<td valign="top" align="left">McCoy et al. (<xref ref-type="bibr" rid="B39">39</xref>)<break/> United States</td>
<td valign="top" align="left">Observational study - feasibility report</td>
<td valign="top" align="left">32 EMS Providers</td>
<td valign="top" align="left">Assess feasibility of using Google Glass for MCI triage training through pre-recorded scenarios</td>
<td valign="top" align="left">Active shooter in an office building</td>
<td valign="top" align="left">Augmented Reality and Smart Glasses</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Feasibility of Google Glass training, triage accuracy, user perception</td>
</tr>
<tr>
<td valign="top" align="left">Shubeck et al. (<xref ref-type="bibr" rid="B36">36</xref>)<break/> China</td>
<td valign="top" align="left">Randomized controlled trial.</td>
<td valign="top" align="left">20 EMS personnel and firefighters</td>
<td valign="top" align="left">Compare virtual training vs. live-action training for EMS providers and firefighters in MCI triage</td>
<td valign="top" align="left">Earthquake</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Live-action training simulation</td>
<td valign="top" align="left">Knowledge, triage accuracy, attitudes toward training</td>
</tr>
<tr>
<td valign="top" align="left">Tao (<xref ref-type="bibr" rid="B37">37</xref>)<break/> China</td>
<td valign="top" align="left">A two-arm randomized controlled trial</td>
<td valign="top" align="left">92 Nursing students</td>
<td valign="top" align="left">Train nursing students in prehospital emergency care (assessment, triage, treatment) using VR simulation</td>
<td valign="top" align="left">The simulation includes a noisy, bloody disaster environment (video on screen wall), and multiple injured patients (computer screen)</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">In-class discussions</td>
<td valign="top" align="left">Operational skills, theoretical knowledge, teamwork, student perception</td>
</tr>
<tr>
<td valign="top" align="left">Vincent et al. (<xref ref-type="bibr" rid="B22">22</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">28 Mixed healthcare providers</td>
<td valign="top" align="left">Test high-fidelity manikins&#x00027; effectiveness in MCI triage training for mixed healthcare providers</td>
<td valign="top" align="left">Bomb blast, a bus accident, a building collapse, and another large explosion</td>
<td valign="top" align="left">High-Fidelity Mannequins and Live-Action Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Triage accuracy, learner satisfaction, self-efficacy</td>
</tr>
<tr>
<td valign="top" align="left">Vincent et al. (<xref ref-type="bibr" rid="B23">23</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">20 Medical students</td>
<td valign="top" align="left">Assess triage speed, accuracy, and self-efficacy of medical students using high-fidelity manikins</td>
<td valign="top" align="left">Bomb explosion</td>
<td valign="top" align="left">High-Fidelity Mannequins and Live-Action Simulation</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Triage accuracy, speed, and self-efficacy</td>
</tr>
<tr>
<td valign="top" align="left">Wiese et al. (<xref ref-type="bibr" rid="B24">24</xref>)<break/> United States</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">90 Nursing students</td>
<td valign="top" align="left">Compare introductory disaster knowledge retention between live and virtual simulations for nursing students</td>
<td valign="top" align="left">Tornado</td>
<td valign="top" align="left">E-Learning and Web-Based Training</td>
<td valign="top" align="left">Live simulation</td>
<td valign="top" align="left">Knowledge gained, self-assessment</td>
</tr>
<tr>
<td valign="top" align="left">Zhang et al. (<xref ref-type="bibr" rid="B25">25</xref>)<break/> China</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">120 Nurses.</td>
<td valign="top" align="left">Improve emergency nurses&#x00027; public health emergency response skills through VR pandemic simulations</td>
<td valign="top" align="left">Infectious respiratory disease epidemic</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Conventional training: knowledge training and emergency drill</td>
<td valign="top" align="left">Emergency care capability, theoretical knowledge, disaster preparedness</td>
</tr>
<tr>
<td valign="top" align="left">Zhao and Li (<xref ref-type="bibr" rid="B26">26</xref>)<break/> China</td>
<td valign="top" align="left">Quasi-experimental study</td>
<td valign="top" align="left">60 Nurses</td>
<td valign="top" align="left">Train nurses in nuclear radiation emergency response, including PPE use, dosimetry, triage, and decontamination, using VR</td>
<td valign="top" align="left">Nuclear radiation emergency</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">Conventional training: knowledge training and emergency drill</td>
<td valign="top" align="left">Operational skills, theoretical knowledge, confidence, satisfaction, teamwork</td>
</tr></tbody>
</table>
<table-wrap-foot>
<p>CBRNE, Chemical, Biological, Radiological, Nuclear, and Explosive; EMS, Emergency Medical Services; HCP, High-Capacity Pumping; MCI, Mass Casualty Incident; PFA, Psychological First Aid; PPE, Personal Protective Equipment; SIM, Simulation; SP, Standardized Patient; START, Simple Triage and Rapid Treatment; VOICE-TWR, Voice over Two-Way Radios; VED, Virtual Emergency Department; VR, Virtual Reality.</p>
</table-wrap-foot>
</table-wrap>
<p>Eight studies targeted an audience composed in first place by Emergency Medical Services (EMS) professionals. Following, five studies (<xref ref-type="bibr" rid="B16">16</xref>, <xref ref-type="bibr" rid="B21">21</xref>, <xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B33">33</xref>, <xref ref-type="bibr" rid="B41">41</xref>) delivered to undergraduate medical students, four studies to professional nurses (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B26">26</xref>, <xref ref-type="bibr" rid="B35">35</xref>), three (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B14">14</xref>, <xref ref-type="bibr" rid="B20">20</xref>) to undergraduate paramedicine students, and other three studies to undergraduate nursing students. One study (<xref ref-type="bibr" rid="B40">40</xref>) on mental health specialists, another on professional paramedics, and one last study (<xref ref-type="bibr" rid="B15">15</xref>) on civil protection operators. The number of participants per study ranges from 4 to 120. The total number of participants was 1.464 among all studies, professional nurses being the most frequents (<italic>n</italic> = 340), followed by EMS personnel (<italic>n</italic> = 300), and medical students (<italic>n</italic> = 263).</p>
<p>Regarding the content, fifteen training courses aimed to the carrying out of execution of patient triage during MCIs, followed by four studies (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B18">18</xref>, <xref ref-type="bibr" rid="B26">26</xref>, <xref ref-type="bibr" rid="B29">29</xref>) on decontamination in Chemical, Biological, Radiological, Nuclear, and high yield Explosives (CBRNE) disaster scenarios, and another four (<xref ref-type="bibr" rid="B24">24</xref>, <xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B37">37</xref>, <xref ref-type="bibr" rid="B41">41</xref>) on general concepts of disaster management. Two studies (<xref ref-type="bibr" rid="B16">16</xref>, <xref ref-type="bibr" rid="B21">21</xref>) on flood and earthquake evacuations, two studies on outbreak/pandemic preparedness (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B38">38</xref>), and two other studies (<xref ref-type="bibr" rid="B35">35</xref>, <xref ref-type="bibr" rid="B40">40</xref>) on mental health support in disasters. Lastly, the studies on hospital disaster preparedness (<xref ref-type="bibr" rid="B17">17</xref>), civil protection rescuing procedures (<xref ref-type="bibr" rid="B42">42</xref>), and in EMS executive management (<xref ref-type="bibr" rid="B20">20</xref>), were the least represented.</p>
<p>Technology-based trainings were primarily delivered using various forms of virtual reality (VR) simulation; from thirteen articles using desktop-based simulation (<xref ref-type="bibr" rid="B14">14</xref>, <xref ref-type="bibr" rid="B18">18</xref>, <xref ref-type="bibr" rid="B20">20</xref>, <xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B28">28</xref>, <xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B33">33</xref>, <xref ref-type="bibr" rid="B34">34</xref>, <xref ref-type="bibr" rid="B36">36</xref>, <xref ref-type="bibr" rid="B37">37</xref>, <xref ref-type="bibr" rid="B41">41</xref>, <xref ref-type="bibr" rid="B43">43</xref>), to five studies (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B15">15</xref>, <xref ref-type="bibr" rid="B16">16</xref>, <xref ref-type="bibr" rid="B26">26</xref>, <xref ref-type="bibr" rid="B38">38</xref>) utilizing fully immersive simulation methods. Successively, e-learning platforms were reported in four articles (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B17">17</xref>, <xref ref-type="bibr" rid="B24">24</xref>, <xref ref-type="bibr" rid="B35">35</xref>), followed by high-fidelity mannequins (<xref ref-type="bibr" rid="B12">12</xref>, <xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B23">23</xref>), augmented reality (<xref ref-type="bibr" rid="B31">31</xref>, <xref ref-type="bibr" rid="B39">39</xref>), mobile-based technology (<xref ref-type="bibr" rid="B21">21</xref>, <xref ref-type="bibr" rid="B40">40</xref>), 360&#x000B0; immersive simulation (<xref ref-type="bibr" rid="B13">13</xref>), video-based trainings (<xref ref-type="bibr" rid="B29">29</xref>), and text-based mobile messaging (<xref ref-type="bibr" rid="B32">32</xref>). The relationship between technology used and topics taught can be appreciated in <xref ref-type="fig" rid="F2">Figure 2</xref>.</p>
<fig id="F2" position="float">
<label>Figure 2</label>
<caption><p>Common topics targeted by simulation technologies in included articles.</p></caption>
<alt-text>Heatmap displays various training methods for different disaster management topics. Rows represent topics like MCI Triage and Mental Health, while columns list methods such as Virtual Reality and Mobile Training. Numbers indicate the frequency of use, with higher values highlighted in darker shades.</alt-text>
<graphic mimetype="image" mime-subtype="tiff" xlink:href="femer-03-1636285-g0002.tif"/>
</fig>
<p>Examples of desktop-based simulations range from simple disaster footage projected on screen walls and trainees&#x00027; individual screen-based multi-patient scenario (<xref ref-type="bibr" rid="B30">30</xref>), to the VR system CAVE, which is a full-immersion virtual environment enclosed by walls, floor, and ceiling, creating a realistic replica of a disaster using sophisticated three-dimensional computer-based imaging (<xref ref-type="bibr" rid="B27">27</xref>), the serious game &#x0201C;<italic>60 Seconds to Survival&#x0201D;</italic> (<xref ref-type="bibr" rid="B44">44</xref>), a tabletop virtual system (<xref ref-type="bibr" rid="B14">14</xref>), the online virtual simulation &#x0201C;<italic>Second Life&#x0201D;</italic> (<xref ref-type="bibr" rid="B45">45</xref>), simulation model of a regional EMS system that replicates the course of action after a 911 call (<xref ref-type="bibr" rid="B20">20</xref>), and the XVR training software (<xref ref-type="bibr" rid="B33">33</xref>). In these, extended reality (XR) accessories such as joysticks were utilized, and victims were simulated by avatars, sometimes replicating standardized patients. Head-mounted displays and tracking sensors were used by fully immersive simulations, exposing participants to the sensorial challenges of close-to-real disaster scenarios, to train and evaluate their behavior during exercises.</p>
<p>Notably, in all but one of the included studies, participants actively engaged with the technology themselves. In contrast, McCoy et al. (<xref ref-type="bibr" rid="B39">39</xref>) assessed the feasibility of a disaster course delivered via tele-simulation. In their study, an instructor used smart glasses to stream a live, interactive MCI scenario while acting as a paramedic evaluating victims and verbalizing key clinical information to remote learners.</p>
<p>Twenty-one studies had a least two training groups, four of which compared a type of virtual reality simulation (fully immersive, 360&#x000B0; immersive, augmented reality, and desktop-based) with traditional lecture sessions (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B29">29</xref>, <xref ref-type="bibr" rid="B35">35</xref>, <xref ref-type="bibr" rid="B41">41</xref>), and other 11 studies with conventional live training methods (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B16">16</xref>, <xref ref-type="bibr" rid="B24">24</xref>&#x02013;<xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B33">33</xref>, <xref ref-type="bibr" rid="B34">34</xref>, <xref ref-type="bibr" rid="B36">36</xref>, <xref ref-type="bibr" rid="B43">43</xref>, <xref ref-type="bibr" rid="B44">44</xref>). The remaining five studies implemented a variety of other digital technologies; for instance, e-learning platform were used in two studies comparting with text-based traditional education and live simulation (<xref ref-type="bibr" rid="B24">24</xref>, <xref ref-type="bibr" rid="B35">35</xref>). One study used video-based footage to compare CBNRE training performance against traditional lecture (<xref ref-type="bibr" rid="B29">29</xref>). Another study compared a text-based messaging mobile application with traditional voice over two-way radio during disaster simulation (<xref ref-type="bibr" rid="B32">32</xref>). One study used a mobile-based simulation app comparing with paper-based hazard maps to teach flood evacuation steps (<xref ref-type="bibr" rid="B21">21</xref>). Lastly, one study didn&#x00027;t introduce a comparator, rather confronted the performance of both groups on CBNRE disaster scenarios (<xref ref-type="bibr" rid="B18">18</xref>).</p>
<p>The remaining 11 articles had only one group that undertook either one or more tech interventions (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B12">12</xref>, <xref ref-type="bibr" rid="B14">14</xref>, <xref ref-type="bibr" rid="B15">15</xref>, <xref ref-type="bibr" rid="B17">17</xref>, <xref ref-type="bibr" rid="B20">20</xref>, <xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B23">23</xref>, <xref ref-type="bibr" rid="B38">38</xref>&#x02013;<xref ref-type="bibr" rid="B40">40</xref>). Among these, two were feasibility studies of fully immersive and augmented reality (<xref ref-type="bibr" rid="B38">38</xref>, <xref ref-type="bibr" rid="B39">39</xref>), and one compared two triage systems using the same desktop-based VR simulation method (SALT vs. SMART) (<xref ref-type="bibr" rid="B14">14</xref>).</p>
<p>Finally, it is worth noticing that the included articles revealed a research trend over the last 20 year, accentuated on the study of mass casualty triage, which can be appreciated in <xref ref-type="fig" rid="F3">Figure 3</xref>.</p>
<fig id="F3" position="float">
<label>Figure 3</label>
<caption><p>Most studied topics with integration of simulation technologies over time.</p></caption>
<alt-text>Line graph titled &#x0201C;Topics Over Time&#x0201D; showing publications from 2000 to 2024 across five study categories: Included, Triage, CBRNE, Mental Health, and Outbreak Preparedness. Blue and red lines for Included and Triage studies show peaks around 2010-2012 and again around 2020-2023. Other categories have minimal occurrences. Vertical axis represents number of publications.</alt-text>
<graphic mimetype="image" mime-subtype="tiff" xlink:href="femer-03-1636285-g0003.tif"/>
</fig>
</sec>
<sec>
<title>3.3 Mass casualty triage</title>
<p>The majority of the studies taught triage, either alone (<xref ref-type="bibr" rid="B10">10</xref>&#x02013;<xref ref-type="bibr" rid="B12">12</xref>, <xref ref-type="bibr" rid="B14">14</xref>, <xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B23">23</xref>, <xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B31">31</xref>&#x02013;<xref ref-type="bibr" rid="B34">34</xref>, <xref ref-type="bibr" rid="B36">36</xref>, <xref ref-type="bibr" rid="B39">39</xref>, <xref ref-type="bibr" rid="B43">43</xref>, <xref ref-type="bibr" rid="B44">44</xref>) or in combination with other related content (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B17">17</xref>, <xref ref-type="bibr" rid="B18">18</xref>, <xref ref-type="bibr" rid="B26">26</xref>, <xref ref-type="bibr" rid="B29">29</xref>, <xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B41">41</xref>). Assessed as triage accuracy and time to triage, alongside with knowledge acquired, treatment/intervention accuracy, and performance correctness, these studies investigated the use of technology-enhanced educational strategies to train healthcare professionals and students in triage protocols under disaster conditions. <xref ref-type="table" rid="T2">Table 2</xref> provides an insightful overview of this thematic cluster.</p>
<table-wrap position="float" id="T2">
<label>Table 2</label>
<caption><p>Technology-based approaches to mass casualty triage trainings.</p></caption>
<table frame="box" rules="all">
<thead>
<tr style="background-color:#919498;color:#ffffff">
<th valign="top" align="left"><bold>References and Country</bold></th>
<th valign="top" align="left"><bold>Tech intervention</bold></th>
<th valign="top" align="left"><bold>Measure(s)</bold></th>
<th valign="top" align="left"><bold>Assessment instrument(s)</bold></th>
<th valign="top" align="left"><bold>Result(s)</bold></th>
<th valign="top" align="left"><bold>Follow-up</bold></th>
<th valign="top" align="left"><bold>Challenges or limitations</bold></th>
</tr>
</thead>
<tbody>
<tr>
<td valign="top" align="left">Andreatta et al. (<xref ref-type="bibr" rid="B27">27</xref>)<break/> United States</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage score, triage accuracy, and knowledge retention</td>
<td valign="top" align="left">Pre-test, Triage rating scale, and 2-week post-test for knowledge retention</td>
<td valign="top" align="left">There were no significant differences in triage performance between the VR and SP groups</td>
<td valign="top" align="left">2-week post-test for knowledge retention</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">B&#x000E1;ez et al. (<xref ref-type="bibr" rid="B10">10</xref>)<break/> United States</td>
<td valign="top" align="left">E-Learning and Web-Based Training</td>
<td valign="top" align="left">Triage accuracy, short-term skill retention</td>
<td valign="top" align="left">Pre- and post- intervention tests were administered, each consisting of five standardized scenarios based on the START system</td>
<td valign="top" align="left">Triage knowledge improved post-training and was retained at 1-month follow-up</td>
<td valign="top" align="left">1-month follow-up</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Bednar et al. (<xref ref-type="bibr" rid="B38">38</xref>)<break/> Czech Republic</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">Procedural correctness, including tirage assessment, and user experience</td>
<td valign="top" align="left">Observer notes and self-assessment questionnaire</td>
<td valign="top" align="left">95% of participants found VR helpful for disaster training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">VR controls were complex and distracting for some users</td>
</tr>
<tr>
<td valign="top" align="left">Behmadi et al. (<xref ref-type="bibr" rid="B11">11</xref>)<break/> United States</td>
<td valign="top" align="left">Fully Immersive Virtual Reality Simulation</td>
<td valign="top" align="left">Triage knowledge, student perception</td>
<td valign="top" align="left">Student exam scores and 7-item self-assessment questionnaire</td>
<td valign="top" align="left">Virtual simulation-based education had slightly higher mean scores than lecture-based education, but the difference wasn&#x00027;t statistically significant</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Bentley et al. (<xref ref-type="bibr" rid="B12">12</xref>)<break/> United States</td>
<td valign="top" align="left">High-Fidelity Mannequins and Live-Action Simulation</td>
<td valign="top" align="left">Triage accuracy, teamwork, self-reported confidence</td>
<td valign="top" align="left">Audience checklist and post-exercise questionnaire</td>
<td valign="top" align="left">Enhanced teamwork, triage decision-making, and confidence in MCI triage</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Limited simulation time (8 min for 12 patients) may not reflect real-life MCI triage</td>
</tr>
<tr>
<td valign="top" align="left">Chang et al. (<xref ref-type="bibr" rid="B13">13</xref>)<break/> Taiwan</td>
<td valign="top" align="left">360&#x000B0; Immersive VR Simulation</td>
<td valign="top" align="left">Primary and secondary triage</td>
<td valign="top" align="left">Pre/post self-assessment disaster preparedness inventory and self-efficacy scale</td>
<td valign="top" align="left">VR enabled less-experienced nurses to achieve expert-level disaster knowledge</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Cicero et al. (<xref ref-type="bibr" rid="B43">43</xref>)<break/> United States</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage accuracy, amount of time taken to triage each patient, the order in which patients were triaged</td>
<td valign="top" align="left">Pre/post-intervention live simulations</td>
<td valign="top" align="left">No significant correlation between screen-based and immersive triage accuracy</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Cicero et al. (<xref ref-type="bibr" rid="B28">28</xref>)<break/> United States</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage time, accuracy, and efficiency</td>
<td valign="top" align="left">Pre/post-intervention live simulations</td>
<td valign="top" align="left">Significant improvement in triage accuracy in the intervention group</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Lack of novelty in repeated plays&#x02014;patients behaved identically in each session</td>
</tr>
<tr>
<td valign="top" align="left">Cone et al. (<xref ref-type="bibr" rid="B14">14</xref>)<break/> United States</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage accuracy, and time to triage</td>
<td valign="top" align="left">Integrated feedback system capturing keystrokes, triage actions, and timing</td>
<td valign="top" align="left">VR triage system provided higher-quality data than manual disaster drills</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">VR simulation did not account for time needed to perform life-saving interventions</td>
</tr>
<tr>
<td valign="top" align="left">Curtis et al. (<xref ref-type="bibr" rid="B29">29</xref>)<break/> United States</td>
<td valign="top" align="left">Video-Based Training</td>
<td valign="top" align="left">Patient triage, decontamination, and personal protective equipment use</td>
<td valign="top" align="left">Pre/post-knowledge test, comfort survey, practical skills assessment</td>
<td valign="top" align="left">Video-trained group outperformed lecture-trained group in practical skills</td>
<td/>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Farra et al. (<xref ref-type="bibr" rid="B30">30</xref>)<break/> United States</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Patient assessment, triage, and first aid intervention</td>
<td valign="top" align="left">Pre/post-tests knowledge assessment (20-question multiple-choice test)</td>
<td valign="top" align="left">VR-trained group retained disaster knowledge better than non-VR group</td>
<td valign="top" align="left">2-month follow-up knowledge assessment</td>
<td valign="top" align="left">VR environment was difficult to navigate and manipulate</td>
</tr>
<tr>
<td valign="top" align="left">Follmann et al. (<xref ref-type="bibr" rid="B31">31</xref>)<break/> Germany</td>
<td valign="top" align="left">Augmented Reality and Smart Glasses</td>
<td valign="top" align="left">Time to triage, triage accuracy, usability, user experience</td>
<td valign="top" align="left">Observers recorded triage duration and category selection, and post-training questionnaire</td>
<td valign="top" align="left">Smart Glasses improved triage quality, but increased time needed for assessment</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Smart Glasses had short battery life and lacked compatibility with personal eyewear</td>
</tr>
<tr>
<td valign="top" align="left">Goldberg et al. (<xref ref-type="bibr" rid="B32">32</xref>)<break/> United States</td>
<td valign="top" align="left">Communication Technology</td>
<td valign="top" align="left">Communication accuracy, triage accuracy, workload, user experience</td>
<td valign="top" align="left">Tabletop task accuracy, NASA TLX for workload, Systems Usability Scale (SUS)</td>
<td valign="top" align="left">Text-based disaster communication was more accurate and preferred over voice radio</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Connectivity and battery life issues with wireless mesh network devices</td>
</tr>
<tr>
<td valign="top" align="left">Heinrichs et al. (<xref ref-type="bibr" rid="B18">18</xref>)<break/> United States</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage knowledge and accuracy, user experience</td>
<td valign="top" align="left">Pre/post-test quiz, exit survey, debriefing, and focus group discussion</td>
<td valign="top" align="left">Virtual ED was described as realistic, immersive, and effective for training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Users found VR environment difficult to navigate; avatar controls were challenging</td>
</tr>
<tr>
<td valign="top" align="left">Hu et al. (<xref ref-type="bibr" rid="B19">19</xref>)<break/> China</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage knowledge, knowledge retention</td>
<td valign="top" align="left">20-question pre/post-test</td>
<td valign="top" align="left">Game-based training improved disaster knowledge and retention</td>
<td valign="top" align="left">6-week follow-up knowledge test</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Ingrassia et al. (<xref ref-type="bibr" rid="B33">33</xref>)<break/> Italy</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage accuracy</td>
<td valign="top" align="left">Automatic VR recording for triage accuracy, researcher notes from live simulation</td>
<td valign="top" align="left">VR and live simulation were equally effective for triage training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">Knight et al. (<xref ref-type="bibr" rid="B34">34</xref>)<break/> United Kingdom</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Triage performance</td>
<td valign="top" align="left">Video recordings reviewed for triage accuracy</td>
<td valign="top" align="left">VR-trained students performed triage significantly more accurately</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Not mentioned</td>
</tr>
<tr>
<td valign="top" align="left">McCoy et al. (<xref ref-type="bibr" rid="B39">39</xref>)<break/> United States</td>
<td valign="top" align="left">Augmented Reality and Smart Glasses</td>
<td valign="top" align="left">Feasibility, time to triage and accuracy, and user perception</td>
<td valign="top" align="left">Process evaluation, survey, and real-time participant triage accuracy data</td>
<td valign="top" align="left">Google Glass tele-simulation enhanced MCI triage training beyond lectures.</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Software compatibility and internet connectivity issues; high infrastructure requirement</td>
</tr>
<tr>
<td valign="top" align="left">Shubeck et al. (<xref ref-type="bibr" rid="B36">36</xref>)<break/> China</td>
<td valign="top" align="left">Desktop-Based Virtual Reality Simulation</td>
<td valign="top" align="left">Knowledge, triage accuracy, attitudes toward training</td>
<td valign="top" align="left">Multiple-choice pre/post-tests on triage accuracy and attitude survey</td>
<td valign="top" align="left">Participants had more confidence in live-action training than in VR training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Participants had more confidence in live-action training than in VR training</td>
</tr>
<tr>
<td valign="top" align="left">Vincent et al. (<xref ref-type="bibr" rid="B22">22</xref>)<break/> United States</td>
<td valign="top" align="left">High-Fidelity Mannequins and Live-Action Simulation</td>
<td valign="top" align="left">Triage performance, learner satisfaction, self-efficacy</td>
<td valign="top" align="left">Electronic polling system and 5-point Likert self-assessment scale</td>
<td valign="top" align="left">High-fidelity manikins improved understanding of MCI triage training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Manikins couldn&#x00027;t simulate capillary refill or detailed neurological responses</td>
</tr>
<tr>
<td valign="top" align="left">Vincent et al. (<xref ref-type="bibr" rid="B23">23</xref>)<break/> United States</td>
<td valign="top" align="left">High-Fidelity Mannequins and Live-Action Simulation</td>
<td valign="top" align="left">Triage performance, self-efficacy</td>
<td valign="top" align="left">Observers tracked triage accuracy and timing in real-time, and Learner Evaluation Questionnaire (LEQ)</td>
<td valign="top" align="left">Students improved triage speed and accuracy with hands-on manikin training</td>
<td valign="top" align="left">N/A</td>
<td valign="top" align="left">Manikins relied on clothing and external markers for injury simulation</td>
</tr></tbody>
</table>
<table-wrap-foot>
<p>ED, Emergency Department; LEQ, Learner Evaluation Questionnaire; MCI, Mass Casualty Incident; NASA TLX, NASA Task Load Index; SP, Standardized Patient; START, Simple Triage and Rapid Treatment; SUS, System Usability Scale; VR, Virtual Reality.</p>
</table-wrap-foot>
</table-wrap>
<p>Desktop-based virtual reality was the most commonly used single tech to teach triage for MCIs (<xref ref-type="bibr" rid="B14">14</xref>, <xref ref-type="bibr" rid="B18">18</xref>, <xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B33">33</xref>, <xref ref-type="bibr" rid="B34">34</xref>, <xref ref-type="bibr" rid="B36">36</xref>, <xref ref-type="bibr" rid="B41">41</xref>, <xref ref-type="bibr" rid="B43">43</xref>, <xref ref-type="bibr" rid="B44">44</xref>). These platforms immersed learners in virtual MCI scenarios where they were required to perform patient assessments, prioritize interventions, and allocate resources. Notably, some VR environments were found to offer better data capture and time-stamped data on triage actions, enhancing the granularity of performance assessment (<xref ref-type="bibr" rid="B14">14</xref>), although challenges such as user navigation difficulties (<xref ref-type="bibr" rid="B30">30</xref>) and low scenario novelty (<xref ref-type="bibr" rid="B44">44</xref>) were also reported.</p>
<p>Fully immersive VR and 360&#x000B0; VR simulations provided a more sensorial engaging experience, used to replicate high-pressure disaster environments. Studies using these methods (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B38">38</xref>) reported strong user engagement and perceived training value. However, technical barriers such as complex controls, hardware discomfort, and high costs were consistently mentioned. Augmented reality and smart-glasses-based interventions offered in two studies (<xref ref-type="bibr" rid="B31">31</xref>, <xref ref-type="bibr" rid="B39">39</xref>) real-time overlays of clinical information or tele-simulation perspectives. These innovations were found to improve decision accuracy and broaden remote training possibilities, yet were limited by battery life, technical compatibility with eyewear, and the need for stable connectivity infrastructure.</p>
<p>E-learning modules (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B17">17</xref>) and video-based trainings (<xref ref-type="bibr" rid="B29">29</xref>) provided more accessible formats for large-scale deployment. These studies showed consistent post-intervention improvements in knowledge and practical application, with B&#x000E1;ez et al. reporting skill retention at one-month follow-up (<xref ref-type="bibr" rid="B10">10</xref>). Curtis et al. found video-based learners performed better in personal protective equipment (PPE) use and decontamination tasks than those taught via lecture (<xref ref-type="bibr" rid="B29">29</xref>). However, these methods lacked the experiential dimension of immersive platforms.</p>
<p>High-fidelity mannequins and live-actions simulations, featured in three studies (<xref ref-type="bibr" rid="B12">12</xref>, <xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B23">23</xref>), continued to play a valuable role in the hands-on skills development. While learners reported increased confidence and improved teamwork skills, high-fidelity mannequins were occasionally limited in replicating physiological responses.</p>
<p>Lastly, only one study (<xref ref-type="bibr" rid="B32">32</xref>) explored a different approach to disaster communication through text-based messaging mobile application against voice over radio, reaching improved information accuracy during hospital response to an MCI simulation.</p>
<p>In all these virtual environments, a variety of MCI scenarios were simulated, from urban area explosions (<xref ref-type="bibr" rid="B12">12</xref>, <xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B22">22</xref>, <xref ref-type="bibr" rid="B23">23</xref>, <xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B31">31</xref>, <xref ref-type="bibr" rid="B34">34</xref>), CBRNE events (<xref ref-type="bibr" rid="B18">18</xref>, <xref ref-type="bibr" rid="B26">26</xref>, <xref ref-type="bibr" rid="B29">29</xref>, <xref ref-type="bibr" rid="B30">30</xref>), natural hazards such as earthquakes, floods and tornados (<xref ref-type="bibr" rid="B32">32</xref>, <xref ref-type="bibr" rid="B36">36</xref>, <xref ref-type="bibr" rid="B43">43</xref>, <xref ref-type="bibr" rid="B44">44</xref>), mass shootings (<xref ref-type="bibr" rid="B39">39</xref>, <xref ref-type="bibr" rid="B43">43</xref>, <xref ref-type="bibr" rid="B44">44</xref>), car crashes (<xref ref-type="bibr" rid="B14">14</xref>, <xref ref-type="bibr" rid="B33">33</xref>), and other non-specified MCIs scenarios (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B41">41</xref>).</p>
<p>Measurements tools and metrics varied across studies. Most used scores, checklists, or pre/post-knowledge tests, while some conducted surveys with Likert scales. One study (<xref ref-type="bibr" rid="B18">18</xref>) implemented debriefing and focus group discussion to record participants experiences. Only three articles conducted follow-up assessment within their methods, completing post-test within 2 weeks, 1 month, and 2 months (<xref ref-type="bibr" rid="B10">10</xref>, <xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B30">30</xref>).</p>
<p>Comparative studies revealed mixed findings, highlighting either no improvement or no change in improvement in comparison to traditional methods (<xref ref-type="bibr" rid="B11">11</xref>, <xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B31">31</xref>, <xref ref-type="bibr" rid="B33">33</xref>, <xref ref-type="bibr" rid="B36">36</xref>, <xref ref-type="bibr" rid="B43">43</xref>). For instance, while Knight et al. and Cicero et al. supported VR&#x00027;s superiority over traditional card-sort or lecture-based training (<xref ref-type="bibr" rid="B34">34</xref>, <xref ref-type="bibr" rid="B44">44</xref>), others such as Shubeck et al. found participants preferred live-action training due to its perceived realism and greater emotional engagement (<xref ref-type="bibr" rid="B36">36</xref>). Moreover, Follman et al. highlighted a trade-off between quality and efficiency, noting that improvements in triage accuracy with augmented reality technology came at the cost of longer assessment times (<xref ref-type="bibr" rid="B31">31</xref>).</p>
</sec>
</sec>
<sec sec-type="discussion" id="s4">
<title>4 Discussion</title>
<sec>
<title>4.1 Summary and key trends</title>
<p>This scoping review synthesized 32 original studies published between 2000 and 2024 that examined the use of technological tools in DM education and training. In doing so, it addressed the primary research question by mapping current evidence on how simulation technologies have been utilized to enhance knowledge acquisition, technical skills development, decision-making, and learners&#x00027; engagement in disaster settings. The review also provided insights into the secondary research question by analyzing the outcome measures and evaluation strategies used to assess training impact, revealing substantial variability and lack of standardization across studies.</p>
<p>Mass casualty triage was the most prominent topic in the included studies and the over where digital training approaches were most actively developed. Over two-thirds of the included studies addressed triage either as the primary learning objective or as a key element of broader disaster preparedness curricula.</p>
<p>The reviewed studies employed a range of digital modalities to simulate mass casualty incidents and evaluate learners&#x00027; ability to assess, prioritize, and manage multiple victims. These simulations commonly focused on structured protocols such as START or SALT, and measured outcomes like triage accuracy, speed, and decision-making under pressure.</p>
</sec>
<sec>
<title>4.2 Effectiveness and evaluation challenges</title>
<p>Although most studies reported positive short-term outcomes such as improved knowledge or triage accuracy, relatively few demonstrated statistically significant advantages of technology-enhanced methods over traditional pedagogical approaches such as lectures, tabletop exercises, or live-action simulations. Several studies, particularly those comparing VR with traditional simulations, found no significant differences in performance outcomes (<xref ref-type="bibr" rid="B27">27</xref>, <xref ref-type="bibr" rid="B33">33</xref>, <xref ref-type="bibr" rid="B43">43</xref>). Moreover, some participants expressed a preference for live-action scenarios, citing higher perceived realism and emotional engagement (<xref ref-type="bibr" rid="B36">36</xref>).</p>
<p>Despite the growing interest in simulation technology for DM education, our review found that the evaluation of training effectiveness remains inconsistent and largely unstandardized. Outcome measures across the included studies varied widely, with most relying on short-term knowledge quizzes, self-reported confidence, or simplified checklists. This pattern reflects what Cook et al. (<xref ref-type="bibr" rid="B7">7</xref>) described as a recurring challenge in digital learning environments, where the complexity of technologies often outpaces the development of appropriate evaluation frameworks, making it difficult to assess effectiveness beyond superficial metrics (<xref ref-type="bibr" rid="B42">42</xref>). In our review, none of the included studies employed structured tools, and only a few used validated instruments or follow-up assessments (<xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B41">41</xref>). Several factors may explain this gap, including the lack of disaster-specific evaluation frameworks (<xref ref-type="bibr" rid="B46">46</xref>), and practical constraints that favor the use of simple, low-resource assessment methods over validated, behavior-based instruments (<xref ref-type="bibr" rid="B47">47</xref>).</p>
<p>At the same time, the increased reliance on simulation-based training is not unique to disaster medicine. Virtual reality and other immersive technologies are being increasingly adopted across health professions education, showing promising results in areas such as cardiopulmonary resuscitation and emergency care training. As highlighted by Trevi et al., simulation is emerging as both an effective and cost-effective modality in broader clinical education contexts (<xref ref-type="bibr" rid="B48">48</xref>). This further underscores the urgency of developing robust, transferable evaluation strategies that can be adapted across disciplines and scenarios, including but not limited to disaster response training.</p>
<p>These findings are consistent with those of Voicescu et al. (<xref ref-type="bibr" rid="B49">49</xref>), who reported a widespread mismatch between the educational objectives of disaster management programs and the strategies used to evaluate their outcomes. While many programs aimed to develop applied competencies these were often measured using basic tools that capture only surface-level cognitive gains. Our review reinforces this observation in the context of technology-enhanced training: although many interventions sought to build operational triage capabilities or situational awareness through immersive or interactive modalities, their impact was typically assessed using low-resolution, knowledge-based instruments.</p>
</sec>
<sec>
<title>4.3 Simulation fidelity and integration</title>
<p>Previous research indicated that simulation fidelity&#x02014;the extent to which and educational environment replicates real-world conditions&#x02014;plays an important role in shaping learning outcomes (<xref ref-type="bibr" rid="B50">50</xref>). Across several studies in our review, participants reported that immersive VR and high-fidelity simulation environments improved their engagement, emotional involvement, and ability to make rapid triage decisions under pressure (<xref ref-type="bibr" rid="B13">13</xref>, <xref ref-type="bibr" rid="B16">16</xref>, <xref ref-type="bibr" rid="B38">38</xref>). These tools commonly provided real-time feedback, sensory immersion, and dynamic scenarios that stimulated the cognitive and emotional challenges of mass causality incidents, supporting faster decision-making and triage. In contrast, desktop-bases simulation and e-learning modules, while useful for foundational knowledge, were often perceived as less realistic and less helpful in preparing learners for the stress and ambiguity of mass casualty incidents (<xref ref-type="bibr" rid="B30">30</xref>, <xref ref-type="bibr" rid="B43">43</xref>).</p>
<p>This difference in learner perception aligns with the broader simulation literature, which emphasize that emotional, physical, and conceptual fidelity are essential to effective experiential learning, particularly in high-stakes, team-based scenarios like disaster response. Zechner et al. (<xref ref-type="bibr" rid="B51">51</xref>) echoes this in their mixed reality prototype study, demonstrating that the incorporation of realistic environmental cues&#x02014;such as visual distraction and situational variability&#x02014;along with adaptive scenario challenges, improved participants&#x00027; sense of preparedness by more closely replacing the dynamic and unpredictable nature of real&#x02013;world MCIs. Chang et al. (<xref ref-type="bibr" rid="B52">52</xref>) similarly found that tactile feedback from a capillary refill simulator resulted in more accurate diagnostic judgments compared to video&#x02013;only instruction.</p>
<p>Furthermore, Weinstein et al. (<xref ref-type="bibr" rid="B53">53</xref>) concluded that effective MCI simulation must balance high physical conceptual, end emotional fidelity. This assertion is also reflected in our review, suggesting that hybrid and multi-modal formats hold promise, even if they were only explored in a few studies (<xref ref-type="bibr" rid="B25">25</xref>, <xref ref-type="bibr" rid="B31">31</xref>).</p>
<p>These converging findings suggest that the effectiveness of technology-enhanced disaster education appears to depend less on the type of technology used and more on how well it is integrated into a coherent, immersive, and learner centered training ecosystem. Rather than novelty or format alone, realism, interactivity, and scenario flexibility appear to be the key drivers of meaningful learning. As digital tools become increasingly accessible and sophisticated, the next challenge may lie in ensuring their use is aligned with clear educational goals and embedded in structured, outcome-based training programs.</p>
</sec>
<sec>
<title>4.4 Future research and practice</title>
<p>This review identified triage as both a central of current educational efforts and a key area for future research. Its prominence in literature and operational relevance makes it an ideal testbed for intervention studies.</p>
<p>Notably, no study in this review addressed the use of Artificial Intelligence (AI), Machine learning, or adaptive learning systems is DM education, despite being included in the search strategy. Further research could investigate how AI-enable platforms might support dynamic scenario generation, personalized feedback, or real-time assessment in high-pressure training environments.</p>
<p>To move the field forward, educators and training developers are encouraged not only to adopt emerging technologies, but to integrate them onto pedagogically sound curricula that emphasize realism., feedback, and behavioral assessment. Building on this review, our forthcoming experimental study will examine the use of a mobile application to teach triage principles to medical students using tabletop simulation design.</p>
</sec>
</sec>
<sec id="s5">
<title>5 Strengths and limitations</title>
<p>This scoping review offers a comprehensive and timely synthesis of the literature on technology-enhanced DM education, with a specific focus on training content, modality, and outcome evaluation. The inclusion of a wide range of technologies supports a holistic understanding of the field&#x00027;s interdisciplinary landscape. The review also identified triage as a pedagogical priority, setting the stage for targeted intervention studies.</p>
<p>However, several limitations should be acknowledged. As a scoping review, this study did not include a formal appraisal of methodological quality or risk of bias in the included studies. The findings therefore reflect the breadth and distribution of available evidence rather than the strength of individual outcomes. The review was limited to English-language, peer-reviewed literature, potentially excluding relevant studies published in other languages or found in gray literature. Finally, given the rapid pace of technological innovation, it is possible that recently developed tools or training approaches may not be represented in the published literature.</p>
</sec>
<sec sec-type="conclusions" id="s6">
<title>6 Conclusion</title>
<p>This scoping review synthesized the literature on the use of technology in DM education, with mass causality triage emerging as the most frequently addressed topic. While various digital tools have shown promise in enhancing knowledge and decision making, their effectiveness remain inconsistent, and evaluation methods are often limited to short-term or self-reported outcomes.</p>
<p>The review highlights the importance of simulation fidelity, pedagogical integration, alignment between training goals and assessment strategies. These insights inform a future research agenda focused on evidence-based tools. As technology continues to evolve, its role in disaster preparedness must be shaped by both innovation and instructional rigor.</p>
</sec>
</body>
<back>
<sec sec-type="author-contributions" id="s7">
<title>Author contributions</title>
<p>JG: Data curation, Writing &#x02013; original draft, Conceptualization, Methodology, Investigation, Visualization, Software, Writing &#x02013; review &#x00026; editing, Resources, Formal analysis. MA: Software, Writing &#x02013; review &#x00026; editing, Methodology, Data curation. BA: Methodology, Data curation, Writing &#x02013; review &#x00026; editing, Visualization. LR: Writing &#x02013; review &#x00026; editing, Supervision. FB-A: Writing &#x02013; review &#x00026; editing, Supervision, Formal analysis. MC: Supervision, Methodology, Conceptualization, Writing &#x02013; review &#x00026; editing.</p>
</sec>
<sec sec-type="funding-information" id="s8">
<title>Funding</title>
<p>The author(s) declare that no financial support was received for the research and/or publication of this article.</p>
</sec>
<ack><p>This manuscript is the outcome of a study conducted within the international PhD Global Health Humanitarian Aid and Disaster Medicine program offered by the Universit&#x000E1; del Piemonte Orientale (UPO).</p>
</ack>
<sec sec-type="COI-statement" id="conf1">
<title>Conflict of interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="ai-statement" id="s9">
<title>Generative AI statement</title>
<p>The author(s) declare that no Gen AI was used in the creation of this manuscript.</p>
</sec>
<sec sec-type="disclaimer" id="s10">
<title>Publisher&#x00027;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
<sec sec-type="supplementary-material" id="s11">
<title>Supplementary material</title>
<p>The Supplementary Material for this article can be found online at: <ext-link ext-link-type="uri" xlink:href="https://www.frontiersin.org/articles/10.3389/femer.2025.1636285/full#supplementary-material">https://www.frontiersin.org/articles/10.3389/femer.2025.1636285/full#supplementary-material</ext-link></p>
<supplementary-material xlink:href="Table_1.docx" id="SM1" mimetype="application/vnd.openxmlformats-officedocument.wordprocessingml.document" xmlns:xlink="http://www.w3.org/1999/xlink"/>
<supplementary-material xlink:href="Table_2.docx" id="SM2" mimetype="application/vnd.openxmlformats-officedocument.wordprocessingml.document" xmlns:xlink="http://www.w3.org/1999/xlink"/></sec>
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