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<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Comput. Sci.</journal-id>
<journal-title>Frontiers in Computer Science</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Comput. Sci.</abbrev-journal-title>
<issn pub-type="epub">2624-9898</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">733531</article-id>
<article-id pub-id-type="doi">10.3389/fcomp.2021.733531</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Computer Science</subject>
<subj-group>
<subject>Review</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Eye Movement and Pupil Measures: A Review</article-title>
<alt-title alt-title-type="left-running-head">Mahanama et&#x20;al.</alt-title>
<alt-title alt-title-type="right-running-head">Eye Movement and Pupil Measures</alt-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname>Mahanama</surname>
<given-names>Bhanuka</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/1391440/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Jayawardana</surname>
<given-names>Yasith</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/1391593/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Rengarajan</surname>
<given-names>Sundararaman</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/1533306/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Jayawardena</surname>
<given-names>Gavindya</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/1391605/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Chukoskie</surname>
<given-names>Leanne</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/57988/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Snider</surname>
<given-names>Joseph</given-names>
</name>
<xref ref-type="aff" rid="aff4">
<sup>4</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/1425982/overview"/>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Jayarathna</surname>
<given-names>Sampath</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/1105051/overview"/>
</contrib>
</contrib-group>
<aff id="aff1">
<sup>1</sup>
<institution>Computer Science, Old Dominion University</institution>, <addr-line>Norfolk</addr-line>, <addr-line>VA</addr-line>, <country>United&#x20;States</country>
</aff>
<aff id="aff2">
<sup>2</sup>
<institution>Physical Therapy, Movement &#x26; Rehabilitation Sciences, Northeastern University</institution>, <addr-line>Boston</addr-line>, <addr-line>MA</addr-line>, <country>United&#x20;States</country>
</aff>
<aff id="aff3">
<sup>3</sup>
<institution>Art &#x002B; Design, Northeastern University</institution>, <addr-line>Boston</addr-line>, <addr-line>MA</addr-line>, <country>United&#x20;States</country>
</aff>
<aff id="aff4">
<sup>4</sup>
<institution>Institute for Neural Computation, UC San Diego</institution>, <addr-line>San Diego</addr-line>, <addr-line>CA</addr-line>, <country>United&#x20;States</country>
</aff>
<author-notes>
<fn fn-type="edited-by">
<p>
<bold>Edited by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/102237/overview">Kostas Karpouzis</ext-link>, Panteion University, Greece</p>
</fn>
<fn fn-type="edited-by">
<p>
<bold>Reviewed by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/653180/overview">Ilias Maglogiannis</ext-link>, University of Piraeus, Greece</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/34273/overview">Michael J Proulx</ext-link>, University of Bath, United&#x20;Kingdom</p>
</fn>
<corresp id="c001">&#x2a;Correspondence: Sampath Jayarathna, <email>sampath@cs.odu.edu</email>
</corresp>
<fn fn-type="other">
<p>This article was submitted to Human-Media Interaction, a section of the journal Frontiers in Computer Science</p>
</fn>
</author-notes>
<pub-date pub-type="epub">
<day>11</day>
<month>01</month>
<year>2022</year>
</pub-date>
<pub-date pub-type="collection">
<year>2021</year>
</pub-date>
<volume>3</volume>
<elocation-id>733531</elocation-id>
<history>
<date date-type="received">
<day>30</day>
<month>06</month>
<year>2021</year>
</date>
<date date-type="accepted">
<day>23</day>
<month>11</month>
<year>2021</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2022 Mahanama, Jayawardana, Rengarajan, Jayawardena, Chukoskie, Snider and Jayarathna.</copyright-statement>
<copyright-year>2022</copyright-year>
<copyright-holder>Mahanama, Jayawardana, Rengarajan, Jayawardena, Chukoskie, Snider and Jayarathna</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these&#x20;terms.</p>
</license>
</permissions>
<abstract>
<p>Our subjective visual experiences involve complex interaction between our eyes, our brain, and the surrounding world. It gives us the sense of sight, color, stereopsis, distance, pattern recognition, motor coordination, and more. The increasing ubiquity of gaze-aware technology brings with it the ability to track gaze and pupil measures with varying degrees of fidelity. With this in mind, a review that considers the various gaze measures becomes increasingly relevant, especially considering our ability to make sense of these signals given different spatio-temporal sampling capacities. In this paper, we selectively review prior work on eye movements and pupil measures. We first describe the main oculomotor events studied in the literature, and their characteristics exploited by different measures. Next, we review various eye movement and pupil measures from prior literature. Finally, we discuss our observations based on applications of these measures, the benefits and practical challenges involving these measures, and our recommendations on future eye-tracking research directions.</p>
</abstract>
<kwd-group>
<kwd>eye tracking</kwd>
<kwd>pupillometry</kwd>
<kwd>visual perception</kwd>
<kwd>cognition</kwd>
<kwd>attention</kwd>
</kwd-group>
<contract-sponsor id="cn001">National Science Foundation<named-content content-type="fundref-id">10.13039/100000001</named-content>
</contract-sponsor>
</article-meta>
</front>
<body>
<sec id="s1">
<title>1 Introduction</title>
<p>The five primary senses provide humans with a rich perceptual experience of the world, with vision as the dominant sense. Early studies of visual perception (<xref ref-type="bibr" rid="B70">Dodge, 1900</xref>; <xref ref-type="bibr" rid="B35">Buswell, 1935</xref>; <xref ref-type="bibr" rid="B293">Yarbus, 1967</xref>) and its physiological underpinnings (<xref ref-type="bibr" rid="B129">Hubel and Wiesel, 1979</xref>; <xref ref-type="bibr" rid="B128">Hubel, 1995</xref>), have provided a foundation for subtler and more sophisticated studies of the visual system and its dynamic interaction with the environment via the oculomotor system. The oculomotor system both maintains visual stability and controls gaze-orienting movements (<xref ref-type="bibr" rid="B106">Goldberg et&#x20;al., 1991</xref>; <xref ref-type="bibr" rid="B161">Land and Furneaux, 1997</xref>). It is comprised of the <italic>efferent limb</italic> of the visual system and the <italic>vestibular system</italic> (<xref ref-type="bibr" rid="B279">Wade and Jones, 1997</xref>). The efferent limb is responsible for maintaining eye position and executing eye movements. The vestibular system, on the other hand, is responsible for providing our brain with information about motion, head position, and spatial orientation, which, in turn, facilitates motor functions, such as balance, stability during movement, and posture (<xref ref-type="bibr" rid="B105">Goldberg and Fernandez, 1984</xref>; <xref ref-type="bibr" rid="B279">Wade and Jones, 1997</xref>; <xref ref-type="bibr" rid="B58">Day and Fitzpatrick, 2005</xref>). The sense of hearing or touch also affects eye movements (<xref ref-type="bibr" rid="B83">Eberhard et&#x20;al., 1995</xref>; <xref ref-type="bibr" rid="B171">Maier and Groh, 2009</xref>). There are five distinct types of eye movement, two gaze-stabilizing movements: vestibulo-ocular (VOR), opto-kinetic nystagmus (OKN); and three gaze-orienting movements: saccadic, smooth pursuit, and vergence (<xref ref-type="bibr" rid="B78">Duchowski, 2017</xref>; <xref ref-type="bibr" rid="B117">Hejtmancik et&#x20;al., 2017</xref>). For the purposes of this review, we will focus on gaze-orienting eye movements that place the high-resolution fovea on selected objects of interest.</p>
<p>The existence of the fovea, a specialized high-acuity region of the central retina approximately 1&#x2013;2&#xa0;mm in diameter (<xref ref-type="bibr" rid="B69">Dodge, 1903</xref>), provides exceptionally detailed input in a small region of the visual field (<xref ref-type="bibr" rid="B151">Koster, 1895</xref>), approximately the size of a quarter held at arm&#x2019;s length (<xref ref-type="bibr" rid="B217">Pumphrey, 1948</xref>; <xref ref-type="bibr" rid="B117">Hejtmancik et&#x20;al., 2017</xref>). The role of gaze-orienting movements are to direct the fovea toward objects of interest. Our subjective perception of a stable world with uniform clarity is a marvel resulting from our visual and oculomotor systems working together seamlessly, allowing us to engage with a complex and dynamic environment.</p>
<p>Recent advancements in computing such as computer vision (<xref ref-type="bibr" rid="B152">Krafka et&#x20;al., 2016</xref>; <xref ref-type="bibr" rid="B163">Lee et&#x20;al., 2020</xref>) and image processing (<xref ref-type="bibr" rid="B208">Pan et&#x20;al., 2017</xref>; <xref ref-type="bibr" rid="B170">Mahanama et&#x20;al., 2020</xref>; <xref ref-type="bibr" rid="B6">Ansari et&#x20;al., 2021</xref>) have led to the development of computing hardware and software that can extract these oculomotor events and measurable properties. This include eye tracking devices range from commodity hardware (<xref ref-type="bibr" rid="B173">Mania et&#x20;al., 2021</xref>) capable of extracting few measures to reserach-grade eye trackers combined with sophisticated software capable of extracting various advance measures. As a result, eye movement and pupillometry have the potential for wide adoption for both in applications and research. There is a need for an aggregate body of knowledge on eye movement and pupillometry measures to provide, a.) a taxonomy of measures linking various oculomotor events, and b.) a quick reference guide for eye tracking and pupillometry measures. For application oriented literature of the eye tracking, interested reader is referred to (<xref ref-type="bibr" rid="B77">Duchowski, 2002</xref>) for a breadth-first survey of eye tracking applications.</p>
<p>In this paper, we review a selection of relevant prior research on gaze-orienting eye movements, the periods of visual stability between these movements, and pupil measures to address the aforementioned issue (see <xref ref-type="fig" rid="F1">Figure&#x20;1</xref>). First, we describe the main oculomotor events and their measurable properties, and introduce common eye movement analysis methods. Next, we review various eye movement and pupil measures. Next, we discuss the applications of aforementioned measures in domains including, but not limited to, neuroscience, human-computer interaction, and psychology, and analyze their strengths and weaknesses. The paper concludes with a discussion on applications, recent developments, limitations, and practical challenges involving these measures, and our recommendations on future eye-tracking research directions.</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>Summary of oculomotor events <bold>(left)</bold>, analysis methods <bold>(center)</bold>, and measures <bold>(right)</bold>.</p>
</caption>
<graphic xlink:href="fcomp-03-733531-g001.tif"/>
</fig>
</sec>
<sec id="s2">
<title>2 Oculomotor Events</title>
<p>This section describes oculomotor events that function as the basis for several eye movement and pupil measures. These events are: 1) fixations and saccades, 2) smooth pursuit, 3) fixational eye movements (tremors, microsaccades, drifts), 4) blinks, and 5) ocular vergence.</p>
<sec id="s2-1">
<title>2.1 Fixations and Saccadic Eye Movements</title>
<p>Eye movement information can be interpreted as a sequence of <italic>fixations</italic> and <italic>saccades</italic>. A fixation is a period where our visual gaze remains at a particular location. A saccade, on the other hand, is a rapid eye movement between two consecutive fixations. Typical humans perform 3&#x2013;5 saccades per second, but this rate varies with current perceptual and cognitive demands (<xref ref-type="bibr" rid="B95">Fischer and Weber, 1993</xref>). Fixations and saccades are the primary means of interacting with and perceiving the visual world. During a fixation, our visual perceptual processes unfold. Saccades guide our fovea to selected regions of the visual field. We are effectively blind during saccades (<xref ref-type="bibr" rid="B34">Burr et&#x20;al., 1994</xref>), which allows our gaze to remain relatively stable during saccadic reorientation. Saccadic eye movements are brief, and have a reliable amplitude-velocity relationship (see <xref ref-type="fig" rid="F2">Figure&#x20;2</xref>) known as the main sequence (<xref ref-type="bibr" rid="B9">Bahill et&#x20;al., 1975</xref>; <xref ref-type="bibr" rid="B268">Termsarasab et&#x20;al., 2015</xref>). It shows that saccade velocity and saccade amplitude follow a linear relationship, up to 15&#xb0;&#x2013;20&#xb0;. This relationship, however, varies with age and also in certain disorders (<xref ref-type="bibr" rid="B45">Choi et&#x20;al., 2014</xref>; <xref ref-type="bibr" rid="B232">Reppert et&#x20;al., 2015</xref>).</p>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>Saccade amplitude and peak velocity <bold>(A)</bold>, main sequence <bold>(B)</bold> (<xref ref-type="bibr" rid="B232">Reppert et&#x20;al., 2015</xref>).</p>
</caption>
<graphic xlink:href="fcomp-03-733531-g002.tif"/>
</fig>
<p>Saccades are inhibited during engaged visual attention on stationary stimuli, and as a result, a (nearly) steady central fixation is obtained (<xref ref-type="bibr" rid="B94">Fischer and Breitmeyer, 1987</xref>). Previous studies (<xref ref-type="bibr" rid="B247">Schiller et&#x20;al., 1980</xref>; <xref ref-type="bibr" rid="B283">Wang et&#x20;al., 2015</xref>) have shown that saccade preparation processes can be analyzed via pupil size. In particular, <xref ref-type="bibr" rid="B247">Schiller et&#x20;al. (1980)</xref> showed that distinct neural preparatory signals in Superior Colliculus (SC) and Frontal Eye Field (FEF) are vital for saccade preparation, and <xref ref-type="bibr" rid="B283">Wang et&#x20;al. (2015)</xref> showed that the SC is associated with the pupil control circuit. Cortical processing is associated with saccade latency, with shorter latency indicating advanced motor preparation (<xref ref-type="bibr" rid="B52">Connolly et&#x20;al., 2005</xref>). Reiterating this point, <xref ref-type="bibr" rid="B134">Jainta et&#x20;al. (2011)</xref> showed a negative correlation between saccade latency and pupil size prior to a saccade. Thus, the analysis of measures such as pupil diameter during fixations, fixation duration, saccade rate, saccade accuracy, and saccade latency, provide important cumulative clues to understanding the underlying deployment of visual attention.</p>
<sec id="s2-1-1">
<title>2.1.1 Identifying Fixations and Saccades</title>
<p>There exists several eye tracking technologies (<xref ref-type="bibr" rid="B295">Young and Sheena, 1975</xref>) that measure ocular features over time and transform them into a stream of gaze positions. These streams can be analyzed in different ways to identify periods of fixation and saccades. <xref ref-type="bibr" rid="B246">Salvucci and Goldberg (2000)</xref> describe five algorithms for such identification: Velocity Threshold Identification (I-VT), Hidden Markov Model Identification (I- HMM), Dispersion Threshold Identification (I-DT), Minimum Spanning Tree Identification (I-MST), and Area-of-Interest Identification (I-AOI). I-VT and I-HMM are velocity-based algorithms. In <bold>I-VT</bold>, consecutive points are identified as fixations or saccades, based on their point-to-point velocities (<xref ref-type="bibr" rid="B93">Findlay et&#x20;al., 1995</xref>). <bold>I-HMM</bold>, on the other hand, uses a two-state Hidden Markov Model with hidden states representing the velocity distributions of saccade and fixation points. Compared to fixed-threshold methods like I-VT, I-HMM performs a more robust identification (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>), since it employs a probabilistic model rather than a fixed velocity threshold, which allows more freedom in identifying points. <bold>I-DT</bold> and <bold>I-MST</bold> are dispersion-based algorithms that use a moving window to calculate the dispersion of points. Based on whether the dispersion is above or below the threshold, points are classified as fixations or saccades (<xref ref-type="bibr" rid="B290">Widdel, 1984</xref>). In I-MST, a minimum-spanning tree is constructed from gaze points. Edges with lengths exceeding a predefined ratio are labeled as saccades and clusters of points connected by saccades are labeled as fixations (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>). <bold>I-AOI</bold> is an area-based algorithm that only identifies fixations within specified target areas (AOIs) (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>). If a point falls within a target area, it is labeled as a fixation point, and if not, it is labeled as a saccade point. Consecutive fixation points are then grouped together, and groups that do not span a minimum duration are re-labeled as saccade points. A systematic evaluation of the performance of these algorithms are available at <xref ref-type="bibr" rid="B148">Komogortsev et&#x20;al. (2010)</xref>.</p>
</sec>
</sec>
<sec id="s2-2">
<title>2.2 Smooth Pursuit Eye Movements</title>
<p>The smooth pursuit system is a different gaze-orienting movement that is deployed to keep a moving object in foveal vision (<xref ref-type="bibr" rid="B37">Carl and Gellman, 1987</xref>; <xref ref-type="bibr" rid="B15">Barnes, 2008</xref>). Smooth pursuit eye movements are generally made when tracking an object moving in the visual environment (<xref ref-type="bibr" rid="B37">Carl and Gellman, 1987</xref>; <xref ref-type="bibr" rid="B14">Barnes and Asselman, 1991</xref>). A typical smooth pursuit movement is usually initiated by an saccadic eye movement to orient to the tracked object. The pursuit system subsequently matches the eye velocity to target velocity (<xref ref-type="bibr" rid="B238">Robinson, 1965</xref>; <xref ref-type="bibr" rid="B14">Barnes and Asselman, 1991</xref>). This smooth movement is punctuated by additional saccadic movements that eliminate retinal error between the current gaze position and target. The smooth pursuit system has a functional architecture very similar to that of the saccadic system (<xref ref-type="bibr" rid="B165">Lisberger et&#x20;al., 1987</xref>); however, smooth pursuit has a lower latency (100&#x2013;125&#xa0;ms) than saccades (200&#x2013;250&#xa0;ms) (<xref ref-type="bibr" rid="B190">Meyer et&#x20;al., 1985</xref>; <xref ref-type="bibr" rid="B153">Krauzlis, 2004</xref>). Due to the underlying similarity between saccades and smooth pursuits, metrics used to characterize saccades could also be used to characterize smooth pursuit behavior (<xref ref-type="bibr" rid="B165">Lisberger et&#x20;al., 1987</xref>). According to a classic smooth pursuit behavior model <xref ref-type="bibr" rid="B237">Robinson et&#x20;al. (1986)</xref>, there are three aspects of pursuit to characterize: onset, offset and motor learning. Pursuit onset is the response time of the pursuit system to a target which moves for a certain period of time. Since it occurs after the target starts to move, this time delay reflects the response of the pursuit system to the target motion while the eyes were still (<xref ref-type="bibr" rid="B139">Jiang, 1996</xref>). Pursuit offset is the response time of the pursuit system to turn off as a response when target stops its motion. When the target is seen to stop, the pursuit system is turned off and replaced by fixation (<xref ref-type="bibr" rid="B237">Robinson et&#x20;al., 1986</xref>). Motor plasticity or motor learning, as a gradual process that makes small, adaptive steps in a consistent direction, was also incorporated and simulated in this&#x20;model.</p>
</sec>
<sec id="s2-3">
<title>2.3 Fixational Eye Movements</title>
<p>The process of visual exploration is characterized by alternating fixations and saccades (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>). However, a fixation does not imply a stationary eye; our eyes are continually in (involuntary) motion, even during periods of fixation (<xref ref-type="bibr" rid="B3">Adler and Fliegelman, 1934</xref>; <xref ref-type="bibr" rid="B220">Ratliff and Riggs, 1950</xref>; <xref ref-type="bibr" rid="B67">Ditchburn and Ginsborg, 1953</xref>). These fixational eye movements fall into one of three classes: 1) <italic>tremors</italic>, 2) <italic>micro-saccades</italic>, and 3) <italic>drifts</italic> (<xref ref-type="bibr" rid="B178">Martinez-Conde et&#x20;al., 2004</xref>; <xref ref-type="bibr" rid="B241">Rucci and Poletti, 2015</xref>).</p>
<sec id="s2-3-1">
<title>2.3.1 Tremor</title>
<p>A tremor (or <italic>ocular micro-tremor</italic>, or <italic>physiological nystagmus</italic>) is an aperiodic, wavelike eye movement with a high-frequency (<inline-formula id="inf1">
<mml:math id="m1">
<mml:mo>&#x223c;</mml:mo>
<mml:mn>90</mml:mn>
</mml:math>
</inline-formula> Hz) (<xref ref-type="bibr" rid="B38">Carpenter, 1988</xref>) and low-amplitude ( &#x223c; the diameter of a foveal cone) (<xref ref-type="bibr" rid="B235">Riggs et&#x20;al., 1953</xref>). Due to this nature, tremors fall within the range of recording noise, making it challenging to record them accurately (<xref ref-type="bibr" rid="B38">Carpenter, 1988</xref>). Tremors allow the retaining of visual acuity during prolonged fixations (<xref ref-type="bibr" rid="B236">Riggs and Ratliff, 1951</xref>; <xref ref-type="bibr" rid="B235">Riggs et&#x20;al., 1953</xref>). For instance, <xref ref-type="bibr" rid="B235">Riggs et&#x20;al. (1953)</xref> showed that when tremors are bypassed artificially, the visual acuity diminishes over&#x20;time.</p>
</sec>
<sec id="s2-3-2">
<title>2.3.2 Microsaccade</title>
<p>A microsaccade (or <italic>flick</italic>, or <italic>flicker</italic>, or <italic>fixational saccade</italic>) is a small, fast, jerk&#x2013;like eye movement that occurs during voluntary fixation (<xref ref-type="bibr" rid="B67">Ditchburn and Ginsborg, 1953</xref>; <xref ref-type="bibr" rid="B178">Martinez-Conde et&#x20;al., 2004</xref>). They occur at a typical rate of 1&#x2013;3&#xa0;Hz, shifting the line of sight abruptly by a small amount (<xref ref-type="bibr" rid="B67">Ditchburn and Ginsborg, 1953</xref>). The average size of a microsaccade is about 6&#x2032; arc (i.e.,&#x20;the size of a thumb-tack head, held 2.5&#xa0;m away from the eye) (<xref ref-type="bibr" rid="B262">Steinman et&#x20;al., 1973</xref>). The dynamics of microsaccades vary with stimuli and viewing task. For instance, the difficulty of a task can be discerned by the number of microsaccades that occurred (<xref ref-type="bibr" rid="B207">Otero-Millan et&#x20;al., 2008</xref>), and their magnitude (<xref ref-type="bibr" rid="B156">Krejtz et&#x20;al., 2018</xref>). Microsaccades also have comparable spatio-temporal properties as saccades (<xref ref-type="bibr" rid="B301">Zuber et&#x20;al., 1965</xref>; <xref ref-type="bibr" rid="B207">Otero-Millan et&#x20;al., 2008</xref>). For instance, microsaccades lie on the saccadic main sequence (<xref ref-type="bibr" rid="B301">Zuber et&#x20;al., 1965</xref>). The refractory periods between saccades and microsaccades are also equivalent (<xref ref-type="bibr" rid="B207">Otero-Millan et&#x20;al., 2008</xref>). Moreover, microsaccades as small as 9&#x2032; generate a field potential over the occipital cortex and the mid-central scalp sites 100&#x2013;140&#xa0;ms after movement onset, which resembles the visual lambda response evoked by saccades (<xref ref-type="bibr" rid="B66">Dimigen et&#x20;al., 2009</xref>). It is increasingly accepted that microsaccades play an important role in modulating attentional and perceptual processes (<xref ref-type="bibr" rid="B112">Hafed et&#x20;al., 2015</xref>).</p>
</sec>
<sec id="s2-3-3">
<title>2.3.3 Drift</title>
<p>A drift (or <italic>slow drift</italic>) is a low-frequency eye movement that occurs during the intervals between microsaccades and saccades (<xref ref-type="bibr" rid="B262">Steinman et&#x20;al., 1973</xref>). During a drift, the retinal image of a fixated object moves across photoreceptors (<xref ref-type="bibr" rid="B220">Ratliff and Riggs, 1950</xref>). Drifts have a compensatory role in maintaining accurate visual fixation; they occur either in the absence of microsaccades, or when the compensation by microsaccades is inadequate (<xref ref-type="bibr" rid="B220">Ratliff and Riggs, 1950</xref>). The average size of a drift is about a 6&#x2032;&#x2009;arc, with an average velocity of about a 1&#x2032;&#x2009;arc/sec (<xref ref-type="bibr" rid="B220">Ratliff and Riggs, 1950</xref>; <xref ref-type="bibr" rid="B67">Ditchburn and Ginsborg, 1953</xref>; <xref ref-type="bibr" rid="B53">Cornsweet, 1956</xref>; <xref ref-type="bibr" rid="B199">Nachmias, 1961</xref>).</p>
</sec>
</sec>
<sec id="s2-4">
<title>2.4 Blinks</title>
<p>A blink is essentially the closing and reopening of the eyelids. Blinks are primitive, yet widely used, in eye tracking measures. When the blink originates from a voluntary action, the blink becomes a voluntary blink or a wink (<xref ref-type="bibr" rid="B23">Blount, 1927</xref>). In the case of non-voluntary blinks, they are of two types: spontaneous blinks and reflexive blinks. For reflexive blinks, external stimuli evoke reflexive blinks as a form of protection, while any involuntary blink not belonging to any of these categories is a spontaneous blink (<xref ref-type="bibr" rid="B270">Valls-Sole, 2019</xref>). The winks or voluntary blinks are not commonly adopted as a metric despite the usage as a form of interaction (<xref ref-type="bibr" rid="B202">Noronha et&#x20;al., 2017</xref>). In contrast, involuntary blinks indicate the state of an individual (<xref ref-type="bibr" rid="B263">Stern et&#x20;al., 1984</xref>) or a reflex action to a stimulus (<xref ref-type="bibr" rid="B270">Valls-Sole, 2019</xref>). Between involuntary blinks, spontaneous blinks are the most common type of blink used as a metric due to their correlation with one&#x2019;s internal state (<xref ref-type="bibr" rid="B256">Shin et&#x20;al., 2015</xref>; <xref ref-type="bibr" rid="B169">Maffei and Angrilli, 2019</xref>).</p>
</sec>
<sec id="s2-5">
<title>2.5 Ocular Vergence</title>
<p>Up until this point, the movements described are all referred to as conjugate or &#x201c;yoked&#x201d; eye movements, meaning that the eyes move in the same direction to fixate an object. Fortunately, we can choose to fixate on objects in different depth planes, during which binocular vision is maintained by opposite movements of the two eyes. These simultaneously directly opposing movements of the eyes result in Ocular vergence (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). These vergence movements can occur in either direction, resulting in convergence or divergence. Far-to-near focus triggers convergent movements and near-to-far focus triggers divergent movements. The ubiquitous use of screen-based eye tracking results in more literature related to conjugate eye movements in a single depth&#x20;plane.</p>
</sec>
</sec>
<sec id="s3">
<title>3 Eye Movement Analysis</title>
<p>Eye movements are a result of complex cognitive processes, involving at the very least, target selection, movement planning, and execution. Analysis of eye movements (see <xref ref-type="table" rid="T1">Table&#x20;1</xref> for a list of eye movement measures) can reveal objective and quantifiable information about the quality, predictability, and consistency of these covert processes (<xref ref-type="bibr" rid="B271">Van der Stigchel et&#x20;al., 2007</xref>). <xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al. (2011)</xref> and <xref ref-type="bibr" rid="B295">Young and Sheena (1975)</xref> discuss several eye movement measures, eye movement measurement techniques, and key considerations for eye movement research. In this section, we introduce several eye movement analysis techniques from the literature.</p>
<table-wrap id="T1" position="float">
<label>TABLE 1</label>
<caption>
<p>Summary of related work on eye movement and pupil measures.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th align="left">Fixation</th>
<th align="center">Related work</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="left">Count</td>
<td align="left">
<xref ref-type="bibr" rid="B35">Buswell (1935)</xref>, <xref ref-type="bibr" rid="B293">Yarbus (1967)</xref>, <xref ref-type="bibr" rid="B248">Schoonahd et&#x20;al. (1973)</xref>,<xref ref-type="bibr" rid="B30">Brutten and Janssen (1979)</xref>, <xref ref-type="bibr" rid="B185">Megaw and Richardson (1979)</xref>, <xref ref-type="bibr" rid="B184">Megaw (1979)</xref>, <xref ref-type="bibr" rid="B103">Goldberg and Kotval (1999)</xref>,<xref ref-type="bibr" rid="B49">Coeckelbergh et&#x20;al. (2002)</xref>, <xref ref-type="bibr" rid="B133">Jacob and Karn (2003)</xref>, <xref ref-type="bibr" rid="B8">Ares et&#x20;al. (2013)</xref>
</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">
<xref ref-type="bibr" rid="B295">Young and Sheena (1975)</xref>, <xref ref-type="bibr" rid="B223">Rayner (1978)</xref>, <xref ref-type="bibr" rid="B221">Rayner (1979)</xref>, <xref ref-type="bibr" rid="B245">Salthouse and Ellis (1980)</xref>, <xref ref-type="bibr" rid="B143">Karsh and Breitenbach (1983)</xref>, <xref ref-type="bibr" rid="B103">Goldberg and Kotval (1999)</xref>, <xref ref-type="bibr" rid="B277">Velichkovsky et&#x20;al. (2000)</xref>, <xref ref-type="bibr" rid="B211">Pavlovi&#x107; and Jensen (2009)</xref>, <xref ref-type="bibr" rid="B261">Staub and Benatar (2013)</xref>, <xref ref-type="bibr" rid="B8">Ares et&#x20;al. (2013)</xref>, <xref ref-type="bibr" rid="B229">Reingold et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B189">Menon et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B54">Costa et&#x20;al. (2018)</xref>, <xref ref-type="bibr" rid="B119">Henderson et&#x20;al. (2018)</xref>, <xref ref-type="bibr" rid="B276">Velichkovsky et&#x20;al. (2019)</xref>
</td>
</tr>
<tr>
<td align="left">SACCADE</td>
<td align="left">Related Work</td>
</tr>
<tr>
<td align="left">&#xa0;Amplitude</td>
<td align="left">
<xref ref-type="bibr" rid="B9">Bahill et&#x20;al. (1975)</xref>, <xref ref-type="bibr" rid="B40">Ceder (1977)</xref>, <xref ref-type="bibr" rid="B223">Rayner (1978)</xref>, <xref ref-type="bibr" rid="B185">Megaw and Richardson (1979)</xref>, <xref ref-type="bibr" rid="B179">May et&#x20;al. (1990)</xref>, <xref ref-type="bibr" rid="B298">Zelinsky and Sheinberg (1997)</xref>, <xref ref-type="bibr" rid="B214">Phillips and Edelman (2008)</xref>, <xref ref-type="bibr" rid="B224">Rayner et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B7">Anson et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B32">Buonocore et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B31">Buonocore et&#x20;al. (2017)</xref>, <xref ref-type="bibr" rid="B162">Le Meur et&#x20;al. (2017)</xref>, <xref ref-type="bibr" rid="B195">Mostofi et&#x20;al. (2020)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Direction</td>
<td align="left">
<xref ref-type="bibr" rid="B267">Takeda and Funahashi (2002)</xref>, <xref ref-type="bibr" rid="B144">Killian et&#x20;al. (2015)</xref>, <xref ref-type="bibr" rid="B281">Walker et&#x20;al. (2006)</xref>, <xref ref-type="bibr" rid="B97">Foulsham et&#x20;al. (2008)</xref>, <xref ref-type="bibr" rid="B215">Ponsoda et&#x20;al. (1995)</xref>, <xref ref-type="bibr" rid="B101">Gbadamosi and Zangemeister (2001)</xref>, <xref ref-type="bibr" rid="B296">Yu et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B197">Mulder et&#x20;al. (2020)</xref>, <xref ref-type="bibr" rid="B4">Anderson et&#x20;al. (2020)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Velocity</td>
<td align="left">
<xref ref-type="bibr" rid="B17">Becker and Fuchs (1969)</xref>, <xref ref-type="bibr" rid="B164">Lehtinen et&#x20;al. (1979)</xref>, <xref ref-type="bibr" rid="B108">Griffiths et&#x20;al. (1984)</xref>, <xref ref-type="bibr" rid="B1">Abel and Hertle (1988)</xref>, <xref ref-type="bibr" rid="B100">Galley (1993)</xref>, <xref ref-type="bibr" rid="B181">McGregor and Stern (1996)</xref>, <xref ref-type="bibr" rid="B39">Castello et&#x20;al. (1998)</xref>, <xref ref-type="bibr" rid="B243">Russo et&#x20;al. (2003)</xref>, <xref ref-type="bibr" rid="B292">Xu-Wilson et&#x20;al. (2009)</xref>, <xref ref-type="bibr" rid="B26">Boxer et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B32">Buonocore et&#x20;al. (2016)</xref>,<xref ref-type="bibr" rid="B31">Buonocore et&#x20;al. (2017)</xref>, <xref ref-type="bibr" rid="B195">Mostofi et&#x20;al. (2020)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Latency</td>
<td align="left">
<xref ref-type="bibr" rid="B182">McKee et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B286">Warren et&#x20;al. (2013)</xref>, <xref ref-type="bibr" rid="B191">Michell et&#x20;al. (2006)</xref>, <xref ref-type="bibr" rid="B183">McSorley et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B146">Knox and Wolohan (2014)</xref>, <xref ref-type="bibr" rid="B7">Anson et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B160">Lai et&#x20;al. (2019)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Rate</td>
<td align="left">
<xref ref-type="bibr" rid="B206">Ohtani (1971)</xref>, <xref ref-type="bibr" rid="B272">Van Orden et&#x20;al. (2000)</xref>, <xref ref-type="bibr" rid="B200">Nakayama et&#x20;al. (2002)</xref>, <xref ref-type="bibr" rid="B204">O&#x2019;Driscoll and Callahan (2008)</xref>, <xref ref-type="bibr" rid="B273">van Tricht et&#x20;al. (2010)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Gain</td>
<td align="left">
<xref ref-type="bibr" rid="B50">Co&#xeb;ff&#xe9; and O&#x2019;regan (1987)</xref>, <xref ref-type="bibr" rid="B89">Ettinger et&#x20;al. (2002)</xref>, <xref ref-type="bibr" rid="B56">Crevits et&#x20;al. (2003)</xref>, <xref ref-type="bibr" rid="B166">Lisi et&#x20;al. (2019)</xref>
</td>
</tr>
<tr>
<td align="left">SMOOTH PURSUIT</td>
<td align="left">Related Work</td>
</tr>
<tr>
<td align="left">&#xa0;Direction</td>
<td align="left">
<xref ref-type="bibr" rid="B51">Collewijn and Tamminga (1984)</xref>, <xref ref-type="bibr" rid="B239">Rottach et&#x20;al. (1996)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Velocity</td>
<td align="left">
<xref ref-type="bibr" rid="B13">Barmack (1970)</xref>, <xref ref-type="bibr" rid="B294">Young (1971)</xref>, <xref ref-type="bibr" rid="B10">Bahill and Laritz. (1984)</xref>, <xref ref-type="bibr" rid="B190">Meyer et&#x20;al. (1985)</xref>, <xref ref-type="bibr" rid="B60">De Brouwer et&#x20;al. (2002)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Acceleration</td>
<td align="left">
<xref ref-type="bibr" rid="B142">Kao and Morrow (1994)</xref>, <xref ref-type="bibr" rid="B159">Ladda et&#x20;al. (2007</xref>)</td>
</tr>
<tr>
<td align="left">&#xa0;Latency</td>
<td align="left">
<xref ref-type="bibr" rid="B28">Braun et&#x20;al. (2006)</xref>, <xref ref-type="bibr" rid="B33">Burke and Barnes (2006)</xref>, <xref ref-type="bibr" rid="B62">de Hemptinne et&#x20;al. (2006)</xref>, <xref ref-type="bibr" rid="B259">Spering and Gegenfurtner (2007)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Retinal Position Error</td>
<td align="left">
<xref ref-type="bibr" rid="B59">de Brouwer et&#x20;al. (2001)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Gain</td>
<td align="left">
<xref ref-type="bibr" rid="B238">Robinson (1965)</xref>, <xref ref-type="bibr" rid="B297">Zackon and Sharpe (1987)</xref>, <xref ref-type="bibr" rid="B239">Rottach et&#x20;al. (1996)</xref>, <xref ref-type="bibr" rid="B47">Churchland and Lisberger (2002)</xref>, <xref ref-type="bibr" rid="B204">O&#x2019;Driscoll and Callahan (2008)</xref>
</td>
</tr>
<tr>
<td align="left">BLINK</td>
<td align="left">Related Work</td>
</tr>
<tr>
<td align="left">&#xa0;Rate</td>
<td align="left">
<xref ref-type="bibr" rid="B201">Newhall (1932)</xref>, <xref ref-type="bibr" rid="B72">Doughty (2001)</xref>, <xref ref-type="bibr" rid="B74">Doughty (2002)</xref>, <xref ref-type="bibr" rid="B75">Doughty and Naase (2006)</xref>, <xref ref-type="bibr" rid="B205">Oh et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B256">Shin et&#x20;al. (2015)</xref>, <xref ref-type="bibr" rid="B140">Jongkees and Colzato (2016)</xref>, <xref ref-type="bibr" rid="B73">Doughty (2019)</xref>, <xref ref-type="bibr" rid="B169">Maffei and Angrilli (2019)</xref>, <xref ref-type="bibr" rid="B218">Ranti et&#x20;al. (2020)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Amplitude</td>
<td align="left">
<xref ref-type="bibr" rid="B264">Stevenson et&#x20;al. (1986)</xref>, <xref ref-type="bibr" rid="B234">Riggs et&#x20;al. (1987)</xref>, <xref ref-type="bibr" rid="B194">Morris and Miller (1996)</xref>, <xref ref-type="bibr" rid="B99">Galley et&#x20;al. (2004)</xref>, <xref ref-type="bibr" rid="B36">Cardona et&#x20;al. (2011)</xref>, <xref ref-type="bibr" rid="B46">Chu et&#x20;al. (2014)</xref>
</td>
</tr>
<tr>
<td align="left">VISUAL SEARCH</td>
<td align="left">Related Work</td>
</tr>
<tr>
<td align="left">&#xa0;Scan Path Similarity</td>
<td align="left">
<xref ref-type="bibr" rid="B135">Jarodzka et&#x20;al. (2010)</xref>, <xref ref-type="bibr" rid="B61">De Bruin et&#x20;al. (2013)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Time-to-First-Fixation on AOI</td>
<td align="left">
<xref ref-type="bibr" rid="B158">Krupinski (1996)</xref>, <xref ref-type="bibr" rid="B87">Ellis et&#x20;al. (1998)</xref>, <xref ref-type="bibr" rid="B133">Jacob and Karn (2003)</xref>, <xref ref-type="bibr" rid="B24">Bojko (2006)</xref>, <xref ref-type="bibr" rid="B278">Venjakob et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B71">Donovan and Litchfield (2013)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Dwell Time</td>
<td align="left">
<xref ref-type="bibr" rid="B269">Tullis and Albert (2013)</xref>, <xref ref-type="bibr" rid="B193">Mohanty and Sussman (2013)</xref>, <xref ref-type="bibr" rid="B130">H&#xfc;sser and Wirth (2014)</xref>, <xref ref-type="bibr" rid="B41">Ceravolo et&#x20;al. (2019)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Revisit Count</td>
<td align="left">
<xref ref-type="bibr" rid="B111">Guo et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B186">Meghanathan et&#x20;al. (2019)</xref>, <xref ref-type="bibr" rid="B188">Mello-Thoms et&#x20;al. (2005)</xref>, <xref ref-type="bibr" rid="B196">Motoki et&#x20;al. (2021)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Gaze Transition Matrix</td>
<td align="left">
<xref ref-type="bibr" rid="B215">Ponsoda et&#x20;al. (1995)</xref>, <xref ref-type="bibr" rid="B18">Bednarik et&#x20;al. (2005)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Transition Matrix Density</td>
<td align="left">
<xref ref-type="bibr" rid="B103">Goldberg and Kotval (1999)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Gaze Transition Probability</td>
<td align="left">
<xref ref-type="bibr" rid="B275">Vandeberg et&#x20;al. (2013)</xref>, <xref ref-type="bibr" rid="B137">Jayawardena et&#x20;al. (2020)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;Gaze Transition Entropy</td>
<td align="left">
<xref ref-type="bibr" rid="B157">Krejtz et&#x20;al. (2014)</xref>, <xref ref-type="bibr" rid="B155">Krejtz et&#x20;al. (2015)</xref>, <xref ref-type="bibr" rid="B255">Shiferaw et&#x20;al. (2019)</xref>
</td>
</tr>
<tr>
<td align="left">VERGENCE</td>
<td align="left">Related Work</td>
</tr>
<tr>
<td align="left">&#xa0;Ocular Vergence</td>
<td align="left">
<xref ref-type="bibr" rid="B57">Daugherty et&#x20;al. (2010)</xref>, <xref ref-type="bibr" rid="B88">Essig et&#x20;al. (2004)</xref>, <xref ref-type="bibr" rid="B284">Wang et&#x20;al. (2012)</xref>, <xref ref-type="bibr" rid="B192">Mlot et&#x20;al. (2016)</xref>
</td>
</tr>
<tr>
<td align="left">PUPIL</td>
<td align="left">Related Work</td>
</tr>
<tr>
<td align="left">&#xa0;Diameter</td>
<td align="left">
<xref ref-type="bibr" rid="B107">Gray et&#x20;al. (1993)</xref>, <xref ref-type="bibr" rid="B141">Joshi et&#x20;al. (2016)</xref>, <xref ref-type="bibr" rid="B240">Rubaltelli et&#x20;al. (2016)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;ICA</td>
<td align="left">
<xref ref-type="bibr" rid="B175">Marshall (2000)</xref>, <xref ref-type="bibr" rid="B176">Marshall (2002)</xref>, <xref ref-type="bibr" rid="B174">Marshall (2007)</xref>, <xref ref-type="bibr" rid="B1">Abel and Hertle (1988)</xref>, <xref ref-type="bibr" rid="B16">Bartels and Marshall (2012)</xref>, <xref ref-type="bibr" rid="B65">Demberg (2013)</xref>, <xref ref-type="bibr" rid="B64">Demberg et&#x20;al. (2013)</xref>, <xref ref-type="bibr" rid="B150">Korbach et&#x20;al. (2017)</xref>, <xref ref-type="bibr" rid="B149">Korbach et&#x20;al. (2018)</xref>, <xref ref-type="bibr" rid="B233">Rerhaye et&#x20;al. (2018)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;IPA</td>
<td align="left">
<xref ref-type="bibr" rid="B80">Duchowski et&#x20;al. (2018)</xref>, <xref ref-type="bibr" rid="B154">Krejtz et&#x20;al. (2020)</xref>, <xref ref-type="bibr" rid="B92">Fehringer (2020)</xref>, <xref ref-type="bibr" rid="B91">Fehringer (2021)</xref>
</td>
</tr>
<tr>
<td align="left">&#xa0;LHIPA</td>
<td align="left">
<xref ref-type="bibr" rid="B79">Duchowski et&#x20;al. (2020)</xref>, <xref ref-type="bibr" rid="B154">Krejtz et&#x20;al. (2020)</xref>
</td>
</tr>
</tbody>
</table>
</table-wrap>
<sec id="s3-1">
<title>3.1 Area of Interest Analysis</title>
<p>AOI analysis is a technique to analyze eye movements by assigning them to specific <italic>areas</italic> (or regions) of the visual scene (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>; <xref ref-type="bibr" rid="B122">Hessels et&#x20;al., 2016</xref>). In contrast to obtaining eye movement measures across the entire scene, AOI analysis provides semantically localized eye movement measures that are particularly useful for attention-based research (e.g., User Interaction research, Marketing research, and Psychology research) (<xref ref-type="bibr" rid="B122">Hessels et&#x20;al., 2016</xref>). In AOI analysis, defining the shape and bounds of an AOI can be difficult (<xref ref-type="bibr" rid="B122">Hessels et&#x20;al., 2016</xref>). Ideally, each AOI should be defined with the same shape and bounds as the actual object. However, due to practical limitations, such as the difficulty of defining arbitrarily shaped (and sized) AOIs in eye-tracking software, AOIs are most commonly defined using simple shapes (rectangles, ellipses, etc.) (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). Recent advancements in computer vision have given rise to models that automatically and reliably identify real world objects in visual scenes <xref ref-type="bibr" rid="B230">Ren et&#x20;al. (2015)</xref>, <xref ref-type="bibr" rid="B227">Redmon et&#x20;al. (2016)</xref>. This makes it possible to identify AOIs in real world images almost as readily as with pre-defined stimuli presented on a computer screen <xref ref-type="bibr" rid="B136">Jayawardena and Jayarathna (2021)</xref>, <xref ref-type="bibr" rid="B300">Zhang et&#x20;al. (2018)</xref>.</p>
</sec>
<sec id="s3-2">
<title>3.2 Heat Map Analysis</title>
<p>Heat map analysis is a technique for analyzing the spatial distribution of eye movements across the visual scene. This technique can be used to analyze eye movements of individual participants, as well as aggregated eye movements of multiple participants. In general, heat maps are represented using Gaussian Mixture Models (GMMs) that indicate the frequency (or probability) of fixation localization. Heat map-based metrics generally involve a measure of overlap between two GMMs, indicating similarity of fixated regions of an image. In heat map analysis, the order of visitation is not captured (<xref ref-type="bibr" rid="B109">Grindinger et&#x20;al., 2010</xref>); rather, it analyzes the spatial distribution of fixations. When visualizing heat maps, a color-coded, spatial distribution of fixations is overlaid on the stimuli that participants looked at. The color represents the quantity of fixations at each point on the heat map. Heat map analysis is particularly useful when analyzing the areas of the stimuli that participants paid more (or less) visual attention to, for example in driving research comparing different groups and conditions (<xref ref-type="bibr" rid="B258">Snider et&#x20;al., 2021</xref>).</p>
</sec>
<sec id="s3-3">
<title>3.3 Scan Path Analysis</title>
<p>A <italic>scan path</italic> is a sequence of fixations and saccades that describe the pattern of eye movements during a task (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>). Scan paths could appear quite complex, with frequent revisits and overlapping saccades. In general, scan paths are visualized as a sequence of connected nodes (a fixation centroid) and edges (a saccade between two successive fixations) displayed over the visual image of the scene (<xref ref-type="bibr" rid="B118">Heminghous and Duchowski, 2006</xref>; <xref ref-type="bibr" rid="B102">Goldberg and Helfman, 2010</xref>). Here, the diameter of each node is proportional to the fixation duration (<xref ref-type="bibr" rid="B102">Goldberg and Helfman, 2010</xref>). Scan path analyses have been widely used to model the dynamics of eye movement during visual search (<xref ref-type="bibr" rid="B282">Walker-Smith et&#x20;al., 1977</xref>; <xref ref-type="bibr" rid="B127">Horley et&#x20;al., 2003</xref>). It has also been used in areas like biometric identification (<xref ref-type="bibr" rid="B125">Holland and Komogortsev, 2011</xref>). In cognitive neuroscience, <xref ref-type="bibr" rid="B209">Parkhurst et&#x20;al. (2002)</xref> and <xref ref-type="bibr" rid="B274">van Zoest et&#x20;al. (2004)</xref> show that stimulus-driven, bottom-up attention dominates during the early phases of viewing. On the contrary, <xref ref-type="bibr" rid="B203">Nystr&#xf6;m and Holmqvist (2008)</xref> show that top-down cognitive processes guide fixation selection throughout the course of viewing. They discovered that viewers eventually fixate on meaningful stimuli, regardless of whether that stimuli was obscured or reduced in contrast.</p>
</sec>
</sec>
<sec id="s4">
<title>4 Eye Movement Measures</title>
<p>In this section, we discuss several metrics relevant to oculomotor behavior (<xref ref-type="bibr" rid="B147">Komogortsev et&#x20;al., 2013</xref>) which are derived from fixations, saccades, smooth pursuit, blinks, vergence, and visual search paradigm.</p>
<sec id="s4-1">
<title>4.1 Fixation Measures</title>
<p>Fixation-based measures are widely used in eye-tracking research. Here, fixations are first identified using algorithms such as I-VT, I-HMM (velocity-based), I-DT, I-MST (dispersion-based), and I-AOI (area-based) (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>). This information is then used to obtain different fixation measures, as described&#x20;below.</p>
<sec id="s4-1-1">
<title>4.1.1 Count</title>
<p>Fixation count is the number of fixations identified within a given time period. Fixations can be counted either over the entire stimuli or within a single AOI (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). Fixation count has been used to determine semantic importance (<xref ref-type="bibr" rid="B35">Buswell, 1935</xref>; <xref ref-type="bibr" rid="B293">Yarbus, 1967</xref>), the efficiency and difficulty in search (<xref ref-type="bibr" rid="B103">Goldberg and Kotval, 1999</xref>; <xref ref-type="bibr" rid="B133">Jacob and Karn, 2003</xref>), neurological dysfunctions (<xref ref-type="bibr" rid="B30">Brutten and Janssen, 1979</xref>; <xref ref-type="bibr" rid="B49">Coeckelbergh et&#x20;al., 2002</xref>), and the impact of prior experience (<xref ref-type="bibr" rid="B248">Schoonahd et&#x20;al., 1973</xref>; <xref ref-type="bibr" rid="B184">Megaw, 1979</xref>; <xref ref-type="bibr" rid="B185">Megaw and Richardson, 1979</xref>).</p>
</sec>
<sec id="s4-1-2">
<title>4.1.2 Duration</title>
<p>Fixation duration indicates a time period where the eyes stay still in one position (<xref ref-type="bibr" rid="B246">Salvucci and Goldberg, 2000</xref>). In general, fixation durations are around 200&#x2013;300&#xa0;ms long, and longer fixations indicate deeper cognitive processing (<xref ref-type="bibr" rid="B223">Rayner, 1978</xref>; <xref ref-type="bibr" rid="B245">Salthouse and Ellis, 1980</xref>). Also, fixations could last for several seconds (<xref ref-type="bibr" rid="B295">Young and Sheena, 1975</xref>; <xref ref-type="bibr" rid="B143">Karsh and Breitenbach, 1983</xref>) or be as short as 30&#x2013;40&#xa0;ms (<xref ref-type="bibr" rid="B223">Rayner, 1978</xref>; <xref ref-type="bibr" rid="B221">Rayner, 1979</xref>). Furthermore, the distribution of fixation duration is typically positively skewed, rather than Gaussian (<xref ref-type="bibr" rid="B277">Velichkovsky et&#x20;al., 2000</xref>; <xref ref-type="bibr" rid="B261">Staub and Benatar, 2013</xref>). The <italic>average</italic> fixation duration is often used as a baseline to compare with fixation duration data at different levels (<xref ref-type="bibr" rid="B245">Salthouse and Ellis, 1980</xref>; <xref ref-type="bibr" rid="B211">Pavlovi&#x107; and Jensen, 2009</xref>). By comparing average fixation duration across AOIs, one could distinguish areas that were looked at for longer durations than others. In particular, if certain AOIs were looked at longer than others, then their average fixation duration would be higher (<xref ref-type="bibr" rid="B103">Goldberg and Kotval, 1999</xref>; <xref ref-type="bibr" rid="B211">Pavlovi&#x107; and Jensen, 2009</xref>).</p>
</sec>
</sec>
<sec id="s4-2">
<title>4.2 Saccade Measures</title>
<sec id="s4-2-1">
<title>4.2.1 Amplitude</title>
<p>The amplitude of a saccade (see <xref ref-type="fig" rid="F2">Figure&#x20;2</xref>) is the distance travelled by a saccade during an eye movement. It is measured either by visual degrees (angular distance) or pixels, and can be approximated via the Euclidean distance between fixation points (<xref ref-type="bibr" rid="B185">Megaw and Richardson, 1979</xref>; <xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). Saccade amplitudes are dependent on the nature of the visual task. For instance, in reading tasks, saccade amplitudes are limited to &#x2248; 2&#xb0;, i.e.,&#x20;7&#x2013;8 letters in a standard font size (<xref ref-type="bibr" rid="B223">Rayner, 1978</xref>). They are further limited when oral reading is involved (<xref ref-type="bibr" rid="B224">Rayner et&#x20;al., 2012</xref>). Furthermore, saccade amplitudes tend to decrease with increasing task difficulty (<xref ref-type="bibr" rid="B298">Zelinsky and Sheinberg, 1997</xref>; <xref ref-type="bibr" rid="B214">Phillips and Edelman, 2008</xref>), and with increasing cognitive load (<xref ref-type="bibr" rid="B179">May et&#x20;al., 1990</xref>; <xref ref-type="bibr" rid="B40">Ceder, 1977</xref>).</p>
</sec>
<sec id="s4-2-2">
<title>4.2.2 Direction</title>
<p>The direction (or <italic>orientation</italic>, or <italic>trajectory</italic>) of a saccade or sequence of saccades is another useful descriptive measure. It can be represented as either an absolute value, a relative value, or a discretized value. Absolute saccade direction is calculated using the coordinates of consecutive fixations. Relative saccade direction is calculated using the difference of absolute saccade direction of two consecutive saccades. Discretized saccade directions are obtained by binning the absolute saccade direction into pre-defined angular segments (e.g., compass-like directions). In visual search studies, researchers have used different representations of saccade direction to analyze how visual conditions affect eye movement behavior. For instance, absolute saccade directions were used to analyze the effect of target predictability (<xref ref-type="bibr" rid="B281">Walker et&#x20;al., 2006</xref>) and visual orientation (<xref ref-type="bibr" rid="B97">Foulsham et&#x20;al., 2008</xref>) on eye movements. Similarly, discretized saccade directions were used to compare and contrast the visual search strategies followed by different subjects (<xref ref-type="bibr" rid="B215">Ponsoda et&#x20;al., 1995</xref>; <xref ref-type="bibr" rid="B101">Gbadamosi and Zangemeister, 2001</xref>).</p>
</sec>
<sec id="s4-2-3">
<title>4.2.3 Velocity</title>
<p>Saccade velocity is calculated by taking the first derivative of time series of gaze position data. Average saccadic velocity is the average of velocities over the duration of a saccade. Peak saccadic velocity is the highest velocity reached during a saccade (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). For a particular amplitude, saccade velocity has been found to decrease with tiredness (<xref ref-type="bibr" rid="B17">Becker and Fuchs, 1969</xref>; <xref ref-type="bibr" rid="B181">McGregor and Stern, 1996</xref>), sleep deprivation (<xref ref-type="bibr" rid="B243">Russo et&#x20;al., 2003</xref>), and conditions such as Alzheimer&#x2019;s (<xref ref-type="bibr" rid="B26">Boxer et&#x20;al., 2012</xref>) and AIDS (<xref ref-type="bibr" rid="B39">Castello et&#x20;al., 1998</xref>). In contrast, saccade velocity has been found to increase with increasing task difficulty (<xref ref-type="bibr" rid="B100">Galley, 1993</xref>), increasing intrinsic value of visual information (<xref ref-type="bibr" rid="B292">Xu-Wilson et&#x20;al., 2009</xref>), and increasing task experience (<xref ref-type="bibr" rid="B181">McGregor and Stern, 1996</xref>). Many studies on neurological and behavioral effects of drugs and alcohol (<xref ref-type="bibr" rid="B164">Lehtinen et&#x20;al., 1979</xref>; <xref ref-type="bibr" rid="B108">Griffiths et&#x20;al., 1984</xref>; <xref ref-type="bibr" rid="B1">Abel and Hertle, 1988</xref>) have used peak saccade velocity as an oculomotor measure.</p>
</sec>
<sec id="s4-2-4">
<title>4.2.4 Latency</title>
<p>Saccadic latency measures the duration between the onset of a stimulus and the initiation of the saccade (<xref ref-type="bibr" rid="B5">Andersson et&#x20;al., 2010</xref>). In practice, the measurement of the saccadic latency is affected by two main factors: The sampling frequency of the setup, and the saccade detection time. The sampling frequency refers to the operational frequency of the eye tracker, where the operational frequency negatively correlates with the introduced error. The saccade detection time is when the device detects a saccade by arriving at the qualifying velocity or the criteria in the saccade detection algorithm. In a study with young and older participants, researchers observed the saccadic latencies to increase significantly in older participants with the decrease in the stimulus size <xref ref-type="bibr" rid="B286">Warren et&#x20;al. (2013)</xref>. Further, in comparative studies between healthy subjects and subjects with Parkinson&#x2019;s disease with and without medication, saccadic latency shows potential as a biomarker for the disease (<xref ref-type="bibr" rid="B191">Michell et&#x20;al., 2006</xref>). A similar study with participants having amblyopia has found the interocular difference between saccadic latencies to correlate with the difference in Snellen acuity (<xref ref-type="bibr" rid="B182">McKee et&#x20;al., 2016</xref>).</p>
</sec>
<sec id="s4-2-5">
<title>4.2.5 Rate</title>
<p>Saccade rate (or <italic>saccade frequency</italic>) is the number of saccadic eye movements per unit time (<xref ref-type="bibr" rid="B206">Ohtani, 1971</xref>). For static stimuli, the saccade rate is similar to the fixation rate. For dynamically moving stimuli, however, the saccade rate is a measure of catch-up saccades generated during smooth pursuit (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). The saccade rate decreases with increasing task difficulty (<xref ref-type="bibr" rid="B200">Nakayama et&#x20;al., 2002</xref>) and fatigue level (<xref ref-type="bibr" rid="B272">Van Orden et&#x20;al., 2000</xref>). Moreover, subjects with neurological disorders exhibit higher saccadic rates during smooth pursuit (<xref ref-type="bibr" rid="B204">O&#x2019;Driscoll and Callahan, 2008</xref>; <xref ref-type="bibr" rid="B273">van Tricht et&#x20;al., 2010</xref>).</p>
</sec>
<sec id="s4-2-6">
<title>4.2.6 Gain</title>
<p>Saccade gain (or <italic>saccade accuracy</italic>) is the ratio between the initial saccade amplitude and the target amplitude (i.e.,&#x20;Euclidean distance between the two stimuli among which that saccade occurred) (<xref ref-type="bibr" rid="B50">Co&#xeb;ff&#xe9; and O&#x2019;regan, 1987</xref>). This measure indicates how accurately a saccadic movement landed on the target stimuli (<xref ref-type="bibr" rid="B89">Ettinger et&#x20;al., 2002</xref>; <xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). When the gain of a particular saccade is greater than 1.0, that saccade is called an <italic>overshoot</italic>, or hypermetric, and when it is less than 1.0, that saccade is called an <italic>undershoot</italic>, or hypometric. Saccadic gain is probabilistic at a per-individual level; <xref ref-type="bibr" rid="B166">Lisi et&#x20;al. (2019)</xref> demonstrates that biased saccadic gains are an individualized probabilistic control strategy that adapts to different environmental conditions. Saccade gain is commonly used in neurological studies (<xref ref-type="bibr" rid="B89">Ettinger et&#x20;al., 2002</xref>; <xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). For instance, <xref ref-type="bibr" rid="B56">Crevits et&#x20;al. (2003)</xref> used saccade gain to quantify the effects of severe sleep deprivation.</p>
</sec>
</sec>
<sec id="s4-3">
<title>4.3 Smooth Pursuit Measures</title>
<sec id="s4-3-1">
<title>4.3.1 Direction</title>
<p>Smooth pursuit direction (or <italic>smooth pursuit trajectory</italic>) indicates the direction of smooth pursuit movement as the eyes follow a moving stimulus (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). The ability to pursue a moving object varies with its direction of motion. <xref ref-type="bibr" rid="B239">Rottach et&#x20;al. (1996)</xref> showed that smooth pursuit gain is higher during horizontal pursuit than during vertical pursuit. This difference in gain can be attributed to most real-world objects naturally being in horizontal rather than vertical motion (<xref ref-type="bibr" rid="B51">Collewijn and Tamminga, 1984</xref>).</p>
</sec>
<sec id="s4-3-2">
<title>4.3.2 Velocity</title>
<p>Smooth pursuit velocity is first moment of gaze positions during a smooth pursuit. Compared to saccade velocity, the velocity of smooth pursuits is low, typically around 20&#xb0;/s&#x2013;40&#xb0;/s (<xref ref-type="bibr" rid="B294">Young, 1971</xref>). However, when participants are specifically trained to follow moving stimuli, or are provided with accelerating stimuli, higher peak smooth pursuit velocities were observed (<xref ref-type="bibr" rid="B190">Meyer et&#x20;al., 1985</xref>). For example, <xref ref-type="bibr" rid="B13">Barmack (1970)</xref> observed peak smooth pursuit velocities of 100&#xb0;/s in typical participants, when provided with accelerating stimuli. However, <xref ref-type="bibr" rid="B10">Bahill and Laritz. (1984)</xref> observed peak smooth pursuit velocities of 130&#xb0;/s on trained baseball players. As the velocity of moving stimuli increases, the frequency of catch-up saccades increases to compensate for retinal offset (<xref ref-type="bibr" rid="B60">De Brouwer et&#x20;al., 2002</xref>).</p>
</sec>
<sec id="s4-3-3">
<title>4.3.3 Acceleration</title>
<p>The second moment of the gaze position trace provides the acceleration of a smooth pursuit eye movement. This acceleration is maintained until the eye velocity (smooth pursuit velocity) matches the visual target&#x2019;s velocity (<xref ref-type="bibr" rid="B142">Kao and Morrow, 1994</xref>). Examination of acceleration is typically a part of determining smooth pursuit onset (see <xref ref-type="fig" rid="F3">Figure&#x20;3</xref>). Smooth pursuit acceleration has been used to analyze how visual cues (<xref ref-type="bibr" rid="B159">Ladda et&#x20;al., 2007</xref>) and prior knowledge of a visual target&#x2019;s trajectory (<xref ref-type="bibr" rid="B142">Kao and Morrow, 1994</xref>) impact eye movements. Smooth pursuit acceleration is higher when a visual target&#x2019;s motion was unpredictable.</p>
<fig id="F3" position="float">
<label>FIGURE 3</label>
<caption>
<p>Eye velocity (plotted line) and visual target velocity (dotted line) over time (x-axis), aligned to pursuit onset (0&#xa0;ms). Smooth pursuit acceleration seen from 0 to 140&#xa0;ms. Smooth pursuit latency seen from origin to 0&#xa0;ms (<xref ref-type="bibr" rid="B259">Spering and Gegenfurtner, 2007</xref>).</p>
</caption>
<graphic xlink:href="fcomp-03-733531-g003.tif"/>
</fig>
</sec>
<sec id="s4-3-4">
<title>4.3.4 Latency</title>
<p>Smooth pursuit latency is the delay between when a target object starts to move (i.e.,&#x20;target onset) and when the pursuit begins (i.e.,&#x20;smooth pursuit onset) (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). When the direction and velocity of the target object are not predictable, the smooth pursuit latency varies between 100&#x2013;200&#xa0;ms (<xref ref-type="bibr" rid="B33">Burke and Barnes, 2006</xref>). In paradigms such as step-ramp (<xref ref-type="bibr" rid="B219">Rashbass, 1961</xref>) that allow for anticipation, smooth pursuit latency may drop to 0&#xa0;ms (or less, if pursuit starts before target motion) when its direction and velocity are predictable (<xref ref-type="bibr" rid="B33">Burke and Barnes, 2006</xref>; <xref ref-type="bibr" rid="B62">de Hemptinne et&#x20;al., 2006</xref>). If the luminance of the moving object is the same as the background, the smooth pursuit latency may be prolonged by <inline-formula id="inf2">
<mml:math id="m2">
<mml:mo>&#x223c;</mml:mo>
<mml:mn>50</mml:mn>
</mml:math>
</inline-formula> ms (<xref ref-type="bibr" rid="B28">Braun et&#x20;al., 2006</xref>). Smooth pursuit latency is also affected by distracting motion (<xref ref-type="bibr" rid="B259">Spering and Gegenfurtner, 2007</xref>); latency was increased when a distractor moved parallel to the pursuit direction but was decreased when the distractor moved opposite to the pursuit direction.</p>
</sec>
<sec id="s4-3-5">
<title>4.3.5 Retinal Position Error</title>
<p>Fixations are maintained more accurately on stationary targets rather than moving targets. During smooth pursuit, both the eye and the target are in motion, and lag between their positions is expected (<xref ref-type="bibr" rid="B63">Dell&#x2019;Osso et&#x20;al., 1992</xref>). This error is known as retinal position error, and is formally defined as the difference between eye and target positions measured during fixations.</p>
</sec>
<sec id="s4-3-6">
<title>4.3.6 Gain</title>
<p>Smooth pursuit gain (or <italic>smooth pursuit accuracy</italic>) is the ratio between smooth pursuit velocity and the target velocity (<xref ref-type="bibr" rid="B297">Zackon and Sharpe, 1987</xref>; <xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). Typically, the smooth pursuit gain is lower than 1.0 and tends to fall even lower when the target velocity is high (<xref ref-type="bibr" rid="B297">Zackon and Sharpe, 1987</xref>). Moreover, smooth pursuit gain is modulated by on-line gain control (<xref ref-type="bibr" rid="B238">Robinson, 1965</xref>; <xref ref-type="bibr" rid="B47">Churchland and Lisberger, 2002</xref>). Smooth pursuit gain is decreased during conditions that distract user attention (<xref ref-type="bibr" rid="B29">B&#x159;ezinov&#xe1; and Kendell, 1977</xref>). Furthermore, smooth pursuit gain is also higher when tracking horizontal motion, compared to tracking vertical motion <xref ref-type="bibr" rid="B239">Rottach et&#x20;al. (1996)</xref>. Smooth pursuit gain has also been used in neurologically research. For instance, <xref ref-type="bibr" rid="B204">O&#x2019;Driscoll and Callahan (2008)</xref> analyzed the smooth pursuit gain of individuals diagnosed with schizophrenia, and observed a low smooth pursuit gain in these populations. The smooth pursuit gain can be quantified by the root mean squared distance between the target point and the gaze position (<italic>&#x3b8;</italic>) over the span of the experiment of <italic>n</italic> data samples.<disp-formula id="e1">
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</sec>
</sec>
<sec id="s4-4">
<title>4.4 Blink Measures</title>
<sec id="s4-4-1">
<title>4.4.1 Rate</title>
<p>Blink rate (or <italic>spontaneous blink rate</italic>, or <italic>blink frequency</italic>) is typically measured in blinks per minute. In some studies, the time between blinks (or blink interval) is measured instead (<xref ref-type="bibr" rid="B256">Shin et&#x20;al., 2015</xref>). Early studies (<xref ref-type="bibr" rid="B212">Peterson and Allison, 1931</xref>; <xref ref-type="bibr" rid="B201">Newhall, 1932</xref>) show that blink rate is subjected to factors such as lighting, time of the day (fatigue), temperature, wind, age, and sex. Moreover, while blinks are predominantly involuntary, they are inhibited during engaged visual attention to minimize any blink-induced interruption to visual information (<xref ref-type="bibr" rid="B218">Ranti et&#x20;al., 2020</xref>). More recent studies explore the idea of standard spontaneous eye blink rate in a broader aspect; healthy and non-healthy individuals under single (<xref ref-type="bibr" rid="B74">Doughty, 2002</xref>; <xref ref-type="bibr" rid="B75">Doughty and Naase, 2006</xref>; <xref ref-type="bibr" rid="B218">Ranti et&#x20;al., 2020</xref>) and multiple (<xref ref-type="bibr" rid="B72">Doughty, 2001</xref>; <xref ref-type="bibr" rid="B73">Doughty, 2019</xref>) experiment conditions. Their results demonstrate the lack of a common value for blink rate, as they are dependent on experimental conditions. Thus, a standard measure for blink rate remains illusive despite the vast body of studies. Many studies on cognition adopt eye blink rate as a metric due its relative ease of detection, and its ability to indicate aspects of one&#x2019;s internal state. In a study on the impact of blink rate on a Stroop task, researchers found that blink rate increases during a Stroop task compared with a baseline task of resting (<xref ref-type="bibr" rid="B205">Oh et&#x20;al., 2012</xref>). Further, a study involving movie watching found the blink rate a reliable biomarker for assessing the concentration level (<xref ref-type="bibr" rid="B256">Shin et&#x20;al., 2015</xref>; <xref ref-type="bibr" rid="B169">Maffei and Angrilli, 2019</xref>). Studies in dopamine processes also use blink rate as a marker of dopamine function. A review on studies in cognitive dopamine functions and the relationship with blink rate indicates varying results on blink rate in dopaminergic studies, including primates (<xref ref-type="bibr" rid="B140">Jongkees and Colzato, 2016</xref>).</p>
</sec>
<sec id="s4-4-2">
<title>4.4.2 Amplitude</title>
<p>The blink amplitude is the measure of the distance traveled by (the downward distance of upper eyelid) in the event of a blink (<xref ref-type="bibr" rid="B264">Stevenson et&#x20;al., 1986</xref>). The amplitude measures the relative distance of motion to the distance the eyelid travels in a complete blink. This measure can be obtained using a video-based eye tracker (<xref ref-type="bibr" rid="B234">Riggs et&#x20;al., 1987</xref>) or using electrooculography (<xref ref-type="bibr" rid="B194">Morris and Miller, 1996</xref>). Blink amplitude is often used in conjunction with research associated with fatigue measurement (<xref ref-type="bibr" rid="B194">Morris and Miller, 1996</xref>; <xref ref-type="bibr" rid="B99">Galley et&#x20;al., 2004</xref>) and task difficulty (<xref ref-type="bibr" rid="B36">Cardona et&#x20;al., 2011</xref>; <xref ref-type="bibr" rid="B46">Chu et&#x20;al., 2014</xref>). <xref ref-type="bibr" rid="B36">Cardona et&#x20;al. (2011)</xref> assessed the characteristics of blink behavior during visual tasks requiring prolonged periods of demanding activities. During the experiment, the authors noted a larger percentage of incomplete blinks. Another study involving fatigued pilots in a flight simulator showed that blink amplitude served as a&#x20;promising predictor for level of fatigue (<xref ref-type="bibr" rid="B194">Morris and Miller,&#x20;1996</xref>).</p>
</sec>
</sec>
<sec id="s4-5">
<title>4.5 Visual Search Measures</title>
<p>Visual search behavior combines instances of saccades, fixations and possibly also smooth pursuit. The methods used to analyze such sequences of behavior are described&#x20;below.</p>
<sec id="s4-5-1">
<title>4.5 1 Scan Path Similarity</title>
<p>Vector and string-based editing approaches have been developed to compute the similarity of scan paths (<xref ref-type="bibr" rid="B135">Jarodzka et&#x20;al., 2010</xref>; <xref ref-type="bibr" rid="B61">De Bruin et&#x20;al., 2013</xref>). In particular, <xref ref-type="bibr" rid="B61">De Bruin et&#x20;al. (2013)</xref> introduced three metrics: 1) <italic>Saccade Length Index (SLI)</italic>, 2) <italic>Saccade Deviation Index (SDI)</italic>&#x2014;to assist in faster analysis of eye tracking data, and 3) <italic>Benchmark Deviation Vectors (BDV)</italic>&#x2014;to highlight repetitive path deviation in eye tracking data. The SLI is the sum of the distance of all the saccades during the experiment. The SLI can be obtained through following equation, where <italic>s</italic> is the starting position of the saccade, <italic>e</italic> ending position of the saccade, and <italic>n</italic> is the total number of saccades.<disp-formula id="e2">
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<p>
<xref ref-type="bibr" rid="B135">Jarodzka et&#x20;al. (2010)</xref>, on the other hand, proposed representing scan paths as geometrical vectors, and simplifying scan paths by clustering consecutive saccades directed at most <italic>T&#x3d5;</italic> radians&#x20;apart.</p>
</sec>
<sec id="s4-5-2">
<title>4.5.2 Time-to-First-Fixation on AOI</title>
<p>Time-to-First-Fixation on AOI (or <italic>time to first hit</italic>) refers to the time taken from stimulus onset up to the first fixation into a particular AOI (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). This measure may be useful for both bottom-up stimulus-driven searches (e.g., a flashy company label) as well as top-down attention driven searches (e.g., when respondents actively decide to focus on certain elements or aspects on a website or picture). This metric is particularly useful for user interface evaluation, as a measure of visual search efficiency (<xref ref-type="bibr" rid="B133">Jacob and Karn, 2003</xref>). For instance, it has been used to evaluate the visual search efficiency of web pages (<xref ref-type="bibr" rid="B87">Ellis et&#x20;al., 1998</xref>; <xref ref-type="bibr" rid="B24">Bojko, 2006</xref>). It is also influenced by prior knowledge, such as domain expertise. For instance, studies show that when analyzing medical images, expert radiologists exhibit a lower Time to First Fixation on AOIs (lesions, tumors, etc.) than novice radiologists (<xref ref-type="bibr" rid="B158">Krupinski, 1996</xref>; <xref ref-type="bibr" rid="B278">Venjakob et&#x20;al., 2012</xref>; <xref ref-type="bibr" rid="B71">Donovan and Litchfield, 2013</xref>).</p>
</sec>
<sec id="s4-5-3">
<title>4.5.3 Revisit Count</title>
<p>Revisit (or <italic>re-fixation</italic>, or <italic>recheck</italic>) count indicates how often the gaze was returned to a particular AOI. It can be used to distinguish between the AOIs that were frequently revisited, and the AOIs that were less so. A participant may be drawn back to a particular AOI for different reasons, such as its semantic importance (<xref ref-type="bibr" rid="B111">Guo et&#x20;al., 2016</xref>), to refresh the memory (<xref ref-type="bibr" rid="B186">Meghanathan et&#x20;al., 2019</xref>), and for confirmatory purposes (<xref ref-type="bibr" rid="B188">Mello-Thoms et&#x20;al., 2005</xref>). The emotion perceived through visual stimuli also affect the likelihood of subsequent revisits, and thereby, the revisit count (<xref ref-type="bibr" rid="B196">Motoki et&#x20;al., 2021</xref>); yet this perceived emotion is difficult to interpret purely through revisit count. Revisits are particularly common in social scenes, where observers look back and forth between interacting characters to assess their interaction (<xref ref-type="bibr" rid="B20">Birmingham et&#x20;al., 2008</xref>). Overall, revisit count is indicative of user interest towards an AOI, and can be used to optimize user experiences.</p>
</sec>
<sec id="s4-5-4">
<title>4.5.4 Dwell Time</title>
<p>Dwell time is the interval between one&#x2019;s gaze entering an AOI and subsequently exiting it (<xref ref-type="bibr" rid="B126">Holmqvist et&#x20;al., 2011</xref>). This includes the time spent on all fixations, saccades, and revisits during that visit (<xref ref-type="bibr" rid="B269">Tullis and Albert, 2013</xref>). For a typical English reading task, a lower dwell time (e.g., <inline-formula id="inf3">
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<mml:mo>&#x3e;</mml:mo>
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</sec>
<sec id="s4-5-5">
<title>4.5.5 Gaze Transition Matrix</title>
<p>The gaze transition matrix is an adaptation of the transition matrix of Markov models into eye movement analysis. In a Markov model, a <italic>transition matrix</italic> (or <italic>probability matrix</italic>, or <italic>stochastic matrix</italic>, or <italic>substitution matrix</italic>) is a square matrix, where each entry represents the transition probability from one state to another. This concept was first applied for eye movement analysis by <xref ref-type="bibr" rid="B215">Ponsoda et&#x20;al. (1995)</xref> to model the transition of <italic>saccade direction</italic> during visual search. Similarly, <xref ref-type="bibr" rid="B18">Bednarik et&#x20;al. (2005)</xref> used this concept to model the transition of <italic>gaze position</italic> among AOIs and study the correlation between task performance and search pattern. The gaze transition matrix is calculated using the number of transitions from the <italic>X</italic>
<sup>th</sup> AOI to the <italic>Y</italic>
<sup>th</sup> AOI. Based on the gaze transition matrix, several measures have been introduced to quantify different aspects of visual search.</p>
</sec>
<sec id="s4-5-6">
<title>4.5.6 Transition Matrix Density</title>
<p>
<xref ref-type="bibr" rid="B103">Goldberg and Kotval (1999)</xref> defined <italic>transition matrix density</italic> (i.e.,&#x20;fraction of non-zero entries in the transition matrix) in order to analyze the efficiency of visual search. Here, a lower transition matrix density indicates an efficient and directed search, whereas a dense transition matrix indicates a random search.</p>
</sec>
<sec id="s4-5-7">
<title>4.5.7 Gaze Transition Probability</title>
<p>When comparing gaze transition matrices, <xref ref-type="bibr" rid="B275">Vandeberg et&#x20;al. (2013)</xref> performed an element-wise comparison of transition probabilities by modelling eye movement transitions as a multi-level Hidden Markov Model. Similarly, <xref ref-type="bibr" rid="B137">Jayawardena et&#x20;al. (2020)</xref> utilized gaze transition matrices to analyze the probabilities of transition of gaze between four AOIs. <xref ref-type="fig" rid="F4">Figure&#x20;4A</xref> shows the AOIs used in this study. <xref ref-type="fig" rid="F4">Figure&#x20;4B</xref> shows a sample scanpath of a participant, and <xref ref-type="fig" rid="F4">Figure&#x20;4C</xref> shows its corresponding gaze transition matrix. Here, each cell in the matrix represents the probability of gaze transition from one AOI to another.</p>
<fig id="F4" position="float">
<label>FIGURE 4</label>
<caption>
<p>AOIs, Scanpaths, and Gaze Transition Matrices from <xref ref-type="bibr" rid="B137">Jayawardena et&#x20;al. (2020)</xref>. <bold>(A)</bold> AOI on face stimuli. <bold>(B)</bold> Scanpath with fixations on the AOIs. <bold>(C)</bold> Gaze transition matrix.</p>
</caption>
<graphic xlink:href="fcomp-03-733531-g004.tif"/>
</fig>
</sec>
<sec id="s4-5-8">
<title>4.5.8 Gaze Transition Entropy</title>
<p>Gaze transition entropy is a measure of predictability in AOI transitions and overall distribution of eye movements over stimuli (<xref ref-type="bibr" rid="B157">Krejtz et&#x20;al., 2014</xref>; <xref ref-type="bibr" rid="B155">Krejtz et&#x20;al., 2015</xref>). Compared to transition matrix density, gaze transition entropy is a histogram-based estimation, which, in effect, takes into account the AOI size. The concept of entropy used here is that of information theory; it describes the amount of information required to generate a particular sequence, as a measure of its uncertainty. <xref ref-type="bibr" rid="B157">Krejtz et&#x20;al. (2014)</xref>, <xref ref-type="bibr" rid="B155">Krejtz et&#x20;al. (2015)</xref> computes gaze transition entropy by first modelling eye movements between AOIs as a first-order Markov chain, and then obtaining its Shannon&#x2019;s entropy (<xref ref-type="bibr" rid="B254">Shannon, 1948</xref>). They obtain two forms of entropy: 1) transition entropy <italic>H</italic>
<sub>
<italic>t</italic>
</sub> (calculated for individual subjects&#x2019; transition matrices) and 2) stationary entropy <italic>H</italic>
<sub>
<italic>s</italic>
</sub> (calculated for individual subjects&#x2019; stationary distributions).<disp-formula id="e3">
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<italic>H</italic>
<sub>
<italic>t</italic>
</sub> indicates the predictability of gaze transitions; a high <italic>H</italic>
<sub>
<italic>t</italic>
</sub> (<italic>&#x2200;</italic>
<sub>
<italic>ij</italic>
</sub>&#x7c;<italic>p</italic>
<sub>
<italic>ij</italic>
</sub> &#x2192; 0.5) implies low predictability, whereas a low <italic>H</italic>
<sub>
<italic>t</italic>
</sub> (<italic>&#x2200;</italic>
<sub>
<italic>ij</italic>
</sub>&#x7c;<italic>p</italic>
<sub>
<italic>ij</italic>
</sub> &#x2192; {0, 1}) implies high predictability. It is calculated by normalizing the transition matrix row-wise, replacing zero-sum rows by the uniform transition probability 1/<italic>s</italic> (Here, <italic>s</italic> is the number of AOIs), and obtaining its Shannon&#x2019;s entropy. <italic>H</italic>
<sub>
<italic>s</italic>
</sub>, on the other hand, indicates the distribution of visual attention (<xref ref-type="bibr" rid="B157">Krejtz et&#x20;al., 2014</xref>); a high <italic>H</italic>
<sub>
<italic>s</italic>
</sub> indicates that visual attention is equally distributed across all AOIs, whereas a low <italic>H</italic>
<sub>
<italic>s</italic>
</sub> indicates that visual attention is directed towards certain AOIs. It is estimated via eigen-analysis, and the Markov chain is assumed to be in a steady state where the transition probabilities converge. In one study, <xref ref-type="bibr" rid="B155">Krejtz et&#x20;al. (2015)</xref> showed that participants who viewed artwork with a reportedly high curiosity, yielded a significantly less <italic>H</italic>
<sub>
<italic>t</italic>
</sub> (i.e.,&#x20;more predictable transitions) than others. Moreover, participants who viewed artwork with a reportedly high appreciation, yielded a significantly less <italic>H</italic>
<sub>
<italic>s</italic>
</sub> (i.e.,&#x20;more directed visual attention) than others. In another study, <xref ref-type="bibr" rid="B155">Krejtz et&#x20;al. (2015)</xref> showed that participants who reportedly recognized a given artwork, yielded a significantly higher <italic>H</italic>
<sub>
<italic>t</italic>
</sub> and <italic>H</italic>
<sub>
<italic>s</italic>
</sub> (i.e.,&#x20;less predictable gaze) than others. <xref ref-type="bibr" rid="B137">Jayawardena et&#x20;al. (2020)</xref> performed entropy-based eye movement analysis on neurotypical and ADHD-diagnosed subjects during an audiovisual speech-in-noise task. They found that ADHD-diagnosed participants made unpredictable gaze transitions (i.e.,&#x20;high entropy) at different levels of task difficulty, whereas the neurotypical group of participants made gaze transitions from any AOI to the mouth region (i.e.,&#x20;low entropy) regardless of task difficulty. These findings suggest that <italic>H</italic>
<sub>
<italic>t</italic>
</sub> and <italic>H</italic>
<sub>
<italic>s</italic>
</sub> are potential indicators of curiosity, interest, picture familiarity, and task difficulty.</p>
</sec>
</sec>
<sec id="s4-6">
<title>4.6 Vergence Measures</title>
<p>Due to the association of ocular vergence with binocular vision, the binocular gaze data can be used to measure ocular vergence. The gaze vergence can be estimated (see <xref ref-type="fig" rid="F5">Figure&#x20;5</xref>) using the distance between the individual gaze positions for each eye, the distance from the user to the screen, and the interocular distance (<xref ref-type="bibr" rid="B57">Daugherty et&#x20;al., 2010</xref>; <xref ref-type="bibr" rid="B284">Wang et&#x20;al., 2012</xref>). A common application of the ocular vergence is assessing stereoscopic perception (<xref ref-type="bibr" rid="B88">Essig et&#x20;al., 2004</xref>; <xref ref-type="bibr" rid="B57">Daugherty et&#x20;al., 2010</xref>; <xref ref-type="bibr" rid="B284">Wang et&#x20;al., 2012</xref>).</p>
<fig id="F5" position="float">
<label>FIGURE 5</label>
<caption>
<p>Ocular vergence (<xref ref-type="bibr" rid="B57">Daugherty et&#x20;al., 2010</xref>; <xref ref-type="bibr" rid="B284">Wang et&#x20;al., 2012</xref>).</p>
</caption>
<graphic xlink:href="fcomp-03-733531-g005.tif"/>
</fig>
<p>These studies use ocular vergence to assess the user&#x2019;s depth perception under different stimuli conditions. Further, the ocular vergence also has been the subject of estimating 3D gaze positions (<xref ref-type="bibr" rid="B192">Mlot et&#x20;al., 2016</xref>) based on 2D positions provided by eye trackers.</p>
<p>The perceived depth (&#x394;<italic>d</italic>) can be computed using the distance between gaze positions (&#x394;<italic>x</italic>), the distance between the left and right eye (<italic>a</italic>), and the distance between the user and the screen (<italic>D</italic>&#x2032;).<disp-formula id="e4">
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</sec>
</sec>
<sec id="s5">
<title>5 Pupil Measures</title>
<p>Pupil measures (see <xref ref-type="table" rid="T1">Table&#x20;1</xref> for a list of pupil measures) capture fluctuations in the pupil&#x2019;s size and orientation to produce measurements that provide insights into one&#x2019;s internal state. The pupil diameter is the result of tonic and phasic pupillary responses of the eye (<xref ref-type="bibr" rid="B265">Sun et&#x20;al., 1983</xref>; <xref ref-type="bibr" rid="B287">Wass et&#x20;al., 2015</xref>; <xref ref-type="bibr" rid="B213">Peysakhovich et&#x20;al., 2017</xref>).</p>
<p>The tonic component refers to the pupil diameter changes caused by slow contractions, while the phasic refers to the&#x20;quick or transient contractions. Most of the metrics use pupil dilation as the primary measure for the computations in order to determine the tonic and phasic components.</p>
<sec id="s5-1">
<title>5.1 Pupil Diameter</title>
<p>The most primitive metric used in pupillometry is the average pupil diameter (<xref ref-type="bibr" rid="B107">Gray et&#x20;al., 1993</xref>; <xref ref-type="bibr" rid="B141">Joshi et&#x20;al., 2016</xref>). The measure captures both the tonic and the phasic components of the pupil dilation. Using the average dilation, some of the phasic and transient features can get smoothed out. An alternative measure to overcome the drawback of the average pupil dilation is to use the change in pupil dilation relative to a baseline. The baseline is assumed to correspond to the tonic component, while the relative change refers to the phasic component. The baseline can be either derived during the study or through a controlled environment.</p>
</sec>
<sec id="s5-2">
<title>5.2 Index of Cognitive Activity</title>
<p>Index of Cognitive Activity (ICA), introduced by <xref ref-type="bibr" rid="B176">Marshall (2002)</xref>, is a measure of pupil diameter fluctuation as an instantaneous measure. <xref ref-type="bibr" rid="B175">Marshall (2000)</xref>, <xref ref-type="bibr" rid="B174">Marshall (2007)</xref> describes the methodology followed in computing the ICA&#x20;in an experiment setting. Furthermore, the publications also include parameter selections when performing experiments. The process starts by eliminating the pupil signal regions corresponding to blinks by either removing them or replacing them through interpolation as the preprocessing step. The signal is then passed through wavelet decomposition to capture the pupil signal&#x2019;s abrupt changes through decomposing to the desired level. Finally, the decomposed signal subjects to thresholding, converting the decomposed signal coefficients to a binary vector of the same size; the thresholding stage acts as a de-noising stage&#x20;here.</p>
</sec>
<sec id="s5-3">
<title>5.3 Index of Pupillary Activity</title>
<p>Index of Pupillary activity (IPA), introduced by <xref ref-type="bibr" rid="B80">Duchowski et&#x20;al. (2018)</xref>, is a metric inspired by ICA, with a similar underlying concept. Studies on ICA do not fully disclose the internals of ICA due to intellectual property reasons. IPA, however, discloses the internals of its process.</p>
<p>IPA computation starts by discarding pupil signals around blinks identified in the experiment. <xref ref-type="bibr" rid="B80">Duchowski et&#x20;al. (2018)</xref> used a window of 200&#xa0;ms in either direction during experiments. The procedure for computing the IPA measurement starts with a two-level Symlet-16 discrete wavelet decomposition of the pupil dilation signal by selecting a mother wavelet function <italic>&#x3c8;</italic>
<sub>
<italic>j</italic>,<italic>k</italic>
</sub>(<italic>t</italic>). The resulting dyadic wavelet upon the wavelet analysis of the signal <italic>x</italic>(<italic>t</italic>), generates a dyadic series representation. Then the process follows a multi-resolution signal analysis of the original signal <italic>x</italic>(<italic>t</italic>). A level is arbitrarily selected from the multi-resolution decomposition to produce a smoother approximation of the signal <italic>x</italic>(<italic>t</italic>). Finally, threshold the wavelet modulus maxima coefficients using a universal threshold defined by,<disp-formula id="e5">
<mml:math id="m9">
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<mml:mi>n</mml:mi>
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</disp-formula>where <inline-formula id="inf5">
<mml:math id="m10">
<mml:mrow>
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<mml:mrow>
<mml:mi>&#x3c3;</mml:mi>
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</inline-formula> is the standard deviation of the noise. The number of remaining coefficients represents the IPA reading for the given pupil diameter signal.</p>
</sec>
<sec id="s5-4">
<title>5.4 Low/High Index of Pupillary Activity</title>
<p>Low/High Index of Pupillary Activity (LHIPA), introduced by <xref ref-type="bibr" rid="B79">Duchowski et&#x20;al. (2020)</xref>, is a variation of the IPA measure identified earlier. The computation of the metric remains the same as in IPA, except for counting remnants. Instead of counting threshold remnants as in IPA (<xref ref-type="bibr" rid="B80">Duchowski et&#x20;al., 2018</xref>), LHIPA counts the modulus maxima of the low and high-frequency bands contained in the wavelet (see <xref ref-type="fig" rid="F6">Figure&#x20;6</xref>).</p>
<fig id="F6" position="float">
<label>FIGURE 6</label>
<caption>
<p>Visualization of the processed pupil diameter signal (yellow) and the threshold used for calculating the Low/High Index of Pupillary Activity (green) (<xref ref-type="bibr" rid="B79">Duchowski et&#x20;al., 2020</xref>).</p>
</caption>
<graphic xlink:href="fcomp-03-733531-g006.tif"/>
</fig>
<p>Using the Discrete Wavelet Transform to analyze the pupil diameter signal at multiple levels of resolution, the wavelet coefficients are found by:<disp-formula id="e6">
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<label>(6)</label>
</disp-formula>where <italic>g</italic>
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<p>The pupillary response increases as the cognitive load increases. Since LHIPA is a ratio, an increase in the pupillary response reflects a decrease in the LHIPA reading. The authors demonstrate the metric&#x2019;s applicability using a series of three experiments where they assess the relationship between the task difficulty and the corresponding measures of IPA and LHIPA. During the experiments, the authors determined that the LHIPA was able to identify between difficult tasks and easy or baseline tasks throughout the study, while IPA could do so during only one experiment. The experiments also revealed that the LHIPA demonstrated cognitive load earlier than IPA, indicating a faster response due to the measure being a ratio and a built-in ratio arising from the ratio&#x2019;s computation.</p>
</sec>
</sec>
<sec id="s6">
<title>6 Discussion</title>
<p>Eye movement and pupil measures have been applied in disciplines including, but not limited to, neuroscience (<xref ref-type="bibr" rid="B121">Hessels and Hooge, 2019</xref>), psychology (<xref ref-type="bibr" rid="B187">Mele and Federici, 2012</xref>), and human computer interaction (<xref ref-type="bibr" rid="B77">Duchowski, 2002</xref>). In this section, we collectively summarize the literature of eye movement and pupillometry applications under different domains, discuss the limitations that we observe, and by doing so, establish a vision for implementing eye movements and pupil measures in these application environments.</p>
<sec id="s6-1">
<title>6.1 Applications</title>
<sec id="s6-1-1">
<title>6.1.1 Neuroscience</title>
<p>In eye-tracking neuroscience, researchers have jointly analyzed neuronal activity and oculomotor activity to study the physiological organization of the vision system, and their effect on cognition and behavior. Studies of neuronal activity during phenomena such as attention (<xref ref-type="bibr" rid="B22">Blair et&#x20;al., 2009</xref>; <xref ref-type="bibr" rid="B145">Kimble et&#x20;al., 2010</xref>), scene perception (<xref ref-type="bibr" rid="B124">Duc et&#x20;al., 2008</xref>), inattentional blindness (<xref ref-type="bibr" rid="B257">Simons and Chabris, 1999</xref>), visual engagement (<xref ref-type="bibr" rid="B55">Catherine and James, 2001</xref>), and covert attention processing (i.e.,&#x20;visually fixating on one location while diverting attention to another) (<xref ref-type="bibr" rid="B216">Posner et&#x20;al., 1980</xref>) had revealed important facts about cognition and behavior.</p>
<p>For instance, studies on covert attention processing show that attention cannot be inferred solely from whether an object was looked at (<xref ref-type="bibr" rid="B113">Hafed and Clark, 2002</xref>; <xref ref-type="bibr" rid="B84">Ebitz and Moore, 2019</xref>), and doing so would lead to false positives (<xref ref-type="bibr" rid="B216">Posner et&#x20;al., 1980</xref>). Similarly, studies on scene perception show that information is processed in two forms: top-down (based on semantic importance) and bottom-up (based on visual significance such as color, brightness, etc.) (<xref ref-type="bibr" rid="B124">Duc et&#x20;al., 2008</xref>). Moreover, studies on visual attention show that attention is divided among AOIs through a sustained cognitive state, from which relevant visual objects become available to influence behavior <xref ref-type="bibr" rid="B81">Duncan et&#x20;al. (1994)</xref>.</p>
<p>Studies have also revealed that pupillary activity is correlated with cognitive load (<xref ref-type="bibr" rid="B120">Hess and Polt, 1964</xref>; <xref ref-type="bibr" rid="B131">Hy&#xf6;n&#xe4; et&#x20;al., 1995</xref>), and also with neural gain (<xref ref-type="bibr" rid="B86">Eldar et&#x20;al., 2013</xref>) and cortical activity (<xref ref-type="bibr" rid="B228">Reimer et&#x20;al., 2016</xref>). While cognitive load can be inferred from pupillary activity, studies show that such inference becomes challenging in fast-paced cognitive tasks (<xref ref-type="bibr" rid="B291">Wierda et&#x20;al., 2012</xref>), temporally overlapping cognitive tasks (<xref ref-type="bibr" rid="B291">Wierda et&#x20;al., 2012</xref>), and in surroundings with varying ambient luminance (<xref ref-type="bibr" rid="B299">Z&#xe9;non, 2017</xref>). <xref ref-type="bibr" rid="B43">Cherng et&#x20;al. (2020)</xref> showed that pupil diameter is regulated by sympathetic activation (arousal-induced pupil dilation) and parasympathetic inhibition (saccade-induced pupil dilation), both of which are affected by ambient luminance. <xref ref-type="bibr" rid="B291">Wierda et&#x20;al. (2012)</xref> showed that a deconvolved pupil response signal is indicative of cognitive load, with a high temporal resolution. However, (<xref ref-type="bibr" rid="B299">Z&#xe9;non, 2017</xref>), showed that this method does not account for low-frequency pupil fluctuations and inter-individual variability of pupil responses, and instead proposed using auto-regressive models (<xref ref-type="bibr" rid="B44">Cho et&#x20;al., 2018</xref>) with exogenous inputs to analyze pupillary activity. Similarly, <xref ref-type="bibr" rid="B288">Watson and Yellott (2012)</xref> proposes a generalized formula to analyze pupillary activity, which accounts for ambient luminance, the size of the adapting field, the age of the observer, and whether both pupils are adapted.</p>
<p>Researchers of eye tracking neurscience have utilized various measures to study neurodevelopmental disorders. Some of these studies are exclusively based on fixation measures. For instance, <xref ref-type="bibr" rid="B115">He et&#x20;al. (2019)</xref> examined the <italic>fixation count</italic> and <italic>fixation duration</italic> in preschoolers with Autism Spectrum Disorder (ASD), and found that preschoolers with ASD had atypical gaze patterns in a facial emotion expression task compared to typical individuals. Moreover, they found that deficits in recognizing emotions from facial expressions in ASD correlated with the social interaction and development quotient. In contrast, some studies are based exclusively on saccadic measures. For instance, <xref ref-type="bibr" rid="B167">MacAskill et&#x20;al. (2002)</xref> found that the <italic>saccade amplitude</italic> was modified during adaption of memory-guided saccades and this adaptive ability was impaired in individuals with Parkinson&#x2019;s disease. Similarly, <xref ref-type="bibr" rid="B12">Barbosa et&#x20;al. (2019)</xref> identfied that <italic>saccadic direction</italic> errors are associated with impulsive compulsive behaviors of individuals with Parkinson&#x2019;s Disease, as they had difficulty in suppressing automatic saccades to a given target. <xref ref-type="bibr" rid="B210">Patel et&#x20;al. (2012)</xref> showed that <italic>saccade latency</italic> is correlated with the severity of Huntington Disease (HD), and suggested its possiblity of being a biomarker of disease severity in HD. In another study, <xref ref-type="bibr" rid="B138">Jensen et&#x20;al. (2019)</xref> found that reduced <italic>saccade velocity</italic> is a key indicator of progressive supranuclear palsy and other disoders of mid-brain. Similarly, <xref ref-type="bibr" rid="B21">Biscaldi et&#x20;al. (1998)</xref> found that individuals with Dyslexia had significantly higher regressive <italic>saccade rate</italic> in a sequential-target task. Similarly, <xref ref-type="bibr" rid="B268">Termsarasab et&#x20;al. (2015)</xref> stated that abnormalities in <italic>saccade gain</italic> could aid diagnosis of hyperkinetic and hypokinetic movement disorders. Similarly, <xref ref-type="bibr" rid="B98">Fukushima et&#x20;al. (2013)</xref> used a memory-based smooth pursuit task to examine working memory of <italic>smooth pursuit direction</italic> in individuals with&#x20;PD.</p>
<p>Certain studies performed their analysis using visual search measures. <xref ref-type="bibr" rid="B244">Rutherford and Towns (2008)</xref>, for instance, demonstrated <italic>scan path</italic> similarities and differences during emotion perception between typical individuals and individuals with ASD. Similarly, <xref ref-type="bibr" rid="B25">Bours et&#x20;al. (2018)</xref> demonstrated that individuals with ASD had increased <italic>time to first fixation</italic> on the eyes of fearful faces during emotion recognition task. <xref ref-type="bibr" rid="B82">Duret et&#x20;al. (1999)</xref> showed that <italic>refixation</italic> strategies in macular disorders was dependant on location of the target relative to the scotoma, spatial characteristics of the disease and the duration of the disorder. <xref ref-type="bibr" rid="B110">Guillon et&#x20;al. (2015)</xref> showed that <italic>gaze transition matrices</italic> could potentially reveal new strategies of visual scanning followed by individuals with ASD. Moreover, <xref ref-type="bibr" rid="B280">Wainstein et&#x20;al. (2017)</xref> showed that <italic>pupil diameter</italic> could be a biomarker in ADHD based on the results from a visuo-spatial working memory&#x20;task.</p>
</sec>
<sec id="s6-1-2">
<title>6.1.2 Human Computer Interaction</title>
<p>In HCI research, eye tracking has been used to evaluate the usability of human-computer interfaces (both hardware and software). Here, the primary eye movement measures being analyzed are saccades, fixations, smooth pursuits, compensatory, vergence, micro-saccades, and nystagmus (<xref ref-type="bibr" rid="B104">Goldberg and Wichansky, 2003</xref>). For instance, <xref ref-type="bibr" rid="B90">Farbos et&#x20;al. (2000)</xref> and <xref ref-type="bibr" rid="B68">Dobson (1977)</xref> had attempted to correlate eye tracking measures with software usability metrics such as time taken, completion rate, and other global metrics. Similarly, <xref ref-type="bibr" rid="B76">Du and MacDonald (2014)</xref> had analyzed how visual saliency is affected by icon size. In both scenarios, eye movements were recorded while users navigated human-computer interfaces, and were subsequently analyzed using fixation and scan-path measures.</p>
<p>Pupil diameter measures are widely used to assess the cognitive load of users when interacting with human-computer interfaces. For instance, <xref ref-type="bibr" rid="B11">Bailey and Iqbal (2008)</xref> used pupil diameter measures to demonstrate that cognitive load varies while completing a goal-directed task. <xref ref-type="bibr" rid="B2">Adamczyk and Bailey (2004)</xref> used pupil diameter measures to demonstrate that the disruption caused by user interface interruptions (e.g., notifications) is more pronounced during periods of high cognitive load. <xref ref-type="bibr" rid="B132">Iqbal et&#x20;al. (2004)</xref> used pupil diameter measures to show that difficult tasks demand longer processing time, induces higher subjective ratings of cognitive load, and reliably evokes greater pupillary response at salient subtasks. In addition to pupil diameter measures, studies such as <xref ref-type="bibr" rid="B42">Chen and Epps (2014)</xref> have also utilized blink rate measures to analyze how <italic>cognitive load</italic> (<xref ref-type="bibr" rid="B266">Sweller, 2011</xref>) and <italic>perceptual load</italic> (<xref ref-type="bibr" rid="B168">Macdonald and Lavie, 2011</xref>) varies across different tasks. They claim that pupil diameter indicates cognitive load well for tasks with low perceptual load, and that blink rate indicates perceptual load better than cognitive&#x20;load.</p>
</sec>
<sec id="s6-1-3">
<title>6.1.3 Psychology</title>
<p>In psychology research, eye tracking has been used to understand eye movements and visual cognition during naturalistic interactions such as reading, driving, and speaking. <xref ref-type="bibr" rid="B222">Rayner (2012)</xref>, for instance, have analyzed eye movements during English reading, and observed a mean saccade <italic>duration</italic> and <italic>amplitude</italic> of 200&#x2013;250&#xa0;ms and 7&#x2013;9 letters, respectively. They have also observed different eye movement patterns when reading silently vs aloud, and correlations of text complexity to both <italic>fixation duration</italic> (&#x2b;) and <italic>saccade length</italic> (&#x2212;). Three paradigms were commonly used to analyze eye movements during reading tasks: <italic>moving window&#x2014;</italic>selecting a few characters before/after the fixated word (<xref ref-type="bibr" rid="B180">McConkie and Rayner, 1975</xref>), <italic>foveal mask</italic>&#x2014;masking a region around the fixated word (<xref ref-type="bibr" rid="B19">Bertera and Rayner, 2000</xref>), and <italic>boundary</italic>&#x2014;creating pre-defined boundaries (i.e.,&#x20;AOIs) to classify fixations (<xref ref-type="bibr" rid="B225">Rayner, 1975</xref>). Over time, these paradigms have been extended to tasks such as scene perception. <xref ref-type="bibr" rid="B226">Recarte and Nunes (2000)</xref> and <xref ref-type="bibr" rid="B260">Stapel et&#x20;al. (2020)</xref>, for instance, have used the boundary method to analyze eye movements during driving tasks and thereby assess the effect of driver awareness on gaze behavior. In particular, <xref ref-type="bibr" rid="B226">Recarte and Nunes (2000)</xref> have observed that distracted drivers had higher <italic>fixation durations</italic>, higher <italic>pupil dilations</italic>, and lower <italic>fixation counts</italic> in the mirror/speedometer AOIs compared to control subjects.</p>
<p>In psycholinguistic research, pupil measures have been used to analyze the cognitive load of participants in tasks such as simultaneous interpretation (<xref ref-type="bibr" rid="B242">Russell, 2005</xref>), speech shadowing (<xref ref-type="bibr" rid="B177">Marslen-Wilson, 1985</xref>), and lexical translation. For instance, <xref ref-type="bibr" rid="B251">Seeber and Kerzel (2012)</xref> measured the pupil diameter during simultaneous interpretation tasks, and observed a larger average pupil diameter (indicating a higher cognitive load) when translating between verb-final and verb-initial languages, compared to translating between languages of the same type. Moreover, <xref ref-type="bibr" rid="B131">Hy&#xf6;n&#xe4; et&#x20;al. (1995)</xref> measured the pupil diameter during simultaneous interpretation, speech shadowing, and lexical translation tasks. They observed a larger average pupil diameter (indicating a higher cognitive load) during simultaneous interpretation than speech shadowing, and also momentary variations in pupil diameter (corresponding to spikes in cognitive load) during lexical translation.</p>
<p>Moreover, studies in marketing and behavioral finance, have used eye-tracking and pupillometric measures to understand the relationship between presented information and the decision-making process. For instance, <xref ref-type="bibr" rid="B240">Rubaltelli et&#x20;al. (2016)</xref> used <italic>pupil diameter</italic> to understand investor decision-making, while <xref ref-type="bibr" rid="B41">Ceravolo et&#x20;al. (2019)</xref>, <xref ref-type="bibr" rid="B130">H&#xfc;sser and Wirth (2014)</xref> used <italic>dwell time</italic>. Further, studies in marketing have identified relationships between the consumer decision process through fixations on different sections in the product description <xref ref-type="bibr" rid="B8">Ares et&#x20;al. (2013)</xref>, <xref ref-type="bibr" rid="B189">Menon et&#x20;al. (2016)</xref>. The utility of eye-tracking in marketing extends beyond product descriptions, to advertisements, brands, choice, and search patterns (<xref ref-type="bibr" rid="B289">Wedel and Pieters, 2008</xref>).</p>
</sec>
</sec>
<sec id="s6-2">
<title>6.2 Recent Developments</title>
<p>Among the recent developments in eye tracking and pupil measures, the introduction of a series of pupillometry-based measures (ICA, IPA, and LHIPA) (<xref ref-type="bibr" rid="B176">Marshall, 2002</xref>; <xref ref-type="bibr" rid="B80">Duchowski et&#x20;al., 2018</xref>; <xref ref-type="bibr" rid="B79">Duchowski et&#x20;al., 2020</xref>) to assess the cognitive load is noteworthy. These measures, in general, compute the cognitive load by processing the pupil dilation as a signal, and thus require frequent and precise measurements of pupil dilation to function. We ascribe the success of these measures to the technological advancements in pupillometric devices, which led to higher sampling rates and more accurate measurement of pupil dilation than possible before. In the future, we anticipate the continued development of measures that exploit pupil dilation signals (<xref ref-type="bibr" rid="B85">El Haj and Moustafa, 2021</xref>; <xref ref-type="bibr" rid="B172">Maier and Grueschow, 2021</xref>).</p>
<p>Another noteworthy development is the emergence of commodity camera-based eye-tracking (<xref ref-type="bibr" rid="B253">Sewell and Komogortsev, 2010</xref>; <xref ref-type="bibr" rid="B152">Krafka et&#x20;al., 2016</xref>; <xref ref-type="bibr" rid="B252">Semmelmann and Weigelt, 2018</xref>; <xref ref-type="bibr" rid="B170">Mahanama et&#x20;al., 2020</xref>) systems to further democratize eye-tracking research and interaction. Since these systems require no dedicated/specialized hardware, one could explore eye-tracking at a significantly lower cost than otherwise possible. Yet the lack of specialized hardware, such as IR illumination or capture, restricts their capability to only eye tracking, and not pupillometry. The relatively low sampling rates of commodity cameras may negatively affect the quality of eye-tracking measures. Overall, eye tracking on commodity hardware provides a cost-effective means of incorporating other eye-tracking measures, despite its quality being heavily device-dependent. In the future, we anticipate cameras to have higher sampling frequencies (<xref ref-type="bibr" rid="B285">Wang et&#x20;al., 2021</xref>) and resolutions, which, in turn, would bridge the gap between specialized eye trackers and commodity camera-based eye tracking systems.</p>
</sec>
<sec id="s6-3">
<title>6.3 Limitations</title>
<p>One of the major limitation we observed is that most studies use derivative measures of only a single oculomotor event instead of combinations of multiple events. For instance, studies that use fixational eye movements generally use only measures associated with fixations, despite the possible utility of saccadic information. This limiation is exacerbated with the confusion on the concepts of fixations and saccades (<xref ref-type="bibr" rid="B123">Hessels et&#x20;al., 2018</xref>). Further, most studies rely on first-order statistical features (e.g., histogram-based features such as min, max, mean, median, sd, and skewness) or trend analysis (e.g., trajectory-based features such as sharpest decrease and sharpest increase between consecutive samples) on the features instead of employing advanced measures. Our study identified some measures to be popular in specific domains, despite their potential applicability into other domains; for instance, pupillary measures are extensively studied in neuroscience research (<xref ref-type="bibr" rid="B249">Schwalm and Jubal, 2017</xref>; <xref ref-type="bibr" rid="B250">Schwiedrzik and Sudmann, 2020</xref>), but not quite so in psychology research. One plausible reason is the lack of literature that aggregates eye movement and pupillometric measures to assist researchers in identifying additional measures. Through this paper, we attempt to provide this missing knowledge to researchers. Another reason could be the computational limitations of eye tracking hardware and software. For instance, micro-saccadic measures often require high-frequency eye trackers ( &#x2265;300&#xa0;Hz) (<xref ref-type="bibr" rid="B156">Krejtz et&#x20;al., 2018</xref>) that are relatively expensive, thereby imposing hardware-level restrictions. Likewise, intellectual property restrictions (<xref ref-type="bibr" rid="B175">Marshall, 2000</xref>) and the lack of public implementations (<xref ref-type="bibr" rid="B80">Duchowski et&#x20;al., 2018</xref>; <xref ref-type="bibr" rid="B79">Duchowski et&#x20;al., 2020</xref>) (i.e.,&#x20;code libraries) of eye tracking solutions impose software-level restrictions. Both scenarios create an entry barrier for researchers into all applicable eye movement and pupillometry measures. Even though we suggest alternatives for patented measures in this paper, the lack of code libraries still remains unaddressed.</p>
<p>Another limitation is the relatively unexplored research avenues of eye-tracking and pupillometric measures in Extended Reality (XR) environments (Rappa et&#x20;al., 2019; <xref ref-type="bibr" rid="B231">Renner and Pfeiffer, 2017</xref>; <xref ref-type="bibr" rid="B48">Clay et&#x20;al., 2019</xref>; <xref ref-type="bibr" rid="B198">Mutasim et&#x20;al., 2020</xref>; <xref ref-type="bibr" rid="B116">Heilmann and Witte, 2021</xref>), such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These extended realities have a broad utility in simulating real-world scenarios, often eliminating the requirement of complex experimental environments (i.e.,&#x20;VR driver behavior (<xref ref-type="bibr" rid="B27">Bozkir et&#x20;al., 2019</xref>)). Further, the significant control of the reality vested to the experiment designer enables them to simulate complex and rare real-world events. However, these extended reality scenarios require additional hardware and software to perform eye-tracking. This poses entry barriers for practitioners in the form of budgetary constraints (i.e.,&#x20;cost of additional hardware, and software), knowledge constraints (i.e.,&#x20;experience/knowledge on XR toolsets), and experimental design (i.e.,&#x20;the structure of the experiment, how to simulate and integrate modalities such as touch or haptics). We suspect these factors collectively contribute to the less exploratory studies in XR eye tracking research. Considering the possibility of this technology being more commonplace (e.g., Microsoft Hololens 2<xref ref-type="fn" rid="FN1">
<sup>1</sup>
</xref> eye tracking optics, HTC VIVE Pro Eye<xref ref-type="fn" rid="FN2">
<sup>2</sup>
</xref>, VARJO VR eye tracking<xref ref-type="fn" rid="FN3">
<sup>3</sup>
</xref>), this could be an excellent opportunity for future studies.</p>
</sec>
</sec>
<sec id="s7">
<title>7 Conclusion</title>
<p>In this paper, we have identified, discussed, and reviewed existing measures in eye-tracking and pupillometry. Further, we classified these measures based on the mechanism of vision; as eye movement, blink, and pupil-based measures. For each, we provided an overview of the measure, the underlying eye-mechanism exploited by it, and how it can be measured. Further, we identified a selected set of studies that use each type of measure and documented their findings.</p>
<p>This survey aims to help the researchers in two forms. First, due to the utility of eye-tracking and pupillometric measures in a broader range of domains, the implications of measures/results in other domains can easily be overlooked. Our study helps to overcome the issue by including applications and their indications along with each measure. Further, we believe the body of knowledge in the study would help researchers to choose appropriate measures for a future study. Researchers could adapt our taxonomy to classify eye-tracking and pupil measures based on the eye mechanism and vice versa. Moreover, the researchers can identify particular eye mechanisms or measures exploited for research through the presented classification. Finally, we expect this review to serve as a reference for researchers exploring eye tracking techniques using eye movements and pupil measures.</p>
</sec>
</body>
<back>
<sec id="s8">
<title>Author Contributions</title>
<p>BM: Planned the structure of the paper and content, carried out the review for the survey, organized the entire survey and contributed to writing the manuscript. YJ: Planned the structure of the paper and content, carried out the review for the survey, organized the entire survey and contributed to writing the manuscript. SR: Planned the structure of the paper and content, proofread, and contributed to writing the manuscript. GJ: Contributed to writing the Pupillometry measures. LC: Contributed to proofread, and supervision JS: Contributed to proofread, and supervision SJ: Idea formation, proofread and research supervision.</p>
</sec>
<sec id="s9">
<title>Funding</title>
<p>This work is supported in part by the U.S. National Science Foundation grant CAREER IIS-2045523. Any opinions, findings and conclusion or recommendations expressed in this material are the author(s) and do not necessarily reflect those of the sponsors.</p>
</sec>
<sec sec-type="COI-statement" id="s10">
<title>Conflict of Interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="disclaimer" id="s11">
<title>Publisher&#x2019;s Note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
<ack>
<p>We thank the reviewers whose comments/suggestions helped improve and clarify this manuscript.</p>
</ack>
<fn-group>
<fn id="FN1">
<label>1</label>
<p>
<ext-link ext-link-type="uri" xlink:href="https://www.microsoft.com/en-us/hololens/hardware">https://www.microsoft.com/en-us/hololens/hardware</ext-link>
</p>
</fn>
<fn id="FN2">
<label>2</label>
<p>
<ext-link ext-link-type="uri" xlink:href="https://www.vive.com/us/product/vive-pro-eye/overview/">https://www.vive.com/us/product/vive-pro-eye/overview/</ext-link>
</p>
</fn>
<fn id="FN3">
<label>3</label>
<p>
<ext-link ext-link-type="uri" xlink:href="https://varjo.com/use-center/get-to-know-your-headset/eye-tracking/">https://varjo.com/use-center/get-to-know-your-headset/eye-tracking/</ext-link>
</p>
</fn>
</fn-group>
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